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The Operative: No One Lives Forever other - Read me file

THE OPERATIVE: NO ONE LIVES FOREVER - GAME OF THE YEAR EDITION
English (North America) Version 1.004
Readme File
September 14, 2001
*To read this file, select Edit/Word Wrap from the menu above

***********************************************************************
About This Document:

Thank you for purchasing NO ONE LIVES FOREVER - GAME OF THE YEAR EDITION. 

This document contains last-minute information about NO ONE LIVES FOREVER - GAME OF THE YEAR EDITION and other information about the program not found in the Help Files.  This README file includes information that pertains to general problems and questions you may have concerning the game or your computer. Should you experience any problems with NO ONE LIVES FOREVER - GAME OF THE YEAR EDITION, please refer to this file for additional help on answering questions about the game and solving technical difficulties.

***********************************************************************

		    	TABLE OF CONTENTS

		  I.	SYSTEM REQUIREMENTS
		 II.	UNDOCUMENTED FEATURES
		III.	NOTES ON COMPATIBILITY
		 IV.    KNOWN ISSUES
		  V.	MULTIPLAYER OPTIONS
		 VI.	WEB SITES AND TECH SUPPORT
		VII.	CREDITS AND SPECIAL THANKS
	       VIII.	CONTACTING SIERRA	 
	               



I. SYSTEM REQUIREMENTS
-----------------------
The specifications listed below are the MINIMUM required to play 
No One Lives Forever:

  300 MHz Pentium® II or equivalent 
  US version of Windows® 95 / 98 / 2000 / Millennium Edition 
  64 MB RAM 
  DirectX® 7.0 compatible 8MB 3D accelerated video card 
  DirectSound® compatible 16-bit sound card 
  Windows® compatible keyboard and Mouse 
  DirectX® 7.0 (included) or higher 
  100% Windows 95/98 compatible computer system (including compatible 
  32-bit drivers for CD-ROM, video card, sound card and input devices)
  LAN (TCP/IP) or 56k (or faster) Internet connection for multiplayer

The specifications below are the RECOMMENDED required to play No One
Lives Forever:

  500 MHz Pentium® III or equivalent 
  US version of Windows® 95 / 98 / 2000 / Millennium Edition 
  128 MB RAM 
  DirectX® 7.0 compatible 32MB 3D accelerated video card 
  DirectSound® compatible 16-bit sound card 
  Windows® compatible keyboard and Mouse 
  DirectX® 7.0 (included) or higher 
  100% Windows 95/98 compatible computer system (including compatible 
  32-bit drivers for CD-ROM, video card, sound card and input devices)
  LAN (TCP/IP) or 56k (or faster) Internet connection for multiplayer


II. UNDOCUMENTED FEATURES
----------------------------


FINDING LAN MULTIPLAYER GAMES
	
  If a multiplayer game is being hosted on a computer which does not have access 
  to the internet, players will not be able to find the game in the standard 
  listing.  Clients connecting to a LAN-only game will have to use the "Join LAN 
  Game" option under the multiplayer menu.

PERFORMANCE OPTIONS

  PERFORMANCE OPTIMIZATIONS: Select performance options depending on system specifications.

	*Fast Performance: Highly recommended for (300MHz-450MHz) systems.
	*Average Performance: Recommended for (500MHz-700MHz) systems.
	*Slow Performance, High Detail: Recommended for (733MHz or Higher)

  DISPLAY: This is the Advanced Display menu. Here you can customize the 
	   following options:

	*Texture Resolution: Configure texture resolutions for the World, Weapons, 
 	 Characters, Props, Special Effects, and Sky.
	*Light Maps: Toggle between vertex shading and dual-pass textured lighting.
	 NOTE: Turning off Light Maps is one way to greatly increase performance. 
	       If your system is near the minimum specifications and seems to run slowly, 
               turn Light Maps off.
	*Mirrors: Toggle mirrors on or off. 
	 NOTE: Resolution Screen Depth must be set to 32-Bit, e.g. 800x600x32.  
	       This feature is not supported on video cards without a stencil buffer.
	*Shadows: Circular or None.
	*Detail Textures: Turns on or off detail textures for higher texture detail at close range.
	*Environment Map: Makes objects in the world "shiny".
	*Model Chrome: Makes guns "shiny".
	*Trilinear Filtering: Removes mipmap banding artifacts.  
	 This feature is only supported on video cards which support trilinear filtering.
	*Triple Buffering: Reduces screen tearing and increases rendering performance at 
	 the cost of more video memory.

  SPECIAL EFFECTS: These options adjust various effects which alter rendering performance.

	*Tracers: Toggles tracers on fired weapons.
	*Shell Casings: Turns on or off the shell casings ejected while firing.
	*Muzzle Flash Lighting: Toggles the dynamic lighting associated with the muzzle flash on guns.
	*Weather: Toggles weather effects
	*Weapon Impacts: Sets the number of remembered weapon impact effects.
	*Debris: Sets the amount of debris caused by shooting a surface.

  SOUND FILTERING EFFECTS: Toggles the use of dynamic sound processing to simulate the environment.  
				       
	*WARNING: This feature can cause performance issues particularly on low-end machines.

DEDICATED SERVER  (NolfServ.exe)

  You can run a dedicated server on the Internet, or on your local LAN.  Ideally, 
  the hosting system will exceed the minimum system spec for processor speed and 
  RAM. Players will experience smoother gameplay on your server if it has more of 
  both of these things. A high-bandwidth Internet connection (ISDN or faster) is 
  also preferable.

  Run the dedicated server either by clicking the NolfServ server icon in your 
  start menu, or by double-clicking the NolfServ.exe in your Nolf installation 
  folder. You will then go through a multiplayer setup wizard.  The pages of the 
  wizard correspond to the in-game hosting menus.  

  NOTE: If you wish to run a dedicated server, you'll need to install the full version
  of the game. A minimum install will not function properly.

  NOTE: The purpose of the standalone server is to provide a dedicated computer as the host. 
  It was not designed to run on the same computer as a client.  
  If you wish to use the same computer as both host and client, 
  you'll need to host the game using the in-game multiplayer menus. 
  Otherwise you may see strange results while playing such as not being able to climb ladders.

