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Monkey Island 2: LeChuck's Revenge manual

MONKEY ISLAND II: LeChuck's Revenge

In Monkey Island 2: LeChuck's Revenge, you play the role of Guybrush Treepwood. In the months since he defeated the Ghost Pirate LeChuck and rescued his one true love - Governor Elaine Marley - in Monkey Island Guybrush has made his way to Scabb Island in search of the biggest treasure of them all:


Here's where you come in... You direct the actions of Guybrush in his search for adventure, treasure, and the validation of his peers. Guybrush faces many obstacles in his path, not the least of which is the spectre of...

LeChuck's Revenge!

If this is your first computer adventure game, be prepared for an entertaining challenge. Be patient, even if it takes a while to figure out some of the puzzles. If you get stuck, you might need to solve another puzzle first or find and use an object. But hang in there and use your imagination... you and Guybrush WILL eventually prevail!


To start the game on your computer, please use the computer reference card included with the game. It contains all the instruction specific to your computer.

First, complete the voodoo recipe by entering the correct (YEAH RIGHT!) proportions of its ingredients. Align the appropriate ingredients on your Mix n' Mojo Voodoo Ingredient Proportion Dial, then look up and enter the proportions displayed in the specific Affliction Window.

Don't lose your Mix 'n' Mojo Voodoo Ingredient Proportional Dial! 

Next, choose your game play mode. Use the instructions on-screen to decide which mode is more appealing to you.


As the story opens, Guybrush is attempting to explain to Elaine Marley just how he managed to get himself into this fix. Shortly, the scene flashes back to a campfire on Scabb Island, where Guybrush is regaling his new friends with the thrilling tale of his stupendous defeat of the Ghost Pirate LeChuck.

These sequences are known as a "cut-scenes"--short, animated sequences, like scenes from a movie--which can provide clues and information about the characters. Cut-scenes are also used to show special animated sequences, such as when Largo LaGrande graces Scabb Island's tavern with his phlegmatic presence. When you are viewing a cut-scene, you do not direct the action.

You begin directing Guybrush's actions as soon as he arrives on the bridge leading to Woodtick. The screen is divided into the following sections:

The Animation Window is the largest part of the screen and is where the animated action takes place. Dialogue spoken by the characters, as well as game-related messages, also appears here.

Available verbs are listed in the lower left-hand corner of the screen.

To select a verb, position the cursor over the word and press the left mouse/joystick button or the ENTER key. The interface you use to play the game has an "auto-highlight" feature that highlights an appropriate verb when the cursor touches an interesting or useful object on the screen. For example, when

Guybrush is near a door that can be opened, positioning the pointer over the door will highlight the verb OPEN. Pressing the right mouse/joystick button or the TAB key will use the highlighted verb with the object, which in this case opens the door (don't worry: this feature won't give away solutions to any puzzles). Keep in mind that even though a verb is highlighted, that one verb may not be the only way to use an object. Try the other verbs as well!

The Sentence Line is directly below the Animation Window. You use this line to construct sentences that tell Guybrush what to do. A sentence consists of a verb (action word) and one or two nouns (objects). Some examples of sentences you might construct on the the Sentence Line are "Use stick with box" or "use pins in voodoo doll". Connecting words like "on" or "with" will automatically be inserted by the program.

Nouns (objects) can be selected in two ways. You may select a noun by placing the cursor over an object in the Animation Window. Many objects in the environment, and all usable objects in the game have names. If an object has a name, it will appear on the Sentence Line when you position the cursor over it.

If no name appears for an object on the screen, you can be sure that it has no significance other than as part of the background. You may also select nouns by clicking on them in the Inventory.

The Inventory icons are located to the right of the Verbs. At the beginning of the game Guybrush's inventory consists of an almost unlimited supply of riches. When he picks up or is given an object to use during game play, an icon for that object is added to the Inventory. There is no limit to the number of objects Guybrush can carry. When there are more than eight objects in the Inventory, arrows appear to the left of the icons. Click on them to scroll the icon window up or down.

To move Guybrush around, simply point the cursor where you want him to go, and click. Notice that WALK TO is the default verb in the Sentence Line-- this is because moving around is what Guybrush will do doing most often.


You will shortly be presented with your first opportunity to carry on meaningful dialogue with one of the colourful inhabitants of Scabb Island. See the next section, "Talking to Characters," for more information.

