Shadowlands (1992, DOS) hands you a party of adventurers and then expects you to coordinate them like a fantasy air-traffic controller. Instead of a single hero, you manage four characters simultaneously, each with their own skills, quirks, and tendency to wander into danger if left unattended. Combat and exploration unfold in real time, which means pausing becomes your best friend. The world feels expansive and quietly mysterious, with dungeons that demand patience and a fair bit of tactical foresight. It’s not flashy, but it’s smart, rewarding careful planning over button-mashing heroics. When everything clicks, you feel less like a player and more like the slightly stressed manager of a very brave, very fragile expedition.
ACE (1992): "Shadowlands is a fresh and exciting take on a genre in risk of stagnating due to the play-it-safe proliferation of Dungeon Master clones. Admittedly Shadowlands draws a fair - and at times blatantly obvious - amount of inspiration from FTL's game and many others besides, but the end result is far more than the sum of its parts."
More information on Shadowlands
Status: abandonware Also published for: Amiga, Atari ST Abandonware DOS views: 14983
loved it when I was a kid. I can't remember so much of it... I'll try now :)
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