Wizardry: Proving Grounds of the Mad Overlord other - spell list
- Wizardry: Proving Grounds of the Mad Overlord
- other
List of spells for the Wizardry series. Since the spell lists for all
of the first five Wizardries are so similar, they have been combined
in this list. The format for each spell is:
NAME Area Damage Wiz. Translated Name
Description
NAME is the true name of the spell
AREA is the area of affect of the spell:
Foe - a single monster (or NPC)
Group - an entire group of monsters
All - all groups of monsters
Char - a single party character
Caster - the caster of the spell
Party - the entire party
Summon - the spell summons a new monster to join the party
DAMAGE is the amount of damage that the spell either deals or heals
WIZ is the Wizardries that the spell is available in:
1-4 - Wizardries I, II, III, and IV
5 - Wizardry V
TRANSLATED NAME is the descriptive name of the spell.
DESCRIPTION is the exact details of what the spell does.
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Mage Spells
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Level 1
DUMAPIC 1-4 5 Clarity
Dumapic informs you of the party's exact position from the stairs
to the castle
HALITO Foe 1-8 1-4 5 Little Fire
Halito causes a flame ball the size of a baseball to hit a monster
for 1-8 HP
KATINO Group 1-4 5 Bad Air
Katino causes most of the monsters in a group to fall asleep
MOGREF Caster 1-4 5 Body Iron
Mogref reduces the casters armor class by 2 temporarily
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Level 2
BOLATU Foe 5 Heart of Stone
Attempts to solidify one monster by turning it to stone.
DESTO Caster 5 Unlock
Attempts to unlock a door as if the caster were a thief of the same
experience level. This may be cast as often as necessary until either
the door unlocks, or you run out of patience (or spells).
DILTO Group 1-4 Darkness
Dilto causes one group of monsters to be enveloped in darkness, which
reduces their ability to defend against your attacks
MORLIS Group 5 Fear
Morlis causes a group of monsters to fear the party, twice as
powerful as Dilto.
MELITO Group 1-8 5 Little Sparks
Sprays one monster group with sparks and does 1 to 8 hit points of
damage on each affected monster.
PONTI Char 5 Speed
Increases the speed of the party member so that he may strike more
times per round of combat. This indirectly increases the chances
to hit a monster. It also reduces the AC of the recipient by one.
SOPIC Caster 1-4 Glass
Sopic causes the caster to become transparent, and reduces their armor
class by 4.
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Level 3
CALIFIC Caster 5 Reveal
Will always reveal a secret door if one is present on the wall the
party is facing.
CORTU Party 5 Magic Screen
Erects a magic screen relative to the level of the caster to prevent
magic spells from affecting the party. Each successive casting adds
to the barrier. It even helps protect against monsters that "breath".
KANTIOS Group 5 Disruption
Attempts to disrupt one monster group. The spell interferes with any
action requiring some mental thought by the monsters (casting spells,
breathing, calling for help). Any monster or person affected may not
be able to execute some options otherwise normally available.
MAHALITO Group 4-24 1-4 5 Big Fire
Mahalito causes a fiery explosion in a monster group, doing 4-24 hit
points of damage.
MOLITO Group 3-18 1-4 Spark Storm
Molito causes sparks to damage half of the monsters in a grou for
3-18 hit points of damage.
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Level 4
DALTO Group 6-36 1-4 Blizzard Blast
Dalto does 6-36 hit points damage.
LAHALITO Group 6-36 1-4 5 Flame Storm
Lahalito does 6-36 hit points of damage.
LITOFEIT Party 5 Levitate
Levitates the party several inches above the ground, thus preventing
them from doing stupid things like falling into pits or tripping over
traps. Since "walking on air" causes the party to move quietly, this
spell greatly reduces the chance of the party being suprised.
MORLIS Group 1-4 Fear
Morlis causes a group of monsters to fear the party, twice as
powerful as Dilto.
ROKDO Group 5 Stun
Attempts to stun one monster group. It is like KATINO except that
it petrifies the monsters, making it much harder for them to recover.
