Battle Chess 2: Chinese Chess manual
Battle Chess II: Chinese Chess Movement ~~~~~~~~ Using Keyboard- To move your chess pieces, use the arrows to position flashing square under the piece you want to move, then pressto select it.Select the desired destination point by using the arrows and press . (You will notice that legal moves are solid green squares and illegal ones are solid red.) You can also move the flashing square by using algebraic notation. For example, to move the Knight you would type B1 C3 . Using Mouse- To move your chess pieces, use the mouse to position the flashing square under the piece you want to move, then press the left button to select. Select the desired destination point by using the mouse, then press the left button. (You will notice that legal moves are solid green squares and illegal ones are solid red.) [There was a bunch of bullshit that I skipped, it is easy to figure it out, just talked about the menus and stupid shit like that] -RM Playing Battle Chess II by Modem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Arrange with your opponent who will be red and who will be blue. One playe must set his side to auto-answer. Do this by hitting and then type ATS0=1 and pressing the key. The other player must call you. To dial hit type ATD XXX-XXXX. There are two steps to break the connection. First hit then hit +++, and wait a sec. Then hit and type ATH. The game transfers at a whopping 300 baud with 8 bits and no parity. Playing BC2 with Serial Cables ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just hook up a null modem cable and you are set. Same as above, just no dialing commands and the like. Basics of Chinese Chess ~~~~~~~~~~~~~~~~~~~~~~~ The goal of playing a game of Chinese Chess is identical to that of many other games - specifically, defeating your opponent. In Chinese Chess, this is done by placing your opponent's King in checkmate or stalemate. Here are the rules of Chinese Chess in a nutshell: -Two opponents play against each other. One player is red and the other blue. -Each player has one king, two rooks,two cannons,two knights,two ministers,two counsellors and five pawns. -The object of the game is to put the opponent's king in checkmate or stalemate. -The red player moves first then you alternate. -You can only move one piece per turn. -No piece (except the cannon) may jump or move through any other piece on the board. -You take a piece by landing on the same spot. -If your king is threatened, you are in check and must move out of check. The Board ~~~~~~~~~ As you can see by looking at your screen, the chessboard consists of nine vertical and ten horizontal lines. Each side has an Imperial Palace made up of nine points in the 3x3 square marked by the diagonal lines. The open section, calledthe river,in the center of the board divides the northern territory from the southern. The markings at some of the intersections denote the starting positions of the pawns and the cannons. The Pieces ~~~~~~~~~~ Kings: The King may move one point forward, backward, left, or right, but never diagonally. He is also restricted to movement within the Imperial Palace. The King may never move so that he is in check or directly across the board from the enemy King with no pieces in between. Also, another piece may not move in such a way that the King will be in check or that he'll be directly facing the enemy King. Counsellors: Counsellors may move one point in any diag. direction within the Imperial Palace. Ministers: Ministers may move exactly 2 points in a diagonal direction along the same line. They may never cross the river and they cannot jump over or through obstructing pieces. Knights: Knights may move one point forward, backward,left, or right followed by one point diagonally left or right. Unlike conventional chess, the Knight may not leap over pieces to make its move. For example, if a point directly ahead of the Knight is occupied, the Knight cannot move forward in that direction. Rooks: Rooks may move any number of unobstructed points in a horizontal or vert. direction. Cannons: The Cannon moves much like the Rook. It may move any number of points in horizontal or vertical direction. However, in order to capture a piece, the Cannon must first jump over a single piece of either color.This piece is called a "bridge" or "screen." The Cannon then moves to the point occupied by the captured piece. Pawns: Pawns may move a single point forward, until they cross the river. After crossing, they may move left or right in addition to forward. Pawns may never move backward and they never promote upon reaching the far end of the Board. Unlike conventional chess, they capture by moving straight ahead. Roman Lettering ~~~~~~~~~~~~~~~ Each piece is represented with the following on the 2D Roman board: K- Kings G- Counsellors M- Ministers N- Knights R- Rooks C- Cannons P- Pawns The Individual Importance of Each Piece ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ By now, you should be getting a sense of the power of each piece. The Rook is considered the most powerful piece because of ability to move swiftly from one side of the board to the other. It is considered to have the roughly the power of a Knight and Cannon combined.Its power diminishes slightly toward the end of the game as it requires the help of other pieces to penetrate a well-established enemy defense. The Cannon is considered the second most powerful piece because of its ability to destroy from a distance and its swift movement. Like the Rook, its power diminishes toward the end of the game because capturing power is reduced as more pieces are eliminated from play. However, it is perhaps the most important piece during the opening both offensively and defensively. The Knight is considered only slightly less powerful than the Cannon cos of its restricted movement early in the game. During that time, it is used primarily for defense.Its power greatly increases toward the mid-game as fewer pieces get in its way. Ministers and Counsellors are very limited because the former can never cross the river and the latter cannot leave the Imperial Palace. Pawns are considered the least powerful pieces because of their limited movement. Once across the