Below The Root manual
- Below The Root
- manual
=====================================================================
BELOW THE ROOT
A Classic Software Fantasy
based on The Green-Sky Trilogy by Zilpha Keatley Snyder
WINDHAM CLASSICS (TM)
=====================================================================
Greetings, Quester!
You have arrived in Green-Sky just in time to discover a hidden
secret of momentous importance that will stop the headlong slide of
our land toward certain disaster.
Last night these words came to me in a dream:
The green light pales.
The spirit fades away in darkness lying.
A quest proclaim!
Godspeed to all who seek. Bid them haste.
The light is dying.
Only you can solve the riddle of my dream and save Green-Sky.
Ours is a beautiful and fertile world, covered with lush and enormous
trees and plentiful wildlife. Yet peril and fear abound. We
tree-living Kindar and our Erdling cousins, estranged for many years,
were reunited by a spirit-gifted boy named Raamo. Now he is gone, and
Green-Sky is threatened with destruction.
As a Kindar or Erdling quester, continue the work of Raamo. Seek the
secret everywhere, from thin fronds of the roof trees to dark tunnels
that lie below the root. Grow strong in body and in spirit skill.
Meet the inhabitants of our land. Many believe in your quest and will
assist you. But beware, some of those you encounter are not what they
appear to be.
The map enclosed will help you find your way. Go quickly. May you
find the hidden secret and save Green-Sky.
Until we meet,
D'ol Falla
=====================================================================
Table of Contents
=====================================================================
Preparing for the Quest 3
Create a Storage Disk
Load the Adventure
Keyboard and Joystick Action 5
Main Menu 6
Meet the Green-Sky Questers 7
The Importance of Spirit Skills 8
Exploring Green-Sky 9
The Option Menu:
What You Can Do in Green-Sky 10
Status:
How You Can Check Your Progress 12
Dictionary:
What You Will Find in Green-Sky 13
Some Final Words of Advice from D'ol Falla 14
About the Adaptation 15
=====================================================================
Preparing for the Quest
=====================================================================
Create A Storage Disk
BELOW THE ROOT, like most quests, may take more than a day to
complete. You can save the game with the help of a storage disk and
then continue your quest at some later time.
To create a storage disk, you need to format a blank disk. You must
have the formatted disk ready before you begin playing a game that
you may want to save. If you need help formatting, consult your
computer disk manual.
Please note: saving a game destroys all other information on the
disk, so use a blank disk.
Note: Apple users should use DOS 3.3.
Load the Adventure
Commodore 64(TM)
1. Create a storage disk (see above).
2. Before you begin, insert a joystick in Control Port 2. Turn on
your computer, disk drive and TV or monitor.
3. Place BELOW THE ROOT Side 1 in the disk drive and close door.
4. Type LOAD "WIND", 8
5. Press RETURN.
6. When the computer prints "READY", type RUN and press RETURN. The
main program will load.
7. After a minute, a message will appear: "Insert Side 2 and press
spacebar."
8. Remove disk from disk drive. Turn over and reinsert.
9. Press the spacebar.
10. The introduction to the game will start playing immediately. It
will provide you with your first clues to aid you in your quest.
Note: Introduction may be skipped by pressing joystick button.
Commodore 128(TM)
1. Turn on the disk drive and the monitor or television.
2. Depress the COMMODORE KEY (lower left) on the keyboard and turn
on the computer.
3. The screen will display the words "*****COMMODORE 64*****"
4. Insert the game disk into the drive and follow the instructions
above beginning with the LOAD command.
Apple(R)
1. Create a storage disk (see above).
2. Before loading, be sure the computer is turned off. If you will
be playing with a joystick, plug it in now.
3. Place BELOW THE ROOT Side 1 in the disk drive and close door.
4. Turn on TV or monitor and computer.
5. It will take a minute to load. After loading follow the prompts
to:
Insert Side 2
Press K for keyboard game
Press J for joystick game
6. The introduction to the game will start playing immediately. It
will provide you with your first clues to aid you in your quest.
