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Gnome ranger walkthrough

GNOME RANGER (Level 9)
----------------------

    PART ONE.
    KNOCK ON DOOR
    WAIT
    IN
    WAIT (until The Centaur offers you an envelope)
    TAKE ENVELOPE
    TAKE SHOVEL
    GO TO PUDDLE
    TAKE COIN
    GO TO BRAMBLES
    TAKE HAIR
    GO TO MARSH
    TAKE ALL
    WAIT (until the Eagle picks you up  and takes you to her nest)
    HIT CHICKS WITH SHOVEL (the eagle is so pleased that she takes you
    back to the base of the Pinnacle and gives you a little Bell)
    GO TO LLAMA
    TAKE FLOWER
    GO TO COTTAGE
    RING BELL
    WAIT (until the eagle arrives)
    EAGLE, GO NORTH AND TAKE PEG THEN FIND ME AND GIVE PEG TO ME
    WAIT (until the eagle returns with the peg and gives it to you)
    (At this point a dog should arrive from the North)
    FOLLOW DOG (until it meets a pack of dogs, who are so grateful that
    they present you with a Whistle)
    GO TO COTTAGE
    W
    DROP ALL
    LIFT ROCK
    TAKE BRIDLE
    TAKE ALL
    GO TO FOREST
    E (as far East as you can go!).

    WAIT (until a Nymph appears from between the trees)
    GIVE FLOWER TO NYMPH
    NYMPH, HELLO
    NYMPH, FOLLOW ME
    GO TO WATERFALL
    W
    GIVE SHOVEL TO NYMPH
    NYMPH, GO EAST AND DIG
    WAIT (until the Nymph uncovers a crock of gold)
    E
    GET GOLD
    GIVE GOLD TO LEPRACHAUN (he will be delighted and offer his help)
    NYMPH, FOLLOW ME
    BLOW WHISTLE
    DOGS, FIND UNICORN
    FOLLOW DOGS (when Nymph and Unicorn meet, they fall in love and give
    you a set of Pipes)
    GO TO COTTAGE
    N
    NE
    NW
    PLAY PIPES (the Unicorn arrives)
    UNICORN, BREAK DOOR (NOTE: 'SAVE' game at this point as timing is of
    the essence!)
    S
    SNAP FINGERS (the Leprechaun will arrive and, hopefully, will not run
    south!)
    LEPRECHAUN, FOLLOW ME (to keep him by your side!)
    WAIT (until the Witch arrives)
    LEPRECHAUN, BREAK WAND.


    PART TWO.
    (The Old Alchemist takes you into his garden)
    TAKE THISTLE FLOWER
    TAKE ELDER BERRY
    TAKE ROWAN BERRY
    TAKE MINT LEAF
    TAKE COMPOST
    TAKE TEA LEAF (the tea leaf withers and dies and the Old Alchemist
    runs off sobbing!)
    GO TO KITCHEN
    TAKE BULB
    TAKE SEED
    W
    READ BOOK (keep repeating "READ BOOK" until you have collected all
    the hints and tips from the many books on the making of potions)
    E
    PUT ELDER BERRY IN IRON POT
    PUT THISTLE FLOWER IN IRON POT
    PUT ROWAN BERRY IN IRON POT
    PUT MINT LEAF IN IRON POT (you have now made the 'Animate' potion and
    you take it)
    GO TO GARDEN
    PLANT SEED
    PLANT BULB
    TAKE ALL
    PUT ANIMATE POTION ON GREENSLAVE
    E
    DROP COMPOST
    W
    GREENSLAVE, FOLLOW ME
    TREEHOUSE, FOLLOW ME
    TAKE THISTLE FLOWER
    TAKE ELDER BERRY
    TAKE ROWAN BERRY
    TAKE MINT LEAF
    GO TO KITCHEN.

    PUT THISTLE FLOWER IN IRON POT
    PUT ELDER BERRY IN IRON POT
    PUT MINT LEAF IN IRON POT
    PUT ROWAN BERRY IN IRON POT (you have now made a 'Weedkiller' potion
    and you take it)
    PUT WEEDKILLER POTION ON ME
    E
    N
    E
    E
    PUT WHITE TELELILY ON BEANSTALK
    E
    PUT BLUE TELELILY IN POND
    W
    WAIT (until the beanstalk explodes and the wall is demolished)
    UP
    TREEHOUSE, PUSH ROCK
    GREENSLAVE, PUSH ROCK, PUSH ROCK (you may have to repeat these 
    commands until the rock is pushed over)
    EXAMINE FERN
    TAKE FERN SHOOT
    GO TO GARDEN
    TAKE THISTLE FLOWER
    TAKE ROWAN BERRY
    TAKE MINT LEAF
    TAKE ELDER BERRY
    GO TO KITCHEN
    PUT THISTLE FLOWER IN IRON POT
    PUT ELDER BERRY IN IRON POT
    PUT MINT LEAF IN IRON POT
    PUT ROWAN BERRY IN IRON POT (you make some MORE 'Weedkiller' potion 
    and you take it).

