If Clouds of Xeen was the sunny side of the adventure, Might and Magic 5: Darkside of Xeen gleefully flips the map over and shows you the other half. The tone is a bit darker, the enemies meaner, and the sense of scale even grander. Exploring the land feels like rummaging through a wizard’s attic: every corner hides something unexpected, whether it’s treasure, a cryptic puzzle, or a monster that immediately makes you regret your life choices. On its own it’s already a substantial RPG, but the real magic happens when it joins forces with its predecessor to form the legendary World of Xeen. Even before that moment, though, it’s a wonderfully dense adventure where persistence is rewarded and curiosity occasionally leads to both riches and spectacular disaster.
Computer Gaming World (1993): "If you have the room (figure 40MB with save games), you'll get the most enjoyment from playing the complete world. If you have to make a choice between Clouds or Darkside, pick Darkside, since you can't use an experienced Clouds team if you're playing Darkside as a stand-alone. Overall, Darkside is a satisfactory conclusion to the current Might&Magic saga."
More information on Might and Magic 5: Darkside of Xeen
Status: NOT abandonware Abandonware DOS views: 16557
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