Synidcate Wars takes everything its predecessor did and dials it up to an almost reckless degree, swapping the isometric restraint for full 3D chaos and giving you even more ways to accidentally level a city. This time, you’re caught between rival factions, which is just a polite way of saying everyone wants you dead. The tone is darker, the weapons are louder, and the collateral damage is practically a gameplay feature. There’s something deeply entertaining about watching your carefully planned mission spiral into a riot of explosions and panicked civilians. It’s less subtle than the original, sure, but subtlety is overrated when you have access to a Gauss gun and a questionable moral compass.
Computer Games Magazine (1996): "If you consider yourself a hardcore gamer, and have been disappointed with one aspect or another of most of the software released lately, look no further; you've found your match here. To put it simply, Syndicate Wars is one damn fine game. It's also one tough game. Sure, there are easy missions; but no matter how good you are, you'll eventually run into one which stops you cold for a good while. Most of the time in gaming, this is a bad thing; not here."
Computer Gaming World (1996): "If there must be a downside, it's that, for all this ingenuity and craft, the guts of the game haven't changed appreciably. The basic gameplay is derived almost slavishly from the original. This is essentially the 1993 game with church bells and steam whistles – and perhaps we had the right to expect something more. But, right now, with my agents under fire from three directions and a world of blood and flame collapsing about their heads, I can't think of what that might possibly be."
Retro gamer collector's corner:
Bullfrog Productions also released an official guide to the game, which was printed by Prima Publishing in 1996.
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