Star Wars: Jedi Knight - Dark Forces II other
############################################################### LucasArts Entertainment Co. Jedi Knight: Dark Forces II 9/9/97 ############################################################### Thank you for your purchase of Jedi Knight: Dark Forces II. We recommend that you read this file to get the most up-to-date information about installing, running, and maximizing per- formance of Jedi Knight. For additional information and in-depth technical documentation about specific hardware, we recommend reading the Online Troubleshooting Guide which can be accessed by clicking on TROUBLESHOOTING on the Jedi Knight Launcher. Also, for the very latest updates related to Jedi Knight, be sure to check out the LucasArts Multiplayer Home Page at www.rebelhq.com and check out the LucasArts Website at www.lucasarts.com. 1) General Information a) Installing and Uninstalling b) Disc Information c) Laptop Systems d) Task Switching e) Game Crash Issues f) Pausing the Game 2) Gameplay Issues a) Game Speed/Resolution Issues b) Skipping Cutscenes c) Console Commands 3) Control Issues a) Keyboard Issues b) Mouse Issues c) Joystick Issues d) Preset Control Configurations e) Sound Issues 4) Multiplayer Games a) Number of Players Supported b) Network Provider Information c) Server Suggestions d) Capture The Flag Levels 5) Manual Errata a) Force Power Surge Availability b) The Joystick diagrams POV Hat is mislabelled c) Internet Gaming Zone Instructions 6) How to Contact LucasArts ############################################################### 1) General Information a) Installing and Uninstalling *We recommend that you re-install Jedi Knight and DirectX after any change in computer hardware. *If you encounter any errors when uninstalling, you can uninstall manually by deleting the folder containing Jedi Knight. *Please make sure you have enough free space on your hard drive in order to play Jedi Knight. For example, we've found that if you have less than 20 MB of space left on your hard drive, you may not be able to start the game. *See the Online Troubleshooting Guide for more infor- mation regarding space requirements. b) Disc Information *Installation is possible only with Disc 1 of Jedi Knight. *For single play, Disc 1 is needed for levels 1 through 8. Disc 2 is needed for levels 9 through 21. Jedi Knight will prompt you to swap disks between levels 8 and 9 in a Single Player game. *Either disc will allow Multiplayer play. *We have found that some computers with Windows 95 OSR2 and certain CD-ROM drives may bring up a Windows con- firmation box if you try to eject while playing Jedi Knight, and that this box is not visible under the game. If you try to eject the CD-ROM while Jedi Knight is running, and it doesn't open, just hit enter on your keyboard to confirm the unseen Windows mes- sage. This should allow you to continue normally. *The CD must be inserted into the same CD-ROM drive used to install the game. If you have a multi-CD Changer, or change the drive letter of your CD-ROM drive, you must re-install Jedi Knight for the computer to recognize the current drive letter. This can also be true if you have an external Hard Drive or other storage device that changes your drive letters when it is connected and disconnected. c) Laptop Systems *We did not test Jedi Knight with laptop systems and therefore we cannot guarantee compatibility. Due to the wide variety of hardware configurations that ship with today's laptop systems, it would be impossible to configure a game that would work with all of them. Many laptops are limited in their ability to be used as a gaming machine because of memory configurations, their microchannel architecture, port configurations (i.e. no place for a joystick) and sound systems that are primarily designed to be used with productivity software. *The other common problem is that laptop systems will attempt to compress the traditional version of the standard 101 function keyboard (found on almost all desktop systems) into a much smaller key config- uration. This is usually done by relying on multi- function keys that allow the user to assign different functions to the same key. Unfortunately, this has been known to cause problems with our games. d) Task Switching (or ALT+TAB) *If you do need to return to the desktop, try using the ALT + TAB combination. e) Game Crash Issues *If at any time during the game, you experience a crash, you MUST reboot your system before you try to restart the game. If you do not reboot your system, you may encounter problems related to the original crash. *If you end up at a black screen or the screen appears frozen, please press ESC, Space Bar, or Enter before trying anything else. *If you encounter extended black screens, reboot. f) Pausing the Game *You can pause the game during the cutscenes by press- ing the spacebar. To unpause it, and resume the game, press the spacebar again. *To Pause the game during play, hit the ESC key. The game will be suspended while in the Option Screen. Note that you cannot pause a Multiplayer game. If you enter the Options menu while in a multiplayer game, you will be vulnerable until you return. 