    GO TO TREEHOUSE
    TREEHOUSE, GO WEST
    TAKE COMPOST
    GO TO CAVE
    DROP COMPOST
    GO TO TREEHOUSE
    TREEHOUSE, FOLLOW ME (make your way to the Cave WITHOUT stepping on 
    to the road until the last moment when the Treehouse can safely stand 
    on the compost)
    PUT WEEDKILLER POTION ON ME
    TREEHOUSE, HOLD CAVE OPEN THEN HOLD CAVE OPEN
    W
    W
    EXAMINE STINKWORT PLANT
    TAKE STINKWORT SHOOT (At this point you get thrown out of the cave
    without the Stinkwort Shoot!)
    TREEHOUSE, HOLD CAVE OPEN
    GREENSLAVE, FIND STINKWORT SHOOT AND TAKE IT THEN FIND ME AND GIVE
    STINKWORT SHOOT TO ME (you may have to repeat the last two commands
    until Greenslave returns with the shoot!)
    GO TO GARDEN (take whatever herbs are there)
    GO TO KITCHEN
    PUT FERN SHOOT INTO IRON POT
    PUT MINT LEAF INTO IRON POT
    PUT STINKWORT SHOOT INTO IRON POT
    PUT ELDER BERRY INTO IRON POT (you have now made the 'Antidote' 
    potion and you take it).

    GO TO CAVE
    DRINK ANTIDOTE POTION
    E
    E
    E
    EXAMINE AIRPLANT
    W
    TREEHOUSE, GO EAST AND TAKE AIR FLOWER
    WAIT
    E
    TREEHOUSE, GIVE AIR FLOWER TO ME
    GO TO GARDEN (take whatever herbs are there)
    GO TO KITCHEN
    PUT MINT LEAF IN IRON POT
    PUT ROWAN BERRY IN IRON POT
    PUT ELDER BERRY IN IRON POT
    PUT AIR FLOWER IN IRON POT (you have now made the 'Fertilizer' potion
    and you take it)
    GO TO GARDEN
    PUT FERTILIZER POTION ON TEA BUSH
    TAKE TEA LEAF (take whatever herbs are there)
    GO TO KITCHEN
    PUT TEA LEAF IN IRON POT
    PUT ROWAN BERRY IN IRON POT
    PUT MINT LEAF IN IRON POT
    PUT THISTLE FLOWER IN IRON POT (you have now made the herb
    tea..........the Old Alchemist returns just in time for a nice
    cuppa!!).


    PART THREE.
    EXAMINE GATE
    SW
    W
    IN
    W
    W
    W
    UNLOCK DOOR
    W
    TAKE ICECHILD
    PUT ICECHILD INTO SACK
    E
    S
    S
    S (the Icepeople are grateful for the return of their child)
    ICEJESTER, FOLLOW ME
    ICEPEOPLE, FOLLOW ME
    GO TO ICEFALL
    WAIT (until everyone is assembled)
    (SAVE game here)
    ICEJESTER, PUSH ICEFALL THEN WAIT THEN PUSH ICEFALL THEN WAIT THEN 
    PUSH ICEFALL
    ICEPEOPLE, PUSH ICEFALL THEN PUSH ICEFALL THEN PUSH ICEFALL THEN PUSH
    ICEFALL
    DROP SACK
    S
    WAIT (until the level of the river drops)
    E
    TAKE RUBY
    W
    N
    PUT RUBY IN SACK (SAVE game again).

    ICEJESTER, PUSH ICEFALL THEN WAIT THEN PUSH ICEFALL THEN WAIT THEN 
    PUSH ICEFALL
    ICEPEOPLE, PUSH ICEFALL THEN PUSH ICEFALL THEN PUSH ICEFALL THEN PUSH
    ICEFALL
    S
    WAIT (until the water level drops some more)
    E
    TAKE KEY LOG
    W
    N (you should now hear cheering because you have unblocked the river
    and the war is over!).

    TAKE SACK
    GO TO PENGUIN
    TAKE EGG
    PENGUIN, FOLLOW ME
    GO TO WEST BANK OF LAKE
    PENGUIN, WAIT
    SW
    S (you are now drifting on an icefloe, and when you pass the Penguin
    she will jump on with you!)
    PENGUIN, GO EAST (this command may have to be repeated until she 
    takes you to the Iceberg)
    TAKE SAPPHIRE
    STAND ON ICEFLOE
    PADDLE (or "PUSH") ICEFLOE WEST (the Penguins will now help you to
    reach the Mountain Peak).

    W
    SW
    W
    NW
    NW
    TAKE ALL
    SE
    SE
    E
    NE
    E
    GO TO GATE
    GO TO ICEWARRIOR
    ICEWARRIOR, FOLLOW ME
    GO TO TREETRUNK
    ICEWARRIOR, STAND ON TREETRUNK
    ICEWARRIOR, WAIT THEN WAIT THEN WAIT THEN WAIT THEN WAIT THEN PUSH
    TREETRUNK
    NE
    S
    GIVE DIAMOND TO GNOME
    TAKE DIAMOND
    TAKE EMERALD
    WAIT (until the treetrunk and Icewarrior come into sight)
    TAKE TREETRUNK
    STAND ON TREETRUNK
    PUSH TREETRUNK
    WAIT (until you drift to the West side of the Lake)
    JUMP OFF TREETRUNK
    GO TO GATE
    PUT DIAMOND IN GATE
    PUT SAPPHIRE IN GATE
    PUT EMERALD IN GATE
    PUT RUBY IN GATE (it should now open for you!!)
    N...............you gleefully leave the strange Wilderness and find
    yourself very near home.......in no time at all you are safely back 
    at Gnettlefield Farm!!

*****************************************************
Displayed on the Classic Adventures Solution Archive:
http://hjem.get2net.dk/gunn/
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