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J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers manual

INTRODUCTION


Welcome to the second part of Interplay's adaptation of "The Lord of the Rings" for the personal computer, "The Two Towers”. This game is a sequel to the first game in this series, "Lord of the Rings, Volume One”, which was published by Interplay in December 1990.


We've added technical improvements to enhance this game: automapping; an interface which makes it easier to move between menus to use skills or items; improved handling of items; even better graphics, and more
music.  We've also added cliffhangers, where the action will shift between various parties, something, which has never been done in a computer RPG. All of these things will, we hope, add to your enjoyment
of the game.


"The Two Towers" is meant to serve as a sequel to the original Lord of the Rings" game, but it is also should be playable by those who have not played the original game, or those who have not read J.R.R.
Tolkien's epic saga.


The one-hundredth anniversary of J.R.R. Tolkien was in 1992, and as with all birthdays, it’s a cause to celebrate. I am not certain that Tolkien would have approved of computer games; Tolkien was not a technophile, and came to see machines as engines of destruction, which is reflected in his writings.  Hopefully, this adaptation of "Lord of the Rings" will transform the machine into an object of delight (if not enlightenment); something more fit for Rivendell than Mordor.  After "The Lord of the Rings, volume One”, the highest complement we received was not critical praise; it was the people who told us that we inspired them to read Tolkien. I hope that this sort of inspiration becomes a tradition with this series.


If you want more information about the interface, skills etc. Please read the manual for Lord of the Rings: Fellowship of the Ring.


PARAGRAPHS


001: Once upon a time, there was a Dark Lord named Sauron. Now Sauron was not the
happiest of Dark Lords. Nasty hobbits, rude wizards, and narrowminded rangers wandered the land.


Maybe if I made a Ring, the Dark Lord thought, and he made himself a Ring. It was a long and difficult labour, one that strained his abilities and made him work many long hours, giving up spare time and leisure for the enjoyment of others. And, to record his Ring for posterity, he made a book full of paragraphs.


But evil men and women abused his book, looking where they shouldn't look as they struggled to overcome Sauron. But the Dark Lord laughed, saying, "You shouldn't believe everything you read, hobbit!"


Okay, okay, so the part about the ceramic throne was funnier in the first game...


002: The Hands of the Giants are too much for Ansalathon as the great beast hurtles headlong into the abyss. A flaming cry issues from the dragon's throat as it falls, its wings useless in this pit, then it is gone.


003: From your vantagepoint you see an old wooden bridge which spans the Entwash.


Beyond the bridge lies Fangorn, the ancient forest. Though the trees here are quite old and stand close to each other, the wood is not as dark as Mirkwood. The forest gives the impression of stuffiness, not
in a gloomy way, but rather like an old study which is filled with books and interesting objects. The woods grow wild, but there seems to be some sort of primevil order behind it. The whole area is treeish, that is to say it seems unlikely that animals live or tarry long here.
There appears to be some sort of dim path beginning at the other side of the bridge, and a great, tree covered hill lies due north of the bridge.


004: A horseman riding from the north approaches. The vanguard lets the loyal warrior approach. He is a weary man, with dented helm and cloven shield. Slowly, he climbs from his horse and stands there a while gasping. At length, he speaks to Eomer.


"You come at last, but too late, and with too little strength. Things have gone evilly since Theodred fell. We were driven back yesterday over the river Isen with great loss; many perished at the crossing to the north. Then at night fresh forces came over the river against our camp. All Isengard must be emptied; and Saruman has armed the wild hill men and herd-folk of Dunland beyond the rivers, and these also he loosed upon us. We were overmastered. The shield wall was broken. Erkenbrand of Westfold has drawn off those men he could gather towards his fastness in Helm's Deep. The rest are scattered. There is no hope ahead. Return to Edoras before the wolves of Isengard come there."


005: The orcs shout orders and threats at each other, voices fearful and angry. Bows twang all around you. Two of the longhaired men in mail topple from their saddles, spears falling from failing, convulsed hands, as arrows find their faces.


With a savage roar, the horsemen thunder into the fast-scattering orcs, spears driving hard into snarling, sword-waving bodies. Urukhai are tossed aside, or hewn down as they try to fight or flee. In the space of but a few frantic wails and death-screams, the band that was taking you to Isengard ceases to be.


Hard-eyed riders circle, as spears now dark with blood strike down the last crawling and fleeing orcs. They keep out of your reach, but in grim silence ring you about with ready spears, drawn swords, and moving horses.


006: A cowled, cloaked figure moves silently forward out of the shadows of the hall. It leans on a staff, a wide-brimmed hat pulled down low over its face---rather as Saruman appeared, when watching you, or Gandalf looks like, covered against wet weather in the North.


As the figure comes towards you  it suddenly flings the hat away and shrugs the cloak aside, to stand revealed as a human maid of breathtaking beauty.


Clad only in knee-high travelling boots and her long, flowing hair, the lady glides forward.  "I've waited for you long indeed, heroes of the Fellowship." She pauses, hands on hips, and looks challengingly around at you all.


"Hasn't Gandalf told you about me?," she asks huskily. "Or do I remain, as always, one of the White Council's closest secrets? Do all think of the Istari as just so many bearded old men?"


Flames blaze from her eyes, and then race up and down her shapely limbs. Her dark boots smoulder, but the flames flickering through her hair harm it not. She strolls unconcernedly closer, until you can feel the heat of the flames. Behind her, a tapestry catches fire from her flaming body. She spares not a glance for its crackling, as she stares at you, and says, "Saruman was right. You are valiant fools---and some of you are handsome as well. Come closer to me!"


007: Joining the ranks of the Ents, you are impressed at the sheer number and strength of these tree-men, which march resolutely towards Isengard. Such an army no one would dare interfere with, and out of the corners of your eyes you see patrols of orcs and men cowering in fear and hiding for their lives. You cannot help but to think that if you had not accompanied the Ents, you probably would have had to fight the dark forces by
yourselves!


008: Your speech so impresses Faramir that he removes his mask to see you the more dearly. He has a stern and commanding face, and a keen wit lies behind his grey eyes. If hard days have made me any judge of words and faces, then there is something strange about you, an elvish air, maybe. But more lies upon our words than I thought at first so will you come with my guards and me?


“You cannot go along the road southwards, if that was your purpose. It will be more closely watched after this fray than it has been yet. We are going now to a secret place we have. The orcs and spies of the enemy have not found it yet, and if they did, we could hold it long even against many. There we may lie up and rest for a
while, and you with us."


Will you go with Faramir? (Y/N)


009: "At last!" says the mewlip. "A face of friendly view! Long have I dwelt here in this dripping cave, trapped with these ancient shades. For your aid in escaping, I offer you the tenth part of my hoard, a princely price."


To help the mewlip escape, you must recruit him into your party. Do you accept the mewlip? (Y/N)


010: This room is rather large, but it is filled with nothing but dust. Only a large carving of an eagle sits against the southwesternmost portion of the wall.


011: "Butterbur!" you cry. You run after the pudgy innkeeper. "How did you make it down here?”


But the image flickers like a rainy sunset and fades away. The building too disappears, leaving only a mist of watery vapors. Nothing left -- except the echo of Saruman's laughter.


012: An old man is watching you. He is wrapped in a great cloak, and leans on a staff. His wide-brimmed hat is pulled down over his eyes, but in its shadow you see the curling end of a white beard -- and the glint of teeth. He does not speak.


013: The room is filled with a beautiful golden light emanating from the white marble fountain, which sits in the middle of the floor. Sparkling dear water bubbles up inside the fountain, and its sound is pleasing and calming
The water is easily accessible.


Bas-reliefs of a male and female elf, obviously Linandel and Olorindel, decorate the wall opposite the entrance.


014: You stand in a great roofless ring, open in the middle to the sombre sky; and the spaces between their immense boles are like the great dark arches of some ruined hall. In the very center four ways meet. North lies the road to the Morannon; south it runs out again upon its long journey; to the west the road from old Osgiliath
climbs up and crosses, passing eastward into darkness: the fourth way, the road you are to take.


015: The stench of death is everywhere in these caves. Piled as high as the ceiling are thousands upon thousands of bones. This is certainly the dragon's dinner chamber, and look who's the next course!


A mouthful of women and children have been hiding in the corner of the chamber with no
where to run to, until now. They immediately cluster around your adventuring band, begging to be rescued. Someone has to take them back to safety!


Who will act as escort? 


016:  A silence fills the room. Theoden draws a sword from its sheath, and, eyes narrow, advances on you.


017: The gesturing phantom howls, "Avenge me! See Wormtongue driven from this hall and land, and Saruman's evil broken and spent."


The phantom sighs; a chill breath whistles among you. "Wormtongue killed me. In life, I was Falrin, page in this Hall. I betrayed my king and realm---not once, but many times. I would make amends, if you will aid me. End this evil---strike down Grima the Pale! Slay or cast out also the others here who serve Saruman: Isur, Helmmar of the guard, Olbrin the butcher, the merchants Felgund and Halardin, and Edeana of the Hall's kitchens.”


018: This vast room contains a large bed of great comfort.


There is a table with some food, a small sack and a pipe and tobacco. There is a carving of an eagle on the southwestemmost portion of the wall. A crystal ball sits on a stand next to the bed.


What really commands your attention is the stern faced visage of a man in a multi-colored robe. He is wielding a staff, and he leans on it as he stares at you with piercing eyes. His hair is white, save for some small streaks of black.


"I am Saruman, and you, you are fools. I have not invited you into my home, and I'll wager you have laid your thieving hands on my possessions! No matter. It is apparent that you have never heard of the admonition about no meddling into the affairs of wizards, or if you have heard it, you are about to learn just how quickly a wizard is to anger! A pity that your lesson will last only as long as your lives, that is, several heartbeats!"


019: The word is INIKZUN.


020: The gates to Isengard fling open, and hundreds of horns blare their warnings. The thunder of hoofbeats and ironshod boots fills the air as thousands of men and orcs spill forth from Isengard, marching off to war. It takes a while for the armies to pass, and the Ents remain still, waiting patiently for the host to pass. The ugly faces of the orcs, the sharpness of their weapons, and the odor that wafts from them is enough to make you want to flee, but you derive some comfort and confidence from the Ents which surround you. As the last of the army leaves, the gates close shut with a resounding boom.


021: A letter reads:


Flizhpot-


Your primary mission is for you and your troops to hold the western edge of Fangorn, cutting and clearing away as many trees as possible. In addition, you will report to me any sightings of hobbits in the area. Beware of walking trees- they should be eliminated with the utmost dispatch.


As for your earlier question, you are indeed under the command of Chagaluk. I warn you against attempting anything on him, as his troop is my elite, and their defense of the tunnels which lead to Isengard is crucial. Leave Chagaluk to his command under the mountains, you take care of the trees! If that assignment is too beneath you, perhaps we can arrange a new task for you- -perhaps caring for my engines that power Isengard.


The letter is signed with a stylized White Hand.


022: At this point in the Quest, your thought goes back to the First Age of Middle-earth, and the Quest of Beren and Luthien to take the Great Jewel from Morgoth, the master of Sauron. "Why that was a worse place and a blacker danger than ours!" you state.


You try to remember the first stanzas of the Lay of Leithian: "A King there was in days of old; ere Men yet walked upon the mould his power was reared in caverns' shade, his hand was over glen and glade. Of leaves his crown, his mantle green, his silver lances long and keen; the starlight in his shield was caught, ere moon was made or sun was wrought.”


