The Ancient Art of War at Sea takes the strategic ideas of its predecessor and moves them onto the water, where armies are replaced by fleets and the battlefield becomes considerably wetter. Released in 1987, it focuses on naval strategy, positioning, reconnaissance, and tactical engagements. Players must think about formations and movement while keeping an eye on enemy forces and the peculiar demands of fighting at sea. The game does not try to make naval warfare look glamorous; instead, it concentrates on decisions and consequences. A poorly planned maneuver can leave your forces exposed, and suddenly that clever strategy from thirty seconds ago looks rather less clever. The Ancient Art of War at Sea remains interesting as an early attempt to turn naval command into an accessible computer strategy game. Its graphics may be modest, but its emphasis on planning gives it a surprisingly serious feel. Admiral hat optional, overconfidence included.
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