The Operative: No One Lives Forever other - Read me file
- The Operative: No One Lives Forever
- other
THE OPERATIVE: NO ONE LIVES FOREVER - GAME OF THE YEAR EDITION
English (North America) Version 1.004
Readme File
September 14, 2001
*To read this file, select Edit/Word Wrap from the menu above
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About This Document:
Thank you for purchasing NO ONE LIVES FOREVER - GAME OF THE YEAR EDITION.
This document contains last-minute information about NO ONE LIVES FOREVER - GAME OF THE YEAR EDITION and other information about the program not found in the Help Files. This README file includes information that pertains to general problems and questions you may have concerning the game or your computer. Should you experience any problems with NO ONE LIVES FOREVER - GAME OF THE YEAR EDITION, please refer to this file for additional help on answering questions about the game and solving technical difficulties.
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TABLE OF CONTENTS
I. SYSTEM REQUIREMENTS
II. UNDOCUMENTED FEATURES
III. NOTES ON COMPATIBILITY
IV. KNOWN ISSUES
V. MULTIPLAYER OPTIONS
VI. WEB SITES AND TECH SUPPORT
VII. CREDITS AND SPECIAL THANKS
VIII. CONTACTING SIERRA
I. SYSTEM REQUIREMENTS
-----------------------
The specifications listed below are the MINIMUM required to play
No One Lives Forever:
300 MHz Pentium® II or equivalent
US version of Windows® 95 / 98 / 2000 / Millennium Edition
64 MB RAM
DirectX® 7.0 compatible 8MB 3D accelerated video card
DirectSound® compatible 16-bit sound card
Windows® compatible keyboard and Mouse
DirectX® 7.0 (included) or higher
100% Windows 95/98 compatible computer system (including compatible
32-bit drivers for CD-ROM, video card, sound card and input devices)
LAN (TCP/IP) or 56k (or faster) Internet connection for multiplayer
The specifications below are the RECOMMENDED required to play No One
Lives Forever:
500 MHz Pentium® III or equivalent
US version of Windows® 95 / 98 / 2000 / Millennium Edition
128 MB RAM
DirectX® 7.0 compatible 32MB 3D accelerated video card
DirectSound® compatible 16-bit sound card
Windows® compatible keyboard and Mouse
DirectX® 7.0 (included) or higher
100% Windows 95/98 compatible computer system (including compatible
32-bit drivers for CD-ROM, video card, sound card and input devices)
LAN (TCP/IP) or 56k (or faster) Internet connection for multiplayer
II. UNDOCUMENTED FEATURES
----------------------------
FINDING LAN MULTIPLAYER GAMES
If a multiplayer game is being hosted on a computer which does not have access
to the internet, players will not be able to find the game in the standard
listing. Clients connecting to a LAN-only game will have to use the "Join LAN
Game" option under the multiplayer menu.
PERFORMANCE OPTIONS
PERFORMANCE OPTIMIZATIONS: Select performance options depending on system specifications.
*Fast Performance: Highly recommended for (300MHz-450MHz) systems.
*Average Performance: Recommended for (500MHz-700MHz) systems.
*Slow Performance, High Detail: Recommended for (733MHz or Higher)
DISPLAY: This is the Advanced Display menu. Here you can customize the
following options:
*Texture Resolution: Configure texture resolutions for the World, Weapons,
Characters, Props, Special Effects, and Sky.
*Light Maps: Toggle between vertex shading and dual-pass textured lighting.
NOTE: Turning off Light Maps is one way to greatly increase performance.
If your system is near the minimum specifications and seems to run slowly,
turn Light Maps off.
*Mirrors: Toggle mirrors on or off.
NOTE: Resolution Screen Depth must be set to 32-Bit, e.g. 800x600x32.
This feature is not supported on video cards without a stencil buffer.
*Shadows: Circular or None.
*Detail Textures: Turns on or off detail textures for higher texture detail at close range.
*Environment Map: Makes objects in the world "shiny".
*Model Chrome: Makes guns "shiny".
*Trilinear Filtering: Removes mipmap banding artifacts.
This feature is only supported on video cards which support trilinear filtering.
*Triple Buffering: Reduces screen tearing and increases rendering performance at
the cost of more video memory.
SPECIAL EFFECTS: These options adjust various effects which alter rendering performance.
*Tracers: Toggles tracers on fired weapons.
*Shell Casings: Turns on or off the shell casings ejected while firing.
*Muzzle Flash Lighting: Toggles the dynamic lighting associated with the muzzle flash on guns.
*Weather: Toggles weather effects
*Weapon Impacts: Sets the number of remembered weapon impact effects.
*Debris: Sets the amount of debris caused by shooting a surface.
SOUND FILTERING EFFECTS: Toggles the use of dynamic sound processing to simulate the environment.
*WARNING: This feature can cause performance issues particularly on low-end machines.
DEDICATED SERVER (NolfServ.exe)
You can run a dedicated server on the Internet, or on your local LAN. Ideally,
the hosting system will exceed the minimum system spec for processor speed and
RAM. Players will experience smoother gameplay on your server if it has more of
both of these things. A high-bandwidth Internet connection (ISDN or faster) is
also preferable.
Run the dedicated server either by clicking the NolfServ server icon in your
start menu, or by double-clicking the NolfServ.exe in your Nolf installation
folder. You will then go through a multiplayer setup wizard. The pages of the
wizard correspond to the in-game hosting menus.