TZALIK Foe 24-58 5 Fist of God
Invokes a powerful heavenly force and does 24-58 hit points of damage
on one monster.
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Level 5
BACORTU Group 5 Fizzle Field
Creates a fizzle field around on monster group. Unlike the priest spell
MONTINO, the field around the monster cannot be resisted. It can be a
highly effective way of preventing monsters from burning the party with
magic. The strength of the spell is releative to the experience level
of the caster.
MADALTO Group 8-64 1-4 5 Frost
Madalto causes 8-64 hit points damage.
MAKANITO All 1-4 Deadly Air
Makanito kills any monsters of less than 8th level (about 35-40 hit
points).
MAMORLIS All 1-4 Terror
Mamorlis causes all monsters to fear the party
PALIOS All 5 Anti-Magic
Greatly reduces the magic screens erected by the monsters and dispels
monster-caused fizzle fields around the party.
SOCORDI Summon 5 Conjuring
Conjures a group of monsters from one of the elemental planes to come
and fight for the party.
VASKYRE Group 5 Rainbow Rays
The effects of the penetrating rays are random, but they are generally
quite devastating.
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Level 6
HAMAN 1-4 Change
Haman has random effects, and casting it reduces your character's level
by 1.
LADALTO Group 34-98 5 Ice Storm
A super high-powered MADALTO, and does 34-98 points of damage to
one monster group.
LAKANITO Group 1-4 Suffocation
Lakanito kills all monsters affected by this spell. Some monsters are
immune.
LOKARA All 5 Earth Feast
Attempts to have the earth around the monsters open up and swallow
them, but it does not affect some monster types.
MAMOGREF Char 5 Wall of Force
Creates a virtually impregnable wall of force of AC -10 around one
party member.
MASOPIC Party 1-4 Big Glass
Masopic reduces the armor class of the entire party by 4.
ZILWAN Foe 1-4 5 Dispel
Zilwan will destroy any one undead monster.
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Level 7
ABRIEL 5 Divine Magic
No one we know has ever learned this spell, hence its exact effect if
unknown. Rumor has it that this is a spell often employed by the gods
when they want to battle other gods that they despise.
MAHAMAN Party 1-4 5 Great Change
Mahaman does something random, stronger than Haman and the wish is by
choice of the caster.
MALOR Party 1-4 5 Apport
Malor teleports the party randomly when used in melle, but if cast in
camp, you can decide exactly where you want to go.
MAWXIWTZ All 5 Madhouse
A super-charged VASKYRE, causing utter havoc and pandemonium in the
monster ranks.
TILTOWAIT All 10-100 1-4 5 Nuke 'em 'till they glow
Causes 10-100 hit points of damage to all monsters.
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Priest Spells
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Level 1
BADIOS Foe 1-8 1-4 5 Harm
Badios causes one to eight hit points of damage to a monster.
DIOS Char 1-8 1-4 5 Heal
Dios restores from one to eight hit points of damage to a party member.
KALKI Party 1-4 5 Blessings
Kalki reduces the armor class of all party members by one.
MILWA Party 1-4 5 Light
Milwa causes a softly glowing light to follow the party, revealing
secret doors.
PORFIC Caster 1-4 5 Shield
Porfic lowers the armor class of the caster a little.
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Level 2
CALFO Caster 1-4 5 X-ray Vision
Calfo allows the caster to decide what the trap on a chest is 95%
of the time.
KANDI Caster 5 Locate Dead Soul
Gives the direction of the person the party is attempting to locate and
is relative to the position of the caster.
KATU Group 5 Charm
When cast in combat, it attempts to charm the monsters, thus preventing
them from attacking the party. Any monster charmed will likewise be
easier to hit. When cast in non-combat situations (interavtive
encounters), the spell attempts to charm the NPC so that it regards the
party in a friendly manner.
MANIFO Group 1-4 Statue
Manifo causes some of the monsters to beocme paralyzed temporarily.
