Compute! Issue 65 (1985): "Is Karateka the perfect game? No. When you're defeated, you must start the game from the very beginning. You don't have multiple "lives," each one picking up where the previous one left off. Considering the effort it takes to progress through Akuma's stronghold, this can get a bit frustrating. Also, there are times when you try to throw a kick but your character just stands there. It's not a bug in the program, but I'm not sure if it's poor joystick response, con- fused commands from trying to throw two punches and two kicks at once, or what. Still, these problems are relatively minor compared to the action and enjoyment that Karateka brings to the screen."
Video courtesy of Squakenet.com.
Additional info about Karateka
Press any key during the "Broderbund presents" screen to begin the game.
Distributed on: 3,5 floppy disk, 5,25 floppy disk
Also published for: Amstrad CPC, Apple II, Atari ST, C64, MSX, NES, ZX Spectrum
Abandonware DOS views: 8169
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