2) Gameplay Issues a) Game Speed/Resolution Issues *A slow frame rate has been shown to affect gameplay in Jedi Knight. Lightsaber Attacks on computers with slow framerates may not always connect and the game difficulty will be greater. If you have a Pentium computer without 3D acceleration, we recommend you play in a lower resolution (Such as 320X200, 320X240, 512x384). Adjust the screen size smaller to increase your frame rate using the + or - keys. Resolutions above 512x384 will not perform well full screen unless you have a very fast Pentium or one with a good 3D accelerator. *Switching between the menus and the game using 3D Hardware acceleration may cause your display to flicker to the desktop and back. This is normal. *Clicking the "Backbuffer in system memory" check box on the Display Setup menu will improve performance on some computers without 3D hardware acceleration. Only enable this option if you experience severe frame rate problems when viewing transparent glass and water. This has to do with your video card's memory access speed. This feature is not compatible with all video cards and may cause problems on certain systems if enabled. *The Map Overlay increases the pressure on video mem- ory. If your computer slows down when this is turned on, consider using it when standing still or play with the map turned off. b) Skipping Cutscenes: *To skip cutscenes, press the Escape key. *You can opt not to see cutscenes by checking the "Dis- able Cutscenes" box in the General Setup menu. Playing over Microsoft’s Internet Gaming Zone has been known to cause problems with this option. If it becomes an issue, please re-install Jedi Knight. Be sure to save your players and saved games. c) Console Commands Console commands have been included with the game to accommodate advanced player functions not available in the User interface. To access the Console In Single player, hit 'T' then type your command and press Enter. Single player Console commands: *"Kill" Kills player and restarts the level or loads a saved game. If you get stuck or your character’s position becomes unplayable for any reason, type 'kill' at the console to escape that position. To access the Console in Multiplayer, hit 'T' then 'Tab'. Type in your command and press Enter. Multiplayer Console commands: *"Team" Only works in Team Play using the Jedi Training levels. Type "Team" followed by a space and the number of the team you wish to join (1=red, 2=yellow, 3=blue, and 4=green). This makes it possible to organize games with 4 teams. Team Play defaults to just two teams (red and gold). Example "Team 3". *"Kill" Kills player and respawns in a different area should the character’s position become unplayable for any reason. Using this command subtracts one kill from your score. *"Endlevel" Allows the Host to end the current level without aborting the the game. This is especially useful for computers serving over the Internet, allowing them to move the game to the next level without a break in connection. The Host must uncheck the Single Level Only check box when setting up a game so that the Multiplayer levels will loop. *"Ping" The In-game Ping command allows players to determine the quality of your Internet connection to other players from within the game. The ping command sends some data and times how long it takes to be sent back by the target computer. Ping times are expressed in terms of Milliseconds. A ping time lower than 500ms is optimal for Internet play (Note: The values returned by the in-game ping will generally be higher than the Protocol-level Ping command included with Windows 95. For more information on the MS-DOS Ping Command, see the section on Playing Jedi Knight over the Internet in the manual). Host and Client: To ping any other player, type "ping" from the Console where is the name of the player in the game (Do not use the <> or quotes). Host: To ping all clients, type "ping x" from the Console, where x is anything other than a valid player name in that game. You can use "x" if no players have that as a name. Client: To ping the host just type "ping" at the console and hit Enter. *"Kick" Used only by the Host to eject a player from a multiplayer game. At the console, type "kick " where is the name of a client’s player in the game (Do not use the <> or quotes). 3) Control Issues a) Keyboard Issues *The "Slow" function mapped to the capslock key re- quires that you hold down the caps lock key. *The mouse Y Axis, or up and down, defaults to an air- plane control style control, with forward being down, back being up. *The Windows key can be mapped to functions in the Jedi Knight Keyboard config screen. If you map this key to a function in the game and use it in conjunction with other keys during normal gameplay, you may inadvertently activate Windows 95 shortcuts that can interrupt your game. It is recommended that you avoid using this key while playing Jedi Knight. b) Mouse Issues *The Mouse Config screen lists all of the mouse axes buttons supported by Jedi Knight. Your mouse may not support all of the features listed. *If you have an Intellipoint mouse with the wheel, you may need to open up the Mouse Control Panel so that the Intellipoint Mouse icon appears on the tray be- fore playing Jedi Knight to make sure that the wheel functions as a 3rd mouse button and mouse axis in the game. c) Joystick Issues *Joysticks: If you wish to use a a joystick to play Jedi Knight, you