You continue to recite the poem, and it brings comfort to you on the borders of this evil land.


023: Athelwyn notices a box with the symbol of an iron crown. You move to take it, but she shouts: "Do not touch it! The power of the Great Darkness is upon it!"


024: A very large, very old eagle wearing a gold crown, approaches you. He is surrounded by 15 other eagles, only a little less old and larger, each of them wearing a golden collar. The items appear to be of dwarven made.




The leader addresses you. "You have done us a great service. After the disappearance of our associate Radergast, and the evil perpetrated by Saruman the so-called Wise, we were beginning to lose heart in the goodness of the dwellers on the Earth. You have done much to restore our faith, in addition to restoring to us our young, thus ensuring our continuation on Middle-earth.


"Gold and silver have we none, for we are creatures of the air, and have no need for wealth, but this I give you: my name is a word of great power, and it may help you when you are confronted by corrupted eagles, or if you find yourselves 'high and dry', with no way to get down.


AIso I give you this boon: Name any place in the regions of Fangorn, Isengard, or Rohan, and we shall bear you there on our grateful wings!"


025: The word is BARAZDIN.


026: At the crossroads you come upon a huge sitting figure, a great stone king. The years have gnawed it, and orcs have maimed it. Its head is gone, and in its place sits a round stone, rudely painted with a grinning face and one large red eye in its forehead.


Suddenly, you see the old king's head; it lies rolled away by the roadside. The eyes are hollow and the carven beard is broken – but the king has a crown again!


About the high stern forehead there is a coronal of silver and gold. A trailing plant with flowers like small white stars has bound itself across the brows, and in the crevices of his stony hair yellow stonecrop gleams.


“They cannot conquer forever!”, you think. And then over the bleak heights of the Ephel Duath to the east you see again the great slowrolling pall of cloud.


027: Treebeard carries the party many Ent-strides until he reaches a large wall of evergreen trees. Skirting around them, he descends into an area that the party recognizes as a large, bowl-shaped depression. The air is filled with the hoom-hoom of many Ents, some already in their places, others marching into the bowl area. And what Ents they are! No two are alike, just like no two trees are alike. There are many old Ents, and a few
ancient Ents, even some smooth-barked Ents like trees in their prime, but, sadly, no saplings.


Treebeard sets the party down, and introduces you to a young Ent. "This is Quickbeam," Treebeard intones. "Bregalad is his Elvish name. He is the closest thing to a hasty Ent that there is, and you all ought to get on well together.”


028: As you approach the cliff wall, you can see Erkenbrand and a handful of loyal warriors, their backs against each others for protection against an onslaught of vicious Uruk-Hai. The bodies of hundreds of orcs and hill men lie amid scores of slain warriors from Edoras. The orcs turn to greet you, sensing fresh meat The battle to save Erkenbrand has begun.


029: But wait! Some of your forces are turning coat and joining the orcs! You have been deceived by bandits masquerading as loyal warriors. The treachery of it all. The battle is not nearly as easy as it first appeared.






030: The snow-clad mountains before you grow slowly larger as you approach. A little way ahead is a swift-flowing river, flanked by a broad road.


The Riders slow. You see pride and love shine together on many a face, as they look forward, and a Rider nearby says to you, "Look now upon Edoras, seat of the Kings of Rohan for many  long lives of men. Behold its olden gleam from afar! Within sits Theoden King, Lord of the Mark. He will speak with you, and his judgement shall prevail upon you. Make ready, travellers, and speak fair, for his ears have heard much in recent days that is troubling." 


"Enough, Duthdag," says another Rider roughly. "Speak not of the Lord to these folk. Say instead more of the glories of Edoras---safer talk."


"Well, then," Duthdag responds, "look you, travellers: see the river Snowbourn, before us? It descends from snowy Starkhorn, down Harrowdale, and where it comes out into the plain, the Golden Hall of Rohan stands. Meduseld it is called, and it rises in the midst of fair Edoras. Without the gates of Edoras, where we will take you, rise the barrows where the great Kings of the Mark of old now sleep: seven mounds on the left, and nine upon the right."


A green hill rises at the eastern side of the valley Duthdag indi cates. A dike, mighty wall and thorny fence encircle it. Within, you see the roofs of houses, rising to a green central terrace. There stands The Golden Hall---a great building, its roof gleaming gold. The same hue can be seen on the pillars that flank its entrance---and even from this distance, you can see the wink and flash of sunlight upon armor, as guards there turn and pace, perhaps peering your way.


It is my hope," Duthdag adds softly, "that you have come into the grasp of the Horse-lords of your own will, and truly bear no evil scheme or force hither. Or it is in my mind that the Golden Hall may be the last fair thing you see."


031: As you ride up to Helm's Dike, you can see a number of strange things. Trees surround you where there were none a few days before. And armies of orcs and hill men seem to be waiting for something They haven't noticed your presence yet.


And then, a horn sounds in the distance. Not just any horn, but the sound of King Theoden riding to battle once again. In a flurry of horses and men, they charge through the stunned ranks of orcs and make way for Helm's Dike, for one last brave stand.


The time is right for victory, Gandalf and Erkenbrand lead their forces to battle as Erkenbrand sounds a horn of his own. Both sides know the other is coming, and the forces of Saruman seem not quite as confident as they appeared just moments ago.


But is it enough? Thousands of evil minions still lie between victory and defeat. And now, instead of one handful of warriors, there are two. Two handfuls of men, against a sea of bloody hands.


032: You notice the Witch-King flying overhead, borne on his ghastly steed. "We're doomed Mr. Frodo sir!" Sam says. Gollum says nothing, but hisses and trembles.


We have more important things to worry about, Sam," Frodo replies, "something has been lost which must be told!"


See Paragraph #1 in the Addendum.


033: Returning to the Entmoot, the party is greeted by Treebeard. "Hoom! You have returned! The Ents have discussed long what we should do about Saruman the tree-killer and orcfriend! Hrmm! Many of the Ents believe we are being too hasty, and desire words of wisdom from Leaflock and Skinbark, two Ents who are ancient as myself.


“Skinbark is located in the far northwestern edge of Fangorn, while Leaflock is the far northeastern edge of the woods. Both Ents are very tree-like now, and will require water from the Entwash, taken from the banks near my house. A brambly wall conceals it. Ha! This bank is located south of my house at Wellinghall.


"Go to the old Ents, and get their words. Since the errand is dangerous, and the way is treacherous with Huorns and the like, I would recommend that Quickbeam be allowed to accompany you. I also give you! Fimbrethil, a word of great might which will summon Huorns to fight for you, though this only has power in the woods of Fangorn. Use it wisely. Hroom!


May the sheltering branches of Fangorn keep you safe, friends. Your burden is great, for if we do not get the words of wisdom, the Entmoot will have been for naught, and we cannot have that! Harrooom! Now go,
and beware of hasty actions!"


The entire Entmoot falls silent, looking for all the world like a quiet, well-tended forest.


034: "Welcome, great heroes,” begins an old man guarding the breach. "I am lord of the watch here and as such, it falls on me to give you the quick tour. Since I can't leave my post, I'll have to tell you rather than show you. You, with the pointy ears, take notes.


I'll take you troops and reassign them while you travellers get comfortable and learn your surroundings. There's a going to be a whale of a scrap tonight, and I'd hate for you to get lost a looking for it!


Following the Deeping Stream west takes to the falls. Behind the falls ... I said BEHIND the falls, are the littering caves.


Right now, you got two options. You can head for the keep and get some rest, or head to the glittering caves for some food, water, and hem a bath. If I know the guards at the keep, I'd get cleaned up before going there.


Take care and remember what I said. Search the entire area now, before things get ugly. Take heart, my comrades, legend says the Hornburg has never fallen to siege.


035: Theoden raises his spear and shouts:


“Arise, riders of Rohan! Fell deeds await, our spears shall greet the foe! Forth eorlingas!"


A great horn sounds. The journey to Dunharrow has begun.


036:  As you move towards the inner wall, one of the Rohirrim approaches.


“I know you are tired and hungry but I have heard fell tidings, which may mean our doom.


"For centuries, there have been legends of secret passages above the main caves and chambers of Aglarond. Supposedly, they provide a secret exit to the surface somewhere nearby. If all goes well, they might provide shelter for the women and children of this land should the battle go ill for us and the forces of Saruman lay siege to Helm's fortress.


"More disturbing, is a thought that occurred to Theodred some weeks before his death.




Saruman has had many years to scout and learn these lands. His cunning is immense. If he has enough knowledge of these caves to place a force of orcs in waiting there, our situation would be grave indeed. There
are legends of monsters in the depths of Aglarond, spawn of the great serpent of Aglarond that Helm the Hammerhand slew. What if such creatures were in league with Saruman?


"Great lords, if you will accept my counsel, go to the Glittering Caves now. If the enemy comes while you are there, you will have as good a defence as you would in the Hornburg If they do not come, we may thwart a terrible adversary before it could be used by Saruman  to his best advantage."


037: You notice three stones, on a marble table. One is an emerald, another a sapphire, the third is a ruby.


"Prettiness!" Gollum hisses, and he lunges to take them...


038: A high mocking voice stabs at you. "You thought you had seen the last of me, did you not? Did you know the power of a witch to feign one's death? Now, at last, the Ring is mine. Not for the Dark Lord, or for the fool of
many colors in Isengard. Mine!"


"Athelwyn!” you cry in a horrified, astonished voice.


039: Before you even lift your light, you feel at once that this must be a tomb.


The dusty air is stifling but not foul. Now and then you feel a draft of cool air, issuing from unguessed openings in the walls. The sound of your footsteps echoes hollowly. No gleam comes from your elven blade.


Square stone pillars in a line reach back into darkness. The first bears a bronze plaque. Written in Feanorian characters is the name TELANDRING, and beneath it, in an antique mode of the Common  Speech:  I HERE LIE IN GLORY HERION MAGISTER LAST OF HIS LINE WITH HIS BELOVED ANCESTORS UNTIL THE WEST
RISE AGAIN -- MARDAHIR STONEWORKER HE CARVED THE HALL IN THE FOURTH YEAR OF BELEGORN REGENT STEWARD


Along the walls to north and south lie coffins, sarcophagi, superbly carved in black stone. To the north are men, finely dressed, to the south, women in flowing gowns. But they are all defiled, their lids thrown askew, bones piled at their pedestals' base.


040: Gandalf stands suddenly tall, his staff in his hand. He speaks in a clear, cold voice.


"The wise speak only of what they know, Grima. A witless worm have you become. Therefore be silent, and keep your forked tongue behind your teeth. I have not passed through fire and death to bandy crooked words
with a serving-man till the lightning falls."


He raises his staff, and there comes a roll of thunder. The Golden Hall is suddenly as dark as night---save for Gandalf, standing white and tall.


In the gloom you hear Wormtongue hiss, "Did I not counsel you, lord, to forbid his staff? That fool, Hama, has betrayed us!"


041: You recover from your dizziness in time to feel an icy wind blast you. Above your head, clouds roll in ominously. You stand amazed to find that you have been sent to the pinnacle of Orthanc!


There is no way down. You can see for miles all around you, since you are at a very great height. The smooth, black stone of Orthanc of fers no comfort, no shelter from the cruel winds. This is a place of despair.


042: The word is NIJILASDIN.


043: You stand in the midst of a ring of smirking orcs. The rope around your neck leads straight to the fist of one of them. The points of drawn swords are held close all around you: a single jerk on the rope will haul you
into helpless impalement upon them.


