Amnesia walkthrough
- Amnesia
- walkthrough
AMNESIA SOLUTION:
Hotel room and health club:
In the start of the game you wake up in a hotel room remembering
nothing - You have AMNESIA. The first thing to do is to rise out
of the bed. Before you look in the mirror you have to answer some
questions about what you think your face looks like. Of course the
person that you see in the mirror looks very different from what
you answered. You find an X-street indexer (like the one in your
game packaging) and a dollar bill which you take. Take also the
Gideon
Bible, the room key and the ballpoint pen. There will also be a
computer of
the same type as the computer you are playing the adventure on in
the room. If
you turn on the computer you find that you have used this kind of
computer
before. Someome knocks at the door and you need to find clothes -
wrap the
sheet from the bed around you and let the maid in - she turns
around as she
sees that you don't wear anything but the sheet. The phone will
ring and you
should answer it. Choose to extend your stay, and pay with the
VISA card. A
bellboy appears with a slip with your name - John Cameron III. Tip
the bellboy
and he will leave. Next, leave the room and go west in the hallway
until you
find the door marked EXIT. Enter the stairway and go up. Enter the
door to the
health club, and proceed through the door marked 'Guys'. Next,
enter the sauna
where you will faint and experience a deja-vu. You dream that you
are in jail.
Scream for help, and the warden will appear. Say FOOD PLEASE and
he will bring
you food. Finally you wake up on the masseurs table. Tell the
masseur that you
are feeling better and get the satchel. Open the satchel, and you
find some
clothes, a bookbag containing a matchbook and an address book. The
address
book is the same address book that is in the game packaging
containing
several names and phone numbers. Tell the masseur that you are
ready to go
back to your room.
Hotel room and chapel:
Upon returning to your room, you find a white tuxedo lying on your
bed.
Undress and put on the tuxedo. The phone will eventually ring.
Answer the
phone and say that you've put on the tuxedo. Leave the room, and
you will meet
Luke. Tell him that you're feeling better. Climb up the stairs to
the chapel.
Trying to leave the chapel, a woman (your bride) appears. Kiss
her, but answer
no to wed her. Accept the box that she offers you. You will faint
and black
out for a while. When you wake up, leave the chapel. Sit down in
the lounge
and watch the tv and read the newspaper - now you find out that
your real name
is Xavier Hollings. Examine the registration desk, and the bellboy
wants to
talk to you. Give him the box to make him keep silent. Leave the
hotel.
Out on the street:
The rest of the game can be quite annoying since now you will have
to find
places to sleep, and you need to rest and sleep just as you need
to in real
life. At certain stages in the game you will be asked by people
you meet for
the nearest X-street for a certain address. Use the X-street
indexer that you
found in your hotel room for this (it came in your game
packaging). At some
point you will meet a black kid asking you if you want to earn
easy money.
Answer yes, and you get a bottle of Windex and a dirty rag. Now
you can earn
money by washing windshields around the Lincoln Tunnel. However,
the easiest
way to earn money is to BEG, but make sure the police don't catch
you. Calling
some of the numbers found in the address book can also earn you
some money if
you visit these places. To find a place to sleep, walk to 10th
Ave. and walk a
bit back and forth between W. 40th St. and W. 50th St. , and you
will find an
abandoned tenement somewhere. Enter the tenement, proceed into the
hallway,
and choose the door to the left. Enter the doorway leading north.
Here, you
will find the remains of a bed where you can sleep. Entering the
backroom, you
will see some bottles which will trigger part of your memory, but
the memory
fades again. Anyway, you should return to this tenement several
times during
the game to rest and sleep. Sometimes, you may also find places to
sleep in
Central Park. You will also have to earn money whichever way you
choose (I
found that the easiest way was to beg). Use these money to buy
food whenever
you get hungry, buy subway tokens, place phone calls or use them
for other
purposes whenever they are needed.
Princeton Club:
Examine the matchbook inside the bookbag, and you will find the
address to
Princeton Club at W. 43rd St. and 5th Ave. Visit this club and try
to enter
it. You're not allowed to do so, but returning to the street you
meet a woman
which hands you a letter. To find the password, read John 1 in the
Gideon
Bible, and you will find that the password to the hotel safe is
WITH GOD.
Sunderland Hotel:
Return to Sunderland Hotel at W. 53rd St. and 5th Ave. Enter the
hotel and ask
the clerk behind the desk about the vault. He will take you to the
Hotel
Vault. Here, you type the password WITH GOD to get access to your
box. Inside
the box you will find a floppy which you should take. Examine the
flopppy, and
you will find the address of the User Friendly Computer Store.
Leave the vault
and the hotel.
User Friendly Computer Store:
Find the User Friendly Computer Store at E. 56th St. and Madison
Ave. Enter
the store, and choose a computer equal to the one that you are
playing the
adventure on. Rent time to investigate the floppy (this costs you
$7.50). File
5 is bad, so don't bother with this file now. Start with file 4.