  When you get to the last window of the wizard and hit the Finish button, there 
  will be a pause while the server starts and the first world is loaded. When the 
  server starts running, you will see the dedicated-server main window.  This 
  window is broken up into 5 sections that are described below:

SERVER INFO


	*Name: This is the name of your server as seen by players when they are 
	 looking for a server to join.
	*Running Time: This shows the total time your server has been running.
	*Total Players: This shows the total number of players that have visited 
	 your server.
	*Peak Players: This shows the highest number of players that were on your 
	 server at one time.

GAME INFO

	*Players: This shows the number of players currently on your server.
	*Time in Level: Shows the time the current level has been running.
	*Average Ping: Shows the average ping of the players currently in your level.

PLAYERS

  This shows the list of players that are currently on your server.  
  The list has the following columns that describe each player:

	*Name: The name of the player.
	*Ping: The ping from the player to the server.
	*Kills: The number of kills the player has scored in this level.
	*Time: The length of time this player has been on the server.

  There is a button below the list of players labeled "Boot".  
  Use this button to remove a player from your server.

LEVELS

  This shows a list of levels that the server will be running and the order they will run in.  
  The current level is indicated with a black dot to the left of the level name. 
  Below the list of levels, there are three buttons which are described below:

	*Next Level: Go to the next level immediately without having to wait for the 
         level ending conditions to be met.
	*Select Level: Go to the currently highlighted level immediately without having 
	 to wait for the level ending conditions to be met. 
	 You can also just double click the level.
	*Stop Server:  This will stop the server and close NolfServ.

CONSOLE

  This shows a scrolling display of the server's internal commands and status. 
  Chat messages from players will also appear here.  
  To send players messages from the command line interface at the bottom, 
  precede the message with "say" and enclose the message in quotes. 
  For instance if you entered: say "hello everyone!" all clients would see the 
  message "hello everyone!" from "Host". Advanced users can enter Lithtech console commands 
  in this command line. To clear the display entirely, click the Clear button.

    ADVANCED SERVER:  For advanced server setup, the following commands are available:

	*LeashLen: Specifies the allowable distance between the client's position 
	 and where the server thinks the client should be. Defaults to 2.0.

	*LeashSpring: Specifies the distance inside of which the server will 
	 interpolate the server's position to match the client's position. 
	 Outside of this distance, the server's position will be forced to the client's position. 
	 Defaults to 150.0. 

	*LeashSpringRate: Defines how quickly the interpolation will happen between the 
	 server and client positions, in the range 0.0-1.0.  Lower numbers lead to slower 
	 interpolation. (Which gives smoother movement, but greater error.) 0.0 will stay at the 
	 server's position, and 1.0 will teleport the server object to the client's position. 
	 The default value is 0.1.

DAMAGE ICONS

  When a player takes damage from the various ammo types in NOLF, a damage icon 
  will appear along the left had side of the screen.  Damage from specialized 
  ammunition can be countered by various gear items available in the game. 
  NOTE: The dum dum ammo icon displayed in the manual has changed slightly. The new 
  icon is a red blood drop.

WEAPON AND GADGET KEY BINDING

  Under Options/Controls/Weapon Hotkeys, you can bind the weapons and gadgets
  of your choice to number keys 1 through 0.  Icons for these items will
  then show up along the right hand side of the screen.  A number will appear
  within each icon corresponding to the key number.  If you do not possess
  a weapon or gadget, then that icon will not appear on the screen.  Because
  of the huge number of weapons and gadgets in the game, some people prefer to
  rebind every few missions.  Others prefer to bind only gadgets to each key.
  The choice is yours.

HARDWARE CURSOR

  Under Options/Display you can select Hardware Cursor on or off.  On means that
  the cursor is not bound to the game's framerate which in most cases means
  it is much smoother and easier to use throughout the game's menus. However, many
  cards do not support a hardware cursor.

ADDITIONAL GAME OPTIONS

  Under Options/Game, there are several additional options not included in the 
  manual.
	*Head bob: Sets the amount the screen will bob up and down as you move.
	*Weapon sway: Sets the amount your weapon will sway left and right when you move.
	*Pickup message duration: This option will set how long the pick-up messages
	 appear on your screen.
	*Objective Messages: Toggles the display of "Mission Objectives Updated" messages.


III. NOTES ON COMPATIBILITY
-----------------------------

FUNCTIONALITY

  No One Lives Forever Game of the Year Edition is designed to function with 
  Windows 95/98/2000/ME-compatible graphics and sound cards. Drivers for these various
  devices are provided by Windows itself or the respective card manufacturers and may 
  occasionally result in compatibility problems beyond our control.

  Windows® XP Home and Professional Editions as of RTM build (2600) experienced no
  problems running No One Lives Forever Game of the Year Edition however there was limited 
  testing with this O.S. and is not supported at this time.

  If you experience any problems, it is always recommended that you obtain the 
  latest drivers for your hardware.  Driver updates resolve the overwhelming 
  majority of compatibility issues.  Most hardware vendors make their drivers 
  available on their web site.  If you are unsure of a web site URL for a 
  particular hardware vendor, you may want to try accessing one of the popular 
  Windows software update sites such as http://www.windrivers.com.  Additionally, 
  a brief list of the chipset and board manufacturer web sites appears below for 
  your reference.

