Allan Border's Cricket manual
- Allan Border's Cricket
- manual
16-4-94 ALLAN BORDER'S
CRICKET
LOADING AND INSTALLATION
IBM PC and COMPATIBLES:Allan Border's Cricket can be played from either hd
or from a floopy disk.To install the program to the hd insert the disk, type
INSTALL and follow the on screen instructions..To play from floppy disk
insert the disk, select the correct floppy drive and type in CRICKET..
Calibration of the joystick will be automaticaly done on the loading of
the game, centre the joystick before typing cricket and do no more until
the title screen is displayed..
CONTROLS
IBM PC and COMPATABLES - The game can be played by one or two players or you can watch two
computer teams play each other, In a one player game, play can be controlled
by using a keyboard or a joystick. A 2 player game can be controlled with
the keyboard, a joystick and the keyboard, or 2 joysticks.
The mouse can only be used on all options and statistics screens :[
Control withon the menu's can be with the mouse, keyboard or joystick.
This manual will assume joystick control.
If you are using the keyboard have fun..
The CONTROL DEVICES option on the main menu. Offers the releavent choices.
It will only oferr the joystick optionwhen a joystick is detected so check
that your joystick(s) are connected properly..
Keyboard are as shown below
Q W E 7 8 9
A D 4 6
Z X C 1 2 3
Fire=L-Shift Fire=R-Shift
Ctrl=Fire Fire=0
Keyboard 2 Keyboard 1
To select a menu option, move the hand which acts as a pointer to the required
option and click the left mouse button. Options which are de highlighted are
unavailable. To procede to the next screen either click on OK icon, or if
there isn't one on a particular screen just click on the background.
GAME OPTIONS
The main menu allows you to choice the type of match you play. matched can
last from 1-5 days, each team can have either 1 or 2 innings, and the number
of overs in each ining can be limited or unlimited. In a limited overs match
no bowler may bowl more than 1/5 of the total number of overs allowed for
the whole inning.
Move the pointer to the option you wish to select or change, then press
the left mouse button. There are 3 skill settings,You should choose amateur
for your first game.
HOW TO PLAY
Each match is played between two teams, provided on the disk are the 6 teams of the sheffield sheild (Aussie comp)
and sides of four of the test players countries (i.e New Zealand, england,
etc..) Of course, you may not agree with our choice of teams, or the players
who have been picked from the squads but you can edit them to make a team of
your choice. You may also which to update the career averages from time to
time.. or replace with figures of your own.
CONTROLLING THE BATSMEN
In a real game of cricket the ball is bowled so fast that the batsmen must
react instantaniusly, moving his feet, adjusting his posture, and swinging
his bat to play the stroke. To emulate all that in real- time using a
joystick would
be impossible, But instead Allan Borders cricket brakes down the movement in
two.
First, move the joystick left or right to position the batsmen, watch the
samll white square- this shows where the bowler is going to bowl the ball,
when it turns gray it will stop moving, and the bowler will commence
run - up. Start thinking about what stroke you intend to play.
When the ball leaves the bowlers hands you have a fraction of a second to
move the joystick into one of the eight possible directions to determine
which stroke is played and when it is played.. The strokes roughly correspond to the joystick movement,
if you move the joystick to the left the batsmen will attemp a cover drive,
if you move it to the right he will attempt to sweep.
The full repertoire of strokes is as follows:
UP - Forward or backward defensive
UP/RIGHT - Hook or sweep
RIGHT - Leg glance
DOWN/RIGHT - On-Drive
DOWN - Straight drive
DOWN/LEFT - Off-drive
LEFT - Cover drive
UP LEFT - Cut
The joystick directions are for the right handed batsman.. for the left
handed the controls are mirrored.The batsman will play the best stroke that
he can in the circumstances- if you choose a difficult or inappropriate
stroke he might mishit the ball or might miss it all together. The margin of
error depends on th skill setting you have chosen, and on the batsman average.
If you succeed in hitting the ball and you want him to run, press the fire
button. The batsman will start running at a leisurly pace- you can make them
run faster by wiggling the joystick from side to side. To take a second or
third run press the fire button again, or just keep wiggling. If you change
your mind about taking a run, press tghe fire button to turn around and go
back to the crease you ahve just left. Ofcourse if the batsman have already
crossd there is no oint of turning back so this
time when you press the fire button it acts as a single to go for another run
after the current one.
If the ball crosses the boundary the umpire will signal a four or a six and
the batsman will automatically return to there original positions.
OVERTHROWS: in the event that the fielding side throws the ball past the
bowler or wicket the batsman can continue runing.
when the batting side are all out, or when the allotted number of overs has
been bowled, it is the turn of the fielding side to bat
CONTROLLING THE BOWLER
There are 3 types of bowlers, fast, swing, and spin. Swing bowlers and spin
bowlers can move the ball in either direction, of course in real life they
will be better able to move the ball one way or another, and for enthicity
you may wish to reflect this in the way you
bowl.