"Stand silent, meat!," snarls a huge orc whose arms, are a-crawl with old scars. "Or I'll snack on a tongue or two right now!" Then it turns its head, and says to other orcs around you, “My orders are that strangers not of the Mark are to be taken to Isengard. Alive and as captured- no spoiling. So I was told."


“Your orders," says one. "Not mine. I say kill them---the horseriders are as thick as these blades of grass, all about, and we've no time to drag along such cursed nuisances. I wish to have a little sport, kill, and move on."


"Then you can wish again," growls the scarred orc. "I command here. I am taking this meat to Isengard. Now."


He jerks on the rope. Swordpoints jab you for an instant, here they are pulled back, and the orcs, with much muttering and dark looks your way, begin to move. You are pulled along, like a dog on a leash, a prisoner. On to Isengard.


Then the orcs break into song, something about being off to see a wizard...


044: From the ground, the shades of the dead arise and survey you. They are humans, tall and grim, in heavy armour and wielding great weapons. One of them bows and says, "You are not servants of the Enemy, that is dear to see. Neither are we. Ask, and we shall answer freely, in accordance with our knowledge, that we might aid thee."


045: Saruman stands revealed, a scowl of contempt on his face, his staff brandished menacingly at your group. "Pfah! Slowwitted trees and a few miserable folkl With such you expect to topple Saruman the White, greatest of the White Council? Well you do against simple stone walls and iron gates, but Orthanc and myself will prove far more formidable! Begone, and perhaps your lives will be spared, this I magnanimously promise to you, even though you so maliciously destroy my property without provocation. Leave, I say! And let me retire to Orthanc in
peace!"


046: "The time has come, friend Radagast," Gandalf says. "We must fight the final battle, and depart, in fulfilment of our purpose. Radagast looks at Gandalf, then flees, saying nothing. Gandalf shakes his head.


047: It is, as you most feared. A balrog. And this time, Gandalf is not here to protect you.


048: Another guard joins in. "The Sleepless Dead are awake indeed. On that moonless
night, but a little while ago, a great host in strange array passed by. Whence they came none know, but they went up the road and vanished into the hill, as if they went to keep a tryst".


He looks at you. "If you're curious, be warned---go not past the marker-stone, in Dimholt. Orcs, brigands, and worse lurk thereabouts, for we often let them go, once they pass the stone. The Dark Door's a
fell place.”


"Dead Men of the Dark Years guard that way, and suffer no living man to come to their hidden halls. The last man of Rohan to try the Paths of the Dead was Baldor son of Brego; he was never seen again.”


"But at whiles the Sleepless Dead pass out of the door like shadows, down the stony road. Then the people of Harrowdale shut fast their doors and shroud their windows and are afraid. But the Dead come seldom forth and only at times of great unquiet and coming death. He smiles thinly. "You've come here at one of these joyous
times, it seems."


049: Faramir says, "Boromir was Captain-General of Gondor and our leader." His eyes
watching you grow harder. "Would you grieve to learn that Boromir is dead?”


You catch the look in his eye. "Do you mean he is dead? But he was alive and strong when we parted. How do you know the son of Denethor is dead?"


"Night oft brings news to near kindred, 'tis said. Boromir was my brother."


A shadow of sorrow passes over his face. "You may remember that Boromir bore a great horn bound with silver. If it be blown at need anywhere in Gondor, its voice will not pass unheeded. Eleven days ago, I heard the blowing of that horn, dim as an echo in the mind.


"Three nights later, I sat on watch by Anduin nigh Osgiliath, which our enemies now hold. I saw a boat of a strange fashion floating, with none to steer it. A pale light was round it. The boat was almost filled  with clear water, and in it lay Boromir, my brother, dead. One thing only I missed: his horn.  Boromir! I cried. Whither goest thou? O Boromir! But the boat turned and passed glimmering on into the night. He has passed down the River to the Sea.


"The shards of the horn came severally to shore, and now lie on the lap of Denethor in Minas Tirith.


050: The path, called the Stair of the Hold, coils like a snake up the steep rockface, with many loops and switchbacks, steep as a stair. Horses can walk up it, and wagons can be slowly hauled, but no enemy
could force entrance up it, if were defended.


And it is defended. Watchful men of Rohan sit with swords ready on their knees, on stone seats at the head of the Stair, where it leaps up through a short rock cut onto the high meadow where you stand.


There are perhaps a dozen warriors in view, and tents nearby speak of lore. You have been seen. One guard sheathes his sword and strolls towards you. His manner is curious, not hostile, and he does not appear to have ever laid eyes on you before, or to be suspicious of your looks or presence.


051: The manr uns past you, panting in his haste and excitement. It is one of the Dunedain-- but this one is more joyous than you've ever seen one of those grim, quiet men be.


"An Entwife! Araphor, I've seen an Entwife!," he calls, almost singing the words. His lithe leaps and bounds carry him over the rocks, and out of your view.


052: Athelwyn smiles and holds the crystal ball in her fingers. Now limitless knowledge is in my hand..." Then her gloating stops, and she becomes transfixed by a single red eye that appears in the glass. "Yes master." she says in an evil monotone. "Saruman has fallen. I shall await the messenger..."


053: A band of battered warriors are nursing their wounds and putting their dead comrades to rest. Some are horribly burned, while others have been slashed by the huge claws of some tremendous beast. One of the guards is peering around the corner up ahead of you, as if he expects to see something appear any minute. Most of the men are visibly terrified.


Your presence startles one of the injured. He screams incoherently and passes out in shock.


054: A huge red form rises from the great abyss, and lands with the weight of a mountain on the ground. The monster is not old and crusty, as was the legendary SMAUG, but young and strong and full of new life.


The light of your torches reflects over him as if his scales were made of the finest black silk. The beast is well-muscled and graceful, but the rack of human skulls strung about its neck belies its true nature.


The sinewy neck of the beast now arcs forward towards you, and the monstrous bony head of the immense reptile levels its gaze across your party.


The eyes flash with a red glow that seems to rise from within the beast, and a sinewy trail of fetid white smoke trails its way from the rear of its powerful jaws.


Suddenly, the jaws of the beast rip open, exposing row after row of young ivory teeth. The great monster roared loud enough that the whole of Middle-earth could feel it in their bones. Even Sauron the Dark was affected.


I am Ansalathon the Red," the great beast called out in a voice as deep as thunder. My father was the greatest dragon the universe has ever known. My mother fed me on a thousand infants a day until I was old enough to claim my own meat."


"Know you of Ancalagon the Black? Can you see in me, his son, the power of all that is evil? Do you know how close you are to death at this very moment of your short mortal lives?"


"I will eat the elf first, by peeling the flesh from his bones one strip at a time. Then, I will taste the sinews of the wizard, while I crunch the dwarves strong bones in my teeth. Men I will cook first, brazing them alive over a low fire. Your blood will boil as you scream for merciful death."




“Now, I am hungry again. You should have left the valley while your fate was still your own to decide."


055: The forest around you is healthy and vibrant. You get the feeling of newness, as if the woods were just born this very day. One large tree moves toward you, and shows you its face, which, though bark encrusted, looks human. It speaks to you in a deep voice.


"Hoom! Strangers in the wood! You do not carry the stink of orcs on you, nor do you look like the sort that Saruman deals with! We are watching Isengard, making sure that Saruman the tree-killer does not do anything hasty. It is regrettable, for it is rumored that Saruman is very wise. If anyone knew anything about the fate of the Entwives, it would be him.
Hrmm!


"It has been said that a clue to the fate of the Entwives was inscribed in ancient tongues on a piece of bark, and it now lies deep in Isengard. How helpful the clue is, and indeed the trueness of the clue itself, is not known. Still, anything at present would be helpful. Hmmm!


"Harrooom! You have the look of elf-friends, and long have the elves venerated the trees! If you are indeed elf-friends, could we prevail upon you to search the underground of Isengard? Decide amongst yourselves, but do not make a hasty decision. We would go, but the siege of Isengard keeps us occupied! Ha! I only hope that
our hasty actions at Isengard have not ruined the room which contains the clue, if it indeed exists!


056: The great oliphant trumpets, and you feel its tusks crash into you, sharp and strong,
and you know no more...


057: "I would bid you send a message to my father Gowmod, if he still lives. He was fighting at the fords of Isen, but word has it that all have been destroyed. Nonetheless, I would have you look. I will go with you."


058: The ghost of Linandel appears again, seeming much relieved. "You have done well. With new trees growing here, I can now rest easy, knowing that the trees will thrive and prosper. I now ask that you free my sister from her obligations. Below us is an under chamber with a very special fountain. If you can obtain water from it and pour it into the Entwash, it will tell my sister that the trees grow here again, and she too will be able to rest.


"I leave you now with these two words of wisdom: Look to the new trees for the means to enter the fountain chamber, and look beyond my sister and I if you wish a reward. Farewell, and thank you once more, elf friends!"


With that, the smiling elven ghost fades away.


059: “Precious!" Gollum shouts at the sight of his beloved. You do not even have time to place it on your finger...


060: “Bow down before me! You mistress commands it!" But the orcs ignore her, advancing with swords drawn. In response, she draws a dagger, and hisses like a cornered snake.


061: Faramir shakes his head. "My brother's murderer demands a weregild. This precious little bauble should suffice."


062: Hama is not pleased by your refusal. "If you will not obey the wishes of a King in his own hall, do not expect him to honour yours. Leave Edoras, and if you are prepared to show courtesy, you might be allowed to speak with him later.


063: She is an elven maiden; no music that you have ever heard is so sweet and so sad. She introduces herself as Ethiriel, daughter of Maglor.


064: “It is true," Theoden replies. "He had rebelled against my commands, and threatened death to Grima in my hall."


"A man may love you and yet not love Wormtongue or his counsels," says Gandalf.


"That may be. I will do as you ask. Call Hama to me. Since he proved untrusty as a doorward, let him become an errand-runner. The guilty shall bring the guilty to judgement." Theoden's voice is grim, but he smiles at Gandalf---and the smile smoothes away many lines of care from his face.


They return again as Gandalf whispers to the King, telling him of the Ringbearer's quest, the peril of Sauron, and the work of Saruman.


065: Gandalf walks up to the entrance to Orthanc and looks up at the balcony. "Saruman, come forth!” he shouts. After a few minutes, the balcony door opens, revealing Saruman the White, a kindly old man, clad in a great cloak. "Who disturbs my rest? What vile thing could I have done to deserve such treatment?”, he asks in a
kind but sad voice.


"But regardless," Saruman continues smoothly, "I know two of you: Theoden King and Gandalf. I would speak first to the Lord of the Mark Ruin comes to you soon, and despite the injuries inflicted upon me by the Rohirrim, I still offer you my help." Theoden appears to consider Saruman's kind words. The Riders of Rohan are enraptured at Saruman's eloquence. Finally, the King steels himself and responds to Saruman. "Your voice has lost its charm, Saruman. You are a liar and corrupter of men's hearts and minds. There shall be no peace until you and your works are thrown down!"


"Foolish Horselord!" Saruman spits. "I do not need you! And you," he says, looking at Gandalf, "I expect better of you! We are different from these simpletons! Why do you consort with the likes of them? Join me, come up to my tower, and together we will defeat Sauron and rule this world the proper way!"


Everyone holds their breath until at last, Gandalf laughs. "Saruman, you should have been a jester! You do not understand me at all. No, I will not come up, but rather I repeat my offer for you to come down. You shall not be harmed."


