Back in 1984, Zaxxon was the future. Isometric graphics? Whoa. Shadow effects? Mind blown. But mostly, it was a game about flying a chunky spaceship through a heavily fortified space base while crashing into walls at high speed. The perspective takes a minute to get used to — or a decade — but once you’ve got it, you’re shooting down enemy drones and dodging laser fire like a pro. It’s arcade-style action with a twist, and it taught a whole generation that depth perception is hard.
Status: abandonware Also published for: ColecoVision, Commodore 64, MSX, Atari 2600, Atari 8-bit, Apple II, Intellivision, ZX Spectrum Abandonware DOS views: 14845
took a long time to find this one again from childhood. thanks chat gpt
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