Sarakon is a 1991 DOS puzzle game centered around manipulating pieces on a board to create matches and clear obstacles. The basic rules are easy to understand, but the real challenge comes from planning several moves ahead and avoiding situations where a promising arrangement suddenly becomes impossible. The game belongs to the classic tradition of puzzle titles that start innocently enough before quietly consuming an entire evening. Its interface is straightforward, allowing the underlying mechanics to take center stage. Sarakon rewards patience and logical thinking rather than lightning-fast reactions, although later challenges can still produce their share of frantic moments. There is something satisfying about watching a carefully planned chain reaction unfold exactly as intended. Of course, when it does not work, the board has an uncanny ability to look as though it was deliberately designed to annoy you personally.
"Similar to Shanghai, and also based on Mah Jongg, Sarakon stands head and shoulders above most of its contemporaries - in terms of difficulty at least. A 16x16 squared grid forms the basis, Square tablets each with a variety of symbols are placed randomly on the grid. The idea - as with many card games - is to combine and discard pairs of tablets until the grid is cleared. However, tactical play adds complexity. The first level of play is called "Stupid" and that's how you'll feel when you fail to complete it. Not for the faint of heart." - PC Review Issue 7 (1992)
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