Saruman sneers at Gandalf. "You are obviously drunk and not in your right mind! Come back and talk when you are sober!" Saruman wheels about and heads back into Orthanc.


066: “No, not Aragorn." the grim voice says. "The name is Thuringwethel..."


067: The word is KENZANTHRUK




068: You listen with horror as Pippin tells Him everything. About Aragorn, and Gandalf, and about the Ringbearer. The Quest has failed.


069: This dark and dismal chamber was obviously cut from the living rock by the hands
of men. It is also quite obviously, someone's tomb.


The walls are decorated with brass relief images of women serving the man. He is a great warrior, with a chest the size of a water barrel and arms as large as most warriors' necks. His long flowing beard belies a barbarian's heritage.


The only unusual thing about this old king's panorama of fantasy is the set of metal gauntlets the king is always wearing. Surely the great lord resting here would not have passed on to his eternal paradise without taking his most prized treasure with him.


In the rear of the chamber, set deep into the wall is a stone slab. From this distance, you can see that there is a humanoid form lying atop the sarcophagus. The glint of metal catches your eye.


070: “Very well!" Athelwyn snaps. "I suppose I must work with you, if only to survive this nightmare. But when this is over, we will be mortal enemies once again."


Aragorn nods but says nothing, keeping a watchful eye for the worgs.


"The fire is getting low." Athelwyn noted, getting close to Aragorn. "I suppose it is beneath the dignity of a Prince of the Dunedain to give his cloak to a lady in the howling cold..."


071: Saruman smiles. “It is good to at last have one of Gandalf's rag-tag in my clutches. A chance to be repaid for his many injuries to me!"


072: Faramir looks out to the pale mists that shimmer in the great vale below. Far off in the West the full moon is sinking, round and white. "Moonset over Gondor. Fair Ithil, as he goes from Middle-earth, is worth a few shivers. But look now what Anborn has spotted."


He leads you to the edge of this high wet platform. Far below, the white waters swirl darkly about a deep oval basin. In the moonlight a small froglike figure climbs from the water and up the bank. Silver glints in the moonlight. It is Gollum, caught fishing in the pool where none may come unbidden.


Faramir says, "Your gangrel companion slipped my keenest huntsmen. Now he has dared to come to Henneth Annun; fishing from the pool may cost him all he has to give. Anborn has him at the arrow-point, but this is a harder matter than it seems. Shall we shoot?" (Y/N)


073: The Witch-King turns, and walks away. The hour of this meeting has not yet come.


074: “I hid the key to the dragon's treasure chest under rock in the river! Find it if you're smart enough!”


075: This huge ram, great as a forest-tree a hundred feet in length, bears a name carved in the Angert has runes: GROND, a memory of the Hammer of the Underworld of old. Its hideous head founded of black
steel, is shaped in the likeness of a ravening wolf; on it spells of ruin lie. Ahead and to its side hang the empty harnesses for the great beasts that draw it.


The fell weapon has crawled the road from Mordor near to Osgiliath, the ruined city. You guess its destination: the Tower of Guard, Minas Tirith. Faramir knew the attack was coming, but was he in time?


076: "These are lost to us?," cries Hama. “In my Wardship? Lord, take my life!"


He offers his sword to the Lord of the Mark. Theoden shakes his head, pushing it away.


Take back your sword, loyal Hama, the King says slowly. The scepter Grima brought to me for a time, days ago, when I lay ill in a bed he left us, now, with nothing so great in his hands, and no time to take such up no, he has hid these things, in three places, these keys tell us, here about Meduseld--- Edoras seeing him going about with such precious things, if I called for them and would not be talked into forgetting as I have been, more than once, I now recall"


077: An old man clad in robes and carrying a staff blocks the mountain pass. As he sees you, he says "Beware of where you tread! You are heading to Haryiarn, village of the Dunlanders! They are now most friendly, seeing the valor of the Rohirrim and the mercy of their king. Welcome, and enjoy thyselves!"


078: The spirit smiles and disappears.


079: Vorondur shakes his head. Do not do this thing. You have not the strength. It is better to be damned than to see the innocent damn themselves for your sake.


080: "Hoom!" Treebeard says. "This is more than I expected! The seed has been lost for many years, but only the ent-wives know the secret of the growing. And the ents never learned to read the words of the entwives. Writing is such a hasty thing."


081: As the water from the fountain is poured into the Entwash, the ghost of a beautiful elven woman emerges from the river. She says nothing, but sings a wordless melody which will haunt you for the rest of your days. With a look of peace on her face, she rises away from the river and fades away. The party is overcome with feelings of peace and of healing, as some small wafer-like objects appear on the bridge.


082: "As you wish..."


083: You notice that the dragon has a soft spot in its belly. It is preparing to breathe...


084: Gollum chants in a voice that is neither Smeagol's nor his own: "One Ring to rule them all, one Ring to find them, one Ring to bring them all and in the Darkness bind them, in the land of Mordor. Where the Shadows lie..."


085: In this recess at the back of the cave, partly screened by curtains, Faramir speaks of his late brother. "I remember of Boromir as a boy, that it always displeased him that his father was not a king. 'How many hundreds of years needs it to make a steward a king, if the king return not?' he asked. 'Few years, maybe, in other places
of less royalty,' my father, Denethor, answered. 'In Gondor ten thousand years would not suffice.' Alas! Does that not tell you something of Boromir?"


Sam says, "You're warm on the scent sir, if I may say so. Now I watched Boromir and listened to him, from Rivendell all down the road -- and it's my opinion that from the moment he first saw it he wanted the Enemy's Ring!" 


Then Sam turns white, then flushes scarlet. There I go again! O dear, O dear!"


Faramir smiles a strange smile. "The One Ring! And Boromir tried to take it by force? And you escaped? And ran all the way -- to me! And here I have you: a host of men at my call, and the Ring of Rings. A pretty stroke. Ha!" He stands up, very tall and stern, his grey eyes glinting.


You set yourself with your back to the wall, fumbling for your sword hilt. There is a silence. But Faramir sits down, laughs quietly, and suddenly speaks gravely.


Alas for Boromir! It was too sore a trial. But I am wise enough to know that there are some perils from which a man must flee. And be comforted, Samwise, for it was safe to declare this to me. But do not even name this thing again aloud. Once is enough."


086: The orcs bow down before you. "Master, Ringbearer!" Gosyuk snarls. We are ready to destroy the Lugburz for you, and bring you His nine fingers as a trophy."


Excellent you say. "Begin the attack at once. Let the Lord Sauron beware, his downfall has begun. Take no prisoners. I want to see Lugburz in ruins, or you shall suffer.”


Gosyuk grovels again, and you laugh long and loud. Becoming the Master of the Ring hasn't changed you. What was Gandalf talking about?


087: Before The Golden Hall is a portico, its pillars made of mighty trees hewn in the upland forests and carved with interlacing figures gilded and painted. The doors also are of wood, carven in the likeness of many beasts and birds with jewelled eyes and golden claws.


Over them hangs the banner of the Lords of the Mark, The White Horse Upon Green.


The broad stair under your feet ascends to the stone portico. There you see two stone benches flanking the closed doors of Meduseld. On them sit men with drawn swords laid on their knees.


Their golden hair is braided on their shoulders, the sun is blazoned upon their green shields, and their mail corslets flash brightly as they stand smoothly, watching you approach. They seem very tall, and the swords in their hands are long and bright.


088: "You have used my axe unwisely." the apparition says. "You are no longer worthy to wield Durin's axe."


The item shimmers, and disappears.


089: The towers of Minas Morgul light with a fell light, and the sound of drums is heard "DOOM! DOOM! DOOM!”


“Massster! We must runs! We musts!" Gollum shrieks.


090: “You do not understand." Athelwyn said. "To be alive in Cardolan in the days of the Witch-King. I was glad when he was destroyed! Glad! I tried to befriend Prince Earnur, but he wouldn't know what to do with a woman
if one bit him.


091: Taking large, purposeful strides, Treebeard guides the party through the twisting maze of old trees. Many of the trees wave their branches at Treebeard or lift their limbs for him, making the path easier to travel.


“Ents are tree shepherds," Treebeard explains. "We care for the trees, though many of us have become more tree-ish lately, growing sleepy. Some trees have bad hearts, some huorns which will waylay any who dare
wander Fangorn without being escorted by an Ent.” The time passes, and Treebeard eventually leads the party to a hill, with a great hall made of living trees. "We are here!" Treebeard booms. “In your language, this place would be called Wellinghall.  It is one of my houses, and I enjoy it If you need refreshing, I can offer you some Ent draught. It is water from the Entwash, and much more. It will help you grow and thrive!”


092: "Take me with you!" Eowyn begs. "I am no wet-nurse, but a shield maiden of the House of Eorl! On the battlefield I shall avenge the honour of my house, but in this home I am but a caged thing, incapable of knowing joy."


093: You have come to the ruins of an old village, a village which was not ruined until quite recently. In some places, the embers of destruction still smoulder. There are many freshly dug graves scattered throughout the area, wooden markers carved with runes in the tongue of the Rohirrim.


As you approach, you feel the presence of the survivors. It is not pleasant. They stare at you like you had committed some heinous crime and say nothing; their silence is a greater condemnation than anything they could say. They are gathered around a woman, dressed in armour, carrying a spear. She is middle-aged; her features must have been very beautiful once, and still they might be, if they were not hardened by bitterness. "I am Leofyn, leader of the Rohirrim of Estermet," she says. "If you have come to recruit us to your cause, you can go elsewhere. All have called on us for aid and long we gave aid freely, but in our time of need, none would give us any. Until a weregild is paid to compensate us for our losses, we shall aid no one."


094: The word is HYAZATUK.


095: You think to yourself: "This man is a liar!" But Treebeard looks down at the messenger until he is squirming on the floor "I was expecting you, Master Wormtongue. Gandalf came here first.”


096: The haggard man's eyes seem to grow less wild as he remembers stories of an older time. "Legend speaks of three old men from the West, who came from the West to befriend the men of the East. One of them, the wizard Bezaduk, is said to live in a great tower of Gondor near the gap of Rohan. The two others, Paazin and
Agrithu, lived for many years in friendship with the Lords of Rhun. Many things they taught them, the secrets of horse and wheel, chariotmaking, and they became known as the Wheel Lords. But the Dark Ones came again, and told the Wheel Lords that they were the greatest of men, and that they should challenge the men of Gondor once again. For the lords of Gondor had conquered them long before, and their ancestors had paid great tribute to the mighty kings of the West, and they hated the men of Gondor, and passed that hatred down through the generations.


"It is said that the Blue Wizards tried to dissuade the Wheel Lords, and were trapped in an impenetrable prison of moving stone. And the Wizards, seeing their teachings turned to evil, despaired, and never escaped their prison. The Wheel Lords attacked the men of Gondor and were defeated, and Gondor still stands, if only for a
little while. The Dark Lord hates Gondor with a great hatred and seeks its destruction above all else. This I
know well." 


No, you say, "not above all else." The haggard man gives you a strange look, and you blush and say nothing He seems to forget your words very easily.


097: The roar of white lightning explodes about the keep. All around you, the sounds of men calling the alarm can be heard. In a flash of an instance, a troop of guards barges in on your party, screaming, "To arms! To arms! The enemy is come. The horrid swell of Saruman is at our door."


Then begins a low, dull thud rhythmically beating in the distance. Captain Hama runs to a nearby window and in a moment has his answer.