Before you can start your run up you must decide wheer you wanto pitch the
ball. use the joystick to move the small white squarewhich indicates were the ball will bounce, and press fire to fix it in position. the square will turn grey
If a fast bowler is bowling he will automaticaly start his run up and all
you need to do is wiggle the joystick from side to side to increase the speed
of the ball.
If the bowler is a swing or spin bowler choose the direction you want the
ball to move and press fire. Now the bowler will start his run up, wiggle
the joytick to increase the amount of swing.
The opening bowlers are chosen by the computer, but you can change either or
both by clicking or changing bowler. Any player can be chosen to bowl
(Even David boon :)) With the exception of the wicket keeper. remember that
in a limited overs game the bowler can't bowl more than 1/5 of the overs
allowed for each innings.
SETTING THE FIELD
You can change the pre-defined fields, and evensav them for use in future
games. Each bowler has a predefined field setting of hi own but you can copy
a field setting rom one bowler to another so that if you want to use the same
field for every fast bowler you don't have To change the setting eveytime.
To access the screen which allows you to alter th field settings press the
space bar while the bowler is waiting to bowl. This will display a menu of
options.
Position Fielders* Scorecard
Keeper-Slip* Sound & Music
Bowl Other Side* Abandon Match
*only available if the fielding side is user-controlled
Select position fielders, after a couple of seconds delay a diagram of the
cricket fild is displayed howing the existing field settings.
To adjust the positions of a individual fielder just move the pointer to his
name tag, Press the left mouse button, and drag the tag to the new position,
then drop the tag and your off :).
Around the wicket at the strikers end is a darkened area. To add an extra
slip drag the players tag i into this area. find positioning players in
this area is carried out using the keeper/slip option. Only 2 fielders, plus
a wicky can be in this area.
If you want to exchange the positions of 2 fielders click the first on the
swap icon then on the tags of the 2 fielders.
To copy the field settings from another bowler click on the copy icon until
the correct filed setting is displayed, e.g if you wana copy the field
settings from Mc Dermott to Hughes, keep clicking until setup for C.McDermott
copied from M.Hughes appears??. If you keep clicking on copy, eventully
you'll get back to where you started.
If you make an error you can select cancel which leaves the original field
placings in tact. to save your changes to disk click on the disk icon however
you can, if you wish, use the new fields settings in the current maps without
saving them to disk, though they will be lost at the end of the match.
click on ok to return to the game.
The keeper slip screen can be selected either from the menu, or by clicking
on the icon in themtop left corner of the field setting screen.To move the
keep or a slip just click on him and move him to your preffered position.
Be careful the wicky obeys your instructions to the letter, so you will
consede alot of bytes if you put him in a silly position!! When you have the
keeper and slips in the correct positions
click on the ok icon.
OTHER OPTIONS AVAILABLE DURING A MATCH
Bowl other side
Normally a right handed bowler will bowl over the wicket to a right handed
batsman and around the wicket to a left hander. However you can make the
bowler bowl on the left hand side of the wicket by selecting this option from
the menu.
Scorecard
This displays the scorecard for the current innings, by clicking on the tabs
at the bottom of the scorecard you can also display the batting and bowling
statistics for the inning. The career batting statistic of the batting team,
and the career bowling statistics for the fielding side.
MATCH SETTINGS
You can choose to play over any number of days between 1-5. matches can be
of 1 or two innings, for a limited overs game you can choose 20.40.50.55 or
60 overs per innings; otherwise select unlimited overs to play at first
class or test match. In a limited overs game no player an bowl more than
1/5 of the overs in each inning. There are also restrictions on the number
of fieldings that can be more than 30 yards from the bat, but these are not
built into this game. or totally authenticity.
RESTORE SAVE GAMES
Although the games are played fatsre than real matches some games will last
for hours or even days !! At the end of each over you have the option to
save the game, this will save all the information about the match, this
includes the field settings bowlers etc...
EDIT\CREATE TEAMS
This option is found on the main menu, at the beginning of the game, you
can'y create or edit teams in the middle of a match!!!
HINTS AND TIPS
1 - When you save changes in the field settings the team is also saved, in
the batting order you have chosen; this means that the next time you chose
that particualr squad the 11 players you chose b4 are highlighted of course
you don't have to pick the same team, but if you are going to anyway you'll
find this feature to be a real time saver.
2 - Ocassionaly you'll find that a fielder gets stuck perhaps running on
the spot. If you press the escape key the game will continue normally.
3 - When you slect best 11 the batting order is chosen automaically by the
computer, the players with the highest averages bat first, hwever if you
make any changes to the team the computer has picked, the batsman are not
stored into any changes that the computer has picked, the batsman
are not not stored into order.f you chose yur own teamthe players bat in
order of selection.
4 - During a computer vs computer match you can press space to display the
score card, if you press space a the end of an over you can also save
the game when you restore the saved game you will be able to resart the match
as a 1 or 2 player game and you can take control, you can not restart the
game i it's a computer vs computer game even if it was under computer game
originally.
This text was written by the best.
Razor 1911!!! Rockin' the scene since 85!!!!