MANUFACTURER WEB LINKS

  3Dlabs - http://www.3dlabs.com
  Asus - http://www.asus.com
  ATI - http://support.atitech.ca
  Aztech Labs - http://www.aztech.com/drivers_main.htm
  Canopus - http://www.canopuscorp.com
  Creative Labs - http://www.creativelabs.com
  Diamond Multimedia - http://www.diamondmm.com
  Elsa - http://www.elsa.com
  Gateway 2000 - http://www.gw2k.com
  Guillemot - http://www.guillemot.com
  I/O Magic - http://www.iomagic.com
  Jaton - http://www.jaton.com
  Leadtek - http://www.leadtek.com
  Matrox - http://www.matrox.com
  Number Nine - http://www.nine.com
  NVIDIA - http://www.nvidia.com
  ST Microelectronics - http://www.kyro.st.com
  VideoLogic - http://www.videologic.com

Iv.  KNOWN ISSUES
-------------------

WINDOWS® 2000:

  A problem with Microsoft's DirectInput may cause mouse or keyboard functions to 
  keep repeating when the keys or buttons are pressed in conjunction with other 
  buttons. Striking the "stuck" key or button again should cause the function to 
  stop repeating.  Microsoft has released a service pack to fix this bug which is 
  available at http://www.microsoft.com/windows.   

  Striking the Shift key five times may cause the 'Stick Key' feature to become 
  enabled in Windows 2000. If this happens, a computer will task switch to a 
  desktop dialogue box with options related to the feature, including one to 
  disable it entirely.

  Under Windows 2000 when running at a 256 color desktop resolution, No One Lives 
  Forever will minimize and nothing happens. User must "End Task" to quit 
  application.  This can be corrected by making sure that your desktop color is 
  set to 16-Bit or higher.

WINDOWS® 9x:

  After quitting the game, starting another application or game may bring up an 
  Explorer or msgserv error.  You may need to reboot your computer to continue. 
	*This error has to do with the D3D API and is common on D3D games.  
	 We've looked at this and it seems like it is related to D3D code. 
	 DirectX® 8 may resolve this issue.

GRAPHICS:

    TEXT ALIGNMENT PROBLEMS ON THE MENUS: Some cards may display the menu text out 
    of alignment. While we have done what we can to address this, the problem will 
    need to be corrected through driver updates from the board manufacturers. 
	*Please check your board manufacturer's web site for the latest drivers.  
	 This is seen with the ATI Radeon, RAGE 128 Chipsets, and Savage Chipsets.

    MISSING CURSOR ON THE MENUS: This problem can occur on several different cards 
    and may be fixed by a driver update.  In addition, because some cards do not 
    support a hardware cursor such as the one used in No One Lives Forever, you 
    have the option to disable the hardware cursor via the Advanced Options button 
    from the game launcher.  
	*Simply select "Disable Hardware Cursor" and you will 
	 be provided with a software cursor.

    PROBLEM ADJUSTING CURSOR COLOR: If adjusting the cursor colors is causing No One 
    Lives Forever to crash, please change your screen bit depth to 32-bit (e.g.800x600x32)
    If you want, after you adjust your cursor color, you can then change back to 16-bit.

    INTRO MOVIES PLAYING AT LOW FRAME RATES: This problem occurs with the following cards: 
    Voodoo Banshee, Voodoo 2/3/4/5. Simply hit the left mouse button to bypass movies. 

    CORRUPTED MIRRORS: In some rare instances, mirrors in the game may appear corrupted.  
	*Changing to a 32-bit desktop screen mode should resolve the problem.

    CORRUPTED GRAPHICS IN THE MENUS WITH THE SAVAGE CHIPSET, ATI ALL-IN-WONDER CHIPSETS 
    AND ATI RAGE 128 CHIPSET CARDS: Turning down all display settings to the lowest settings
    will help remedy this issue.
	*Also it can only be corrected via a future driver update.


    ATI ALL-IN-WONDER/PRO: We have found that running NO ONE LIVES FOREVER with the drivers 
    that ship with the video card is more stable compared to the newer drivers 
    that are currently available.

    CORRUPTED GRAPHICS WITH THE MATROX CHIPSET CARDS:  This problem occurs rarely. 
	*This problem can usually be fixed by choosing 16 Bit, rather than 32 Bit, color mode.

    CORRUPTED GRAPHICS DURING GAMEPLAY USING VOODOO BANSHEE CHIPSET CARDS:  
    This problem seems to occur most frequently on Windows 2000 systems.  
	*Lowering the detail setting will most likely resolve the problem. 

    VOODOO 3:  There are no visible chrome effects seen on walls even though 
    everything is turned up in the performance menu, the walls in The Assignment 
    training level don't have any shining or chroming effects.  
	*Environment mapping and Detail texturing are not supported on the Voodoo3.

    VOODOO 5:  Mild to severe discoloration can sometimes occur with the Voodoo 5 
    when using the two or four pass anti-aliasing modes.  
	*In the launcher under Advanced Options, type "+S3TCEnable 0" into the 
         command line and check the "Always use these settings" box.  
         This should correct the problem.

    VOODOO 5:  May experience a split-screen effect while quitting the game.  
	*This a hardware issue with the video card switching from the D3D renderer to the Desktop. 
         This will not affect Desktop settings.

    VIA CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
	*Download the latest 4 in 1 drivers and video display drivers to correct these issues.  
         The 4 in 1 driver can be obtained at the following link: 
         http://www.viatech.com/drivers/index.htm

    AMD CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
	*Download the AGP Miniport and latest driver pack from the AMD website at: 
         http://www.amd.com/products/cpg/bin/

    TNT/TNT2/GEFORCE:  With video cards running nVidia's Detonator3 drivers
    (v.6.18), you may experience an inability to change your desktop resolution
    after running NOLF.  Also WIN ME owners may experience a "Windows Protection 
    Error" when trying to restart, or shutting down Windows.  
	*This is due to a bug in these drivers, and may be remedied by installing a 
         new version of the drivers.  
	 Obtain these drivers at www.nvidia.com

    RIVA 128 CHIPSETS:  Alpha Blend Issues
	*There are a number of rendering issues on the Riva128 
	 which are due to a combination of hardware and driver issues which result 
	 in occasionally strange graphic anomalies particularly with Alpha blending.


    ASUS (TNT/GeForce) DRIVERS ISSUE:  When the user plays the Co-Op level "Storm" 
    with the retail driver provided by ASUS, the game will kick the user out to the desktop. 
    This only happen on this level and all the other Co-Op levels are fine.  
	*Using the Detonator 4 Drivers from Nvidia will correct this.  Also a 
	 future driver update from ASUS may correct this issue.

