Manhunter 2: San Francisco continues the unsettling science fiction saga with another blend of investigation, puzzle solving, and dark storytelling. Once again humanity struggles beneath alien rule, forcing players to gather evidence, solve mysteries, and survive increasingly dangerous situations. The digitized graphics create an atmosphere unlike almost anything else from the period, giving familiar locations an unsettling appearance that perfectly matches the narrative. Clever puzzles reward careful observation rather than random guessing, although occasional experimentation remains unavoidable. Escaping suspicious extraterrestrials turns out to be significantly more stressful than avoiding ordinary traffic.
Computer and Video Games Issue 100 (February 1990): "Sierra's Manhunter series is quite different from any other Sierra adventures. The storylines are bizarre, the mode of play is bizarre, and Manhunter San Francisco, the second in the series, is no less bizarre than its forerunner. The alien Orbs that terrorised New York have now spread lo San Francisco. Humans must wear hooded robes, and may not speak to one another on pain or death. Certain individuals, equipped with a tracking device from the Orbs, have been selected as Manhunters, people who track down those who have acted illegally according to the Orbs' laws. After fleeing New York in an alien ship, you crash land in San Francesco. Stealing a dead Manhunter's tracker, you set off on his original trail. The tracker follows the subject to a bank, a warehouse, a ferry building, and finally to a fountain, where the trail goes cold. Dead end, it seems. But there's other people involved, and these, too, must be tracked... Playing the game involves no text input at all. Everything is controlled by cursor keys, joystick, or mouse and options accessed from pull-down menus. In the midst of all this are embedded a number of quite tricky arcade sequences, which add to the unusual nature of the game."
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