"The hideous horde is ramming the gates! We must hold them at bay or all his lost. They are too many, a black sea of evil rolling off into the horizon! We have no choices, brave heroes. Within the outer wall is a small postern door. It is secreted in the northern regions of the wall and leads to a secret path that heads south to the main gates. Perhaps you have already been there? We can drive the horde back if we are forceful and quick. It will be
dangerous in the extreme, as we will put ourselves against the very heart of evil. Would that we had some other way...


In any case we must move with haste! The future of all we hold dear depends on us!"


098: Skinbark's roots eagerly soak up the pure water of the Entwash, and he immediately begins to look better. "Ahh, much better! Harrooom!” sighs Skinbark. "Only an Ent, most likely Fangorn himself, could have told you about this water. If he has sent you to deal with these orcs, tell him whatever action that he and the other Ents take has my blessing!  Give him my word of blessing, the word of wisdom 'Ungoliant.'


099: Hircanus draws his sword. "I would willingly drop my sword and sue for peace. But I will not die without a blade in my hand, if your law will not accept my surrender."


Mablung and Anborn move to attack, but Faramir gestures them away, sighing, and drawing his sword. "I cannot show mercy to the enemies of Gondor. But at least you may die as a warrior and not a criminal, with a blade in your hand, against a solitary opponent.


100: You cannot move! The webbing is too thick!


"Mr. Frodo! Mr. Frodo!"


There is no response, but the gurgling of some inhuman thing in the tunnel, clawing on rock as it moves its huge bulk.


101: The wall of the Hornburg crumbles. Aragorn plummets from the gate, and is gone in the throng of orcs that is assailing the fortress.


"Gandalf has failed us!” Theoden proclaims bitterly.


102: From the postern path, the entire scene is illuminated with a flash of unholy lightning.


All the space between you and Helm's Dike is boiling and crawling with black shapes, some squat and broad, some tall and grim, with high helms and sable shields. Hundreds and hundreds more are pouring over the Dike and through the breach. The dark tide is flowing up to the walls from cliff to cliff Thunder rolls in the valley as the rain keeps lashing down.


Charging into battle, all but one group of orcs and hill men drop their ram-trees and turn to fight. They feel strength in numbers and even the weather seems to be on their side.


103: The rest of the evil horde fall back as your heroic deeds have saved the weakened gates for now. As you stand back to take a new appraisal of your predicament, some of the monsters you supposedly just defeated leap up to ambush you! Many were just feigning defeat!


104: Hooray, the gates are truly saved ... for now.


But wait, trumpets are blaring from the west. The Great Wall has been breached! Orcs have snuck in where the Great Wall passes over the river! Soon, they'll be pouring in, surrounding everyone on the Hornburg and leaving the glittering caves open to attack!


You must make it outside to the place where the river meets the Great Wall and drive the invaders back, or all is lost.


105: The ethereal spirit of a male elf, clad in white-grey robes floats near the trees, trying to prune them with his ghostly fingers. He turns to you, with a look of serenity on his face.


"Greetings, I am Linandel, a once caretaker of this wood. You have the look of elf-friends, and since the Ents have seen fit not to thrash you, then you must be welcome here.


"You are in my area of responsibility, and like any good gardener, I should tell you what lies further up the northern path. There are the sad remains of a small elven outpost up ahead, though the area is now overrun by foul-tempered Huorns. If a special seed is planted in the ruins, and watered by water from the source of the Entwash, something wondrous will happen.  Both items can be found in the underground tunnels in the mountains which border Fangorn's west edge. The ruins presently have a key, which is needed to gain access to the source of the Entwash. 


"My sister dwells in the Entwash itself, though not at the source. She guarded the river while she walked Middle-earth, and her spirit is now bound there until it is released. I cannot tell you how to do so unless you first plant the seed in the ruins.


"Obviously I cannot bound you to do these things, but if you are truly elf-friends, your hearts know that this is right." Linandel ends his speech and smiles at you. "I know that your races are curious folk who wish to have as much knowledge about things before trying them. So, if you have any questions, I shall try my best to answer them."


106: Well, you are now trapped on the summit of Isengard, again. "You shall not escape me a second time, Gandalf the Grey!" Saruman laughs. “We shall deliver you into the clutches of Mordor, and my Master will pleased."


107: "We have a saying in our country." Hircanus remarks. "That in the hour of hottest sun, kismet shall provide the worthy with a cool and unexpected rainfall. Let us hope that it shall rain soon!


108: "You are indeed a woman of great spirit and cunning." Faramir says. "I am indeed loth to slay thee, for I remember the consequences of the exile of Queen Beruthiel. No good comes from violence against women, even those with black hearts."


"You have bested me this once." Athelwyn says. "But I can travel places where you cannot go, at speeds at which you cannot dream. There is one who marches on Isengard whom I shall make my servant, and he shall command thee! Farewell, for I shall grudge any other the pleasure of your life."


The witch vanishes. Gollum peeks at the scene through his fingers, relieved that she is gone.


109: This land is wide and hot, part of the debatable lands between Gondor and the Harad. You suddenly realize with horror that you have come too far south, that you have tarried too long, and that the Quest is in jeopardy.


Look, Mr. Frodo! Oliphants! Dozens of oliphants! Sam cries with joy. Hircanus puts his hand on the hobbit's shoulder. 


"They have come here to die, Samwise of the Gamgee," the Southron says softly. "This is their graveyard. It is a place sacred to us. Let us leave at once."


110: You are surrounded in a ring of trolls. Laughter is everywhere. "Surely you did not think that Moria would be our final battleground? How amusing you are! Surrender the Golden Wheel!"


111: The word is KARIZTHEKT.


112: Treebeard lies on his bed and puts his hands behind his head. "I would be very interested to hear your story, providing that you are not hasty in the telling. But I also can answer some of your questions, if you seek information. I know these woods well, and all who dwell in them."


Theoden toasts the victory to come, and takes a long draught from his cup. Then --- disaster. His face turns white, and haggard, and he begins to choke, as if invisible fingers were grasping at his throat. A few seconds later, he slumps to the floor.


"Majesty!" Hama cries. This is my fault! That our lord would be poisoned in his own house!"


The fingers of Saruman are long indeed.


113: No text


114: “Master!” Gollum cries. "I have news. Precious news! You must not go until you have heard it!" See Paragraph #2 in the Addendum.


115: The man is weeping.


"The gift of sight is mine," he mumbles, not looking at you. "And I have seen a fell thing. A harper singing by firelight, of the great of Rohan fallen in a battle in Gondor."


He shakes his head, tears falling upon the back of his hands, and whispers, "Red fell the dew in Rammas Echor".


116: " Alas!" Treebeard cries. "This deviltry has driven us back. We were too hasty to attack Isengard."


You cannot take your eyes off the surviving ents, as they stride into the forest. You know that no one but an ent will ever see them again.


117: You hear a clock sound. "Tea time!" Anborn says. "Battles must stop some time."


118: "You won't be allowed into the keep until you've had a proper bath,” explains the guard.


119: “You cannot show mercy to those who slew your brother!" Anborn shouts, drawing his sword. Mablung draws his, and stands at Anborn's side. “The Southron must die, now. Do not stand in our way, my Lord, or you shall fall beside him, and these rat rabble who accompany him."


“Mr. Frodo!" Sam cries.


120: Hircanus waves you back, then takes a few slow steps toward the Mumak. It stops chewing and watches him with wide eyes, ready to bolt at a heartbeat's notice. But the Southron speaks soft, murmuring phrases in a language you have never heard. It does not sound like magic, but it might as well be, for the warrior comes close enough to the Mumak to lay his dusky hand upon its flank. He strokes an ear, murmuring all the while.


In minutes, the Mumak calms. At the warrior's word, it moves toward you. "The Gray Brother will follow us as we will," says Hircanus. Another victory for the mighty warrior!” As they stare with wide eyes on the huge creature, no one in your party feels the urge to argue. 


121: " As the light of the phial shines upon the pool, a strange image forms. You are sitting in Bag End, with Rose Cotton and a child, but Frodo is nowhere to be seen. Well, I’m back."


122: Vorondur fades from sight. "Alas, that all of the dead in these Marshes cannot yet be free. But perhaps, if by some chance of fate the Enemy's Ring be destroyed, then all who are ensorcelled here may at last sleep in peace..."


123: The great horse rears and runs away.


124: With the coming of the dawn, the orcs did not retreat, nor show any sign of fear. Spurred on by their blood lust, the smell of easy meat was in each and every primeval mind.


Suddenly, the main gates exploded, destroyed by the deviltry of Orthanc. The orcs surged forward in anticipation of the battle to come. But no one answered their charge. Even as the smoke cleared into the morning mist, the beasts saw no enemy to fight, no one cringing in fear and fleeing to all corners of the keep. And then the sound was heard. Echoing through the valley was the ancient ominous sound of Helm's Horn. Theoden the King was calling all of his remaining forces to battle ... not to retreat! The orcs stepped back, stunned by the reverberating echo of the terrifying sound. Many of them began to flee out of sheer panic, but the mass of less timid forces surrounding them held all in check They did not know what the sound heralded, and there was now talk in the rear ranks of another great danger coming from behind. Were the orcs surrounding their enemy, or were they instead surrounded?


"The final charge of the forces of good has begun," Theoden called out, casting his now broken horn down to the ground. "The initial strike shall be to the very heart of the evil army, Helm's Dike! Then, we will take stock of our surroundings and take as many of these vile beasts as we can to the grave ... along with us I fear.


Forth Eorlingas! To Helm's Dike we ride!"


125: "I thank you for your weregild." Leofyn says, and suddenly her face changes, and she laughs evilly. Now I have a Ring to add to my collection, and it shall be complete!"


You recognize that face, cursing the day you first saw it. "Athelwyn!"


The witch of Cardolan smiles, and vanishes. Could she threaten the Ringbearer?


126: And so King Theoden rode from Helm's Gate and clove his path to the great Dike. There the company halted. Light grew bright about them.  Shafts of sun flared above the eastern hills and glimmered on their spears.
But they sat silent on their horses, and they gazed down upon the Deeping Coomb.


The lands had changed. Where before the green dale had lain, its grassy slopes lapping the evermounting hills, there now a forest loomed. Great trees, bare and silent, stood, rank on rank, with tangled bough and hoary head; their twisted roots were buried in the long green grass. Darkness was under them. Between the Dike and the
eaves were the nameless wood only two open furlongs lay. There now cowered the proud hosts of Saruman, in terror of the king and in terror of the trees. They streamed down from Helm's Gate until all above the Dike was empty of them, but below it they were packed like swarming flies. Vainly they crawled and clambered about the walls of the coomb, seeking to escape. Upon the east too sheer and stony was the valley's side; upon the left, from the west, their final doom approached. 


There suddenly upon a ridge appeared a rider, clad in white, shinning in the rising sun. Over the low hills the horns were sounding. Behind him, hastening down the long slopes, were a thousand men on foot; their swords were in their hands. Amid them strode a man tall and strong. His shield was red. As he came to the valley's brink, he set to his lips a great black horn and blew a ringing blast.


127: The Grey Brother gives a mournful trumpet, and dies. It died to save you; how small the difference seems between animals and thinking creatures, at times. Hircanus suppresses tears, and turns to you.


"I cannot accompany you on your quest. I must return to my own land, and fight the Warlords. Perhaps in time we shall have peace. Perhaps one day I shall visit your land? All things are possible."


128: The guards, naked swords in hand, watch you ascend the last steps. As you reach the top, they turn their sword-hilts to you in token of peace. "Wesath hale, feorran umene", they chant. ("Hail, comers from afar!"). One steps forward.