Note: Introduction may be skipped by pressing spacebar or
joystick button.
IBM(R)
Please note: If you have an IBM PC, PCjr, or AT there is no need to
add DOS to your Game Disk. DOS has already been included.
1. If you are playing for the first time, create a storage disk
(see p. 3).
2. If you are playing with a joystick, plug it in before you turn
on the computer to play the game.
3. Insert BELOW THE ROOT Game Disk into Drive A.
4. Turn on the computer and TV or monitor.
5. The game will load. Follow the prompts:
Press K for keyboard game
Press J for joystick game
6. Follow the instructions.
7. The introduction to the game will start playing immediately. It
will provide you with your first clues to aid you in your quest.
Note: Introduction may be skipped by pressing spacebar.
=====================================================================
Keyboard and Joystick Action
=====================================================================
Commodore(TM) 64 and 128
Joystick Control: to move your character or cursor, push joystick
forward or backward, left or right. When you want to make a
selection, press joystick button.
Apple
Joystick Control: To move your character or cursor, push joystick
forward or backward, left or right. To make a selection, press
either joystick button.
Keyboard Control: Use keys (see diagram) to move in a direction.
When you want to make a selection, press spacebar. Left-handed
players may use alternate keys.
+---+ +---+
| R | | I |
+---+ +---+
+---+ +---+ +---+ +---+
| D | | F | or | J | | K |
+---+ +---+ +---+ +---+
+---+ +---+
| C | | M |
+---+ +---+
left-handed players right-handed players
IBM
Joystick Control: To move your character or cursor, push the
joystick forward or backward, left or right. When you want to
make a selection, press joystick button.
Keyboard Control: Use arrow keys to move in any direction. To make
a selection, press [ENTER] key. You may also use letter keys (see
diagram) and spaeebar.
+----+ +---+ +---+
|CrUp| | R | | I |
+----+ +---+ +---+
+----+ +----+ +---+ +---+ +---+ +---+
|CrLe| |CrRi| or | D | | F | or | J | | K |
+----+ +----+ +---+ +---+ +---+ +---+
+----+ +---+ +---+
|CrDn| | C | | M |
+----+ +---+ +---+
=====================================================================
Main Menu
=====================================================================
After you have loaded the game and the introduction is completed, the
Main Menu will appear with the following choices:
START GAME
CONTINUE
DISK STORAGE
SAMPLE QUEST
Start Game:
To Begin a New Quest
1. Choose START GAME on the Main Menu.
2. The message "CHOOSE YOUR QUESTER" will appear. There are five
different characters to choose from, each with their own
personality and skills. (See "Meet the Green-Sky Questers.")
Push your joystick forward or press the up key to cycle through
your options, then make a selection.
3. Depending on which character you choose, you may be asked to
"INSERT SIDE 1". Follow the instructions on your screen.
4. You will be instantly transported to the nid-place (home) of
your character, ready to begin your quest.
Continue:
To Return to Your Quest
Use CONTINUE option after loading a previously saved game from the
storage disk (see below).
Disk Storage:
To Save or Reload a Quest
1. Select DISK STORAGE from Main Menu.
2. The following message will appear:
SAVE GAME
LOAD GAME
RETURN TO MENU
3. Move cursor to SAVE GAME and select. The following message will
appear:
QUEST 1 2 3 4 5
You may save up to 5 different games on one storage disk. Saving
additional games will erase an old one.
4. Move cursor to a number and select.
5. You will be instructed to insert your storage disk. Follow
instructions on the screen. You will return to the Main Menu.
Note: After loading a Saved Game be sure to begin play by choosing
the CONTINUE option and _not_ START GAME.
Sample Quest:
To Get a Preview of Green-Sky
Green-Sky is a rich and vast landscape. To get a preview of
Green-Sky choose the option SAMPLE QUEST from the Main Menu. You
can watch another quester explore Green-Sky; the sample game will
replay continuously. To return to the Main Menu:
With Joystick: press joystick button.
On Apple keyboard: press spacebar
On IBM keyboard: press [ENTER]
Note: If you select the Sample Quest in the middle of your game, it
will cancel your game.