river, however, the Pawn's power increases as its movement abilities increase. Initially, a Pawn is used to block the enemy's attacks and provide bridges for the Cannons.Unlike conventional chess,Pawns are not promoted when reaching the far horizontal line.Therefore, it is not always wise to advance your pawns too far across the board. Winning the Game ~~~~~~~~~~~~~~~~ Because of the limitations on many of the pieces' movements, Chinese Chess games are generally shorter than conventional chess games. Basically, there are two ways to win: Put your opponent in checkmate or stalemate. A checkmate occurs when a King is in check and he has no way to escape and he has no way to escape the check. A stalemate occurs when a player has no legal moves to make. A player is considered to be in check when his King can be captured by an enemy piece on his opponent's next move.A player can escape check in many ways: move the king to a safe place, move another piece to block king, capture the enemy piece. A player who cannot escape check in one of these 3 ways is said to be in checkmate and the game is over. If a player is not in check, but any move the player makes will put him in check, is called stalemate. Drawn Games ~~~~~~~~~~~ As in conventional chess, if neither side is able to capture the opposing King, the game ends in a draw. This often happens if neither side has any pieces remaining which can cross the river.There are two other rules, unique to Chinese Chess, which help prevent draws: 1) It is illegal for the same piece to put the opposing King in check three times in a row. 2) It is illegal for a piece to chase an opposing piece back and fourth. I either piece moves to more than two squares while the "chase" occurs, then it is legal to continually threaten that piece. Also, if the threatened piece is protected at either point, the chase can continue. Chinese Chess Notation ~~~~~~~~~~~~~~~~~~~~~~ The Objective in Chinese Chess is the same as in conventional chess, the strategies involved are much different. In Chinese Chess, A positional advantage is very important, since the King has such limited mobility.Often, a substantial material advantage can be offset by a single Rook deep in enemy territory. Remember that Chinese Chess is much quicker and deadlier than conventional chess.It's very common to win or lose in the first few moves of a game. Be aware of the many ways a King can be checkmated and watch for these positions developing. Openings: There are many different openings in Chinese Chess.Whole volumes have been dedicated to this single facet of the game. The most common opening is the "Central Cannon" opening. this consists of moving either Cannon directly behind the central pawn.Subsequently, the Knights may be moved out to defend the centra similarly. Otherwise, the central Pawn can advance with little fear of being captured by the enemy Pawn because it would place the opposing King in check by the supporting Cannon. Other variations on this opening consist of 'jamming' the enemy Cannon by advancing your other Cannon to the seventh rank or, using the Cannons to defend ranks adjacent to the river from attack. Other strategies involve moving pieces to free the most powerful piece, the Rook. Carefully watch which pieces are endangered & which ones you can capture. It is important to establish yourself offensively and defensively from the start of the game. For example, you can capture an enemy Knight with your Cannon on your very first move. This is generally not considered a good move since the resulting loss of your Cannon is usually devastating in the opening game. however, it is important to note that you can threaten many pieces within one or two moves. Though the opening game is important, it is not absolutely necessary to consume a vast knowledge of opening moves since the Chinese Chess board is much larger and more open than its western cousin. Imagination and innovation in the opening game very often results in a far superior position. Midgame: Like conventional chess, there is no single "formula" for success in the midgame. There are several guidelines that may be helpful in forming your strategy: Do not attack without enough reinforcements. Try to shift your point of attack from one side to the other. Capture at least one Minister and Guard to help you set up your final blow.Keep pressuring your opponent's weakly protected pieces, even if they are only Pawns. Move your Rooks out into an attacking position early, but not at the expense of your initiative.If a piece cannot be protected from an attack very easily, it is often better to use the 'extra' move to advance another piece to a much better position. When deciding whether or not to sacrifice a piece, take into account how valuable that piece is at that point of the game. For instance, a Cannon is not worth as much later in the game simply because there aren't that many pieces to jump over.Knights generally tend to become stronger later in the game because they benefit from greater mobility.Also keep in mind that a Cannon is invaluable when attacking a well defended King, since it is the only piece in the game that can jump over other pieces. Endgame: The end-game in Chinese Chess is not quite as complicated as conventional chess because the King is very limited in its mobility, and a stalemate is considered a victory. There are a few points to keep in mind when approaching the end-game: The King cannot move diagonally.Therefore, a Rook can effectively limit the King to only a few moves without the risk of being captured itself. The King cannot directly face the enemy King without another piece between them. This rule can effectively be used to contain the enemy King to a smaller area. Make sure you have enough pieces to overcome the defenses. Otherwise, you should try to force a draw by using your offensive pieces (ones that can cross the river) in defense The side with the most pieces or points does not necessarily have the advantage. Many strategies exist to win the game or at least force a draw when you are at the disadvantage. Learning and practicing end game strategies by setting up boards with only a few pieces will greatly improve your Chinese Chess playing.
Back to the game