MATU Party 1-4 Blessing
Metu lowers armor class of all party members by two
MONTINO Group 1-4 5 Still Air
Montino causes the air around a group of monsters to stop transmitting
sounds and therefore makes it impossible for them to cast spells.
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Level 3
BAMATU Party 1-4 5 Prayer
Bamatu lowers aremore class by four. (three in Wiz 5).
DIALKO Char 1-4 5 Softness
Dialko cures paralysis, and cures the effects of Manifo and Katino
HAKANIDO Foe 5 Magic Drain
Attempts to drain the monster of high level magic power, thus reducing
the level of spells that it is able to cast.
LATUMAPIC Group 1-4 5 Identification
Latumapic tells you exactly what the monsters really are.
LOMILWA Party 1-4 5 More Light
Lomilwa is a more powerful Milwa spell that lasts for the entire
expedition.
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Level 4
BADIAL Foe 2-16 1-4 5 More Hurt
Badial causes 2 to 16 points of damage.
BARIKO Group 6-15 5 Razor Wind
Sends blades through a single monster group and causes 6-15 hit points
of damage.
DIAL Char 2-16 1-4 5 More Heal
Dial cures 2 to 16 points of damage.
LATUMOFIS Char 1-4 5 Cure Poison
Latumofis cures poisoning.
MAPORFIC Party 1-4 5 Big Shield
Maporfic lowers the party's armor class by 1 and lasts for the entire
expedition.
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Level 5
BADI Foe 1-4 5 Death
Badi gives the monster a coronary attack, which may or may not cause
death.
BADIALMA Foe 3-24 1-4 Great Hurt
Badialma causes 3 to 24 hit points of damage.
BAMORDI Summon 5 Summoning
Attempts to summon one group of monsters from the elemental planes to
fight for the party.
DI Char Life
Di causes a dead person to be resurrected, but the character has only
1 hit point, and it doesn't always work.
DIALMA Char 3-24 1-4 5 Great Heal
Dialma restores 3 to 24 hit points.
KANDI Caster 5 Locate Dead Soul
Gives the direction of the person the party is attempting to locate and
is relative to the position of the caster.
LITOKAN Group 3-24 1-4 Flame Tower
Litokan causes a pillar of flame to strike a group of monsters, doing
3 to 24 hit points of damage to each.
MOGATO Foe 5 Astral Gate
Attempts to banish one monster of the Demon-type variety back to the
plane from which it originated.
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Level 6
KAKAMEN Group 18-38 5 Fire Wind
Does 18-38 points of damage to one monster group.
LABADI Foe 5 Life Steal
Drains all but 1-8 hit points from one monster, and channels that
energy back into the caster, healing him or her for a substantial
amount of the damage drained from the monster. Monsters casting
this spell are likewise healed.
LOKTOFEIT Party 1-4 5 Recall
[Wiz 1-4] Loktofeit causes all party members to be transported back
to the castle, minus all of their equipment and most of their gold.
[Wiz 5] Party is transported back to the castle with all of their
equipment and gold. The spell is forgotten after casting and must be
relearned. There is a chance the spell will not work.
LORTO Group 6-36 1-4 Blades
Lorto causes sharp blades to slice through a group, casuing 6 to 36
hit points of damage.
MABADI Foe 1-4 Harming
Mabadi causes all but 1 to 8 hit points to be removed from a target.
MADI Char 1-4 5 Healing
Madi causes all hit points to be restored and cures any condition
except death.
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Level 7
BAKADI Group 5 Death Wind
Attempts to slay outright all of the monsters in a group.
IHALON Char 5 Blessed Favor
Grants a special favor to one party member. The spell is forgotten
after being cast, and must be re-learned.
KADORTO Char 1-4 5 Resurrection
Kadorto restores the dead to life, and restores all hit points.
MABARIKO All 18-58 5 Meteor Winds
Pelts all monsters with boulders doing 18-58 points of damage.
MALIKTO All 12-72 1-4 Word of Death
Malikto causes 12 to 72 hit points of damage to all monsters.