Hulk lets you step into the oversized shoes of a character who solves most problems by smashing them. Released in 2003, it leans heavily into this premise, offering gameplay that prioritizes destruction over subtlety. The environments are designed to be broken, the enemies to be thrown, and the overall experience to be loud and satisfying. It is not particularly deep, but it does not pretend to be. Sometimes, it is enough to pick things up and hurl them across the room. It captures the essence of the character, even if it does not explore much beyond that.
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