NOTE: If you wish to run a dedicated server, you'll need to install the full version
of the game. A minimum install will not function properly.
NOTE: The purpose of the standalone server is to provide a dedicated computer as the host.
It was not designed to run on the same computer as a client.
If you wish to use the same computer as both host and client,
you'll need to host the game using the in-game multiplayer menus.
Otherwise you may see strange results while playing such as not being able to climb ladders.
When you get to the last window of the wizard and hit the Finish button, there
will be a pause while the server starts and the first world is loaded. When the
server starts running, you will see the dedicated-server main window. This
window is broken up into 5 sections that are described below:
SERVER INFO
*Name: This is the name of your server as seen by players when they are
looking for a server to join.
*Running Time: This shows the total time your server has been running.
*Total Players: This shows the total number of players that have visited
your server.
*Peak Players: This shows the highest number of players that were on your
server at one time.
GAME INFO
*Players: This shows the number of players currently on your server.
*Time in Level: Shows the time the current level has been running.
*Average Ping: Shows the average ping of the players currently in your level.
PLAYERS
This shows the list of players that are currently on your server.
The list has the following columns that describe each player:
*Name: The name of the player.
*Ping: The ping from the player to the server.
*Kills: The number of kills the player has scored in this level.
*Time: The length of time this player has been on the server.
There is a button below the list of players labeled "Boot".
Use this button to remove a player from your server.
LEVELS
This shows a list of levels that the server will be running and the order they will run in.
The current level is indicated with a black dot to the left of the level name.
Below the list of levels, there are three buttons which are described below:
*Next Level: Go to the next level immediately without having to wait for the
level ending conditions to be met.
*Select Level: Go to the currently highlighted level immediately without having
to wait for the level ending conditions to be met.
You can also just double click the level.
*Stop Server: This will stop the server and close NolfServ.
CONSOLE
This shows a scrolling display of the server's internal commands and status.
Chat messages from players will also appear here.
To send players messages from the command line interface at the bottom,
precede the message with "say" and enclose the message in quotes.
For instance if you entered: say "hello everyone!" all clients would see the
message "hello everyone!" from "Host". Advanced users can enter Lithtech console commands
in this command line. To clear the display entirely, click the Clear button.
ADVANCED SERVER: For advanced server setup, the following commands are available:
*LeashLen: Specifies the allowable distance between the client's position
and where the server thinks the client should be. Defaults to 2.0.
*LeashSpring: Specifies the distance inside of which the server will
interpolate the server's position to match the client's position.
Outside of this distance, the server's position will be forced to the client's position.
Defaults to 150.0.
*LeashSpringRate: Defines how quickly the interpolation will happen between the
server and client positions, in the range 0.0-1.0. Lower numbers lead to slower
interpolation. (Which gives smoother movement, but greater error.) 0.0 will stay at the
server's position, and 1.0 will teleport the server object to the client's position.
The default value is 0.1.
DAMAGE ICONS
When a player takes damage from the various ammo types in NOLF, a damage icon
will appear along the left had side of the screen. Damage from specialized
ammunition can be countered by various gear items available in the game.
NOTE: The dum dum ammo icon displayed in the manual has changed slightly. The new
icon is a red blood drop.
WEAPON AND GADGET KEY BINDING
Under Options/Controls/Weapon Hotkeys, you can bind the weapons and gadgets
of your choice to number keys 1 through 0. Icons for these items will
then show up along the right hand side of the screen. A number will appear
within each icon corresponding to the key number. If you do not possess
a weapon or gadget, then that icon will not appear on the screen. Because
of the huge number of weapons and gadgets in the game, some people prefer to
rebind every few missions. Others prefer to bind only gadgets to each key.
The choice is yours.
HARDWARE CURSOR
Under Options/Display you can select Hardware Cursor on or off. On means that
the cursor is not bound to the game's framerate which in most cases means
it is much smoother and easier to use throughout the game's menus. However, many
cards do not support a hardware cursor.
ADDITIONAL GAME OPTIONS
Under Options/Game, there are several additional options not included in the
manual.
*Head bob: Sets the amount the screen will bob up and down as you move.
*Weapon sway: Sets the amount your weapon will sway left and right when you move.
*Pickup message duration: This option will set how long the pick-up messages
appear on your screen.
*Objective Messages: Toggles the display of "Mission Objectives Updated" messages.
III. NOTES ON COMPATIBILITY
-----------------------------
FUNCTIONALITY
No One Lives Forever Game of the Year Edition is designed to function with
Windows 95/98/2000/ME-compatible graphics and sound cards. Drivers for these various
devices are provided by Windows itself or the respective card manufacturers and may
occasionally result in compatibility problems beyond our control.
Windows® XP Home and Professional Editions as of RTM build (2600) experienced no
problems running No One Lives Forever Game of the Year Edition however there was limited
testing with this O.S. and is not supported at this time.
If you experience any problems, it is always recommended that you obtain the
latest drivers for your hardware. Driver updates resolve the overwhelming
majority of compatibility issues. Most hardware vendors make their drivers
available on their web site. If you are unsure of a web site URL for a
particular hardware vendor, you may want to try accessing one of the popular
Windows software update sites such as http://www.windrivers.com. Additionally,
a brief list of the chipset and board manufacturer web sites appears below for
your reference.