    TNT/GEFORCE CARDS NOT DISPLAYING IN-GAME FOG:  Make sure that "Enable Fog Table 
    Emulation" is checked.  This option can be found in Control Panel, Double Click 
    the "Display" icon, click on the "Settings" tab, click on the "Advanced" 
    button, click on the TNT/Geforce tab, click on the "Additional Properties" 
    button, and click on the "Direct3D Settings" tab.

SOUND:

    SOUNDBLASTER AWE 32/64 PCI: There's a rare issue of sound choppiness 
    and drop out.  
	*Make sure you have the latest driver from your sound card 
	 manufacturer and check for device conflicts.

    SOUNDCARD IS NOT BEING DETECTED OR DISABLED:  
    Subtitles will not appear in the game if you do not have a soundcard, if your 
    soundcard is not detected or if you have disabled your soundcard.

PERIPHERALS:


    INTELLIMOUSE EXPLORER/OPTICAL PS2 ADAPTER: Additional mouse buttons are not being detected. 
	*If you're using the PS2 adapter for this mouse, NOLF can only use the left mouse button, 
	 middle/wheel button, and right mouse button. The two side (Additional) buttons will only be detected
	 if the latest intellipoint drivers are used and connected directly into the USB port.

DEVICES:

    CD-ROM: When playing multiplayer using Minimum Install, the application constantly seeks the CD/DVD ROM causing lag.  
	*Make sure that the Supplemental Cache Size for the CD-ROM is set to Full and that the Optimize Access Pattern 
	 is set to "Quad Speed or Higher".  You can access these features within the Control Panel and double clicking 
	 the System icon.  This will bring up the System Properties Screen. At this point select the "Performance" tab 
	 and click on "File System" located near the bottom left hand corner. This will bring up the "File Systems 
	 Properties" menu. Now select the "CD-ROM" tab and this is where the changes can be made. It's also recommended 
	 that a 32X or faster CD/DVD ROM should be used when playing Multiplayer using a minimum install.


V. MULTIPLAYER OPTIONS
------------------------

ADDITIONAL OPTIONS

The following options may or may not be covered in the manual:
	*PLAYER TAUNTS:  When enabled, players can use the F4, F5, F6, and F7 keys to make 
	 their player taunt other players. If disabled, you will not hear other people's taunts.

	*PLAYER SETUP:  You can use this menu option to customize the following aspects of your character:

	*PLAYER NAME:  Type in the name you want to use here. Make sure to hit  
	 after you type in your name.

	*AUTO SWITCH WEAPONS:  If this option is On, when you pick-up a weapon which
	 is more powerful than the weapon you currently hold, you will automatically
	 change to that weapon.

	*AUTO SWITCH AMMO:  Toggles the automatic selection of the most recently picked up ammo.

	*IGNORE TAUNTS:  If you select yes, you will not be able to hear the verbal
	 taunts from other players.

	*CONNECTION SPEED:  Select your speed here.  The game will adjust the amount
	 of updates you receive to compensate for slower connections.

	*PREFERRED TEAM:  Choose either UNITY, H.A.R.M or No Preference. 
	 The choice you make will only affect the team you will be placed on in H.A.R.M vs. UNITY.  
	 Assault maps and will not restrict which player models you can choose. 
	 If you choose no preference, you will be randomly assigned to a team.

	*TARGET NAME TRANSPARENCY: Sets the transparency of the target's name.

	*TARGET NAME SIZE:  Sets the size of the targets name.

	*PLAYER MODEL:  There are over 40 models available to you in No One Lives 
  	 Forever. Choose the one you prefer.

	*PLAYER SKIN:  Sets the characters skin type.

	*PLAYER HEAD:  Sets the characters head type.

    JOIN INTERNET GAME: Allows you to join a multiplayer game already in progress. When you select this option, 
    GameSpy will search for available servers around the world and list them for you. The join game screen 
    provides several options for customizing the server list as follows:

	*REFRESH SERVER LIST:  This option will command GameSpy to update the list of available servers 
	 and all related information.

	*ALL VERSIONS: This option will filter servers based on version numbers.

	*ALL GAMES/DEATHMATCH ONLY/H.A.R.M. vs. UNITY ONLY:  Click on this to toggle 
	 between the type of game you are interested in joining. 

	*ALL PLAYERS/NOT EMPTY/NOT FULL/NOT FULL NOT EMPTY:  This will restrict the list based 
	 on how many people are currently playing.

	*JOIN GAME: Once you have clicked on the server you want to join, click on this to connect. 

	*JOIN LAN GAME: Allows you to join a LAN-only multiplayer game already in progress.

	*HOST: Allows you to Host your own multiplayer game. The following options are available:

	*SESSION NAME: Type the name of your session here. 

	*GAME TYPE: You can select either a Deathmatch game or H.A.R.M. vs. UNITY.

	*GAME OPTIONS: We have provided many different options for the hardcore gamer to customize 
	 their game for Deathmatch and H.A.R.M vs. UNITY.

DEATHMATCH OPTIONS

    LEVEL_ENDING CONDITIONS: Allows you to choose what will cause the level to end.


	*NONE: Level plays on indefinitely.
	*FRAG LIMIT REACHED: The level ends when any player's frag count reaches the Frag Limit.
	*TIME LIMIT REACHED: The level ends when the Time Limit is exceeded
	*FRAG OR TIME LIMIT REACHED: The level ends when either the Frag Limit 
	 or the Time limit is reached.

    FRAG LIMIT:  The total number of kills any single person needs to achieve before 
    the game ends.

    TIME LIMIT:  Set the number of minutes you want your game to last.

    MAX PLAYERS:  The total number of players you will allow to enter your game.

    RUN SPEED:  Modifies player movement speed. This value is a multiplier, with 1.0 
    as the default (i.e. 0.5 is ½ normal speed and 3 is 3 times the normal speed).

    RESPAWN SCALE:  How fast power-ups respawn.  This is a percentage (i.e. 0.5 is 
    half the normal rate, 3 is 3 times the normal rate).

