Indiana Jones and the Fate of Atlantis
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Facts, trivia and collector's notes are licensed under the GNU Free Documentation License. These texts use material from this Wikipedia article.
Fate of Atlantis featured three different paths to choose for completion of the central part of the game. Each path includes some new objects and locations, different characters and dialogue lines, and alternate ways to progress through the adventure to reach Atlantis. The player who finished all of the puzzles in all three paths and all of the alternative solutions received the 1000 full Indy Quotient score.
The game is one of the few LucasArts adventure games in which it is possible for the player to die. After the player's death, a short epilogue and a score appear. Most of the time the game makes it clear to the player when there is impending danger, so that he or she can play more cautiously.
The cover art for the game was designed by William L. Eaken, the Lead Artist on the project, trying to emulate the style of Drew Struzan, who has painted the artwork for all four Indiana Jones movie posters.
The adventure game was released simultaneously with Indiana Jones and the Fate of Atlantis: The Action Game.
The planned sequel, Indiana Jones and the Iron Phoenix, was discontinued by LucasArts in 1995.
The game has also inspired derivative work in the form of games emulating the classic SCUMM engine, such as Indiana Jones and the Fountain of Youth, and the long developed, Fate of Atlantis 2.
players: single player
input: keyboard, mouse, joystick
distribution: 3,5 floppy disk, 5,25 floppy disk, cd-rom
graphics: EGA, VGA, MCGA
sound: Adlib, PC speaker, Roland, Sound Blaster
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