MANUFACTURER WEB LINKS
3Dlabs - http://www.3dlabs.com
Asus - http://www.asus.com
ATI - http://support.atitech.ca
Aztech Labs - http://www.aztech.com/drivers_main.htm
Canopus - http://www.canopuscorp.com
Creative Labs - http://www.creativelabs.com
Diamond Multimedia - http://www.diamondmm.com
Elsa - http://www.elsa.com
Gateway 2000 - http://www.gw2k.com
Guillemot - http://www.guillemot.com
I/O Magic - http://www.iomagic.com
Jaton - http://www.jaton.com
Leadtek - http://www.leadtek.com
Matrox - http://www.matrox.com
Number Nine - http://www.nine.com
NVIDIA - http://www.nvidia.com
ST Microelectronics - http://www.kyro.st.com
VideoLogic - http://www.videologic.com
Iv. KNOWN ISSUES
-------------------
WINDOWS® 2000:
A problem with Microsoft's DirectInput may cause mouse or keyboard functions to
keep repeating when the keys or buttons are pressed in conjunction with other
buttons. Striking the "stuck" key or button again should cause the function to
stop repeating. Microsoft has released a service pack to fix this bug which is
available at http://www.microsoft.com/windows.
Striking the Shift key five times may cause the 'Stick Key' feature to become
enabled in Windows 2000. If this happens, a computer will task switch to a
desktop dialogue box with options related to the feature, including one to
disable it entirely.
Under Windows 2000 when running at a 256 color desktop resolution, No One Lives
Forever will minimize and nothing happens. User must "End Task" to quit
application. This can be corrected by making sure that your desktop color is
set to 16-Bit or higher.
WINDOWS® 9x:
After quitting the game, starting another application or game may bring up an
Explorer or msgserv error. You may need to reboot your computer to continue.
*This error has to do with the D3D API and is common on D3D games.
We've looked at this and it seems like it is related to D3D code.
DirectX® 8 may resolve this issue.
GRAPHICS:
TEXT ALIGNMENT PROBLEMS ON THE MENUS: Some cards may display the menu text out
of alignment. While we have done what we can to address this, the problem will
need to be corrected through driver updates from the board manufacturers.
*Please check your board manufacturer's web site for the latest drivers.
This is seen with the ATI Radeon, RAGE 128 Chipsets, and Savage Chipsets.
MISSING CURSOR ON THE MENUS: This problem can occur on several different cards
and may be fixed by a driver update. In addition, because some cards do not
support a hardware cursor such as the one used in No One Lives Forever, you
have the option to disable the hardware cursor via the Advanced Options button
from the game launcher.
*Simply select "Disable Hardware Cursor" and you will
be provided with a software cursor.
PROBLEM ADJUSTING CURSOR COLOR: If adjusting the cursor colors is causing No One
Lives Forever to crash, please change your screen bit depth to 32-bit (e.g.800x600x32)
If you want, after you adjust your cursor color, you can then change back to 16-bit.
INTRO MOVIES PLAYING AT LOW FRAME RATES: This problem occurs with the following cards:
Voodoo Banshee, Voodoo 2/3/4/5. Simply hit the left mouse button to bypass movies.
CORRUPTED MIRRORS: In some rare instances, mirrors in the game may appear corrupted.
*Changing to a 32-bit desktop screen mode should resolve the problem.
CORRUPTED GRAPHICS IN THE MENUS WITH THE SAVAGE CHIPSET, ATI ALL-IN-WONDER CHIPSETS
AND ATI RAGE 128 CHIPSET CARDS: Turning down all display settings to the lowest settings
will help remedy this issue.
*Also it can only be corrected via a future driver update.
ATI ALL-IN-WONDER/PRO: We have found that running NO ONE LIVES FOREVER with the drivers
that ship with the video card is more stable compared to the newer drivers
that are currently available.
CORRUPTED GRAPHICS WITH THE MATROX CHIPSET CARDS: This problem occurs rarely.
*This problem can usually be fixed by choosing 16 Bit, rather than 32 Bit, color mode.
CORRUPTED GRAPHICS DURING GAMEPLAY USING VOODOO BANSHEE CHIPSET CARDS:
This problem seems to occur most frequently on Windows 2000 systems.
*Lowering the detail setting will most likely resolve the problem.
VOODOO 3: There are no visible chrome effects seen on walls even though
everything is turned up in the performance menu, the walls in The Assignment
training level don't have any shining or chroming effects.
*Environment mapping and Detail texturing are not supported on the Voodoo3.
VOODOO 5: Mild to severe discoloration can sometimes occur with the Voodoo 5
when using the two or four pass anti-aliasing modes.
*In the launcher under Advanced Options, type "+S3TCEnable 0" into the
command line and check the "Always use these settings" box.
This should correct the problem.
VOODOO 5: May experience a split-screen effect while quitting the game.
*This a hardware issue with the video card switching from the D3D renderer to the Desktop.
This will not affect Desktop settings.
VIA CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
*Download the latest 4 in 1 drivers and video display drivers to correct these issues.
The 4 in 1 driver can be obtained at the following link:
http://www.viatech.com/drivers/index.htm
AMD CHIPSETS: Major Graphic Dropout in Menus, Poor Game Performance.
*Download the AGP Miniport and latest driver pack from the AMD website at:
http://www.amd.com/products/cpg/bin/
TNT/TNT2/GEFORCE: With video cards running nVidia's Detonator3 drivers
(v.6.18), you may experience an inability to change your desktop resolution
after running NOLF. Also WIN ME owners may experience a "Windows Protection
Error" when trying to restart, or shutting down Windows.