    DEFAULT WEAPON:  The weapon players start with when they join the game or 
    respawn after dying.

    WEAPONS STAY:  If this option is set, weapons will not disappear when picked up.

    LOCATION-BASED DAMAGE:  Specifies whether location-specific damage modifiers 
    will be used (i.e. head shots inflict greater damage than limb shots).

    AUDIO TAUNTS:  Set this to "On" to allow players to send taunts.

    FALL DAMAGE:  Use this to adjust the percentage of normal damage received via 
    falling damage.  (i.e. 0 is no damage, 50 is half damage, 100 is the normal 
    damage amount).

    ARMOR HEALTH BONUS:  Adds a bonus to health when picking up an armor powerup.  
    The value determines the number of health points to give to the player.

H.A.R.M. vs. UNITY OPTIONS:

    LEVEL-ENDING CONDITIONS: Set your game to end when one of the following is achieved:

	*NONE: The game will play on indefinitely.
	*SCORE REACHED: The game ends when either H.A.R.M. or UNITY achieves the "winning score"
	*TIME LIMIT REACHED: The game ends when the chosen time limit is reached.
	*SCORE OR TIME LIMIT REACHED: The game ends when one team achieves the Winning Score, 
	 or when the Time Limit is reached, whichever comes first.
 
    TIME LIMIT: Set the number of minutes you want your game to last.

    WINNING SCORE: The number of points a team must earn to win the level if the 
    "Score Reached" Level-Ending Condition is selected.

    INTELLIGENCE SCORE: The amount of points earned for gathering an intelligence 
    item.

    FRAG SCORING: Determines if a point is scored when a player on the other team 
    is killed.

    MAX PLAYERS: The total number of players you will allow to enter your game.

    RUN SPEED: Modifies player movement speed. This value is a multiplier, with 100 
    as the default (i.e. 50 is ½ normal speed and 150 is 1 1/2 times the normal 
    speed).

    RESPAWN SCALE: How fast power-ups respawn.  This is a percentage (i.e. 50 is 
    half the normal rate, 150 is 1 1/2 times the normal rate).

    FRIENDLY FIRE: When turned "On" you will be able to injure your teammates with 
    your own weapon fire and vice versa.   

    DEFAULT WEAPON: The weapon players start with when they join the game or 
    respawn after dying.

    WEAPONS STAY: If this option is set, weapons will not disappear when picked up. 

    LOCATION-BASED DAMAGE: Specifies whether location-specific damage modifiers 
    will be used (i.e. head shots inflict greater damage than limb shots).

    AUDIO TAUNTS: Set this to "On" to allow players to send taunts.

    FALL DAMAGE: Use this to adjust the percentage of normal damage received via 
    falling damage.  (i.e. 0 is no damage, 50 is half damage, 100 is the normal 
    damage amount).

    ARMOR HEALTH BONUS: Adds a bonus for health when picking up an armor powerup.  
    The value determines the number of health points to give to the player.

LEVELS

  Use this option to determine which levels to play. Simply click on the 
  level you want to add and then click on the "Add level" option. Or, use the Add 
  All option to cycle though all of the available levels. If you need to remove a 
  specific level from the queue, just click on the level name, and then click on 
  Remove. If you wish to remove all of the levels from the queue, click on Remove 
  All.  In addition, if you choose to create custom multiplayer maps, they will 
  be available here.

	*LOCK SERVER: Toggle this to "On" if you wish to restrict your game to certain 
	 players.

	*PASSWORD: If Lock server is set to "On", you can use this option to specify the 
	 password that is needed to join your game.

	*LAUNCH: Once all server options have been set, use this to launch the game.


VI. WEB SITES AND TECH SUPPORT
--------------------------------

WEBSITE LINKS

  For more information on No One Lives Forever and additional options for 
  technical support, and the latest updates please visit the following web sites:

	The Official Site
	http://www.the-operative.com

	FOX Interactive
	http://www.foxinteractive.com

	Monolith Productions
	http://www.lith.com

	Sierra Direct
	E-Mail: customer.support@sierra.com
	http://www.sierra.com


VII. CREDITS AND SPECIAL THANKS
---------------------------------

FOX INTERACTIVE

  PRODUCTION TEAM

	PRODUCER
	Chris Miller

	ASSOCIATE PRODUCER
	Aaron Blean

	ASSOCIATE PRODUCER
	Tim Hall

  QUALITY ASSURANCE

	Q.A. Manager
	Don Sexton

	Q.A. Assistant Manager
	Igor Krinitskiy

  Q.A. LEADS

	LEAD
	Chris Wilson

	CO-LEAD
	Tim Harrison

  TESTERS
		
	Francis Choi
	Javier Lagos
	Joe Lamas
	Kerry Marshall
	Aaron Minjares
	Arabian Nazel
	Young Park
	Luke Thai
	Ellen Williams

  SPECIAL THANKS

	Kyle 'Pezman' Peschel
	Marisa Porter, MCA
	Tim Godwin, Line 6 
	Cakewalk 
	Van Riker, 1600 Records
	Triumph Motorcycles 
	Doc Martins 
	Brian Thomas, Fox Library
	Lisa Fredsti, Fox Library
	Kathleen Camplin, Fox Library
	Dave Monroe, Fox Library
	Mitzi Martin
	Avalon
	Panasonic
	Karly Young 
	Jack Van Leer
	Karen Mangon
	Angela Edwards
	Dave Rech
	Dave Shaw
	Danny Ruiz
	Ivo Gersovich
	Luke Letizia
	Sung Yoo
	Eric Asevo
	Robert Hayes
	Brian Harvey, Nvidia
	GameSpy
	Joe Finetti 

VIVENDI UNIVERSAL INTERACTIVE PUBLISHING
	Sarita Churchill
	Koren Buckner
	Angela Emery
	Neal Johnson
	Michelle Garnier-Winkler
	Kathy Carter
	Grace Ching
	Miae Kim
	Michelle Ferrell