Next, look at the sign next to the bridge. Place the cursor over the sign. Notice that the verb LOOK AT is highlighted. Press the right mouse/joystick button or TAB key and Guybrush will walk to the sign and tell you what he sees. The experienced pirate makes a habit of stealing anything that's not nailed down: try to pick up the sign. Select the verb PICK UP with the cursor by pressing the left mouse/joystick button or the ENTER key. Notice that the words "Pick up" appear on the Sentence Line. Position the cursor over the sign and presser the left mouse/joystick button or the ENTER key. 

This completes the sentence "Pick up sign" on the Sentence Line. If Guybrush is not already standing by the sign, he will walk over to it and try to pick it up. An icon will be added to your inventory.

To commence your exploration of Woodtick, walk to the left edge of the screen. While there are a number of establishments in town which you will wish to investigate, let's start with the tavern: walk to the hatch found in the lower part of the Animation Window.

Find out what you can by talking to the barkeeper: point the cursor at him and press the right mouse/joystick button or the TAB key.

Try walking through the door to the left. Here's the first of many obstacles that will be strewn in Guybrush's path... see if you can discover another way to get into that room.


There are plenty of characters in the game with whom you can converse. 

Nearly everyone Guybrush meets will have something to say, whether friendly or unfriendly... helpful, or unhelpful! Often, you can talk with someone at one point in the game, and then return to him or her later to get new information. 

What you learn and discover in another area may open more conversational topics with someone to whom you've previously spoken. To talk with characters, position the pointer on them and press the right mouse/joystick button or the TAB key to use the TALK TO verb automatically.

In a conversation, you select what Guybrush says from among the possible phrases at the bottom of the screen. Just click on the phrase you want him to say. Of course, what Guybrush says will affect how other people respond. And, as conversations continue, you could be presented with a new array of dialogue choices. Don't worry - we'll never punish you for selecting the "wrong" or funny dialogue response. After all, you're playing this game to have fun!


To save your progress in a game, enabling you to turn the computer off and start again later in the same place, use the save feature. Simply press the Save/Load Game function key (F5 on most computers - see reference card for more information).

To load a game you have saved, use the Save/Load Game function key any time after Monkey Island 2: LeChuck's Revenge has been loaded. If necessary, the program will change game difficulty modes to match that of the game you have loaded.

To bypass a cut-scene, press the ESC key, or press both mouse/joystick buttons at once. Se your computer reference card for details. After you've played Monkey Island 2: LeChuck's Revenge several times, you may want to use this function to skip over scenes you have seen before.

To start the game from the beginning, press the key indicated on your reference card (F8 on most computers).

To pause the game, press the SPACE BAR. Press it again to resume play.

To adjust the speed of the Message Line to suit your reading speed, press the keys indicated on your reference card (+ and - on most computers). 

When you've finished reading a line of dialogue, you can press the Done key (the period -.- on most computers) to clear the line and proceed.

Use the keys indicated on your reference card to adjust the sound volume (hard brackets - [and] - on most computers). If you are using the internal speaker, these controls will turn the sound off and on. If your sound card has a volume control, make sure the keyboard controls to fine-tune the volume level.

To quit the game, press the key combination indicated on your reference card (Control - C on most computers). If you plan to return to the game you're presently playing, remember to save game before quitting.


Pick up everything you can. Odds are, at some point all those strange things will serve some purpose.

If you get stuck and can't figure out how to proceed, try looking through all the items you've found and thinking about how each one might be used (perhaps with yet another item in your inventory). Think about the places you've gone, and the people you've met. Chances are, there will be a connection that'll put you back on track.

There is more than one way to solve than one way to solve many of the puzzles.


Save or Load a Game F5

Bypass a Cut-Scene ESC or press both mouse buttons at once

Restart the Game F8

Pause the Game SPACE BAR

Sound Control:

[ Softer

] Louder

Message Line Speed:

Faster +

Slower -

Clear dialogue line . (period)

Left mouse button ENTER or ALT Amiga (on the left side of the keyboard)

Right mouse button TAB or ALT Amiga (on the right side of the keyboard)

Cursor movement Amiga key and Arrow Keys (not Keypad keys)

Exit Game CTRL-C

Version Number CTRL-V


Give Pick up Use


Open Look at Push (shove)


Close Talk to Pull (yank)