must enable the Joystick (Uncheck the "disable joystick" box in the Setup/Controls/Joystick menu. We recommend you leave the Joystick disabled if you are controling the game with the mouse or key- board. *Configure Joysticks to Windows 95 controller ID 2 or below. Any higher and the game will not recognize the stick. Check this in the 'Game Controllers' Control Panel. *Uncontrolled Spinning can be corrected by calibrating your joystick from either inside the game (in the Setup/Controls/Joystick/Configure menu), or from out- side the game, from your Game Controllers Control Panel. *Controllers that use the 'Map directly to axis' feature: If you load one of the special controller configurations included with Jedi Knight, be aware the sensitivity settings for your controller may be set in the file to a value that was chosen to make it playable, but is beyond the range of the sensitivity slider. Therefore if you load a Preset configuration, then make changes to any axis, you may find that your controller sensitivity has increased to the point where the game is unplayable. To correct this, reload the configuration for your controller. *Some special controller manufacturers may provide custom configuration files for use with Jedi Knight. You may wish to check with the manufacturer of your special control device to see if they provide custom config- uration files for Jedi Knight. The files use the *.CTL extension and should be copied into the Controls folder wherever the game has been installed. d) Preset Control Configurations: We have provided some custom configurations for popular joysticks and special 3D controllers. You can load them by choosing Setup/Controls/Options/Load Configuration. You do not need to load one of these Configurations to use the most standard joystick features. *CH F-16 Combat Stick You must have the latest Windows 95 DirectInput Driver installed to use this. It will map the hat and up to eight buttons to commonly used controls in Jedi Knight. *CH Flightstick Pro This is the same as the default control setup. *CH Flightstick Pro optimized w/keyboard This control setup uses the stick for turning and pitch up/down and works well in combination with the W,A,S, and D keys for movement. *Gravis GamePad Pro Optimized setup for the Game Pad. Note that the Start and Select buttons do not function in Jedi Knight. *FP Gaming Assassin 3D w/joystick This configuration is for setups utilizing an FP Gaming Assassin 3D controller and a standard 4-button joystick with hat control. The Assassin's sensitivity settings are preset and should not be changed using the sensitivity slider. If you load this configuration and modify it, the sensitivity cannot be set to make the device work properly using the slider bar. You must reload the configuration to correct this. See above for more information. *Logitech Cyberman 2 This configuration sets up the Logitech Cyberman 2 for optimum control with Jedi Knight. *Logitech Wingman Warrior This configuration sets up the Wingman Warrior with an optimum configuration that utilizes the Knob for spin- ning your character. The Wingman Warrior's sensitivity settings are preset and should not be changed using the sensitivity slider. If you load this config- uration and modify it the sensitivity, it cannot be set to make the Spinner work properly using the slider bar. You must reload the configuration to correct this. See above for more information. *MS SideWinder 3D Pro Optimized setup for the Sidewinder 3D Pro. *MS SideWinder Game Pad Optimized setup for the Game Pad. Note that the Start and M buttons do not function in Jedi Knight. *MS SideWinder Precision Pro or FF Optimized setup for the Precision Pro or Force Feed- back sticks. Not all buttons will function in Jedi Knight. *Spacetec Spaceorb 360 Optimum configuration for the Space Orb 360. *Thrustmaster FCS Same as default configuration. *Thrustmaster FCS optimized w/keyboard This control setup uses the stick for turning and pitch up/down and works well in combination with the W,A,S, and D keys for movement. e) Sound Issues *We have found some computers unresponsive to the Music Slider in the Setup/Sound menu. In such cases, we found it impossible to turn the music off. If your computer does not respond to a change in music volume, set the Music Volume Slider to zero. Another option is to change the Windows volume by double clicking on the Volume icon in the Windows 95 Taskbar and adjusting the volume control. 4) Multiplayer Options a) Number of Players supported *The number of players possible on a network game is very dependent upon your network provider, the speed of the connection, the speed of the computer serving the game, and the speed of the client computers joining the game. With a very fast connection and server, it is possible to exceed the supported numbers listed in the manual, but we cannot recommend or support such connections. b) Network Provider information *TCP/IP If you lose connection to your ISP Jedi Knight will minimize to allow the connection dialog to appear on screen. At this point you should not attempt to con- nect to your provider and join the game, this will have a negative effect on the other players in the game. Instead you should select cancel. Jedi Knight will remain active on your taskbar but you are no longer connected to the game. The most efficient way to exit Jedi Knight at this point is to press CTRL-ALT -DEL, select Jedi Knight and click END TASK. If you prefer to maximize the game and exit through the game's escape menu, you should allow 3 minutes for DirectPlay to "Time Out". c) Host Suggestions *A Host with a slow network connection or framerate can deteriorate gameplay for all clients. The fastest computer with the best possible connection is the best choice for a Host. d) Team Play/Capture the Flag Play: *Capture the Flag Play is designed to be a two-team game. Multiplayer models are not used and extra teams (i.e.: blue or green) are not available in Capture the Flag levels. 