The last entry in Infocom’s Enchanter trilogy, Spellbreaker is where the training wheels come off. It’s unforgiving, cryptic, and expects you to understand spellcraft like you’re a dropout from Hogwarts' honors program. The text parser is sharp, the puzzles are brutal, and the tone is darker than a wizard’s robe at midnight. It’s also brilliant—provided you enjoy being stuck for hours because you typed “use wand” instead of “cast filfre.”
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