Monopoly (Adam Stevens) offers another computer interpretation of the classic property-trading board game, bringing familiar streets, rents, and financial scheming to the DOS environment. Players compete to acquire valuable properties, develop them, and gradually force opponents into bankruptcy through the most aggressive form of real estate management imaginable. The rules are easy to understand, but successful play requires a mixture of planning, negotiation, and good fortune. As always, one bad roll can turn a property tycoon into someone desperately counting their remaining cash. Monopoly remains proof that board games can create remarkably intense capitalism.
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