5) Manual Errata: a) Force Power Surge Availability *Alignment of Multiplayer character, shown by the Morality Scale, directly effects your ability to pick up light or dark surges. Players aligned with the Dark Side of the Force can pick up dark surges only. Light side aligned and neutral players can pick up light surges only. b) The Joystick diagrams POV Hat is mislabelled *In the Controls section of the manual, the joystick diagrams incorrectly refer to the UP/Down positions of the hat switch as look Up and Down. They should be reversed. c) Internet Gaming Zone Instructions *The Internet Gaming Zone instructions printed in the manual pertain to version 2 of the Zone software. Newer versions of the Software may install and operate differently. Refer to Help available at the Internet Gaming Zone website for updated instructions. The web site is www.zone.com. 6) How to Contact LucasArts LucasArts has set up a variety of services to provide you with information about our latest games, hint and gameplay assistance, and technical support. a) Hint Line U. S. If you need a hint, you may call our automated Hint Line. This service costs 95 cents per minute, requires a touch tone phone, and you must be at least 18 years old or have your parents permission to call. The number is 1-900-740-JEDI (1-900-740-5334). The option to speak with a live Hint Operator is also available from this number. The average call length is 3 min- utes. Canada Our Hint Line is also available to our Canadian cus- tomers. This service costs $1.25 (U.S.) per minute, re- quires a touch tone phone, and you must be at least 18 years old or have your parents’ permission to call. The number is 1-900-677-JEDI (1-900-677-5334). The Average call length is three minutes. b) Where To Find Us Online *Visit the LucasArts Web site at www.lucasarts.com. You can reach us through the Technical Support section of the LucasArts Web site. From there, you will have the option to receive online technical support through Yoda’s Help Desk, browse technical documents, or leave a message for an online representative. *Yoda’s Help Desk We are proud to feature Yoda's Help Desk, which is available in the Technical Support section of the LucasArts Web site at http://www.lucasarts.com. Yoda's Help Desk offers interactive solutions to technical issues based on information you provide. Visitors to Yoda's Help Desk will be able to receive technical support 24 hours a day, seven days a week. *Technical Support Phone Number This number is for technical assistance only. Hints will not be given out over the Technical Support line. If you need technical assistance, please don't hesitate to contact us after reading the Troubleshooting Guide and the Readme file. For your convenience, if you cannot get through to a representative by phone and you have access to a fax machine or any of our online areas, please consider contacting us through one of these alternate means. When contacting us, please be sure to provide us with as much information as possible. Make sure to note the exact type of hardware that you are using in your system, including: your sound card, CD-ROM drive, amount of RAM present, speed and manufacturer of your processor, and the specific type of modem that you are using (for questions involving multiplayer gaming). Also, make sure to include the title and version of the game, and a detailed description of the problem. You can reach our Technical Support department by calling 1-415-507-4545. We are available to help you Monday-Thursday from 8:30 a.m.-5:30 p.m. and on Friday from 8:30 a.m.-4:30 p.m. (Pacific Standard Time). *Technical Support Fax For your convenience, we also offer the option of fax- ing us with your technical questions at: 1-415-507- 0300. When sending us a fax, please include your name, return fax number with the area code, and a voice phone number so we can contact you if we experience any problems when trying to fax you back. *Technical Support Mailing Address LucasArts Entertainment Company P.O. Box 10307 San Rafael, CA 94912 Attn.: Product Support *LucasArts Company Store The Company Store offers the complete line of LucasArts games, hint books and logo gear. The toll free number is 1-888-LEC-GAMES (or 1-888-532-4263), and the fax number is 1-801-431-3682. You can also visit the LucasArts Company Store at our web site (http://www.lucasarts.com). SOFTWARE LICENSE AND LIMITED WARRANTY PLEASE READ THIS LICENSE CAREFULLY BEFORE INSTALLING OR USING THE SOFTWARE. BY USING THE SOFTWARE, YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT INSTALL OR USE THE SOFTWARE, DELETE THE SOFTWARE