129: Helm's Ghost cries out, "I can only strike from the grave three times, and then my power is at an end. You cannot defeat me in combat, but you can outlast me.  Defend yourselves well if it is the gauntlets you desire."


A cold chill crawls over the spines of the entire Fellowship, and...


130: The hosts of Isengard roared, swaying this way and that, turning from fear to fear.
Down from the hills leaped Erkenbrand, lord of Westfold. Down leaped Shadowfax, like a deer that runs surefooted in the mountains. The White Rider was upon them, and the terror of his coming filled the enemy with madness. The wild men fell on their faces before him. The Orcs reeled and screamed and cast aside sword and spear. Like a black smoke driven by the mounting wind they fled. Wailing they passed under the waiting shadow of the trees; and from that shadow none ever came again.


131: Much of the day has passed and you are finally fully rested and your wounds have been tended to. There is much still to be done, and Sauron has yet to be defeated, but basking in such a great victory is to be expected.


But then, rumbling through the valley is a sound. Not just any sound, but one not made by man. No trumpet or horn, or Fire of Orthanc could make such a sound. No, this is the sound of a great and angry beast. There is a monster somewhere loose in the valley.


Guards are scrambling everywhere, and the faintest screams of women and children begin drifting between the cliffs.  All realize in the same instant the awful truth of the terror.


"The caves! The caves!" the men call out to one another, as if to find some solace or sympathy. "There is danger and horror in the caves!" 


Others more rational and, perhaps, with no beloved one to worry for, begin barking commands and bring the troops together.


"Form a detail and follow the river. Grab your weapons! To arms, men! To arms!"


Just as suddenly, another gentle rumble carries through the valley. This is the sound of rocks falling upon rocks, and when it is gone, so to is the screaming


All who are able bodied move quickly towards the glittering caves, but on each and every face is a look of resolved dread, as if no one is quite sure if there is really anything anyone can do.




132: The tunnels here look much different than any of the others in the rest of the mine. These walls are blackened with soot, and the smell of smoke, brimstone, and decay is everywhere. All along the walls, the black caked-out layer bears deep slashes, as if something monstrous has been trying to scratch its way out for a very long time.


On the floor are the scattered remnants of victims and victor alike. Rent suits of armour, soiled dresses, and bloodied infantwear intermingle with huge scales, human bones, and the odd reptilian tooth.


The smell of the beast is everywhere and a pervading aura of evil lingers like a heavy mist in the air.


133: A deep voice rumbles “Ho! Hoom! What have we here? Turn around and let me look at your faces! I almost feel that I should dislike you, but let us not be too hasty! Hoom! At first, I though you were orcs, but this is not the case. How odd." The tree man pauses to think for a minute, then continues. "My name, or one of my names, is Treebeard, and I am an Ent. I realise I am being rather hasty in telling you this, but these are odd times, what with many burarum about. I must think a minute." He begins to look at your group intently.


134: The gate-guard's speech is in the tongue of Rohan. Both Aragorn and Gandalf know this language. The guard's words translate as follows: Stay, strangers unknown! Who are you, friends or foes that have come thus strangely clad riding to the gates of this town? None may here enter in, neither beggarman nor warrior, if we know not his name. Now, you comers from afar, declare to us in haste: what are you called? What is your errand to Theoden our lord?"


135: The word is NUHIGIX.


136: A few torches cast a dim light on the glistening walls of the rock-chamber. Many men are here, but they are leaving by twos and threes through a dark narrow door on one side. The cave is filled with arms and victuals.


Faramir says, "At one time the water flowed down through this cave and out of the arch, but its course was changed further up the gorge, by workmen of old, and the stream sent down in a fall of doubled height
over the rocks far above. All ways save one were sealed against the entry of water or aught else. Now we shall feed you, and then you may look around as you like."


137: Grima emerges from the tent and smiles. “I thank you, Gamling. You have served your purpose better than I thought possible. Now the treasures of Theoden are ours, including the most precious one of all." He cannot take his eyes off Eowyn.


138:The horses rejoice to be free, to no longer suffer the iron fists and whips of the orcs. Though none are here to praise your deed, it is a great victory nonetheless.


139: Boromir stands before you, tall and terrible in his armor. The golden belt of Lorien gleams about his waist, and in his hand is his notched and broken sword.


Did you not know, he asks, very softly, "that the dead can be restored to life by even the power of  the Lesser Rings?”


With him stands a tall, kingly dwarf in battered and rent armor, a huge, glowing gem in one hand, and a palely glowing blade in the other. The gem is the most beautiful thing you've ever seen. It looks like a globe filled with
moonlight, and hung in a net spun of the glint of frosty stars.


“Thorin Oakenshield, at your service,” says the dwarf, almost haughtily. The gem in his hand begins to grow in size and brightness, and seems to float towards you, closer... and closer....


140: This is a low, dark space above the ceiling of Wormtongue's chamber. Here are four crossbows, affixed to a wooden frame, connected to the trapdoor with tripwires; a small iron box and a large, curving horn!


141: “My people were never willing servants of the Dark Lord." The Southron says. We are descendents of Bor the Dark, who fought alongside the Men of the West against the Ice King of the North long ago. It is said that Bor would not betray his elven master, even when others of our people eagerly did so. A few of his grandsons survived, and over the course of the long years, we have not let his memory die, nor have we swerved from our purpose; to serve the Light, and revile the Dark. Even when the cruel men of Numenor fell under its spell, and became our Warlords, still we few children of Bor remained in fealty to our ideals and our hopes, that one day peace would come." 


142: Stretched like a rack of clothing on the ground lies a living warrior of Harad, a Southron. He wears a tattered scarlet robe and a corslet of overlapping brazen plates; his black plaits of hair are braided with gold.
His dark eyes turn toward you, pleading. He is not wounded; by the shade of his skin, once swarthy but  now as tawny as the heated sands of his home, you see he is ill, or poisoned maybe.


You wonder what the man's name is, and if he is really evil at heart, or  what lies or threats have led him on the long march from his home; and if he would not really rather have stayed there in peace -- all in a flash of thought.


The warrior tries to speak, but he cannot. You could slay him with a blow; he is, after all, a servant of the Enemy. Do you attack the Southron? (Y/N)


143: Saruman is livid, but Athelwyn merely smiles. "Fool of many colors! How can you complain about my treason when you have betrayed so many? Perhaps you are a greater hypocrite than you are a wizard!"


Saruman shouts at Gandalf in a voice like a bird of carrion. "I will not speak with thee until that creature is gone from Isengard! Get her gone!"


144: The place you have entered is a dishevelled mess. The cave smells of rotten meat. Broken pottery lies in a corner. A figure huddled in rags suddenly pulls out a dagger, then stops short.


“You are not orcs!” he hisses in a dialect of the elven tongue that is not easy to understand. “Who are you?"


The figure is an elven man, but one who has long been bereft of the pride and dignity of his race. He listens to what you have to say, and he questions you about what is happening. He shudders at the mention of Sauron's return.


"Long have I known the Enemy was abroad. But I did not think that the Lord of the Dark  Tower had returned. That is grave tidings indeed, that such evil should be reborn,” He snorts derisively. "And Gil-Galad was so proud, boasting that Sauron would be struck down forever. But that is the way of the Noldor, to boast and to die, and to drag their elven brethren with them.


"I am Nendol, a simple elf of the Forest of Greenleaves. My lord was Orophor, the King of the Great Forest. I fought at the battle before the Black Gate, after the fall of Numenor. One of the Numenoreans, a brave warrior named Vorondur, saved my life. In return, I swore an oath not to leave him, while he stayed on the Earth. Such a foolish boast! I  hould have been more careful, but he was a great man, and high deeds require an equal response, otherwise gratitude is meaningless.


"Sauron's sorcery ensnared many of the high Lords of the Numenoreans and turned them into shades, who wander the Dead Marshes. As long as Vorondur can not leave, my oath holds me, and I must stay in this wretched place until his shade finds its long home. I would ask thee, if you would prove your worth as a foe of the Dark Tower, to find him, and release him. I have tried for so long, and I have been able to do nothing.”


145: Try as you might, you cannot break the Harad's shackles.


“What is this I see?" the cruel chieftain says. A ring of gold. Much barter will I receive for it in the markets of Umbar. Never have I seen a ring so perfect, so precious...”


146: The orcs fall silent, and speak no more.


147: "Mewlip" -- the name brings to mind a fragment of an old poem, a nonsense rhyme from older times:


"The cellars where the Mewlips sit
"Are deep and dank and cold
"With single sickly candle lit;
"And there they count their gold.
"Their walls are wet, their ceilings drip;
"Their feet upon the floor
"Go softly with a squish-flap-flip,
"As they sidle to the door.
"They peep out slyly; through a crack
"Their feeling fingers creep,
"And when they've finished, in a sack
"Your bones they take to keep."


148: Treebeard spreads his boughs and assumes a very tree-like posture. "Do not be hasty..." he says, and then you can see no difference between him and the other old trees of this glade.


149: You cannot identify the source of the laughter.


150: When the waters of the Entwash touch the big tree, its features become more human its trunk more pliable. "Haaa! Splendid!" the Ent booms in a deep voice, which hints at the great age of the speaker. "This water is from Fangorn's private bank, I know its taste anywhere! In fact, I could smell it on you when you walked into my clearing! You must be friends of Fangorn! HA! Very well then! The birds of the air have told me why you have come, and I shall give you this word to give to Fangorn and the other Ents. The word is 'Onodrim'. Take it to Fangorn, and put down the threat of these burarum once and for all!"


151: Athelwyn smiles and says but a single word.


"MELKOR!"


In response, the mountain splits open, and a river of flame begins to cascade down the slope...


152: The word is DECAZD.


153: There is something odd about Wormtongue's large, empty, canopied bed. Under it... no, that's been searched; the guards even crawled in to look at its underside. Hmm; above it? The canopy hides
the ceiling! 


154: Suddenly, a rainbow appears, and a throng of ridiculously shoed hobbits dance around you, proclaiming that the WickedWitch is dead, until her sister appears, demanding the One Ring.


155: Suddenly, the sunlight around you dims. High overhead, dark shapes blot out the sun, as they wing over Rohan. Nazgul, flying by day? Or some new evil? They fly north, giving no sign that they have seen you, and are gone.


156: Grima embraces Athelwyn, and they share a long kiss. "Long have I missed you, my love. And together, we have over-thrown Saruman!" Athelwyn smiles. "Of course, we must deal with the Rohirrim. And that woman, Eowyn, she must die!"


157: It is the sound of Helm's horn. The ghosts of Rohan, led by Eorl the Young have come down once again from the North to save you.


158: The guards push the heavy doors slowly inwards. Inside, it seems dark after the sunlight. The mighty pillared hall before you is long and wide, filled with shadows. Here and there shafts of sunlight pierce down from high windows.


The stones underfoot are of many hues, and bear branching runes and intertwined devices. The pillars are richly carved, gleaming dully with gold and half-seen colors. Many tapestries adorn the walls, half seen in the flickering light of the fire burning in a central hearth.


Beyond is a dais with three steps. On it stands a great gilded chair, and in it sits a man so bent with age that he seems almost a dwarf. His white hair falls in great braids from beneath a thin gold circlet set with a single diamond. His beard flows like snow upon his knees, but his eyes burn brightly as he looks upon you.


Behind the chair stands a woman clad in white. On the steps of the dais before the chair sits a wizened man, with a pale wise face and heavy-lidded eyes.


