Power Drift feels like a rollercoaster decided it wanted to be a racing game. The tracks are tilted, twisted, and occasionally seem designed by an architect who had a personal grudge against gravity. It’s not about smooth cornering or precise braking; it’s about surviving long enough to cross the finish line without feeling like you’ve been through a blender. For a 1990 DOS game, it manages to deliver surprising speed, and the pseudo-3D visuals are more charming than they have any right to be. If you’ve ever wondered what Mario Kart would look like after a wild night out, this is it.
Zero Magazine Issue 3 (1990) - "Powerdrift is graphically fab. But it lacks one thing - gameplay. So much time has been spent trying to cram in everything from the coin-op, that this important little element appears to have been completely forgotten. As a result, the track jerks towards you in such a way as to make things confusing. A particularly sharp oncoming right-hand bend (for instance) can't really be made out until you hit it, whereupon it's a question of luck as to whether or not your joystick is being held in the right position to get you round before crashing. Completing tracks, especially the later ones, is more a test of memory than driving skills"
More information on Power Drift
Status: abandonware Also published for: Amiga, Amstrad CPC, Atari ST, C64, MSX, SEGA Saturn, ZX Spectrum Abandonware DOS views: 5684
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