THIRD LAW INTERACTIVE

  DEVELOPMENT TEAM (In Alphabetical Order)
	Larry Herring
	Matt Hooper
	Will Loconto
	Mike Maynard
	Mark Morgan
	David Namaksy
	Steve Rescoe
	Jonathan E. Wright

MONOLITH PRODUCTIONS 

  DEVELOPMENT TEAM (In Alphabetical Order)

	James Ackley, Lead Sound Designer
	Scott Albaugh, 2D/3D Artist
	Dan Berke, Engineer
	Kevin Francis, Engine Engineer
	Jim Geldmacher, Engineer
	Jon Gramlich, QA Lead
	Chris Hewett, Director of Development
	Craig Hubbard, Lead Game Designer
	Eric Kohler, Character Art Direction
	Steve Lee, 2D Artist
	Brian Long, AI and Animation Engineer
	David Longo, Lead 3D Artist
	John Mulkey, Level Designer
	Bob Munsil, Level Designer
	Brian Pamintuan, Sound Designer
	Frank Rooke, Level Designer
	Sasha Runnels, 2D Artist
	Samantha Ryan, Producer
	Wes Saulsberry, Art Lead
	Kevin Stephens, Lead Engineer
	Akika Tanaka, 2D/3D Artist
	Cassano Thruston, Sound Designer
	Bill Vandervoort, Lead Level Designer
  

  SPECIAL THANKS

	Matt Allen
	Kevin Bailey
	Rhett Baldwin
	Andrea Barringer
	Mark Brown
	Wayne Burns
	Nadia Eng
	Ben Chamberlain
	Ben Coleman
	Mike Dussault
	Courtney Evans
	Israel Evans
	Jay Fuller
	Andy Grant
	Jason Hall
	Nathan Hendrickson
	Peter Higley
	Patti Kail
	Darren Korman
	Gary Kussman
	Kevin Lambert
	Spencer Maiers
	Andy Mattingly
	Eric Minamoto
	Dan Miller
	Brad Pendleton
	Jonathan Stein
	Dan Thibadeau
	Jim Totaro
	Brian Waite
	Sandra Watanabe
	Kiyotaka Yaguchi 

LITHTECH

  ENGINE TEAM

	Rachel Blackman
	Bryan Bouwman
	Jonathan Branam
	Jeff Everett
	Terry Franguiadakis
	Brian Goble
	Toby Gladwell
	Adam Hayek
	Chris Hedberg
	Matthew Scott

MUSIC

	COMPOSER, INTERACTIVE MUSIC DESIGN
	Guy Whitmore
	
	TITLE TRACK
	Rich Ragsdale

	ADDITIONAL MUSIC COMPOSITION / DIRECT MUSIC ARRANGER
	Erik Aho
	Nathan Grigg
	Tobin Buttram

	CELLO (BADGUY THEME)
	Lori Goldston

	VOCALS (MORROCAN THEME)
	Gino

	ADDITIONAL MUSIC TRACKS
	Becky Kneubuhl
	Recorded at Asylum Studios


VOICE AND MOTION CAPTURE ARTISTS

	Jock Blaney, Dmitrij Volkov
	Ken Boynton, Santa plus voices too numerous to count!
	Barbara Dirickson, Baroness Dumas
	Scott Burns, Various
	Mike Madeoy, Tom Goodman
	Jamil Mullen, Motion Capture Performer
	Kit Harris, Cate Archer and Inge Wagner
	Mark Dias, Various
	John Patrick Lowrie, Bruno Lawrie
	David Stalker, Magnus Armstrong
	Nigel Neale, Mr. Jones 
	Andrew Heffernan, Motion Capture Performer
	Jenna Hawkins, Motion Capture Performer
	Roger Curtis, Mr. Smith
	Jeff Steitzer, Baron Dumas

GAME OF THE YEAR FOX MAP CREDITS
  DEATHMATCH MAPS
	Subway: Young Park
	MudTown: Ian "Mudboy" Miller
	Ruination: Francis Choi
	Guerilla Nights: Francis Choi
	Guns & HockeyPucks: Chris Wilson
	Checkmate: Tim Harrison
	Ruins: Tim Harrison
	Abduction: Michael "Mic" Gehri
	Space Cruiser: Michael "Mic" Gehri
	Fastlane: Michael "Mic" Gehri and Arjan "Bloody" Kerren

  ASSAULT MAPS
	Treetop Assault: Francis Choi and Chris Wilson
	Protect the King: Tim Harrison
	Cloud City: Aaron Minjares
	Zipper: Michael "Mic" Gehri
	Abduction: Michael "Mic" Gehri
	Castle: Michael "Mic" Gehri

  SPECIAL THANKS
	A really big "thank you" goes out to Ian Miller, Mic Gehri, and Arjan Kerren
	for your help with the map pack. You guys did an amazing job with the tools
	and all of us here at Fox Interactive want you to know that we really
	appreciate what you guys did. Thanks again!







VIII. CONTACTING SIERRA
=========================

A) Customer Service, Support, and Sales
B) Technical Support
C) End User License Agreement
D) Legal Information


A) Customer Service, Support, and Sales
----------------------------------
United States	

U.S.A. Sales Phone: (800) 757-7707
Hours: 24 hours a day, 7 days a week

International Sales:  (425) 746-5771 
Hours: Monday-Friday 8 AM to 4 PM PST
FAX: (916) 939-1010	
	
Sierra Direct				
P O Box 629001
El Dorado Hills, CA 95762-9972		
		
Email: customer.support@sierra.com
http://www.sierra.com


United Kingdom

Vivendi Universal Interactive Publishing UK Ltd.
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax:   (0118) 987-5603
Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the UK. Add "ATTN.: Returns."
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire			
RG2 0BS United Kingdom		


France

Vivendi Universal Interactive Publishing France
32, Av de l'Europe 
Bât Energy 1 (2e étage) 
78 140 VELIZY-Villacoubaly
France

Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01-30-67-90-65


Germany

Vivendi Universal Interactive Publishing Deutschland Gmbh.	
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10h - 19Uhr
Fax: (0) 6103-99-40-35