The answer to
the riddle is ONION. To scroll forward, type 'F', to scroll
backwards, type
'B', and type 'E' to exit. Next, read file 3. The answer to the
riddle is
BALD. Next, read file 2. The answer to the riddle is QUESTION
MARK. Finally,
read file 1. The answer to the riddle is RIDDLE. Exit the file and
the
computer to leave the store.
Tiny Tykes Talent Town:
Find a telephone somewhere. Enter it and insert a coin. Dial the
number marked
TTTT in your address book - 555-6200. Now, leave the telephone and
find your
way to the address you heard at the answering machine. You find a
brownstone
located at W. 19th St. and Ave of Americas. Climb the stairs to
the brownstone
and ring the bell. Enter the door when the buzzer sounds and
answer that you
are John. Climb the stairs. Take an imaginary cookie from Cecily,
and soon Ann
will appeear. Ann will go and put Cecily to bed. When she returns
she tells
you that she's got a new boyfriend, and gives you a letter which
was left at
her apartment. It is from Alice and tells you to meet her at the
New York
Historical Society.
New York Historical Society:
Find your way to the New York Historical Society located at W.
77th St. and
Central Pk. W. between noon and 2.00 PM. Enter and buy a ticket
(will cost
you $2.00). Go up to the second floor, and then east to the
Neustadt
collection. You will meet Alice there. Decline marriage once
again. You can
ask Alice about Ann, about Xavier, about the hotel, about Luke,
about prison,
and anything you like to ask her about. Finally she will mention a
woman's
name - Denise, and she will leave. Leave the museum.
Washington Square Park:
After you leave the museum, you will meet Tony, which paints
portraits. Let
him draw your portrait, and then agree to trade clothes with him.
He will
leave you somewhere in Central Park. Find your way to Washington
Square Park
and enter the park. Sit down on the available park bench and start
to draw
people. Two teenagers appears. Let them see one of your sketches.
Tell the
girl not to smile. Next, a large man wearing a cowboy hat appears.
Draw him
looking straight at you. Next, a man named Bud appears. Draw him
with his eyes
closed. Finally, a woman will appear. Answer yes when she asks you
if you draw
portraits. After a while she will take you to the place where she
lives.
Bette's apartment:
Accept her invitation to share a drink. Kiss her, go over to the
bed and make
love to her (twice). When you wake up, Bette will leave for work.
Soon she
will rush in again, writing her phone number on your wrist (555-
0042).
Examining the dresser, you will find a radio, a picture and a
telephone. Have
a look at the picture - it's you in the abandoned tenement. In
Bette's
apartment you can eat, sleep, listen to the radio, watch tv and
play the
piano. Spend time in her apartment. Eat and sleep. She will return
back to you
each evening and leave for work in the morning. If you wait long
enough in her
apartment, she will call you from work one day. Answer the phone
and tell her
that it's wonderful that she found a clue. She found the telephone
number of
someone named Denise (555-5413). Call this number, and say you are
Xavier and
that you need money.
Denise's apartment:
Find your way to W. 72nd St. and Central Pk. W. where Denise
lives. Enter
Dakota and tell the gatekeeper that you are here to see Colby and
that your
name is Hollings. Go right to enter Denises apartment. You're in
for a
surprise. Tell her that you love Bette. Make her continue to pour
drinks so
she will get drunk. Tell her that Bette helped you finding her
number. Tell
her to tell you what happened in Texas. When Zane hears footsteps
outside,
both he and Denise will leave the room. Now is your chance to
leave the
building. You'll end up somewhere in Central Park.
End of game:
Find your way back to Bette's apartment at E. 20th St. and Irving
Pl. Eat and
get some sleep. Bette does not return home. Wait long enough, and
the phone
will ring. Answer the phone. It's Denise telling you that they got
Bette.
Return to Denise's apartment at W. 72nd St. and Central Pk. W.
Trying to enter
the house the same way as before will result in the police coming
to get you.
Instead - enter the alley located at W. 73rd St. and Columbus Ave.
Climb the
stairs and break the window. Fiddling with the grating will result
in Zane
appearing. When you wake up open your eyelids. Whisper Alice's
name. Ask her
to tell you what happened. Tell her that you do not know who the
real John
Cameron is. Tell her that you do not remember anything about
Hollings
Pharmaceutical. She dies, and you are tied to a chair. Tell Denise
that you
will cooperate. Say that you are not close enough to read the
riddle. read the
text and answer RIDDLE. The second answer is QUESTION MARK. The
third answer
is BALD and the fourth answer is ONION. Answer IA to the fifth
riddle. Repeat
this when asked again. When you wake up in Bette's apartment,
answer the
phone. Tell Bette to read you the story from the newspaper. Tell
her that you
think love is more important than money.
You have finished the adventure!!!