They remain still and silent, as you approach.


159: Sauron frowns. "I said, don't look at the paragraphs unless you're told too! My
Ringwraiths delight in dealing with such cheats!"


160: One of the Rohirrim notes: "The Horn of Helm is missing! We must find it before we go into battle. It is precious to us.”


161: The huge natural cavern before you can only be the dread dragon's den. It is littered with the refuse of a thousand lost souls and their belongings. There is no orderly pile of draconian possessions here, just a jumbled mass of theft and avarice. To the Southeast is a great gaping hole in the floor, large enough for a ship to sail into, going who knows how deep into the bowels of the earth.


Suddenly, a booming roar echoes up from the hole, as your host makes his presence known.


“Leave, mortals, or you will face certain death. I give you only one chance to retreat for I am full of soft pink meat, and have no need for more. Stay, and your doom will soon rise to meet you.”


162: The gate-guards are as numerous as the patrol that brought you here---who bar your retreat, sitting their horses in a great crescent of speartips and mail.


The guards lower their spears to menace you. Wonder but little friendliness is in their eyes, as one stands forth, facing you, and speaks loudly and demandingly.


"Abidath cuman uncuthe! Hwaet sindon ge, lathe oththe leofe, the thus seldice geweride ridan cwomon to thisse burge gatum? No her inn gan moton ne waedla mon, nefne we his naman witen. Nu ge feorran-cumene
gecythath us on ofste: hu hatton ge? Hwaet sindon eower aerende to Theoden urum hlaforde?”


163: "You have been hasty," Treebeard says. “In writing these things, you have neglected very important things. Hoom. This must be corrected.”


See Paragraph #3 in the Addendum.


164: Theoden screams and raises his fist. "Guards, slay those who slew the noble Grima so unjustly in my hall!" Despite the fact, the noble Grima will likely go unmourned, the guards draw their swords and attack.


165: Wellinghall appears to be a large hall cut into the side of a hill. Its walls are lined with pine trees. At the far end, a rockfall contains a shallow bay, the only place that has a roof. Treebeard's bed is set into the bay.


166: "FREE!" the voice shouts, and all goes dark...


167: Saruman grabs Gandalf by the throat and smiles. "You thought that you would get the better of Saruman of Many Colors? You have always been a fool!"


168: It is said that all you see around you was built by the 'hands of giants.' Most believe this to mean that great beings of many eons past are responsible for the massive construction that is Helm's Deep. But, I know better. Helm built the Hornburg, with his own hands. With the aid of his mystical gauntlets, he built all that you see before you, the great wall, the Hornburg, Helm's Dike, everything. You can easily see that such an item would help us greatly in times as dire as these.


169: You were imprisoned in some sort of storage cellar or refuge, dug into the earth at the foot of a huge, rising mountain. Peering up the rising ridges and cliffs, you realise that you've seen its distinctive peak before: it is snow-shrouded Starkhorn, the mighty mountain that you saw rising above and behind Edoras. The peak across
from it must be Irensaga, and the brooding bulk to the east, at the end of this grassy valley, must be Dwimorberg, the Haunted Mountain. You are in Dunharrow. To the east stands The Door of the Dead, a haunted, shunned place ... a lair for Saruman's folk, perhaps? To the west lies Harrowdale, the valley of the Snowbourn, which flows down past Underharrow and Upbourn, to pass Edoras. Where, then, will you go now?


170: The eagles raise their wings, fly swiftly towards the mountains, and are gone.


171: You haven't climbed even halfway up the wall, when you hear shouts. You see helmed heads moving along the wall above. Arrows hiss at you -- and strike! The pain is like red fire! Helpless, you fall...


172: The air outside is clear and chill. There, within easy reach of the skylight, a bronze rod lie wedged amid the thatch, one end fashioned into an open hand, like the White Hand of Saruman. It is the sceptre.


173: Faramir looks down on the body of the Southron sadly, and his sword falls out of his hand and clatters on the ground. “This is a baleful deed and the work of Mordor, that those who should be friends are set against each other. I hope that I shall live to see a happier day when there is peace between the peoples of Gondor and the Harad, as unlikely as it seems today."


174: “It was my doing, lord,” says Hama, trembling. "I understood Eomer was to be set free. Such joy was in my heart that maybe I have erred. Yet, since he was free again, and he a Marshal of the Mark, I brought him his sword as he bade me."


"To lay at your feet, my lord," said Eomer. 


Theoden stand silent, looking down at his kneeling sister-son.


"Will you not take the sword?," Gandalf asks quietly.


Slowly Theoden stretches forth his hand. As his fingers take the hilt, firmness and strength seems to return to his thin arm. Suddenly he swings the blade, shimmering, high into the air, and gives a great cry.


175: Faramir gestures you to him, claiming to show you a feature of his small earthenware lamp. Well-fed and at your ease, you hardly feel his gentle touch on the back of your neck, the slither of elven chain across your skin but you know instantly as the Ring gives up its chill contact and glitters in the open air.


You grab the chain and pull your sword in almost the same motion. Take the Ring! He dies for that! -- But Faramir makes no further move; he only stands, thinking. “So that is the answer to all the riddles!" he says at last, quietly. "Isildur's Bane, the Enemy's One Ring that was thought to have perished from the world! What an heirloom of power and peril it must be.


"But fear no more! I wished to know the mission you have kept from me, and nothing more. Not if I found this on the highway would I take it! Not were Minas Tirith falling in ruin and I alone could save her, so, using the weapon of the Dark Lord for her good and my glory. If you will trust me, it may be that I can aid you in your present quest.”


176: The word is HEMEVRET.


177: A journal in this room reads: "That fool Radergast! So easily manipulated, and so willing was he to reveal the presence of the Great Eagles in the mountains west of Isengard. By having my spy in Haryiarn steal the eggs, I shall create birds whose natures are better suited for my plans! And thus shall I be avenged on the Lord of the Eagles who slighted me long ago.”


178: The smell of wet earth and stone is strong. The stones crumble slowly all around, but none can be pried loose. None show any marks; nothing is hidden here. You cannot imagine even Wormtongue climbing down into this place.


179: Though most of the books either deal with uninteresting subjects or are unreadable due to age, one passage stands out: "... and in the First Age, a group of Dwarves, remorseful over their brethren's sacking of the grey elf citadel of Menegroth, built a series of caves under the mountains in order to house the source of the Entwash. The caverns were given to our people, who made trees grow indoors so that the sweetness of the outside would also be under the mountains. Even so, the caverns are rarely used by our people.


"Despite the Dwarven gift, the Onodrim still distrusted Dwarves, and even in our present Age, axes are a symbol which invites Onodrim anger.


"During this Age, which is now rapidly passing even as these words are being written, the Entwives have disappeared, their gardens destroyed during the recent conflict against  Sauron. None know where the Entwives have gone, though we suspect that Saruman the Wise may have some information in his citadel.


Though we who tend the forest are about to pass to other lands, two of our number, a brother and sister named Linandel and Olorindel, shall remain to tend as best they can. Linandel shall tend the tree. While his sister Olorindel tends the Entwash. Both lost their loved ones in the conflict against Sauron, and now seek to heal their wounded souls by tending to the living things of Fangorn.


Linandel has built a small house with a cellar in Northern Fangorn. The cellar can only be accessed by trees grown from the golden seeds of the trees, which grow inside the mountain, and the door is opened by the same key which opens the source of the Entwash. Linandel has made a fountain in the cellar, whose waters are meant to comfort his sister."


180: Herion was the third of Gondor's Ruling Stewards in the latter Third Age, who took office in 2148 and reigned long and well until his death in 2204. There upon Belegorn took the white rod of stewardship, and in the
fourth year of his reign, the lofty magistrate Herion Magister (named for the Ruling Steward) died of a cankerous boil. He built his tomb, Telandring (Sindarin "long cold end"), for his own honor and that of his ancestors. The stone coffins of seven men and seven women share the crypt.


181: The lock is ornate, metal worked in the shape of a grinning, fanged face -- and the fangs are of real bone, smooth and cut with a tiny upright hand-rune. No doubt the poison that killed the guards lurks on them.


182: From Athelwyn's tomb, a spirit rises. "You thought you had seen the last of me, Aragorn!" she hisses as she wails. Death itself could not be so vengeful.


183: No sooner does the last trol1 fall, when a flight of three giant eagles lands in front of you, blocking the path. "Greetings, wingless ones!" the biggest eagle says, though you sense he means no insult. "You have done good work on those trolls! Your actions speak well of your kind, and this is rare occurrence indeed, since your kind
have recently stole  any of our eggs! Though we are in no position to demand such of you, if you ever see any eagle eggs, would you please be so kind as to return them to us? If you follow the northern path and turn west, then south, you will find our place of meeting. Return any eggs you find to that place."


184: The woman who lives here looks at Eomer and says: "There's the only man in the kingdom who has the courage to stand up to the Wormtongue. Though in my day we'd have taken him outside and beaten him.


185: As you hold the messages in your hand, a guard arrives from the throne room.


“My king," he begins, "We have checked the vaults that are hidden near the hearth. All the gold and gems are gone, lord," he says bitterly. "Not a coin is left."


Theoden merely nods. “What says the message?"


You read it out, glumly: "Gone, Theoden- stolen away, even as your power has!" He peers. "It was written in blood, not long ago."


The King frowns again, and then says softly, "The gifts of Saruman... he's taken them back."


186: "Saruman, come back!” Gandalf demands, in a commanding voice. “I did not give you permission to leave!” Saruman is dragged back to the railing, gasping for breath and clutching his staff tightly.


"You are a fool, Saruman, for you might have been saved. You were given your chance!" Gandalf declares. "For behold! No longer am I Gandalf, the Grey, whom you betrayed. I am now Gandalf the White! You have no colour now, and I cast you from your order and from the council. Saruman, your staff is broken!"


No sooner does Gandalf utter those last five words, than Saruman's staff splits asunder, bursting to a cloud of wood shards. Dismayed, Saruman flees back into Orthanc, just as a globe is hurled from a higher window. It bounces to the ground, narrowly missing your heads.


"A parting shot from Master Wormtongue, no doubt,” Gandalf announces. "But of little consequence. Let us leave this place."


187: The monster was awakened by the glorious sound of King Theoden's horn. No sooner was the war won, than our danger increased a thousand folds. Oh, the irony of our plight. True, it is said the Hornburg has never fallen to siege from without, but what says the legends about siege from within?


What will happen when the monster is hungry again? How much time do any of us have? And what if the beast manages to get free?


We are trapped with the beast from hell, a dragon from ages past. A beast we thought extinct in Middle-earth now haunts us in our hour of greatest vulnerability.


188: You have very strange dreams as you rest in this field of flowers. Dark dreams, nightmares that harrow your soul. You awake screaming. 


"This is not a place where we should rest,” Gandalf says. "Come, let us set up our camp elsewhere.”


189: The Southron warrior, now hale and strong of sinew speaks the Common Speech in a strange, choppy accent. “I am called Hircanus. I am a mighty warrior of the Haradrim, and I have fought bravely in many battles. No man may call me coward, for I glory in the conquest of the strong and condemn the weak."


His boastful tone changes. "To aid the rise of the Powerful One, we have marched long and fought hard, and more battles are yet to come, I have heard. But my spirit gnaws me like the jackal. Our commanders are strong, but they are not great. They told me we fight for gold and glory, but that is wrong They give no gold, and of glory
--" He pauses and shivers. I have seen such things -- I will not speak of them.


