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Trinity

Trinity is one of Infocom's more unusual interactive fiction adventures, mixing fantasy, science fiction, surreal imagery, and a healthy dose of philosophical weirdness. You begin in a strangely dreamlike situation and soon find yourself wandering through locations that seem to obey rules known only to the game itself. As with other Infocom adventures, there are no elaborate graphics to guide you; the parser and your imagination do most of the work. The writing is the real star, filled with clever descriptions, dry humour, and puzzles that occasionally make you wonder whether the author is brilliant or simply enjoying your suffering. Exploration rewards careful reading, while the story gradually becomes more ambitious than its modest presentation suggests. Trinity is not a game for players who need constant explosions and flashing arrows, but it remains an intriguing example of how much atmosphere could be created with nothing more than words, imagination, and a stubborn willingness to type commands.
Trinity screenshot
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Rating: 4.09 / 5.00 (23 votes)


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Retro gamer collector's corner:

The packaging for Trinity contained several feelies related to the plot of the game. These feelies included:

  • A map of the Trinity site
  • A cardboard sundial marked with odd symbols
  • The Illustrated Story of the Atom Bomb, an "educational" comic book laden with ironic statements regarding the feelings of patriotism, idealism, and jingoism surrounding the production of atomic weaponry
  • Instructions on how to fold an origami crane (orizuru) using the Yoshizawa–Randlett system (a reference to Sadako Sasaki), and a small square of origami paper with which to do it.

The above text is licensed under the GNU Free Documentation License. This text is based on this Wikipedia article.

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Status: abandonware
Abandonware DOS views: 8624

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