*This is due to a bug in these drivers, and may be remedied by installing a
new version of the drivers.
Obtain these drivers at www.nvidia.com
RIVA 128 CHIPSETS: Alpha Blend Issues
*There are a number of rendering issues on the Riva128
which are due to a combination of hardware and driver issues which result
in occasionally strange graphic anomalies particularly with Alpha blending.
ASUS (TNT/GeForce) DRIVERS ISSUE: When the user plays the Co-Op level "Storm"
with the retail driver provided by ASUS, the game will kick the user out to the desktop.
This only happen on this level and all the other Co-Op levels are fine.
*Using the Detonator 4 Drivers from Nvidia will correct this. Also a
future driver update from ASUS may correct this issue.
TNT/GEFORCE CARDS NOT DISPLAYING IN-GAME FOG: Make sure that "Enable Fog Table
Emulation" is checked. This option can be found in Control Panel, Double Click
the "Display" icon, click on the "Settings" tab, click on the "Advanced"
button, click on the TNT/Geforce tab, click on the "Additional Properties"
button, and click on the "Direct3D Settings" tab.
SOUND:
SOUNDBLASTER AWE 32/64 PCI: There's a rare issue of sound choppiness
and drop out.
*Make sure you have the latest driver from your sound card
manufacturer and check for device conflicts.
SOUNDCARD IS NOT BEING DETECTED OR DISABLED:
Subtitles will not appear in the game if you do not have a soundcard, if your
soundcard is not detected or if you have disabled your soundcard.
PERIPHERALS:
INTELLIMOUSE EXPLORER/OPTICAL PS2 ADAPTER: Additional mouse buttons are not being detected.
*If you're using the PS2 adapter for this mouse, NOLF can only use the left mouse button,
middle/wheel button, and right mouse button. The two side (Additional) buttons will only be detected
if the latest intellipoint drivers are used and connected directly into the USB port.
DEVICES:
CD-ROM: When playing multiplayer using Minimum Install, the application constantly seeks the CD/DVD ROM causing lag.
*Make sure that the Supplemental Cache Size for the CD-ROM is set to Full and that the Optimize Access Pattern
is set to "Quad Speed or Higher". You can access these features within the Control Panel and double clicking
the System icon. This will bring up the System Properties Screen. At this point select the "Performance" tab
and click on "File System" located near the bottom left hand corner. This will bring up the "File Systems
Properties" menu. Now select the "CD-ROM" tab and this is where the changes can be made. It's also recommended
that a 32X or faster CD/DVD ROM should be used when playing Multiplayer using a minimum install.
V. MULTIPLAYER OPTIONS
------------------------
ADDITIONAL OPTIONS
The following options may or may not be covered in the manual:
*PLAYER TAUNTS: When enabled, players can use the F4, F5, F6, and F7 keys to make
their player taunt other players. If disabled, you will not hear other people's taunts.
*PLAYER SETUP: You can use this menu option to customize the following aspects of your character:
*PLAYER NAME: Type in the name you want to use here. Make sure to hit
after you type in your name.
*AUTO SWITCH WEAPONS: If this option is On, when you pick-up a weapon which
is more powerful than the weapon you currently hold, you will automatically
change to that weapon.
*AUTO SWITCH AMMO: Toggles the automatic selection of the most recently picked up ammo.
*IGNORE TAUNTS: If you select yes, you will not be able to hear the verbal
taunts from other players.
*CONNECTION SPEED: Select your speed here. The game will adjust the amount
of updates you receive to compensate for slower connections.
*PREFERRED TEAM: Choose either UNITY, H.A.R.M or No Preference.
The choice you make will only affect the team you will be placed on in H.A.R.M vs. UNITY.
Assault maps and will not restrict which player models you can choose.
If you choose no preference, you will be randomly assigned to a team.
*TARGET NAME TRANSPARENCY: Sets the transparency of the target's name.
*TARGET NAME SIZE: Sets the size of the targets name.
*PLAYER MODEL: There are over 40 models available to you in No One Lives
Forever. Choose the one you prefer.
*PLAYER SKIN: Sets the characters skin type.
*PLAYER HEAD: Sets the characters head type.
JOIN INTERNET GAME: Allows you to join a multiplayer game already in progress. When you select this option,
GameSpy will search for available servers around the world and list them for you. The join game screen
provides several options for customizing the server list as follows:
*REFRESH SERVER LIST: This option will command GameSpy to update the list of available servers
and all related information.
*ALL VERSIONS: This option will filter servers based on version numbers.
*ALL GAMES/DEATHMATCH ONLY/H.A.R.M. vs. UNITY ONLY: Click on this to toggle
between the type of game you are interested in joining.
*ALL PLAYERS/NOT EMPTY/NOT FULL/NOT FULL NOT EMPTY: This will restrict the list based
on how many people are currently playing.
*JOIN GAME: Once you have clicked on the server you want to join, click on this to connect.
*JOIN LAN GAME: Allows you to join a LAN-only multiplayer game already in progress.
*HOST: Allows you to Host your own multiplayer game. The following options are available:
*SESSION NAME: Type the name of your session here.
*GAME TYPE: You can select either a Deathmatch game or H.A.R.M. vs. UNITY.
