MDK 2 takes the wonderfully bizarre formula of its predecessor and turns the chaos up another notch. The game switches between three very different characters, each bringing a completely different approach to combat and problem solving. Kurt Hectic relies on weapons and his strange parachute suit, Max is essentially a heavily armed four-legged walking disaster, and Doctor Hawkins prefers gadgets, experiments, and an impressive disregard for workplace safety. Levels mix shooting, platforming, puzzles, and deliberately silly situations, giving the campaign a fast-moving variety that keeps things from becoming predictable. The humor is broad and occasionally ridiculous, but it fits the game perfectly. Underneath the jokes is a surprisingly polished action title with imaginative environments and plenty of personality. It is gloriously excessive in exactly the way a game called MDK 2 ought to be.
Write a comment Have you ever played MDK 2? Did you like it? Did you hate it? Write something about it: share your experience, give us hints on how to properly run this game or simply say how much you loved it.
You may also like...
These are some of the abandoned games similar to MDK 2 in some way.