=====================================================================
Meet the Green-Sky Questers
=====================================================================
You may assume the role of one of five Green-Sky inhabitants --
Kindar or Erdling, male or female, child or adult. Each has his or
her own personality, has a nid-place in a different grund (tree), and
is endowed with varying degrees of spirit skills and stamina.
Neric
Neric is a Kindar-born young man. Though only moderately
spirit-gifted, he is strong as well as impulsive. Neric's nid-place
is in the Star Grund, not far from the Star Grund Shops.
Spirit Limit 5; Stamina 20
Genaa
The beautiful and charismatic Genaa, a Kindar by birth, is a very
robust young woman, with no spirit skill. Her home is in the Grand
Grund, in the center of Green-Sky.
Spirit Limit 0; Stamina 20
Pomma
A Kindar child of 9 years, Pomma is Raamo's sister. Though
extremely delicate, she is greatly spirit-gifted. Pomma is revered
by Kindar and Erdling alike as a holy child. Her nid-place is found
in the Sky-Grund.
Spirit Limit 10; Stamina 10
Charn
Charn is a ten-year-old Erdling boy. Agile and alert, he is very
sturdy for a boy his age. Charn has the ability to pense emotions
but not messages. The Silk Grund is where his home is found.
Spirit Limit 5; Stamina 15
Herd
Herd was born below the root but now lives in the Broad Grund. Like
all Erdlings, he can pense emotions but not messages. He is a
sturdy quester, and also very rational.
Spirit Limit 5; Stamina 20
=====================================================================
The Importance of Spirit Skills
=====================================================================
Spirit skills will aid you in your quest. It is essential that you
discover how to use and raise your spirit skills. As you master
higher levels, you will have more spirit skills and come closer to
uncovering the secret that will save Green-Sky. Check your spirit
level by reviewing the STATUS option on your menu. Be aware that your
use of spirit skills depletes energy.
Spirit Skills
Pense
An ancient skill, mind touching, allows you to read the minds of
others and communicate without speaking.
Pense Emotions
Can be performed from any distance. Uses 1 unit of spirit
energy.
Spirit Limit: 5
Pense Messages
You must be within speaking distance of the one you are pensing.
Uses 1 unit of spirit energy.
Spirit Limit: 10
Heal
The healing spirit skill allows you to restore partially your food
and rest. This is especially helpful when you're far from your
nid-place. Each use of the skill uses 5 units of spirit energy.
Spirit Limit: 15
Grunspreke
The ability to influence tree growth. Each use of the skill uses 2
units of spirit energy.
Spirit Limit: 20
Kiniport
The ability to move inaccessible objects or your own body with your
mind. This most highly advanced spirit skill is so difficult to
achieve that few Green-Sky inhabitants have the ability. However,
you must master kiniporting if you are to succeed.
Kiniport Tools
Will move objects out of reach. Uses 5 units of spirit energy.
Spirit Limit: 25
Kiniport Your Body
Will move your body to a place of your choice. Uses 10 units of
spirit energy.
Spirit Limit: 30
=====================================================================
Exploring Green-Sky
=====================================================================
Once you leave your nid-place, you'll be free to travel in any
direction. Be sure to use the map to make notes of your discoveries
as you meet inhabitants and explore the large grunds, with their
shops, nid-places, and public buildings. This is how you'll get
around:
With Joystick:
Walk
Move the joystick left or right.
Jump
While standing still: hold the joystick button down and push the
joystick in the direction you wish to jump.
While walking or running: press the joystick button. To jump from
a ladder or vine: push the joystick button and press the
joystick sideways. Jumping from ladders and vines is not
possible underground.
Run
Jump and keep the joystick pressed toward the direction in which
you wish to run. Return to a walk by stopping the character
briefly.
Climb
Push the joystick forward or backward while you are on a ladder
or vine.
Crawl
Push joystick backward when in a standing position to stoop down.
Then push joystick left or right.
Stand Up
Push the joystick forward when you are in the crawl position.
Fall
Walk off the end of a ramp or a tree limb.
