Sorcerer Lord (1987, DOS) drops you into a fantasy world at war, with strategy rather than sorcery as your weapon. You command the forces of good against the evil Shadowlord’s army, and every move counts. Think of it as chess, but with trolls and elves who don’t always listen. The interface looks basic by modern standards, but the gameplay is surprisingly deep. You’ll spend hours balancing alliances, resources, and morale — and then watch it all crumble because a bunch of dwarves refused to march on a Tuesday. It’s challenging, old-school strategy with just enough magic to keep you guessing.
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