Zork II: The Wizard of Frobozz walkthrough
- Zork II: The Wizard of Frobozz
- walkthrough
ZORK II: THE WIZARD OF FROBOZZ (Infocom)
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(You begin where "Zork I" left off, in 'Barrow') GET LAMP AND SWORD, S, S, S,
SW, S, LIGHT LAMP, SE, ENTER GAZEBO, GET TEAPOT,PLACE MAT,LETTER OPENER,
MATCHBOOK AND PAPER, OUT, S, W, SW, N (keep trying till you reach 'Marble
Hall'), N, FILL POT WITH WATER, N, U, OPEN LID (on the door), PUT MAT UNDER
DOOR, PUT OPENER IN KEYHOLE, REMOVE OPENER AND DROP IT, PULL MAT (the key has
fallen onto the mat), GET KEY, UNLOCK DOOR WITH KEY, OPEN DOOR, DROP KEY, N, GET
BLUE SPHERE, S, D, W, N, HIT DRAGON WITH SWORD (you catch its interest, and it
follows you), S, HIT DRAGON WITH SWORD, S, HIT DRAGON WITH SWORD, W (the dragon
melts the ice and drowns), DROP SWORD, E, N, N, N, OPEN CHEST (it is jammed. The
princess notices you), OPEN CHEST (she leaves. The chest contains a golden
statue), GET DRAGON, S, E, E, D, S (wait till the princess pushes a brick), E,
E, N, IN (wait till you receive the gold key), OUT, S, S, W, SE (until you reach
'Riddle Room'), ANSWER "A WELL" (the door opens), E, E, DROP DRAGON AND PAPER.
GET IN BUCKET, FILL BUCKET WITH WATER (it goes up), GET OUT OF BUCKET, E, DROP
TEAPOT, GET RED,BLUE AND GREEN CAKE, EAT GREEN (you shrink), E, PUT RED CAKE IN
POOL (the pool vanishes), GET CANDY, W, EAT BLUE CAKE (you grow again), NW, SAY
TO ROBOT "EAST AND SOUTH", E, S, GET RED SPHERE (a cage drops before you can
grab it), SAY TO ROBOT "LIFT CAGE", GET RED SPHERE, SAY TO ROBOT "NORTH AND
PRESS TRIANGULAR BUTTON" ('Carousel Room' comes to a stop), N, W, SE (keep
trying till you make it), GET TEAPOT, W, GET IN BUCKET, FILL TEAPOT (you are
down again).
GET OUT OF BUCKET, W, W, NW, DROP TEAPOT,ROSE,CANDY AND GOLD KEY, SE, E, E, GET
DRAGON AND PAPER, W, GET NECKLACE, W, NW, OPEN BOX (you find a Stradivarius),
DROP NECKLACE AND DRAGON, N, GET BRICK, S, SW, GET STRING, NE, NW, W, W, GET
RUBY, S, OPEN RECEPTACLE, PUT PAPER IN RECEPTACLE, GET IN BASKET, STRIKE MATCH,
BURN PAPER, WAIT (the balloon floats upwards), WAIT, W, TIE WIRE TO HOOK, GET
OUT OF BASKET, S, READ WHITE BOOK (it explains the use of magic wands), DROP IT,
OPEN PURPLE BOOK (inside is a stamp), GET STAMP, N, PUT STRING IN BRICK, GET
ZORKMID, GET IN BASKET, UNTIE WIRE, WAIT, WAIT, WAIT, WAIT (the balloon is now
at 'Wide Ledge'), W, TIE WIRE TO HOOK, GET OUT OF BASKET, S, PUT BRICK IN HOLE,
LIGHT MATCH, BURN STRING, N (the brick explodes), S, GET CROWN, EXAMINE CARD, N,
GET IN BASKET (the room collapses), CLOSE RECEPTACLE, UNTIE WIRE, WAIT (until
you reach the bottom again), GET OUT OF BASKET.
N, E, E, SE, DROP CROWN;STAMP;ZORKMID AND RUBY, NW, N, N, W, W, NW, W, S, GET
PORTRAIT, N, GO THROUGH CURTAIN (you are now in 'Small Room'), GO THROUGH SOUTH
WALL, GO THROUGH CURTAIN (you are now in 'Vault'), GET BILLS, GO THROUGH NORTH
WALL (back in 'Safety Deposity'), DROP PORTRAIT AND BILLS, W, W, GET PORTRAIT
AND BILLS, GO THROUGH CURTAIN (to 'West Tellers Room'), S, E, E, S, S, SE, S, S,
D, SW, GET CLUB (now go back to the first 'Oddly Angled Room'), U, N, N, GET
CANDY AND GOLD, KEY, SW, SW, GIVE CANDY TO LIZARD (it falls asleep), UNLOCK DOOR
WITH KEY, OPEN DOOR, S, W, PUT BLUE SPHERE IN SAPPHIRE STAND, PUT RED SPHERE IN
RUBY STAND, W, TURN OFF LAMP, THROW CLUB AT AQUARIUM (the serpent bites the club
by mistake and dies), GET CLEAR SPHERE, E, PUT CLEAR SPHERE IN DIAMOND STAND
(the three spheres vanish and a black one appears instead), GET SPHERE, S, PUT
SPHERE ON PENTAGRAM (a demon appears, demanding treasures to help you), GIVE
GOLD KEY,PORTRAIT AND BILLS TO DEMON, N, E, N, N, NE, DROP MATCHBOOK, GET
VIOLIN,NECKLACE,RUBY,ZORKMID,STAMP,CROWN AND DRAGON, SW, S, W, S, GIVE
VIOLIN,NECKLACE,RUBY,STAMP,ZORKMID,CROWN AND CROWN TO DEMON (he is satisfied
now), SAY TO DEMON "GIVE ME WAND" (he takes it from the wizard), GET WAND, N, E,
N, N, NE, S, POINT WAND AT MENHIR, SAY "FLOAT" (the menhir does that, allowing
you access to 'Kennel'), SW, GET COLLAR, NE, S, D, SW, SE, NE, NW, SW (the
entrance to 'Cerberus Room' opens. Go to it), D, PUT COLLAR ON DOG (it becomes
friendly), E, OPEN DOOR, S, TURN OFF LAMP (a secret door reveals itself), OPEN
SECRET DOOR, S (down the stairs to "Zork III". You have defeated the wizard!)
TREASURES: Gold Key, Portrait, Bills, Fancy Violin, Pearl Necklace, Ruby,
Priceless Zorkmid,Flathead Stamp, Dimwit Crown, Golden Dragon.
SPELLS: Float - makes things float
Fireproof - ?
Fence - creates a fence around you
Feeble - you become feeble and drop an item
Fear - you leave the room where the wizard is
Filch - he steals one of your items
Fierce - you attack him
Fantazie - you have strange visions. Stay out of 'Topiary'!
Freeze - you cannot move
Fall - makes you fall. Dangerous around bridges etc.
Fudge - ?
Jacob Gunness - 18/3-1990.
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