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Tass Times in Tonetown walkthrough

TASS TIMES IN TONETOWN (Interplay)
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(You begin in a cabin) S, LOOK JAR, GET KEY, N, W, UNLOCK DOOR, LOOK BOWL, GET 
PICKS AND BOOK, E, THROW SWITCH, ENTER HOOP (you are teleported to a 
construction site. Spot has turned into Ennio), N, LOOK TRENCH, GET JAR, S, E, 
E, DYE HAIR, CHOOSE PINK, E, BUY JUMPSUIT, WEAR IT, BUY HOOPLET, WEAR IT 
(equiped like this you don't have to worry about Franklin Snarl), W, W, S, S, 
TALK NUYU (you must have the right looks around here. He gives you a camera), 
GET CAMERA, E, TURN ON PRINTER, TURN ON COMPUTER, TYPE THE HUNTER, YES (the 
printer produces a press card), GET PASS, W, N, N, N, N, N, TALK STELGAD, SHOW 
PASS TO STELGAD (you go backstage), DROP PASS AND KEY, TAKE PHOTO, GET ZAGTONE 
(you receive an instrument - used for saving Gramps), DROP CAMERA, WAIT (till 
you are sent outside again), S, S, S, S, S, GIVE PHOTO TO NUYU (he gives you an 
important hint for the end game), N, N, N, N, W, BUY BLOBO (you might have to 
wait for Snarl), E, E, BUY MASKS, GET BLACK MASK, WEAR IT, W, N, E, N, W, W, W 
(Blobo digs up a map), GET CARD, N, N, E, E, N, N, DROP BOOK, S, GET MUSHROOM, 
N, THROW MUSHROOM AT EYE (eye and nose close), E, S, S, S, S, S, W, S, S, E, GET 
MITTS, WEAR IT, BUY BURGER, DROP PICKS, GET BURGER, W, N, N, W (if Ennio smells 
'snarlmeat' here, walk east/west till the smell - and Snarl - has gone), D, W 
(here you must carry the mask and the glowing burger), W, N, N, N, U, N, E, 
UNLOCK GATE, OPEN GATE (you did throw that mushroom outside?), E, E, S, S, GET 
DEVIL (into the jar. You must wear the mitts), S, E, E, E, N, E, N, N, ENTER 
BOAT, W, S, W, N, N, W, INSERT CARD IN SLOT, PRESS BUTTON 5, E, HIT CHAIN WITH 
ZAGTONE (the sonic chain opens, and Gramps is free!), W, PRESS BUTTON 1, E, S, 
ENTER BOAT, S, W, W, W, GET BOOK, OPEN GATE (which you opened from the inside), 
W, W, W, N, SIC ENNIO ON SNARL, OPEN JAR (the devil flies out and knocks down 
Snarl), GIVE BOOK TO GRAMPS, THROW SNARL THROUGH HOOP (you have defeated Snarl 
and saved Gramps - the game is over!)

Jacob Gunness - 30/9-1990.

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Displayed on the Classic Adventures Solution Archive:
http://hjem.get2net.dk/gunn/
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