Despite its ominous title, Lord of Destruction from 1994 is less about theatrical villainy and more about classic DOS-era ambition. This is a game that wants to be big, dark, and dramatic, leaning into heavy fantasy themes with a straight face and no irony. The mechanics reflect an era where complexity was worn like a badge of honor, and learning the systems is part of the challenge. There’s a certain roughness to it, but also a sense of earnestness that makes it compelling. Lord of Destruction feels like a game that expects patience and rewards commitment, even if it occasionally stumbles over its own scope. It may not be elegant by modern standards, but it has that unmistakable mid-90s energy: serious, a little clunky, and absolutely convinced of its own importance.
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