Karateka combines cinematic storytelling with martial arts action in a way that was remarkably ambitious for its time. Players guide a lone warrior through a fortress filled with guards before confronting the villain responsible for kidnapping the princess. Combat relies on timing and positioning rather than frantic button mashing, creating tense duels where every kick matters. The smooth character animations were groundbreaking, making each movement feel surprisingly lifelike on contemporary hardware. Just remember to lower your guard before greeting the rescued princess, or she might mistake you for another attacker. Few games of its era blended atmosphere and gameplay quite so elegantly.
Compute! Issue 65 (1985): "Is Karateka the perfect game? No. When you're defeated, you must start the game from the very beginning. You don't have multiple "lives," each one picking up where the previous one left off. Considering the effort it takes to progress through Akuma's stronghold, this can get a bit frustrating. Also, there are times when you try to throw a kick but your character just stands there. It's not a bug in the program, but I'm not sure if it's poor joystick response, con- fused commands from trying to throw two punches and two kicks at once, or what. Still, these problems are relatively minor compared to the action and enjoyment that Karateka brings to the screen."
More information on Karateka
Status: abandonware Also published for: Amstrad CPC, Apple II, Atari ST, C64, MSX, NES, ZX Spectrum Abandonware DOS views: 13067
Write a comment Have you ever played Karateka? Did you like it? Did you hate it? Write something about it: share your experience, give us hints on how to properly run this game or simply say how much you loved it.
You may also like...
These are some of the abandoned games similar to Karateka in some way.