Glide
Gliding is possible only if you are carrying a shuba. To glide,
push the joystick button while you are falling. Once the glide
begins, push the joystick sideways to glide left or right.
Enter or Exit a Doorway
Position yourself over the door and press the joystick button.
On Keyboard:
Apple: use following keys (see diagram) to control movement.
+---+ +---+
| R | | I |
+---+ +---+
+---+ +---+ +---+ +---+
| D | | F | or | J | | K |
+---+ +---+ +---+ +---+
+---+ +---+
| C | | M |
+---+ +---+
On IBM: use the four arrow keys, or letter keys, to control all
movements.
+----+ +---+ +---+
|CrUp| | R | | I |
+----+ +---+ +---+
+----+ +----+ +---+ +---+ +---+ +---+
|CrLe| |CrRi| or | D | | F | or | J | | K |
+----+ +----+ +---+ +---+ +---+ +---+
+----+ +---+ +---+
|CrDn| | C | | M |
+----+ +---+ +---+
Walk
Press appropriate key for direction you want to go.
Jump
From a standing position, press the appropriate directional key
quickly two times.
While walking, press the appropriate directional key once.
To jump from a ladder or vine, go right or left. Jumping from
ladders is not allowed underground.
Run
After a jump, you will automatically start running.
Stop
Press the key opposite to the direction you are moving.
Climb
Press the appropriate directional key while you are on a ladder
or vine.
Crawl
Press the down key when you are not on a ladder or vine to stoop.
Then go right or left.
Stand Up
Press the up key when you are in the crawl position.
Fall
Walk off the end of a ramp or tree limb.
Glide
Press left or right directional keys while you are falling.
Enter or Exit a Doorway
Position yourself over the door and press the up key.
=====================================================================
The Option Menu:
What You Can Do in Green-Sky
=====================================================================
After you choose your character, you'll be ready to explore
Green-Sky. The Option Menu enables you to choose all the activities
you will need in Green-Sky. To display and use Option Menu:
With Joystick:
1. Hold the joystick button down while you pull the joystick
backward.
2. Move around the Menu by pushing the joystick in the direction you
want to go.
3. Stop on the option of your choice, press the joystick button.
On Keyboard:
1. Press spacebar on Apple; press [ENTER] key or spacebar on IBM;
2. Move around the menu using directional keys.
3. Stop on the option of your choice and make your selection with
spacebar on Apple; with the [ENTER] key or spacebar on IBM.
Note: Whenever the Menu is visible, the timer will stop.
Pause
Pause during game then return to the quest.
Speak
Move close to another game character. Be sure you are facing each
other. The other character's message will appear.
Pense
Depending on your level of spirit skill, you can pense emotions
or messages. To pense messages, you must be standing close to and
facing the other character.
Offer
OFFER anything you are carrying to another character. Cycle
through your inventory and select.
Take
Position yourself over any item you would like to take. If you
can take the item, it will instantly disappear from the screen.
You are now carrying it in your inventory.
Buy
Stand close to and face the merchant. The merchant will take your
token and give you permission to take an item, provided you have
room to carry it. After buying, be sure to TAKE item.
Use
USE trencher beaks, vine ropes, honeylamps, and other tools you
happen upon.
Trencher Beak: Face the bramble then USE the beak. One layer of
bramble will disappear; repeat process until you clear bramble.
If you get caught in a bramble patch without a beak or other
cutting tool, you must RENEW yourself.
Vine Rope: Face direction you want to throw rope. Try to USE the
rope. The rope will appear if there is something for the rope
to connect to in the direction you throw it. CRAWL across the
vine rope, or you will fall.
Honeylamp: It will be obvious when you need to USE the lamp.
Eat
EAT any of the edibles you are carrying. Cycle through your
inventory and select.
Drop
DROP an item, if you are carrying too much.
Sell
You may SELL tools and food to any of the merchants.
Heal
This spirit skill will restore your energy and food level.
Rest
REST indoors on the hanging green nids, either in your own
nid-place or in the nid-places of others who offer you REST.
