The Fourth Protocol walkthrough
- The Fourth Protocol
- walkthrough
Fourth Protocol
---------------
Part I
In respect of the Sopwith case, Thorn is not the real problem - try putting 10
watchers on the person complaining about him (Bracton) and see what develops.
(He will go to a satanic temple!)
You will be asked "Which officer is a security risk?" and "why?" Reply BRACTON
and SATANIC.
Only one person has access to all the NATO papers, so put watchers on him by at
the latest 10 days into the game or things will start to fall apart.
Pasternak should be answered positively and swiftly. Though an umbrella may be
his undoing, it is all for the best really.
When Telecom offers help, take it quickly. Try a voice print on the traitor who
has access to the Nato papers.
When a person goes missing there is no point in putting watchers on him, but his
wife, on the other hand, is a different matter.
Put at least 25 watchers on ABBS. Best not to feel her collar - bad publicity
does wreck the image, and all she may bring another lost sheep back to the fold.
On June 8 you receive a memo asking you to install security systems in CO Data
Analyst Building 17, to which you must reply yes. The basement must be locked in
the following way: both computer room doors, the office and the data storage
area. On the ground floor you need to lock the main entrance doors, the desk and
the key room, the office, the security door and the meeting room.
Cencom contains the file Telephone which lists three numbers: Blenheim computer
04382731, medical security 71288989, and Sir Anthony Plumb 12377563. The last
number should be used when the player knows all the details about the traitor
and his contact. Don't dial if you're not sure because you lose valuable
prestige points.
Medical security can be called only after Bracton has called you. Bracton seems
obsessed with calling you so read his file as well as Thorn's.
When a high ranking official gives you a call, don't hang about. Call him back
at once, but you had better have all the answers.
Get all the information possible from Blenheim, and if a foreign data exchange
is possible use that as well. Among the files you can get from Blenheim are:
Nato, paper 1, paper 2, paper 3, paper 4, paper 5, MoD, Cabinet, Foreign, Abbs,
Stanistav, pizza, Maras, Pasternak, Faulkner, Bracton, Thorn, Blodwyn, trad,
names, delivery, Nilson, Omparde, Shoukir and Fox. By analysis of the files
papers 1-5, MoD, Cabinet and Foreign you can narrow the traitor down to one of
five men who had access to all the documents and a photocopier.
Having a problem with the hackers? 2431 is a possible way to stop them.
Generally the more watchers you have on a target the faster you get the results.
Some targets such as Warburton and Banister require the full 25 watchers to get
results.
After you have talked to Harcourt Smith, you can leave Gordons in search of your
new base, Sentinel house.
Johnston: When Capstick sends you a memo, Surveillance on - 25 watchers. (Report
says he has been seeing a lot of a foreigner recently.) When Harcourt-Smith asks
you what you intend to do about Pasternak - APPROACH JOHNSTON. When Johnston
asks you to go to Vauxhall Bridge immediately, say YES. Nickels: When you get a
memo, put one watcher on him. Retson: When you get a memo, put one watcher on
him.
Warburton: You will get a memo saying "one of our chaps has vanished with a list
of funny buildings. If you wish to investigate call me on 79265856." Phone
immediately. Surveillance on - 25 watchers. When you get a report about
Bannister, surveillance on - 25 watchers. (Reduce surveillance on Warburton if
you have not got enough watchers.) When you get a memo about burying a box,
phone the number given. (02586141). When asked what to do INFORM SPECIAL BRANCH.
In Nato documents if you are a professional MI5 Investigator phone A. Plumb and
you will get the code for the next game.
Keep the telephone on hold and advance the date twice each time.
When you get the tape from BT you must analyse the tape and enter Nilson when
you are asked for the surname.
The correct answers in the order asked for are:- Derek Faulkner, Russian,
Nilson, Stenberij, Fingerprints, Gaza Strip and False Flag.
You are now given a code to use the lift in the second part which is ASPEN.
Part II
From the Barbican underground station ticket office, U, N, N, E, E to find a
guard, N, W, S, E to find a florist. Buy some flowers, N, N, W, E and you're
back with the guard. S, N, S, W to a tramp, W, E to the Barbican station.
Part III
Arm 5 members of your team with grenades, and the 6th with a shotgun.
Start all 6 members of in room E.
Yoo only need to cut one wire to disarm the bomb.
After loading the game you are asked the name of the warehouse; answer
'Tiptree'. You'll find yourself at the top left corner of the screen, your first
objective being to clear the warehouse of Russian soldiers. Examine your machine
gun to make sure it works, then move E and set up your booby trap. Move W, and
S. Now you have to kill the Russian captain. Drop the screwdriver and you find
yourself hiding in the shadows. The captain comes out with his small pistol and
you sneeze (well timed isn't it!) He comes closer and you're left to sort him
out. Get your knife and use it.
Pick the screwdriver up, move east and use your grenade - just look at the mess
you make. The booby trap you set goes off, you sneak into the room and you find
a soldier looking for his gun. Use yours first. Move E and use your wire cutters
to shut of the alarm, N, and blast the door of with your shotgun.
You're in a room with a filing cabinet. Use the shotgun again and E to another
room with a filing cabinet. Use the shotgun again and you come to a third
cabinet. If you use your geiger counter it goes bananas. This is obviously the
room with the nuke, so look among your icons for a numeric keypad. The code is
12051987, after the date discovered in part II.
Use the screwdriver to take the plate off. Look and you see three coloured
buttons - press red, yellow and then green. Now you have to hurry, change icons
and use your wire cutters: cut the...
*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://hjem.get2net.dk/gunn/