Iron Blood (1996, DOS) is the kind of fighting game that makes you wonder if robots really need martial arts lessons. The story is wafer-thin—something about futuristic warriors clashing in metallic arenas—but the fun lies in the chunky sprites throwing pixelated punches. It’s not Street Fighter, it’s not Mortal Kombat, it’s more like that forgotten cousin who shows up at family gatherings and insists he can wrestle. Controls can feel like you’re typing an angry letter to your keyboard, but once you get into the rhythm, there’s a certain charm. It’s scrappy, colorful, and a reminder of when PC gamers were desperate for an arcade-style brawler without having to beg their parents for quarters.
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