Stand in front of the nid, and select REST.
Examine
EXAMINE unfamiliar objects you happen upon.
Inventory
Displays what you are carrying.
Grunspreke
If you have enough spirit skills, you have the power to make tree
limbs grow. Stand at the edge of a limb, facing outward. With
each successful grunspreking, the tree limb grows. Step out on
the new growth and GRUNSPREKE again to create a living bridge.
Kiniport
If you have enough spirit skills, you have the power to move
tools or your own body using psychic power. When you select
KINIPORT, a pointer will appear on the screen.
To Kiniport Tools: Move the pointer to the tool you want to move.
Select. Then point to where you wish to move it. Select again.
You must place the tool on a spot where you will be able to
stand when you pick it up.
To Kiniport Your Body: Place the pointer on your body near your
feet. Select. Then point to the spot where you want to move.
Status
Displays your STATUS at any given point during your quest. See
"STATUS: How You Can Check Your Progress."
Renew
If you get stuck somewhere, RENEW will return you home at the
expense of losing a day of quest time.
Menu
Return to the Main Menu.
=====================================================================
Status:
How You Can Check Your Progress
=====================================================================
Even the most confident quester likes to know how he or she is
faring, for thoroughly exploring Green-Sky is a long and arduous
task. You might want to know what time it is, or check your spirit
level after you've encountered a mysterious character, or know when
to eat or rest. You can easily check your progress at any point
during your travels by using the STATUS option on your Option Menu.
It will provide you with the following data on your quest.
Example of Status Display
DAY 1 NERIC
EARLY MORNING LEVEL OF REST 10
SPIRIT LIMIT 05 LEVEL OF FOOD 10
STAMINA 20 LEVEL OF SPIRIT 05
Day
Your performance as a quester will be judged on the number of days
you take to complete the Quest. At the end of 50 days your time
runs out.
Time of Day
Reports the current time of day. Game time passes whenever you are
moving around the Green-Sky environment. Time stops whenever the
Option Menu, Main Menu, Status Display, or text of any kind is
being displayed.
Spirit Limit
Indicates your current Spirit Limit. (Refer to "The Importance of
Spirit Skills.")
Stamina
Rates your maximum strength. Questers with more stamina can store
more rest and food energy, jump farther, and carry more. Your
stamina can be increased during your quest, and you must discover
how.
Quester
Displays your name. Depending on which character you have chosen,
your beginning spirit limit and stamina will vary.
Level of Rest
Your "rest" energy is used as your journey time passes. Jumping,
climbing, and especially crashing will also use rest energy. Your
level can be restored by resting in your nid or in the nid of a
friendly character. Your maximum level is one-half of your stamina.
If your rest drops below 0, you will be forced to return to your
nid-place. You will have lost a day of game time but your energy
levels will have been replenished.
Level of Food
Food energy is depleted in the same manner as rest energy. Dropping
below zero will return you to your nid-place. Keep your food level
up by eating.
Level of Spirit
The amount of spirit energy you possess. This energy is depleted
every time you use a Spirit Skill. Spirit energy is restored as
game time passes.
Note: An example of the difference between SPIRIT LIMIT and LEVEL
OF SPIRIT (or energy):
You may have a SPIRIT LIMIT of 20 and thus have the ability to
GRUNSPREKE. Grunspreking, however, uses two units of spirit energy,
so if your level of spirit is currently less than 2, you cannot
Grunspreke until your energy is restored.
=====================================================================
A Dictionary:
What You Will Find in Green-Sky
=====================================================================
Grund
One of the enormous trees whose branches support the Kindar stores,
nid-places, and public buildings.
Fruit & Nuts
Considered a Kindar delicacy. You may have an initial supply in
your nid-place; if not, find other sources.
Honeylamp
A Kindar lamp. Once lit, it won't last long.
Lapan
A small animal that looks like a rabbit.
Nekom
An evil Erdling society, dedicated to revenge and violence.
Nid
A Kindar bed -- a hammock woven of living tendril. The nid-place is
the home of a Kindar.