AND ALL RELATED FILES FROM YOUR COMPUTER, AND PROMPTLY RETURN THIS PACKAGE AND ITS CONTENTS TO THE PLACE OF PURCHASE FOR REFUND OF THE AMOUNT YOU PAID. The software, artwork, music, and other components included in this computer program (the "Software") are the copyrighted property of LucasArts Entertainment Company and its licensors (collectively referred to as "LEC"). The Software is licensed (not sold) to you, and LEC owns all copyright, trade secret, patent and other proprietary rights in the Software. You may use the Software on a single computer. You may not: (1) copy (other than once for back-up purposes), distribute, rent, lease or sublicense all or any portion of the Software; (2) modify or prepare derivative works of the Software; (3) transmit the Software over a network, by telephone, or electronically using any means, except in the course of your network multi-player play of the Software; or (4) reverse engineer, decompile or disassemble the Software. You may transfer the Software, but only if the recipient agrees to accept the terms and conditions of this Agreement. If you transfer the Software, you must transfer all components and documentation and erase any copies residing on computer equipment. Your license is automatically terminated if you transfer the Software. LEC warrants to the original consumer purchaser that the media furnished in this product will be free from defects in materials and workmanship under normal use for a period of ninety (90) days from the date of purchase (as evidenced by your receipt). If the media supplied as part of this product proves to be defective, and provided that the consumer purchaser returns the media to LEC in accordance with the instructions in this paragraph, LEC will replace the defective media: (a) free of charge to the consumer purchaser, if the media proves to be defective within the ninety (90) day period following the date of purchase, and (b) if the media proves to be defective after the expiration of the ninety (90) day war- ranty period, LEC will replace the defective media for a fee of $5.00 per Compact Disc. To obtain a replacement CD, please return the CD only, postage prepaid, to LEC, at the address be- low, accompanied by proof of date of purchase, a description of the defect, and your name and return address. To replace defective media after expiration of the warranty period, send the CD only, postage prepaid, to LEC at the address below, enclosing proof of purchase, a description of the defect, your name and return address, and a check for $5.00 per Compact Disc. LEC will mail a replacement to you. You expressly acknowledge and agree that use of the Software is at your sole risk. Except for the limited ninety (90) day warranty on the media set forth above, the Software and any related documentation or materials are provided "AS IS" and without warranty of any kind. LEC EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. LEC DOES NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, OR THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE SOFTWARE IS ASSUMED BY YOU. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU. UNDER NO CIRCUM- STANCES INCLUDING NEGLIGENCE SHALL LEC, OR ITS DIRECTORS, OFFICERS, EMPLOYEES OR AGENTS, BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE POSSESSION, USE, OR MALFUNCTION OF THIS PRODUCT, INCLUDING WITHOUT LIMITATION, DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF LEC HAS BEEN ADVISED OF THE POSSIBILITY OF ANY SUCH DAMAGES OR LOSS, AND EVEN IF LEC OR AN LEC AUTHORIZED REP- RESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS DEPENDING ON THE LAWS IN YOUR STATE. YOU AGREE THAT THE LIABILITY OF LEC ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THIS PRODUCT. Rules Governing New Levels: "New Levels" are data that modify, add to, or substitute for data in the Software, thus modifying, adding to, or replacing levels provided by LEC in the Software. New Levels may be permitted by LEC, in its sole discretion, on the following conditions. You agree that the following con- ditions apply to your creation of any New Levels: (1) New Levels must work only with the retail version of the Software, and may not work with any demo or OEM versions of the Software. (2) New Levels may not modify any COM, EXE, DLL or other exec- utable files. (3) New Levels must not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. (4) New Levels may not include any LEC sound effects or music files or portions thereof. (5) New Levels must identify in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level’s creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." (6) New Levels may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. (7) By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. ©1997 Lucasfilm Ltd. and LucasArts Entertainment Company. All rights reserved. Star Wars, Dark Forces and the LucasArts logo are registered trademarks, and Jedi Knight is a trademark of Lucasfilm Ltd., used under authorization. This is a work of fiction. All of the characters and events portrayed in this game are fictional. Any resemblance to real persons, living or dead, or actual events, is purely coinciden- tal. LucasArts Entertainment Company P.O. Box 10307 San Rafael, CA 94912
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