Soko-Ban is the classic 1984 DOS adaptation of the deceptively simple puzzle concept in which the player pushes crates onto designated spaces. There is one important catch: crates can be pushed but not pulled, meaning a single careless move can turn an elegant solution into a tiny warehouse disaster. The levels begin modestly but quickly demand careful planning, spatial awareness, and a willingness to think several moves ahead. Unlike action games, there is no need for lightning-fast reflexes. In fact, rushing is generally the fastest way to ruin everything. Soko-Ban is one of those games whose rules can be explained in seconds but whose later puzzles can occupy the brain for considerably longer. Its minimalist design has aged remarkably well because the underlying challenge is timeless. Push the boxes, solve the puzzle, and try very hard not to put one into a corner where it will remain forever, judging your decision.
ACE (1988): "Originally released three years ago on Japanese MSX cartridge, it's a bit of a shock to see this one in 1988. The simplicity of the game idea has stood the test of time, but the presentation, sadly, hasn't. What's more, other games (Bonecruncher, for example) have managed to combine challenging simplicity with more varied gameplay."
More information on Soko-Ban
Status: abandonware Also published for: MSX, Commodore 64, Apple II Abandonware DOS views: 39483
Loved it a lot! And miss it. Will download the emulator for some major fun. <3
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