Interactive Girls Club Games is one of those early ’90s curiosities that tried to blend interactivity with, let’s say, “adult-themed social simulation.” The result is bizarre, mildly charming, and unmistakably a product of its time. Gameplay revolves around choosing dialogue, making decisions, and navigating a digital environment that thinks it’s far sexier than it actually is. The humor is mostly unintentional, the animations slightly awkward, and yet there’s something fascinating about it as a slice of retro culture. It’s campy, clunky, and absolutely something that could only have existed in 1993.
Err I made it as well as the other games in the igc
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