*GAME OPTIONS: We have provided many different options for the hardcore gamer to customize
their game for Deathmatch and H.A.R.M vs. UNITY.
DEATHMATCH OPTIONS
LEVEL_ENDING CONDITIONS: Allows you to choose what will cause the level to end.
*NONE: Level plays on indefinitely.
*FRAG LIMIT REACHED: The level ends when any player's frag count reaches the Frag Limit.
*TIME LIMIT REACHED: The level ends when the Time Limit is exceeded
*FRAG OR TIME LIMIT REACHED: The level ends when either the Frag Limit
or the Time limit is reached.
FRAG LIMIT: The total number of kills any single person needs to achieve before
the game ends.
TIME LIMIT: Set the number of minutes you want your game to last.
MAX PLAYERS: The total number of players you will allow to enter your game.
RUN SPEED: Modifies player movement speed. This value is a multiplier, with 1.0
as the default (i.e. 0.5 is ½ normal speed and 3 is 3 times the normal speed).
RESPAWN SCALE: How fast power-ups respawn. This is a percentage (i.e. 0.5 is
half the normal rate, 3 is 3 times the normal rate).
DEFAULT WEAPON: The weapon players start with when they join the game or
respawn after dying.
WEAPONS STAY: If this option is set, weapons will not disappear when picked up.
LOCATION-BASED DAMAGE: Specifies whether location-specific damage modifiers
will be used (i.e. head shots inflict greater damage than limb shots).
AUDIO TAUNTS: Set this to "On" to allow players to send taunts.
FALL DAMAGE: Use this to adjust the percentage of normal damage received via
falling damage. (i.e. 0 is no damage, 50 is half damage, 100 is the normal
damage amount).
ARMOR HEALTH BONUS: Adds a bonus to health when picking up an armor powerup.
The value determines the number of health points to give to the player.
H.A.R.M. vs. UNITY OPTIONS:
LEVEL-ENDING CONDITIONS: Set your game to end when one of the following is achieved:
*NONE: The game will play on indefinitely.
*SCORE REACHED: The game ends when either H.A.R.M. or UNITY achieves the "winning score"
*TIME LIMIT REACHED: The game ends when the chosen time limit is reached.
*SCORE OR TIME LIMIT REACHED: The game ends when one team achieves the Winning Score,
or when the Time Limit is reached, whichever comes first.
TIME LIMIT: Set the number of minutes you want your game to last.
WINNING SCORE: The number of points a team must earn to win the level if the
"Score Reached" Level-Ending Condition is selected.
INTELLIGENCE SCORE: The amount of points earned for gathering an intelligence
item.
FRAG SCORING: Determines if a point is scored when a player on the other team
is killed.
MAX PLAYERS: The total number of players you will allow to enter your game.
RUN SPEED: Modifies player movement speed. This value is a multiplier, with 100
as the default (i.e. 50 is ½ normal speed and 150 is 1 1/2 times the normal
speed).
RESPAWN SCALE: How fast power-ups respawn. This is a percentage (i.e. 50 is
half the normal rate, 150 is 1 1/2 times the normal rate).
FRIENDLY FIRE: When turned "On" you will be able to injure your teammates with
your own weapon fire and vice versa.
DEFAULT WEAPON: The weapon players start with when they join the game or
respawn after dying.
WEAPONS STAY: If this option is set, weapons will not disappear when picked up.
LOCATION-BASED DAMAGE: Specifies whether location-specific damage modifiers
will be used (i.e. head shots inflict greater damage than limb shots).
AUDIO TAUNTS: Set this to "On" to allow players to send taunts.
FALL DAMAGE: Use this to adjust the percentage of normal damage received via
falling damage. (i.e. 0 is no damage, 50 is half damage, 100 is the normal
damage amount).
ARMOR HEALTH BONUS: Adds a bonus for health when picking up an armor powerup.
The value determines the number of health points to give to the player.
LEVELS
Use this option to determine which levels to play. Simply click on the
level you want to add and then click on the "Add level" option. Or, use the Add
All option to cycle though all of the available levels. If you need to remove a
specific level from the queue, just click on the level name, and then click on
Remove. If you wish to remove all of the levels from the queue, click on Remove
All. In addition, if you choose to create custom multiplayer maps, they will
be available here.
*LOCK SERVER: Toggle this to "On" if you wish to restrict your game to certain
players.
*PASSWORD: If Lock server is set to "On", you can use this option to specify the
password that is needed to join your game.
*LAUNCH: Once all server options have been set, use this to launch the game.
