By the time Lords of Midnight: The Citadel arrived in 1995, it carried the weight of a classic on its shoulders. Rather than reinventing the original, it refines and reinterprets it, focusing more tightly on strategy and structure. The world feels more contained, but also more deliberate, with mechanics that reward careful planning over impulsive heroics. There’s a noticeable shift toward clarity, making it more approachable without sacrificing its identity. The Citadel feels like a thoughtful conversation with the original game rather than a loud sequel. It respects what came before while acknowledging that players, and expectations, had changed. For fans of the series, it’s a fascinating evolution; for newcomers, it’s a more digestible entry point into a uniquely atmospheric design philosophy.
"A fantasy wargame that can be played either as a wargame or as a graphics adventures. The best way to play the game is to combine the two separate elements and play as one epic." - ACE Magazine Issue 03 (1987)
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