James Clavell's Shogun walkthrough
- James Clavell's Shogun
- walkthrough
SHOGUN Walkthrough
by Graeme Cree [72630,304]
This is a walkthrough for Shogun, a Graphic Interactive Fiction title
written by Dave Lebling and James Clavell, and published by Infocom.
Like the game, this walkthrough is divided into 18 separate scenes, with
each and every command needed to get through the scene listed. In the one
or two cases where the game produces random results, this is noted. Commands
preceded by a "*" increase the player's score by 5 points. When a command
produces a graphic image, this is noted in a column on the right.
SHOGUN: SCENE 1 - The Erasmus
GRAPHICS
Picture of Erasmus
*STRAIGHTEN THE WHEEL
LASH THE WHEEL
SPECZ, TAKE THE WHEEL
DOWN
FORE Crewmen in their bunks
EXAMINE THE CREW
VINCK, GO ON DECK
GINSEL, GO ON DECK
MAETSUKKER, GO ON DECK
*GRAB MAETSUKKER
AFT
AFT
PORT
EXAMINE THE DESK
*OPEN THE DESK
TAKE THE QUILL AND THE KEY
UNLOCK THE CHEST WITH THE KEY
OPEN IT
TAKE MY RUTTER
READ IT
*WRITE IN IT
PUT MY RUTTER AND THE QUILL IN THE CHEST
CLOSE THE CHEST
LOCK IT WITH THE KEY
STARBOARD
STARBOARD
ASK ROPER ABOUT MY APPLE
EXAMINE ROPER
*TAKE MY APPLE
PORT
*EAT THE APPLE
AFT
EXAMINE THE DESK
*OPEN THE DESK
TAKE THE FLAGON
*GIVE WATER TO THE CAPTAIN
FORE
FORE
UP
UNLASH THE WHEEL
Z
Z
Z
Z
Z
Z
Z [Ginsel should now spot reefs ahead, with an opening to port]
TURN THE WHEEL TO PORT
STRAIGHTEN THE WHEEL
Z
Z
Z
Z
Z [The foresails should now be torn away by the wind]
*RING THE BELL
Z
*RAISE THE FORESAILS
Z [Hendrik should now be washed overboard]
Z
Z
Z [You should now spot a break in the reefs to starboard]
TURN THE WHEEL TO STARBOARD
TURN THE WHEEL TO PORT
TURN THE WHEEL TO PORT
STRAIGHTEN THE WHEEL
TURN THE WHEEL TO STARBOARD [The wheel should now spin out of control]
VINCK, HELP ME
STRAIGHTEN THE WHEEL
Z
Z
Z
Z
Z [You should now spot an opening to port]
*TURN THE WHEEL TO PORT
TOTAL POINTS IN SCENE: 55
POINTS SO FAR IN GAME: 55
SHOGUN: SCENE 2 - Anjiro
GRAPHICS
EAT THE FOOD
EXAMINE THE CRUCIFIX
POINT TO THE TRAY
Z
*EAT THE FOOD
WEAR MY CLOTHES
OPEN THE DOOR Mura's House
EAST
WEAR MY BOOTS
EAST Anjiro Harbour
Z
Z
Z
*HIT THE JAPANESE
Z
Z
PRIEST, I AM ENGLISH
PRIEST, I SAILED FROM HOLLAND
*PRIEST, I AM THE LEADER
BOW TO OMI
EAST
ENTER THE BOAT
TAKE THE OAR
ROW EAST
ROW EAST
UP
*AFT
TOTAL POINTS IN SCENE: 20
POINTS SO FAR IN GAME: 75
SHOGUN: SCENE 3 - Yabu
SEBASTIO, I AM JOHN BLACKTHORNE
SEBASTIO, I SAILED FROM HOLLAND
SEBASTIO, I AM THE PILOT
*SEBASTIO, I SAILED THE STRAITS OF MAGELLAN
GRAB CRUCIFIX
*BREAK THE CRUCIFIX
BOW TO YABU
TOTAL POINTS IN SCENE: 10
POINTS SO FAR IN GAME: 85
SHOGUN: SCENE 4 - Pit
[NOTE: This scene has a random element. Either you or Vinck
may draw the short straw when deciding who is to be killed. This
walkthrough assumes that Vinck draws the short straw. If you
draw the short straw, simply replace commands 6 & 7 (STOP VINCK),
with the single command WAIT. Then take up the transcript again,
beginning with the command ATTACK SAMURAI.]