VI. WEB SITES AND TECH SUPPORT
--------------------------------
WEBSITE LINKS
For more information on No One Lives Forever and additional options for
technical support, and the latest updates please visit the following web sites:
The Official Site
http://www.the-operative.com
FOX Interactive
http://www.foxinteractive.com
Monolith Productions
http://www.lith.com
Sierra Direct
E-Mail: customer.support@sierra.com
http://www.sierra.com
VII. CREDITS AND SPECIAL THANKS
---------------------------------
FOX INTERACTIVE
PRODUCTION TEAM
PRODUCER
Chris Miller
ASSOCIATE PRODUCER
Aaron Blean
ASSOCIATE PRODUCER
Tim Hall
QUALITY ASSURANCE
Q.A. Manager
Don Sexton
Q.A. Assistant Manager
Igor Krinitskiy
Q.A. LEADS
LEAD
Chris Wilson
CO-LEAD
Tim Harrison
TESTERS
Francis Choi
Javier Lagos
Joe Lamas
Kerry Marshall
Aaron Minjares
Arabian Nazel
Young Park
Luke Thai
Ellen Williams
SPECIAL THANKS
Kyle 'Pezman' Peschel
Marisa Porter, MCA
Tim Godwin, Line 6
Cakewalk
Van Riker, 1600 Records
Triumph Motorcycles
Doc Martins
Brian Thomas, Fox Library
Lisa Fredsti, Fox Library
Kathleen Camplin, Fox Library
Dave Monroe, Fox Library
Mitzi Martin
Avalon
Panasonic
Karly Young
Jack Van Leer
Karen Mangon
Angela Edwards
Dave Rech
Dave Shaw
Danny Ruiz
Ivo Gersovich
Luke Letizia
Sung Yoo
Eric Asevo
Robert Hayes
Brian Harvey, Nvidia
GameSpy
Joe Finetti
VIVENDI UNIVERSAL INTERACTIVE PUBLISHING
Sarita Churchill
Koren Buckner
Angela Emery
Neal Johnson
Michelle Garnier-Winkler
Kathy Carter
Grace Ching
Miae Kim
Michelle Ferrell
THIRD LAW INTERACTIVE
DEVELOPMENT TEAM (In Alphabetical Order)
Larry Herring
Matt Hooper
Will Loconto
Mike Maynard
Mark Morgan
David Namaksy
Steve Rescoe
Jonathan E. Wright
MONOLITH PRODUCTIONS
DEVELOPMENT TEAM (In Alphabetical Order)
James Ackley, Lead Sound Designer
Scott Albaugh, 2D/3D Artist
Dan Berke, Engineer
Kevin Francis, Engine Engineer
Jim Geldmacher, Engineer
Jon Gramlich, QA Lead
Chris Hewett, Director of Development
Craig Hubbard, Lead Game Designer
Eric Kohler, Character Art Direction
Steve Lee, 2D Artist
Brian Long, AI and Animation Engineer
David Longo, Lead 3D Artist
John Mulkey, Level Designer
Bob Munsil, Level Designer
Brian Pamintuan, Sound Designer
Frank Rooke, Level Designer
Sasha Runnels, 2D Artist
Samantha Ryan, Producer
Wes Saulsberry, Art Lead
Kevin Stephens, Lead Engineer
Akika Tanaka, 2D/3D Artist
Cassano Thruston, Sound Designer
Bill Vandervoort, Lead Level Designer
SPECIAL THANKS
Matt Allen
Kevin Bailey
Rhett Baldwin
Andrea Barringer
Mark Brown
Wayne Burns
Nadia Eng
Ben Chamberlain
Ben Coleman
Mike Dussault
Courtney Evans
Israel Evans
Jay Fuller
Andy Grant
Jason Hall
Nathan Hendrickson
Peter Higley
Patti Kail
Darren Korman
Gary Kussman
Kevin Lambert
Spencer Maiers
Andy Mattingly
Eric Minamoto
Dan Miller
Brad Pendleton
Jonathan Stein
Dan Thibadeau
Jim Totaro
Brian Waite
Sandra Watanabe
Kiyotaka Yaguchi
LITHTECH
ENGINE TEAM
Rachel Blackman
Bryan Bouwman
Jonathan Branam
Jeff Everett
Terry Franguiadakis
Brian Goble
Toby Gladwell
Adam Hayek
Chris Hedberg
Matthew Scott
MUSIC
COMPOSER, INTERACTIVE MUSIC DESIGN
Guy Whitmore
TITLE TRACK
Rich Ragsdale
ADDITIONAL MUSIC COMPOSITION / DIRECT MUSIC ARRANGER
Erik Aho
Nathan Grigg
Tobin Buttram
CELLO (BADGUY THEME)
Lori Goldston
VOCALS (MORROCAN THEME)
Gino
ADDITIONAL MUSIC TRACKS
Becky Kneubuhl
Recorded at Asylum Studios
VOICE AND MOTION CAPTURE ARTISTS
Jock Blaney, Dmitrij Volkov
Ken Boynton, Santa plus voices too numerous to count!
Barbara Dirickson, Baroness Dumas
Scott Burns, Various
Mike Madeoy, Tom Goodman
Jamil Mullen, Motion Capture Performer
Kit Harris, Cate Archer and Inge Wagner
Mark Dias, Various
John Patrick Lowrie, Bruno Lawrie
David Stalker, Magnus Armstrong
Nigel Neale, Mr. Jones
Andrew Heffernan, Motion Capture Performer
Jenna Hawkins, Motion Capture Performer
Roger Curtis, Mr. Smith
Jeff Steitzer, Baron Dumas
GAME OF THE YEAR FOX MAP CREDITS
DEATHMATCH MAPS
Subway: Young Park
MudTown: Ian "Mudboy" Miller
Ruination: Francis Choi
Guerilla Nights: Francis Choi
Guns & HockeyPucks: Chris Wilson
Checkmate: Tim Harrison
Ruins: Tim Harrison
Abduction: Michael "Mic" Gehri
Space Cruiser: Michael "Mic" Gehri
Fastlane: Michael "Mic" Gehri and Arjan "Bloody" Kerren
ASSAULT MAPS
Treetop Assault: Francis Choi and Chris Wilson
Protect the King: Tim Harrison
Cloud City: Aaron Minjares
Zipper: Michael "Mic" Gehri
Abduction: Michael "Mic" Gehri
Castle: Michael "Mic" Gehri
SPECIAL THANKS
A really big "thank you" goes out to Ian Miller, Mic Gehri, and Arjan Kerren
for your help with the map pack. You guys did an amazing job with the tools
and all of us here at Fox Interactive want you to know that we really
appreciate what you guys did. Thanks again!
