Space Quest 2: Vohaul’s Revenge continues Roger Wilco’s improbable rise from janitor to cosmic trouble magnet. This 1987 sequel ups the stakes by kidnapping Roger and tossing him onto a bizarre jungle planet full of things that look hungry and probably are. The infamous villain Sludge Vohaul is plotting something awful for the galaxy, and apparently Roger is the only person available to stop him, which should tell you a lot about the galaxy’s hiring standards. The game improves on the original with richer environments and puzzles that feel slightly less like cruel jokes—though Sierra still enjoys killing you for standing in the wrong place at the wrong time. There’s a strange joy in wandering through alien swamps while desperately guessing verbs, hoping that “look,” “push,” or “run away immediately” will somehow save Roger’s skin.
The GoG version uses ScummVM. Any game that's not made by LucasArts, that is, any game that has any hint of simulation - NPCs going around, reacting to your actions, any game in which it matters where you step and when you do stuff, any game that has more conditions and consequences than a LucasArts game, has a high chance to have newly introduced game breaking bugs like broken scripts that don't trigger and can have its systems broken by the ScummVM ports. This is especially true for Lure Of The Temptress (broken NPC pathfinding), but it's also true for Larry 1 (broken scene in the store) and Space Quest 1 (broken events in the desert) even if the new showstopper bugs there are rarely triggered. By removing the DOS originals from abandonware sites you're removing the last chance of people to experience these games in their original form. I'm all for the developers getting their deserved money but in this case we have this amateur hobby project ScummVM terribly ruining our games.
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These are some of the abandoned games similar to Space Quest 2: Vohaul's Revenge in some way.