Pan Bread
The staple food of the Kindar and Erdling people. You may find an
initial supply in your nid-place; if not, you will have to find
other sources.
Salite
An evil Kindar society, whose purpose is to rid Green-Sky of all
Erdlings as well as all those who believe in the unification of the
two societies.
Shuba
An outer garment that allows Green-Sky citizens to glide safely.
One is provided in your nid-place. You may need to find new ones
later.
Sima
A small tree-dwelling animal -- a favorite Kindar pet.
Tokens
Money. There are some in your nid-place; supporters of the quest
may provide you with more. You can acquire tokens by selling items
to merchants.
Trencher Beak
An essential tool for cutting through brambles and earth falls. You
must find at least one, for in the fertile Green-Sky, vegetation
grows quickly and may impede your quest.
Vine Rope
Woven from the tendrils of the sacred wissen-vine, these ropes will
help you move about the trees or across bodies of water.
Wissenberries
The berry from the wissen-vine. Although they are no longer legal
in Green-Sky, you may find them helpful when used with caution.
=====================================================================
Some Final Words of Advice from D'ol Falla
=====================================================================
Your success in restoring the light will assure the joyful lives of
future generations of Kindar and Erdling children. D'ol Falla has
left these final words of advice to help you achieve your goal and
save Green-Sky.
1. Watch the sample quest.
2. Using the map, explore every aspect of Green-Sky. Not all the
environment is noted on your map, so be on the lookout for new
areas to explore, and mark them. Explore each tree completely
rather than wandering from tree to tree.
3. Pense and speak to everyone. If you don't have the ability to
pense messages at first, then go back and pense everyone once you
get it -- they will be very helpful to your quest.
4. When encountering a Green-Sky inhabitant for the first time,
pense from a distance. If you read a negative emotion, such as
rage or anger, try to avoid crossing that character's path.
5. Check your STATUS often, especially after interacting with a
mysterious character. Your spirit limit may have been raised.
Watch your stamina level and do not let lack of food or rest
impair your ability to continue your quest. And remember, you
only have 50 days to complete your quest.
6. Concentrate at first on how and where to get rest and food. Next,
attempt to raise your spirit and stamina maximums.
7. Learn to use the new spirit skill available to you when your
spirit rises to a new level -- you will need all skills to
complete your quest.
8. Learn to buy and sell tools and food. It's easier to carry tokens
than it is to carry other items.
9. Learn to use the tools available to you, including the rope,
trencher beak, honeylamp and anything else you might pick up.
10. Some of the characters are more difficult to play than others. If
you're looking for a real challenge, start out with Genaa, who
has no Spirit Skills. For an easier start, choose a character
like Neric, who has moderate Spirit Skills, is strong, and has a
nid-place located near a group of shops.
=====================================================================
About the Adaptation
=====================================================================
_The Green-Sky Trilogy_ is a critically acclaimed series of fantasy
adventure books. The Trilogy offers all the elements for an exciting
computer adventure game: a rich and vast environment, an intricate
plot, and a young hero on a quest to save his world from destruction.
In adapting the Trilogy, we sought to recreate the vast and
mysterious environment and offer an adventure game in which the
player would need to continue the quest to save Green-Sky. Zilpha
Snyder, the author of the Trilogy, wrote the script adaptation. Below
she discusses how she helped bring her imaginatively conceived world
to life as a computer adventure game.
A letter from Zilpha Keatley Snyder:
I have always loved writing fantasies and adventures for young
people, but had never used a computer until I met Dale Disharoon. He
introduced me to adventure games on computers, and as I learned about
the capabilities of the computer, I saw so much opportunity to adapt
my own writing to this new and exciting medium.
From the beginning, Dale and I agreed that we wanted a game with
story qualities, characters with personality traits that could grow
and develop, and an outcome that would be consistent with the story
line of the game as well as the trilogy that came before. We wanted
our game to have the best and most artistic graphics possible, lots
of action, and some aspects of the eye/hand coordination demands that
make arcade games exciting.