GRAPHICS
YELL Omi looking down into pit
EXAMINE OMI Closeup of Omi
Z
TAKE A STRAW
Z
STOP VINCK
*STOP VINCK
ATTACK THE SAMURAI
*ATTACK THE SAMURAI
Z
KILL THE SAMURAI
UP
*OMI, HAI
*LIE DOWN
GET UP
NORTH
REMOVE MY BOOTS
REMOVE MY CLOTHES
DROP BOOTS AND CLOTHES
ENTER THE TUB
*WASH ME
TOTAL POINTS IN SCENE: 25
POINTS SO FAR IN GAME: 110
SHOGUN: SCENE 5 - Rodrigues
GRAPHICS
EXAMINE YABU Picture of Yabu
EAST
Z
RODRIGUES, YES
*RODRIGUES, I TRAINED AT TRINITY HOUSE
*RODRIGUES, THE LATITUDE IS 50 DEGREES NORTH
*TELL RODRIGUES ABOUT THE ERASMUS
ENTER THE BOAT
EXAMINE THE ARCHER
*EXAMINE THE ARCHER
TELL RODRIGUES ABOUT THE ARCHER
UP
Z
AFT
PORT
TOTAL POINTS IN SCENE: 20
POINTS SO FAR IN GAME: 130
SHOGUN: SCENE 6 - Voyage to Osaka
GRAPHICS
Wave crashing on deck
EXAMINE RODRIGUES Closeup of Rodrigues
UNTIE LINE
FORE
*GRAB GUNWALE
*SHIP THE OARS
*ROW
AFT
TAKE THE HELM
STRAIGHTEN THE HELM
TURN THE HELM TO STARBOARD
STRAIGHTEN THE HELM Rodrigues washed overboard
TAKE THE OAR AND THE RING
*THROW THE OAR TO RODRIGUES Rodrigues grasping the oar
Z
FORE
*LOWER THE ANCHOR
LOWER THE SKIFF
ENTER THE SKIFF
*ENTER THE SKIFF
ENTER THE SKIFF
ROW EAST
EXIT THE SKIFF
SOUTH
SOUTH
SOUTH
NORTH
*LOOK DOWN
POINT TO RODRIGUES
DOWN
Z Yabu climbing down rockface
Z
Z
Z
TAKE THE KIMONO
TEAR THE KIMONO
*TIE THE STRIPS TOGETHER
LOWER THE ROPE
*POINT TO LOINCLOTHS
*SEARCH FOR LEDGE
*POINT TO LEDGE
Z
Z
TOTAL POINTS IN SCENE: 55
POINTS SO FAR IN GAME: 185
SHOGUN: SCENE 7 - Toranaga
GRAPHICS
Osaka Castle
Toranaga mending falcon wing
BOW
*SIT DOWN
EXAMINE TORANAGA
EXAMINE HIRO-MATSU
ALVITO, SPEAK LATIN
*POINT TO ALVITO THEN SAY TEKI
EXAMINE ALVITO
*MOVE AWAY FROM THE OUTER DOOR
EXAMINE ISHIDO Closeup of Ishido
TOTAL POINTS IN SCENE: 15
POINTS IN GAME SO FAR: 200
SHOGUN: SCENE 8 - Prison
EXAMINE THE APELIKE MAN
ATTACK THE APELIKE MAN
ATTACK THE APELIKE MAN
*ATTACK THE APELIKE MAN
TAKE THE GRUEL
BOW TO THE BULLDOG-LIKE MAN
EAT THE GRUEL
Z
EXAMINE THE OLD PRIEST
*SPEAK SPANISH TO THE OLD PRIEST
ASK THE OLD PRIEST ABOUT HIMSELF
*ASK DOMINGO TO TEACH ME JAPANESE
Z
Z
Z
Z
Z
Z
Z
*GET IN THE LINE
Z
WEAR THE CLOTHES
Z
Z
Z
Z
WEST
*DUCK
Z
*GET IN YABU'S PALANQUIN
TOTAL POINTS IN SCENE: 30
POINTS IN GAME SO FAR: 230
SHOGUN: SCENE 9 - Mariko
GRAPHICS
*WOMAN, KONNICHI WA
TELL MARIKO ABOUT DOMINGO
EXAMINE MARIKO Closeup of Mariko
*SMILE AT YAEMON
Z
Z
Z
*ASK MARIKO ABOUT THE PREDICTION
TOTAL POINTS IN SCENE: 15
POINTS IN GAME SO FAR: 245
SHOGUN: SCENE 10 - Escape
GRAPHICS
Caravan preparing to depart
WEST
ENTER
*EXAMINE KIRI
EXIT
WEAR THE SANDALS
EAST
Z
*EXAMINE KIRI
Z
SOUTH
SOUTH
Z
Z
*ACT CRAZY Blackthorne dancing
*TAKE THE PARCHMENT
*GIVE IT TO KIRI
SING
SING
SING
STOP
SOUTH
SOUTH
*SOUTH
GET UP
GET IN MARIKO'S LITTER
EAST
[At this point you will have to pass through the maze of Osaka
city streets, whose layout changes from game to game. Before
reaching the harbour at the far end you must deal with an ambush
and find your detachment of ronin. Explore the map until your
group comes under arrow attack, then:]
GET OUT OF THE LITTER
*GRAB MARIKO
Z Toranaga pulling out an arrow
Z
GET UP
ATTACK THE MAN
*ATTACK THE MAN
Z
Z
[At this point, the attack is beaten off. Continue mapping the
maze until you link up with your ronin.
