Abandonware DOS title

Sorcerian

If Sorcerer Lord was about controlling armies, Sorcerian (1990, DOS) zooms in to the party level — a side-scrolling RPG that’s as odd as it is ambitious. You build a team of heroes, pick quests, and age over time, literally growing older with each adventure. It’s a wild mix of fantasy and grind, with surprisingly deep mechanics for a game that looks like an 8-bit fairy tale. The music slaps, the monsters are weirdly cute, and the translation is charmingly rough. Sorcerian doesn’t hold your hand, but it rewards patience — and a tolerance for falling into pits. A cult classic in every sense.
Sorcerian screenshot
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Rating: 3.98 / 5.00 (50 votes)

DOS

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Sorcerian abandonware downloads

DOS Games made for DOS require an emulator to run on Windows. Use DOSBox or a frontend like D-Fend Reloaded and read this guide to play DOS games on your Windows PC.

Retro gamer collector's corner:

A number of add-ons containing new scenarios were developed for the PC versions of Sorcerian, by both Falcom themselves and by other companies.

The above text is licensed under the GNU Free Documentation License. This text is based on this Wikipedia article.

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More information on Sorcerian

Status: abandonware
Abandonware DOS views: 14391

Comments

  • AbandonwareDOS 14/05/2017 09:11
    Thanks for the review Lord Bucket!
  • LordBucket 13/05/2017 11:46
    This is a really weird game with some interesting character and equipment mechanics...but ultimately it's a mediocre puzzle platformer. At first you make characters, you choose race/class and age and spend points and it looks like an adventure RPG. Then there's this fascnating magic system where you enchant items by applying various planetary influences and have to learn how to create magic items of various type via very specific combinations of influences. It's very well done. But then you get to the "game" part of the game and again...it's just a mediocre puzzle platformer. I don't want to undersell it, it does have some interest stuff...but Sorcerian simply lacks staying power. You'll spend hours trying to figure out the magic system, but then quickly realize that it doesn't matter because there are only about half a dozen enchantments that matter, and once you have those nothing else matters, and leveling up is simply a matter of finding the right spot and putting a key on your keyboard to kill infinite monster spawns.
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