I began to map out the vast world of Green-Sky on an enormous sheet
of graph paper spread out on my studio floor. I sketched the many
grundtrees whose intricate network of branches supported the homes,
shops, temples, and public buildings of the people of Green-Sky. Then
we planned the questers, with their initial attributes as well as the
tools and abilities they might acquire. Next came the many
inhabitants of the land; I planned the responses they might make when
addressed or "pensed".
Dale and I worked very closely over many months on the adaptation.
While I sketched and charted Green-Sky, he made it all possible by
ably programming the computer. Our ideas flowed back and forth, and
it felt more like play than work. I hope you enjoy the game.
Zilpha Keatley Snyder
=====================================================================
The Authors
=====================================================================
Zilpha Keatley Snyder, a native Californian, is the renowned author
of more than a dozen adventure and fantasy books for young people.
In addition to the Green-Sky Trilogy, Ms. Snyder is the author of
the acclaimed "Egypt Game," "The Headless Cupid," and "The Witches
of Worm," which are all Newbery Honor Books from Athenaeum
Publishers.
Dale Disharoon, the software writer of BELOW THE ROOT, taught school
before he turned his attention to programming. He specializes in
educational software for people of all ages. Disharoon, who lives
in California, is also a classical guitarist, a puppeteer, and an
accomplished quester.
---------------------------------------------------------------------
Windham Classics adventure games are specially designed to entertain
and offer players, 10 to adult, an exciting way to enjoy some of the
best classic literature of all time.
BELOW THE ROOT(tm) computer program is the sequel to the acclaimed
Green-Sky Trilogy, a series of future-fantasy adventure books by
Zilpha Keatley Snyder. The trilogy includes: Below the Root, 1975,
And All Between, 1976, and Until the Celebration, 1977. All were
published by Atheneum, New York, and are illustrated by Alton Raible.
Tor Books will publish the paperback editions of the Trilogy in early
1985:
Below the Root Until the Celebration
Available in April 1985 Available in November 1985
U.S. ISBN 554-76-0-$2.95 U.S. ISBN 554-80-9-$2.95
Canada ISBN 554-77-9-$3.50 Canada ISBN 554-81-7-$3.50
And All Between
Available in August 1985
U.S. ISBN 554-78-7-$2.95
Canada ISBN 554-79-5-$3.50
Look for them at your local bookstore or write:
Tor Books Reader Service Dept.
P.O. Box 690
Rockville Centre, New York 11571
Add $1.00 to your order to cover postage and handling. Send check or
money order -- no cash or C.O.D.'s. Prices are subject to change
without notice. Allow 6 weeks for delivery.
DALE DISHAROON, INC. are specialists in educational software for the
home.
Game Designers: Zilpha Keatley Snyder, Dale Disharoon
Programmers: Dale Disharoon, Jim Graham, Leonard Lebow, Vince Mills
Artist: Bill Groetzinger
Handbook Design: Graphic Ink
This software product is copyrighted and all rights are reserved by
Windham Classics Corporation. The distribution and sale of this
product are intended for the use of the original purchaser only and
for use only on the computer system specified. Lawful users of this
program are hereby licensed only to read the program from its medium
into memory of a computer for the purpose of executing this program.
Copying, duplicating, selling or otherwise distributing this product
is hereby expressly forbidden.
Apple and IBM are registered trademarks of Apple Computer Inc. and
International Business Machines Corp., respectively.
Commodore 64 is a trademark of Commodore Electronics Ltd.
BELOW THE ROOT computer program is a trademark of Windham Classics
Corporation.
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Windham Classics Corporation Warranty Policy
If this product should fail to work for any reason whatsoever during
the first 30 days following purchase, return it to the dealer from
whom it was purchased for a free replacement. If it should fail to
work after the first 30 days, mail it to Windham Classics at the
address below. If it has been physically damaged, you will be charged
five dollars for a replacement.
Should you have any questions concerning this warranty, please
contact the dealer from whom you purchased this program, or write or
call Windham Classics.
Windham Classics
One Kendall Square
Cambridge, MA 02139
(617) 494-1225
IN-D-BTR A