*[Direction] (You meet your ronin here, and get 5 points)
[Continue on through the maze, exiting onto the harbour at the
east side of town. Mariko will then tell you the plan, and ask
if you understand.]
MARIKO, YES
EAST
EAST
MARIKO, YES
*HELP MARIKO
*MIZU
INVENTORY
*THROW KNIFE AT THE MAN
DUCK
TAKE THE KNIFE
*THROW KNIFE AT GRAY
GET UP
TOTAL POINTS IN SCENE: 65
POINTS IN GAME SO FAR: 310
SHOGUN: SCENE 11 - Earthquake
GRAPHICS
Z
Z
MOVE
*GRAB TORANAGA Blackthorne saving Toranaga
GRAB MARIKO
DOWN
*BOOST MARIKO
UP
Z
Z
INVENTORY
*GIVE MY SWORDS TO TORANAGA Blackthorne giving sword
*PEE IN THE FISSURE
Saigawa Zataki
TOTAL POINTS IN SCENE: 20
POINTS SO FAR IN GAME: 330
SHOGUN: SCENE 12 - Journey to Yedo
[NOTE: This scenario has a random element. Yoshinaka's movements
vary. The Commands marked with [Random] must be executed at a time
when Yoshinaka is not in the hall to see you. If he is in the hall,
wait a turn]
GRAPHICS
REMOVE SANDALS
REMOVE SOCKS
REMOVE KIMONO
DROP ALL Mariko & Anjin entering tub
ENTER THE TUB
ENTER THE TUB
*MARIKO, WASH ME
TAKE THE DICTIONARY
EXAMINE IT
EAST
Z
Z
Z
N
W [Random]
*SCREW MARIKO
E [Random]
S
*W
TOTAL POINTS IN SCENE: 15
POINTS IN GAME SO FAR: 345
SHOGUN: SCENE 13 - Ochiba
*CHECK MY SWORDS
BOW TO OCHIBA
*GIVE CAMELLIA TO OCHIBA
OCHIBA, YES
Z
Z
*ISHIDO, I AM A SAMURAI
Z
Z
Z
Z
TOTAL POINTS IN SCENE: 15
POINTS IN GAME SO FAR: 360
SHOGUN: SCENE 14 - Departure
Z
ATTACK YAMAZAKI
G
G
G
*G
Z
Z
Z
TOTAL POINTS IN SCENE: 5
POINTS IN GAME SO FAR: 365
SHOGUN: SCENE15 - Seppuku
GRAPHICS
ENTER
KISS MARIKO
EXIT
EAST
SOUTH
Z
Z
Z
Z Mariko about to commit seppuku
Z
Z
Z
*HELP MARIKO
TOTAL POINTS IN SCENE: 5
POINTS IN GAME SO FAR: 370
SHOGUN: SCENE 16 - Ninja
GRAPHICS
EAST
TAKE ALL
WEST
SOUTH
*ASK YABU ABOUT THE PLAN
YES
FOLLOW YABU
G
G
G
G
LOOK
*D
*HIDE
NORTH
TELL MARIKO ABOUT YABU
SOUTH
SOUTH
WEST
Z
Z
Z
Z
Z
Z
*MARIKO, FOLLOW ME
*SHOOT NINJA Blackthorne shooting Ninja
EAST
CLOSE THE IRON-BARRED DOOR
LOCK IT
NORTH
NORTH
NORTH
CLOSE THE SECRET DOOR
BOLT IT
BOLT IT
BOLT IT
OPEN THE BALCONY DOOR
HIT THE TOP CATCH WITH THE PISTOL
HIT THE TOP CATCH WITH THE PISTOL
HIT THE BOTTOM CATCH WITH THE PISTOL
HIT THE BOTTOM CATCH WITH THE PISTOL
OPEN THE BALCONY DOOR
LOAD THE PISTOL
Z
Z
Z
Z Mariko caught in explosion
Z
Z
Z
GET UP
*BLESS MARIKO
TOTAL POINTS IN SCENE: 30
POINTS IN GAME SO FAR: 400
SHOGUN: SCENE 17 - Yokohama
GRAPHICS
EXAMINE VINCK
Z
Z
Z
*HELP VINCK Blackthorne carrying Vinck
TOTAL POINTS IN SCENE: 5
POINTS IN GAME SO FAR: 405
SHOGUN: SCENE 18 - Aftermath
OPEN THE SCROLL
*READ IT
TELL TORANAGA ABOUT THE SCROLL
Z
TORANAGA, YABU BETRAYED YOU
*TORANAGA, YABU LET IN THE NINJA
*TORANAGA, I AM KASIGI YABU
Z
Z
TOTAL POINTS IN SCENE: 15
FINAL GAME POINT TOTAL: 420