"So I, Hircanus, who have never fled the mightiest foes, now have crept away like the snake from my brothers. My thoughts, they pierce me like the Gray Brother's tusk. Yet I have no fear. I will go home to seek gold, and the glory that is truly glories.


"I have seen in these cold lands many dangers. I would be glad of companions on the road, and the strength of Hircanus would serve you well. Shall we journey together?" (Y/N)


190: Another guard speaks. “I have heard that you have attacked the Riders of Rohan. It is the wish of Master Wormtongue to spare Theoden King the burden of a trial. Instead, begone from this place, and never return!"


191: The word is MUMAKIL.


192: The King of Rohan sits motionless on his chair. Gandalf walks slowly forward to face him. As he goes, a faint light seems to grow in the Hall, moving with him. “I bid you come out before your doors and look abroad,” Gandalf says softly. “Too long have you sat in shadows and trusted to twisted tales and crooked prompting." 


Slowly Theoden rises from his chair. The woman behind the throne hastens to his side, and takes his arm. With faltering steps the old man comes down the dais, and paces slowly down the hall.


Gandalf walks with him, and when they reach the doors, knocks upon them with his staff. "Open!," he cries. "The Lord of the Mark comes forth!"


The doors roll back, and light floods in, until the Hall is truly golden again. A keen breeze whistles in with it. Theoden stands blinking at the sudden brightness.


"Send your guards down to the foot of the stair," Gandalf bids, and you, lady, leave him a while with me. I will care for him."


"Go, Eowyn," the old king agrees.  "The time for fear is past."


Eowyn turns and goes slowly into the Hall, cool pity on her face as she looks at Theoden. Then her eyes turn to you, thoughtfully---with something more in them. Stern as steel she seems, slender and tall, her long hair like a river of gold flowing around her. And then she is gone, within.


"Now, lord," says Gandalf, "look out upon your land again!"


A shaft of sun stabs down, and Rohan, spread out below you, gleams in its light.


"It is not so dark here," Theoden says, slowly.


"No," says Gandalf. "Nor does age lie so heavily on your shoulders as some would have you think. Cast aside your prop!”


193: Faramir nods at you. "And I have one last word of advice, one that has been overlooked in the haste of the moment."


See Paragraph #4 in the Addendum.


194: At once the Mumak's eyes shine with a fearsome glint, as if a new and remorseless light dwelt behind them. Its great head turns to face you, the elongate nose snakes out around your waist, its sail like ears lift and flap, and without effort the beast launches into the air, carrying you to its nest.


195: Murmuring firwoods cloak the steep mountainside above Harrowdale. Out of their gloomy concealment lope dark shapes -—worgs, ridden by orcs! They're far away, but are definitely coming after you --


196: "Harrooommm! Well done! You have recovered the bark! This is a good thing! Now, only time will tell whether or not it was worth it. Whatever the outcome, we give you our thanks. We have nothing to reward you with that your kind finds valuable, but if you wish, you may share some Ent draught with us before you leave!"


197: The roof swings down, and five great axes, triggered by cunning machines, swing at you, suspended on a pendulum blade.


198: The huddled, bloody body, its face contorted in an eternal snarl, lies unmoving. At its belt, you see a curious, handshaped bronze object: a stoppered flask, in the shape of a hand. A Healing Hand?


199: "Saruman, come back!” Gandalf demands, in a commanding voice. “I did not give you permission to leave!" Saruman is dragged back to the railing, gasping for breath and clutching his staff tightly.


"You are a fool, Saruman, for you might have been saved. You were given your chance!" Gandalf dedares. "For behold! No longer am I Gandalf, the Grey, whom you betrayed. I am now Gandalf the White! You have no colour now, and I cast you from your order and from the council. Saruman, your staff is broken!"


No sooner does Gandalf utter those last five words, than Saruman's staff splits asunder, bursting to a doud of wood shards. Dismayed, Saruman flees back into Oranc.


200: Skinbark's roots eagerly soak up the pure water of the Entwash, and he immediately begins to look better. “Ahh, much better! Harrooom!" sighs Skinbark. "Only an Ent, most likely Fangorn himself, could have told you about this water. If he has sent you to deal with these orcs, tell him whatever action he and the other Ents take has my blessing! Give him my word of blessing, the word of wisdom 'Yavanna'.


201: Your speech so impresses Faramir that he removes his mask to see you the more clearly. He has a stern and commanding face, and a keen wit lies behind his grey eyes. He says, "We must learn more of you, and know what brings you so far east under the shadow of yonder--" He points to the mountains and says no name. "But not now. We have business at hand. You are in peril, and you would not have gone far by field or road this day. There will be hard handstrokes night at hand ere the day is full. Then death or swift flight back to Anduin.


I will leave two to guard you, for your good and for mine. If I return, I will speak more with you."


202: An old man clad in robes and carrying a staff blocks the mountain pass. As he sees you, he says "Beware of where you tread! You are heading to Haryiarn, village of the Dunlanders! They do not readily embrace strangers, and there is one in their number who is the eyes and ears of someone of great power! Beware, I say!”


203: This sinkhole leads into a cavern, which was carved out of stone long ago. This place contains the ancient tombs of Gondor, of those Numenoreans who were slain in the battle before the Black Gate. Treasures lie at the foot of these tombs, protected by a ghostly guardian.


"I am very hungry.” the ghost says. "You look like honourable folk. You would not care to share some of your provisions? It has been a long watch.”


204: As you step upon a slab of marble of lighter colour than the rest, an air of watchfulness rows, and a voice sounds in your mind: "Greetings to you who wish well to my remembrance. I was Herion Magister, named for the great Ruling Steward, born in the first year of his reign, in the glory of Gondor and the Watchful Peace. I dispensed justice in matters great and small, from Minas Tirith to aged Osgiliath. My name is known throughout the townships of Ithilien.


"I built this tomb, the largest and fairest of any magistrate, to memorialise my great career and ancestors. Consider my works, visitor, and learn from them."


205: The guard's face darkens. He snaps an order. A calm answer comes from behind you. Turning, you see a line of drawn arrows poised to strike you down, in bows held ready in the hands of the patrol that brought you here.


The gate-guards hasten forward, and lay hands to your weapons. You dare not resist them---and are soon bound together, face-to-face and neck-to-neck, and heaved into a cart.


The patrol closes in around the bouncing, jolting horse-cart, as it carries you away from the gates of Edoras, westwards into the mountain vale.


“To Dunharrow you go,” Duthdag says sadly, from beside your cart. "To confinement there, strangers, at least until these dark days pass. There you must await the Kings mercy. Maybe you will wait long."


206: This huge ram, great as a forest-tree a hundred feet in length, bears a name carved in the Angert has runes: GROND, a memory of the Hammer of the Underworld of old. Its hideous head, founded of black steel, is shaped in the likeness of a ravening wolf; on it spells of ruin lie. Ahead and to its side hang the empty harnesses for the great beasts that draw it.


The fell weapon has crawled the road from Mordor near to Osgiliath, the ruined city. You guess its destination: the Tower of Guard, Minas Tirith.


207: Treebeard lumbers up to the closed gates and begins pounding on them with his huge fists. "Hoom! Saruman! Come forth! We would have words with you, killer of trees, friend of orcs, friend of stone! Come forth and face Fangorn!"


In response, arrows and rocks fly from the gatehouse. "Hrrrooom- mmm!” huffs Treebeard, as several other Ents join him at the wall. They imbed their great fingers in the rock wall and gates, and begin ripping a part Isengard's defences. Men and orcs dart everywhere and a squad of orcs come right to you, half-mad with fear, but definitely out for blood!


You stand in the midst of a ring of smirking orcs. The rope around your neck leads straight to the fist of one of them. The points of drawn swords are held close all around you: a single jerk on the rope will haul you into helpless impalement upon them.


“Stand silent, meat! " snarls a huge orc whose arms are a-crawl with old scars. "Or I'll snack on a tongue or two right now!" Then it turns its head, and says to other orcs around you, "My orders are that strangers not of the Mark are to be taken to Isengard. Alive and as captured; no spoiling. So I was told."


"Your orders," says one. "Not mine. I say kill them---the horseriders are as thick as these blades of grass, all about, and we've no time to drag along such cursed nuisances. I wish to have a little sport, kill, and move on.”


“Then you can wish again," growls the scarred orc. “I command here. I am taking this meat to Isengard. Now.”


He jerks on the rope. Swordpoints jab you for an instant, ere they are pulled back, and the orcs, with much muttering and dark looks your way, begin to move. You are pulled along, like a dog on a leash, a prisoner. Onto Isengard.


208: No text


209: The musty chamber is cold and damp with water trickling from the ceiling. In the middle of the cave, a swirl of mist appears and forms slowly into the form of Helm the Hammerhand. The ghost appears sad and mournful. Helm's spirit speaks to you.


Many years ago I challenged the beast before you to mortal combat. Then I claimed to have killed the beast in single combat, and now my lie comes back to haunt my people.


I defeated the dragon, Ansalathon, true enough. But, kill him I did not. When the beast was stunned, I pushed the monster into the very bowels of the earth, where I thought surely that the beast has perished.


Unsure of the monster's fate, I sealed the new mines with my magical horn and a door of my own design. In a moment of foolish pride, I did not seal the door forever. The horn was the key. The horn that is now, ironically, cracked and useless.


Forgive me! I did not realise that my great door could hear the call of the horn from high in the valley. Had I even suspected such a thing, I would have destroyed the horn before my passing.


Now I can only make things right from the grave. I have been blessed with one last time here on earth and I will use it well. You wear my great gauntlets and I no longer crave their power. My spirit rests easy knowing you have worked great good with the Hands of the Giants.


When your need of me is its greatest, I shall return. Do not fear my fearsome appearance at this time, for this time, the apparition will be a benevolent one."


"Ansalathon!” the ghost calls out into the halls around you. "I have come once again. And this time, I bring comrades of great bravery and power. Do you know fear, great dragon? Can you remember bitter defeat?
You will learn both anew before this day is out, I promise you." The ghost swirls away, its fists clenched in defiance.


210: Amidst the clutter of the orc's room, the party finds this letter: 


Chagaluk:


You will leave Flizhpot to his affairs and mind your own. Your garrison is to continue guarding the tunnels, which lead back to my citadel. Also, continue in the search for the source of the Entwash, I know it is in your area!


A word of warning: do not read the obelisks. Keep clear of it until I can devote the time to study it further. At present, the matter of the halflings keeps me busy. If any halflings cross your path, you are to capture them and deliver them with no harm to their bodies. They are not for sport.


The letter i6 signed with a stylised White Hand.


211: Another guard joins in. "The Sleepless Dead are awake indeed. On that moonless night, but a little while ago, a great host in strange array passed by. Whence they came none know, but they went up the road and vanished into the hill, as if they went to keep a tryst."


He looks at you. "If you're curious, be warned--go not past the marker-stone, in Dimholt. Orcs, brigands, and worse lurk there abouts, for we often let them go, once they pass the stone. The Dark Door's a fell place.”


“Dead Men of the Dark Years guard that way. and suffer no living man to come to their hidden halls. The last man of Rohan to try the Paths of the Dead was Baldor son of Brego; he was never seen again.”


"But at whiles the Sleepless Dead pass out of the door like shadows, down the stony road. Then the people of Harrowdale shut fast their doors and shroud their windows and are afraid. But the Dead come seldom forth and only at times of great unquiet and coming death." He smiles thinly. "You've come here at one of these joyous times, it seems.”