VIII. CONTACTING SIERRA
=========================
A) Customer Service, Support, and Sales
B) Technical Support
C) End User License Agreement
D) Legal Information
A) Customer Service, Support, and Sales
----------------------------------
United States
U.S.A. Sales Phone: (800) 757-7707
Hours: 24 hours a day, 7 days a week
International Sales: (425) 746-5771
Hours: Monday-Friday 8 AM to 4 PM PST
FAX: (916) 939-1010
Sierra Direct
P O Box 629001
El Dorado Hills, CA 95762-9972
Email: customer.support@sierra.com
http://www.sierra.com
United Kingdom
Vivendi Universal Interactive Publishing UK Ltd.
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
Disk/CD replacements in the U.K. are £6.00, or £7.00 outside the UK. Add "ATTN.: Returns."
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
France
Vivendi Universal Interactive Publishing France
32, Av de l'Europe
Bât Energy 1 (2e étage)
78 140 VELIZY-Villacoubaly
France
Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01-30-67-90-65
Germany
Vivendi Universal Interactive Publishing Deutschland Gmbh.
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10h - 19Uhr
Fax: (0) 6103-99-40-35
Paul-Ehrlich-Straße la
63225 Langen
Deutschland
On-Line Sales
CompuServe United Kingdom:GO UKSIERRA
CompuServe France: GO FRSIERRA
Internet USA: http://www.sierra.com
Internet United Kingdom: http://www.sierra-online.co.uk
Internet France: http://www.sierra.fr
Internet Germany: http://www.sierra.de
Disk and or Manual Replacement:
Product Returns*:
Vivendi Universal Interactive Publishing International
Sierra On-Line Returns
4247 S. Minnewawa Ave.
Fresno, CA 93725
Vivendi Universal Interactive Publishing International
Sierra On-Line CD/Doco Replacement
4247 S. Minnewawa Ave.
Fresno, CA 93725
NOTE: To replace your cd(s) please send only the damaged cd and copy of your dated Receipt, if less then 90 days. After 90 days please include a $10.00 handling fee along with the cd(s). For Documentation replacement, please include a $5.00 handling fee and a photocopy ONLY of either your disk or cd. Payment should be made at the time of your request. Sorry, no credit cards.
* Returns to this address valid in North America only.
B) TECHNICAL SUPPORT
-------------------------
North America
Sierra On-Line offers a 24-hour automated technical support line with recorded answers to the most frequently asked technical questions. To access this service, call (425) 644-4343, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write, or fax us with your questions, or contact us via our Web site.
Sierra On-Line
Technical Support
4247 South Minnewawa Avenue
Fresno, CA 93725
Main: (425) 644-4343
Monday-Friday 8:00 a.m. - 5:00 p.m. PST
Fax: (310) 258-0755
http://www.sierra.com
support@sierra.com
United Kingdom
Vivendi Universal Interactive Publishing UK Ltd. offers a 24-hour Automated Technical Support line with recorded answers to the most frequently asked technical questions. To access this service, call (0118) 920-9111, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write, or fax us with your questions or contact us via our Internet or CompuServe sites.
Vivendi Universal Interactive Publishing UK Ltd.
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
http://www.sierra-online.co.uk
France
Vivendi Universal Interactive Publishing France
32, Av de l'Europe
Bât Energy 1 (2e étage)
78 140 VELIZY-Villacoublay
France
Téléphone: 01-30-67-90-50
Lundi au Jeudi de 10h à 19h
Vendredi de 10h à 18h
Fax: 01 30 67 90 65
http://www.sierra.fr
Germany
Vivendi Universal Interactive Publishing Deutschland Gmbh.
Technischer Kundendienst
Paul-Ehrlich-Straße la
63225 Langen
Deutschland
Tel: (0) 6103-99-40-40
Montag bis Freitag von 10 - 19Uhr
Fax: (0) 6103-99-40-35
Mailbox: (0) 6103-99-40-35
http://www.sierra.de
Spain
Vivendi Universal Interactive Publishing España
NUESTRA SEÑORA DE VALVERDE Nº 23
28034 MADRID
Spain
Tech Support Teléfono: 91 735 24 37
Soporte técnico de lunes a Viernes
de 09:30 a 15:00 y de 16:00 a 18:30
www.havasinteractive.es
Soporte Tecnico: soporte@havasinteractive.es
Comercial: comercial@havasinteractive.es
Italy
Vivendi Universal Interactive Publishing Italia spa
Contattare il vostro distributore.
C) Sierra End User License Agreement
--------------------------------------
NOTICE TO USER:
YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM. BY INSTALLING OR OTHERWISE USING THE SOFTWARE PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM TO THE PLACE OF PURCHASE OR CONTACT SIERRA ON-LINE, INC. CUSTOMER SERVICE AT (425) 746-5771 FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN 30 DAYS OF THE ORIGINAL PURCHASE.
