The Sentinel is one of those games that seems simple for about five minutes, right up until you realize the entire landscape is part of the puzzle. You control a Synthoid moving across strange 3D landscapes, absorbing energy, creating objects and gradually climbing toward the Sentinel himself. There is very little hand-holding, which was a perfectly respectable design philosophy in 1989 and a fairly brutal one for everyone else. The game rewards observation and careful planning rather than reflexes, with each landscape presenting a compact strategic problem. Its abstract visuals may look primitive today, but they create an oddly hypnotic atmosphere. The Sentinel feels less like a conventional action game and more like being dropped into an alien geometry exam where the examiner is quietly trying to destroy you.
Also known as: The Sentry Status: abandonware Also published for: Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, ZX Spectrum Abandonware DOS views: 14516
Looking forward to this, owned it on my Commodore 128
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