Finders Keepers manual
- Finders Keepers
THE AIM OF THE GAME
The king Isbisima is, to say the least, a little upset. Tomorrow is
his daughter's birthday and he has no idea what to get her.
As Magic Knight you have been ordered to find the Princess
Germintrude a very special present. This may your chance to prove that
you are worthy of joining the famed 'Polygon Table', the highest
honour any Knight could wish for!
The King transports you to the Castle of Spriteland which is teeming
with many weird and wonderful creatures. Also there are two mazes
which contain many of the Queen's relatives! Apart from the grisly
ghouls and energy sapping creatures there are ghostly traders who are
often quite willing to exchange the treasures that you find in the
Castle for money which they stole in their former lives.
Some objects will react with each other to form either more or less
valuable objects, to sell or collect.
You now have two choices
1. You may try and collect as many treasures as possible and escape
from the Castle of Spriteland
2. Collect the treasure in order to please the King and the Princess
Germintrude and join the Polygon Table.
Will the temptation of keeping all the treasure be too much for you or
are you loyal to the King and the Polygon Table of Isbisima?
Left Z* left
Right X* right
Up P* up --|____ only used
Down L* down --| during Mazes
Get G* G*
Drop D* D*
Trade T* T*
Pause/On/Off F1 F1
Abort F3 F3
Examine E* E*
Jump <,* fire
Music On/Off F5
Border On/Off B
* Can be redefined at outset of program
Unauthorised Copying, Lending or Hiring is prohibited
(c) Mastertronic Limited 1985