Star Trek: The Promethean Prophecy walkthrough
Star Trek: The Promethean Prophecy Walkthrough ========================================================================= Aboard the Enterprise: Get holo. Examine holo. Look at Berryman. Berryman, analyze planet. Wait. Examine viewscreen. Berryman, analyze attacker. Kirk to Spock. Sulu, arm torpedoes. Wait. Wait. Examine bird of prey. Yes (reply to Uhura), Fire torpedo at image (four times). Yes, (reply to Uhura). Ask Spock about damage. Aft. D. D. Fore. Fore. Get phaser and communicator. Examine transporter. Get on transporter. Energize. *** Your communicator will ring three times during the game. When it rings just "turn on communicator". Listen to the message, then turn it off. Don't worry about it when the alien breaks the communicator. *** Always flee from sand storms to the nearest gate. The inhabitants will let you in, but then you are forced out after the storm passes. (It is a good idea to draw a map, so you know where the nearest gate is.) *** Sandy Clearing Examine obelisk. Examine pictogram. S. Examine scuttler. Wait. Get gold sphere. N. N. N. Get tablet. Examine tablet. N. E. E. NE. Give holo to Weelomin. (He gives you yellow gem). Give gold sphere to Weelomin. (Continue trading things back to him until you get the forked thing.) SW. W. W. W. W. Nw. Nw. N. NE. SE. SE. Abandoned Enclave W. Get strand. Examine table. Set phaser to narrow beam. Fire phaser at table. Drop all but tablet. Get table. E. Put table on quicksand. S. Wait. Show tablet to voice. Break tablet. U. Wait Wait. Wait. (You get red gem). D. N. W. Get all. E. NW. D. E. N. Northern Promontory Put forked thing in crevice. Put strand on forked thing. D. Get tarpaulin. U. Get forked thing and strand. E. S. Get on bowl. (Wait until communicator has been broken, then proceed). Put tarpaulin on bowl. Enclave of Sustainers Show communicator to Jharpe. (you get green gem). E. Open box. Get box. W. Show box to Jharpe. NE. E. S. W. S. Give box to Weelomin. (You get embroidered robe.) Give communicator to Weelomin. (Keep trading until you get the gold sphere.) Show yellow gem to Defender. Give forked thing to Trader. ) You get a brush. Give red gem to Trader. (Keep trading until you get the small sphere.) E. SW. W. W. Blue Gate S. Wait (until sandstorm hits). N. N. (After sandstorm then ...) W. W. NW. NW. N. Ask fool about gold sphere. (Wait until he tells you about the edge of the desert.) S. SE. SE. E. E. (If this already happened, begin here instead ...) S. S. S. S. Edge of Desert Set phaser to wide beam. Get polyp. Fire phaser at burrowers. (Multiple times, until retrieve ribbed sphere and violet sphere.) NW. Cave Spock, scan cave. Set phaser to overload. Drop phaser. SE. NW. Get rod. Examine rod. Spock, scan rod. E. N. N. N. N. E. E. NE. Outside Yellow Gate Give brush to weelomin. (Get wrinkled robe.) Give violet sphere to Weelomin. (Get statue.) Examine statue. Show yellow gem to defender. Give knotted strand to trader. (Get ragged robe.) Give statue to trader. (Get new robe.) E. Wear embroidered robe. Give wrinkled robe to Spock. Give new robe to Dimas. Give ragged robe to McCoy. SW. W. W. Join procession. (If not there, wait until it is.) Cloister of the Chanters Watch conclave. Play rod. (Get blue gem.) S. E. E. NE. Trade gems with Weelomin until you get three spheres (and must have the golden sphere). SW. W. W. W. W. NW. E. Enter pod. In the Pod Gaidren, tell me about abyss. Put golden sphere in light. (When you give the spheres, it will ask to which delighter ...) Give ribbed sphere to delighter. Mumbling. Give small sphere to delighter. Smiling. Give violet sphere to delighter. Spinning. (You get violet gem.) Take [golden, etc.] sphere (until you have all spheres). Out. W. SE. E. E. E. E. NE. Outside Yellow Gate Trade spheres until you get all the gems (except red gem) back. Show yellow gem to defender.(If he is not there, wait until he returns.) Trade with trader until you get the red gem. E. SW. W. W. Join procession. (Make sure everyone is wearing their robes.) Cloister of Chanters Put red gem on rod. Put blue gem on rod. Put green gem on rod. Put violet gem on rod. Put yellow gem on rod. Play rod. Spin rod. Wait. (Afflictor appears.) Wait. Give rod to afflictor. (Enjoy ending ...) :-) ========================================================================= (Typed by Nodak. Special thanks to Wes Brummer and "vielen Dank" to Christian Swoboda for their help!!) ***************************************************** Displayed on the Classic Adventures Solution Archive: http://hjem.get2net.dk/gunn/