Paul-Ehrlich-Straße la
63225 Langen 
Deutschland



On-Line Sales
CompuServe United Kingdom:GO UKSIERRA
CompuServe France:	  GO FRSIERRA
Internet USA:		  http://www.sierra.com
Internet United Kingdom:  http://www.sierra-online.co.uk
Internet France:  	  http://www.sierra.fr
Internet Germany:	  http://www.sierra.de

Disk and or Manual Replacement:		

Product Returns*:
Vivendi Universal Interactive Publishing International
Sierra On-Line Returns
4247 S. Minnewawa Ave.
Fresno, CA  93725

Vivendi Universal Interactive Publishing International
Sierra On-Line CD/Doco Replacement
4247 S. Minnewawa Ave.
Fresno, CA  93725				
		
NOTE: To replace your cd(s) please send only the damaged cd and copy of your dated Receipt, if less then 90 days.  After 90 days please include a $10.00 handling fee along with the cd(s).  For Documentation replacement, please include a $5.00 handling fee and a photocopy ONLY of either your disk or cd.  Payment should be made at the time of your request.  Sorry, no credit cards.	

* Returns to this address valid in North America only.


B) TECHNICAL SUPPORT
-------------------------
North America

Sierra On-Line offers a 24-hour automated technical support line with recorded answers to the most frequently asked technical questions. To access this service, call (425) 644-4343, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write, or fax us with your questions, or contact us via our Web site.

Sierra On-Line		
Technical Support
4247 South Minnewawa Avenue
Fresno, CA 93725

Main: (425) 644-4343
Monday-Friday  8:00 a.m. - 5:00 p.m. PST
Fax:  (310) 258-0755
	
http://www.sierra.com
support@sierra.com


United Kingdom

Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour Automated Technical Support line with recorded answers to the most frequently asked technical questions. To access this service, call (0118) 920-9111, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write, or fax us with your questions or contact us via our Internet or CompuServe sites.



Vivendi Universal Interactive Publishing UK Ltd.	
2 Beacontree Plaza,			
Gillette Way,			
Reading, Berkshire			
RG2 0BS United Kingdom
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax:   (0118) 987-5603
http://www.sierra-online.co.uk


France

Vivendi Universal Interactive Publishing France
32, Av de l'Europe 
Bât Energy 1 (2e étage) 
78 140 VELIZY-Villacoublay
France

Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01 30 67 90 65

http://www.sierra.fr


Germany

Vivendi Universal Interactive Publishing Deutschland Gmbh.
Technischer Kundendienst
Paul-Ehrlich-Straße la
63225 Langen 
Deutschland			
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10 - 19Uhr
Fax: (0) 6103-99-40-35
Mailbox: (0) 6103-99-40-35

http://www.sierra.de


Spain

Vivendi Universal Interactive Publishing España 
NUESTRA SEÑORA DE VALVERDE Nº 23 
28034 MADRID 
Spain

Tech Support Teléfono: 91 735 24 37

Soporte técnico de lunes a Viernes 
de 09:30 a 15:00 y de 16:00 a 18:30
 

www.havasinteractive.es
Soporte Tecnico: soporte@havasinteractive.es
Comercial: comercial@havasinteractive.es

Italy

Vivendi Universal Interactive Publishing Italia spa
Contattare il vostro distributore.	


C) Sierra End User License Agreement
--------------------------------------

NOTICE TO USER: 
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING OR OTHERWISE USING THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT SIERRA ON-LINE, INC. CUSTOMER SERVICE AT (425) 746-5771 FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN 30 DAYS OF THE ORIGINAL PURCHASE.

This software program No One Lives Forever Game of the Year Edition, any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such software program (including materials created with a so called level editor, if included) and materials are the copyrighted works of Twentieth Century Fox Film Corporation (ÒFoxÓ) and is distributed by Sierra On-Line, Inc., a division of Vivendi Universal Interactive Publishing North America, Inc.   All rights reserved, except as expressly stated herein.  All use of the Program is governed by the terms of this End User License Agreement provided below (ÒLicense AgreementÓ). The Program is solely for use by end users according to the terms of the License Agreement. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License Agreement is expressly prohibited.

