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Time and Magik: The Trilogy

Time and Magik: The Trilogy collects three fantasy adventures into one package, offering a substantial journey through magical worlds filled with puzzles, strange characters and the occasional creature that clearly does not appreciate visitors. The games emphasize exploration and text-based interaction, requiring players to examine their surroundings, use objects intelligently and pay attention to descriptions. This is very much old-school adventure gaming, where a seemingly harmless item can become crucial several hours later and forgetting one line of dialogue can produce a spectacularly unproductive afternoon. The fantasy settings give the trilogy plenty of atmosphere, while the variety between its episodes keeps the collection interesting. Time and Magik: The Trilogy is best suited to patient players who enjoy solving problems through observation rather than reflexes. It is also a useful reminder of a time when computer adventures expected players to bring a notebook, a pencil and an alarming amount of determination.
Time and Magik: The Trilogy screenshot
time-and-magik-03.jpg - DOS
time-and-magik-02.jpg - DOS
time-and-magik-04.jpg - DOS
time-and-magik-05.jpg - DOS
time-and-magik-06.jpg - DOS
time-and-magik-01.jpg - DOS
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Rating: 4.10 / 5.00 (21 votes)


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Time and Magik: The Trilogy abandonware downloads

To launch the game, run Time-a~1/MENU.EXE.

DOS Games made for DOS require an emulator to run on Windows. Use DOSBox or a frontend like D-Fend Reloaded and read this guide to play DOS games on your Windows PC.

Retro gamer collector's corner:

The individual games were initially released separately in 1983-1986. In 1988 the three games were revised, expanded and re-released together as a compilation by Mandarin Software.

The above text is licensed under the GNU Free Documentation License. This text is based on this Wikipedia article.

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More information on Time and Magik: The Trilogy

Status: abandonware
Abandonware DOS views: 9802

Comments

  • Christopher Salem 15/08/2018 22:46
    Because of playing this game when I was little, I shall always think of rucksacks as travel bags with pockets inside of pockets, valerian as an eye rub (fictionally; seriously, never rub strange plants into the eyes), grandfather clocks are time machines, and walking skeletons can shake your sanity.
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