END USER LICENSE AGREEMENT
1. Limited Use License. Sierra On-Line, Inc. (ÒSierra Ò) hereby grants, and by installing the Program you thereby accept, a limited, non-exclusive license and right to install and use one (1) copy of the Program for your use on either a home, business or portable computer. In addition, the Program may have a multi-player capability that allows users to utilize the Program over the Internet via SierraÕs online game network Sierra.com or other gaming network. Use of the Program over Sierra.com is subject to your acceptance of Sierra.comÕs or such other gaming networksÕs Terms of Use Agreement. Sierra On-Line, Inc. reserves the right to update, modify or change the Sierra.com Terms of Use Agreement at any time. The Program may also contain a Level Editor (the ÒEditorÓ) that allows you to create custom levels or other materials for your personal use in connection with the Program (ÒNew MaterialsÓ). All use of the Editor or any New Materials is subject to this License Agreement. The Program is licensed, not sold. Your license confers no title or ownership in the Program.
2. Ownership. All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and ÒappletsÓ incorporated into the Program) are owned by Fox or its licensors. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. All rights are reserved. The Program contains certain licensed materials and Fox and its licensors may protect their rights in the event of any violation of this Agreement.
3. Responsibilities of End User.
A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent, in writing, of Sierra.
B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer. 
C. You are entitled to use the Program for your own use, but you are not entitled to:
(i) sell, grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others without the prior written consent of Sierra.
(ii) exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cyber café, computer gaming center or any other location-based site. Sierra may offer a separate Site License Agreement to permit you to make the Program available for commercial use.  Please contact Sierra for details;
(iii)host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Sierra in the network feature of the Program, through protocol emulation, tunneling, modifying or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the prior written consent of Sierra; 
(iv) create or maintain, under any circumstance, more than one simultaneous connection to Sierra.com. All such connections to Sierra.com, whether created by the Program or by other tools and utilities, may only be made through methods and means expressly approved by Sierra On-Line, Inc. Under no circumstances may you connect, or create tools that allow you to connect to Sierra.comÕs private binary interface or interfaces other than those explicitly provided by Sierra On-Line, Inc. for public use.
4. Program Transfer. You may permanently transfer all of your rights under this License Agreement, provided the recipient agrees to the terms of this License Agreement and you agree to remove the Program from your home or portable computer.
5. Termination. This License Agreement is effective until terminated. You may terminate the License Agreement at any time by destroying the Program. Sierra may, at its discretion, terminate this License Agreement in the event that you fail to comply with the terms and conditions contained herein. In such event, you must immediately destroy the Program. 
6. Export Controls. The Program may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any country to which the U.S. has embargoed goods, or to anyone on the U.S. Treasury DepartmentÕs list of Specially Designated Nationals or the U.S. Commerce DepartmentÕs Table of Denial Orders. By installing the Program, you are agreeing to the foregoing and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country or on any such list.
7. Limited Warranty. Sierra and Fox expressly disclaim any warranty for the Program, Editor and Manual(s). The Program, Editor and Manual(s) are provided Òas isÓ without warranty of any kind, either express or implied, including, without limitation, the implied warranties of merchantability, fitness for a particular purpose, or noninfringement. The entire risk arising out of use or performance of the Program and Manual(s) remains with the User, however Sierra warrants up to and including 90 days from the date of your purchase of the Program that the media containing the Program shall be free from defects in material and workmanship. In the event that the media proves to be defective during that time period, and upon presentation to Sierra of proof of purchase of the defective Program, Sierra will at its option 1) correct any defect, 2) provide you with a product of equal or lesser value, or 3) refund your money. Some states do not allow the exclusion or limitation of implied warranties or liability for incidental damages, so the above limitations may not apply to you.
8. Limitation of Liability. NEITHER FOX, SIERRA, VIVENDI UNIVERSAL INTERACTIVE PUBLISHING NORTH AMERICA, INC. ,OR THEIR PARENTS, SUBSIDIARIES OR AFFILIATES, SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR USE OF SIERRA ON-LINE, INC.ÕS ONLINE GAME NETWORK, SIERRA.COM  INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. SIERRA FURTHER DISCLAIMS ALL WARRANTIES WITH REGARD TO YEAR 2000 COMPLIANCE OF THE SOFTWARE. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, SIERRA ON-LINE, INC. SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION STORED ON SIERRA.COM. I UNDERSTAND AND ACKNOWLEDGE THAT SIERRA ON-LINE, INC. CANNOT AND WILL NOT BE RESPONSIBLE FOR ANY INTURUPTIONS OF SERVICE ON SIERRA.COM INCLUDING, BUT NOT LIMITED TO ISP DISRUPTIONS, SOFTWARE OR HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations may not apply.
9. Equitable Remedies. You hereby agree that Fox and/or Sierra would be irreparably damaged if the terms of this License Agreement were not specifically enforced, and therefore you agree that Fox and/or Sierra shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this License Agreement, in addition to such other remedies as Fox and/or Sierra may otherwise have available to it under applicable laws. In the event any litigation is brought by either party in connection with this License Agreement, the prevailing party in such litigation shall be entitled to recover from the other party all the costs, attorneysÕ fees and other expenses incurred by such prevailing party in the litigation.
10. Limitations on License.  Nothing in this License Agreement shall preclude you from making or authorizing the making of another copy or adaptation of the Program provided, however, that (1) such new copy or adaptation is created as an essential step in your utilization of the Program in accordance with the terms of this License Agreement and for NO OTHER PURPOSE; or (2) such new copy or adaptation is for archival purposes ONLY and all archival copies are destroyed in the event of your Transfer of the Program, the Termination of this Agreement or other circumstances under which your continued use of the Program ceases to be rightful. 
11.  Miscellaneous. This License Agreement shall be deemed to have been made and executed in the State of California and any dispute arising hereunder shall be resolved in accordance with the law of California. You agree that any claim asserted in any legal proceeding by one of the parties against the other shall be commenced and maintained in any state or federal court located in the State of California, County of Los Angeles, having subject matter jurisdiction with respect to the dispute between the parties. This License Agreement may be amended, altered or modified only by an instrument in writing, specifying such amendment, alteration or modification, executed by both parties. In the event that any provision of this License Agreement shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this License Agreement shall remain in full force and effect. This License Agreement constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements.
I hereby acknowledge that I have read and understand the foregoing License Agreement and agree that the action of installing the Program is an acknowledgment of my agreement to be bound by the terms and conditions of the License Agreement contained herein. I also acknowledge and agree that this License Agreement is the complete and exclusive statement of the agreement between Sierra and I and that the License Agreement supersedes any prior or contemporaneous agreement, either oral or written, and any other communications between Sierra and myself.


D) Sierra Warranty & Legal Information
--------------------------------------
Sierra's end user license agreement, limited warranty and return policy is set forth in the EULA.txt, found on the CD, and is also available during the install of the product.

Copyright (2001 Sierra On-Line, Inc.)

Uses Miles Sound System
Copyright © 1991-2001 by RAD Game Tools, Inc.

Uses Binks Video Technology
Copyright © 1994-2001 by RAD Game Tools, Inc.

MPEG Layer-3 playback supplied with the Miles Sound System
from RAD Game Tools, Inc. MPEG-3 audio compression technology licensed by Fraunhofer IIS and THOMPSON Multimedia.

© 2000-2001 Monolith Productions, Inc. 
LithTech ™ Game Engine © 1998-2001 Monolith Productions, Inc. All rights reserved. 

Fox, Fox Interactive, No One Lives Forever, The Operative and their associated logos are registered trademarks or 
trademarks of Twentieth Century Fox Film Corporation. 

LithTech is a trademark of Monolith Productions, Inc. 

Windows® is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. 

The ratings icon is a trademark of the Interactive Digital Software Association.

Sierra is a trademark of Sierra On-Line, Inc.

Thanks for playing The OperativeTM: No One Lives ForeverTM Game of the Year edition and watch for more Cate Archer 
adventures in the future!