This software program No One Lives Forever Game of the Year Edition, any printed materials, any on-line or electronic documentation, and any and all copies and derivative works of such software program (including materials created with a so called level editor, if included) and materials are the copyrighted works of Twentieth Century Fox Film Corporation (ÒFoxÓ) and is distributed by Sierra On-Line, Inc., a division of Vivendi Universal Interactive Publishing North America, Inc. All rights reserved, except as expressly stated herein. All use of the Program is governed by the terms of this End User License Agreement provided below (ÒLicense AgreementÓ). The Program is solely for use by end users according to the terms of the License Agreement. Any use, reproduction or redistribution of the Program not in accordance with the terms of the License Agreement is expressly prohibited.
END USER LICENSE AGREEMENT
1. Limited Use License. Sierra On-Line, Inc. (ÒSierra Ò) hereby grants, and by installing the Program you thereby accept, a limited, non-exclusive license and right to install and use one (1) copy of the Program for your use on either a home, business or portable computer. In addition, the Program may have a multi-player capability that allows users to utilize the Program over the Internet via SierraÕs online game network Sierra.com or other gaming network. Use of the Program over Sierra.com is subject to your acceptance of Sierra.comÕs or such other gaming networksÕs Terms of Use Agreement. Sierra On-Line, Inc. reserves the right to update, modify or change the Sierra.com Terms of Use Agreement at any time. The Program may also contain a Level Editor (the ÒEditorÓ) that allows you to create custom levels or other materials for your personal use in connection with the Program (ÒNew MaterialsÓ). All use of the Editor or any New Materials is subject to this License Agreement. The Program is licensed, not sold. Your license confers no title or ownership in the Program.
2. Ownership. All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof (including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any related documentation, and ÒappletsÓ incorporated into the Program) are owned by Fox or its licensors. The Program is protected by the copyright laws of the United States, international copyright treaties and conventions and other laws. All rights are reserved. The Program contains certain licensed materials and Fox and its licensors may protect their rights in the event of any violation of this Agreement.
3. Responsibilities of End User.
A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any proprietary notices or labels on the Program without the prior consent, in writing, of Sierra.
B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer.
C. You are entitled to use the Program for your own use, but you are not entitled to:
(i) sell, grant a security interest in or transfer reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others without the prior written consent of Sierra.
(ii) exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cyber café, computer gaming center or any other location-based site. Sierra may offer a separate Site License Agreement to permit you to make the Program available for commercial use. Please contact Sierra for details;
(iii)host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by Sierra in the network feature of the Program, through protocol emulation, tunneling, modifying or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the prior written consent of Sierra;
(iv) create or maintain, under any circumstance, more than one simultaneous connection to Sierra.com. All such connections to Sierra.com, whether created by the Program or by other tools and utilities, may only be made through methods and means expressly approved by Sierra On-Line, Inc. Under no circumstances may you connect, or create tools that allow you to connect to Sierra.comÕs private binary interface or interfaces other than those explicitly provided by Sierra On-Line, Inc. for public use.
4. Program Transfer. You may permanently transfer all of your rights under this License Agreement, provided the recipient agrees to the terms of this License Agreement and you agree to remove the Program from your home or portable computer.
5. Termination. This License Agreement is effective until terminated. You may terminate the License Agreement at any time by destroying the Program. Sierra may, at its discretion, terminate this License Agreement in the event that you fail to comply with the terms and conditions contained herein. In such event, you must immediately destroy the Program.
6. Export Controls. The Program may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any country to which the U.S. has embargoed goods, or to anyone on the U.S. Treasury DepartmentÕs list of Specially Designated Nationals or the U.S. Commerce DepartmentÕs Table of Denial Orders. By installing the Program, you are agreeing to the foregoing and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country or on any such list.
7. Limited Warranty. Sierra and Fox expressly disclaim any warranty for the Program, Editor and Manual(s). The Program, Editor and Manual(s) are provided Òas isÓ without warranty of any kind, either express or implied, including, without limitation, the implied warranties of merchantability, fitness for a particular purpose, or noninfringement. The entire risk arising out of use or performance of the Program and Manual(s) remains with the User, however Sierra warrants up to and including 90 days from the date of your purchase of the Program that the media containing the Program shall be free from defects in material and workmanship. In the event that the media proves to be defective during that time period, and upon presentation to Sierra of proof of purchase of the defective Program, Sierra will at its option 1) correct any defect, 2) provide you with a product of equal or lesser value, or 3) refund your money. Some states do not allow the exclusion or limitation of implied warranties or liability for incidental damages, so the above limitations may not apply to you.
8. Limitation of Liability. NEITHER FOX, SIERRA, VIVENDI UNIVERSAL INTERACTIVE PUBLISHING NORTH AMERICA, INC. ,OR THEIR PARENTS, SUBSIDIARIES OR AFFILIATES, SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE PROGRAM OR USE OF SIERRA ON-LINE, INC.ÕS ONLINE GAME NETWORK, SIERRA.COM INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES. SIERRA FURTHER DISCLAIMS ALL WARRANTIES WITH REGARD TO YEAR 2000 COMPLIANCE OF THE SOFTWARE. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, SIERRA ON-LINE, INC. SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR DAMAGE TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION STORED ON SIERRA.COM. I UNDERSTAND AND ACKNOWLEDGE THAT SIERRA ON-LINE, INC. CANNOT AND WILL NOT BE RESPONSIBLE FOR ANY INTURUPTIONS OF SERVICE ON SIERRA.COM INCLUDING, BUT NOT LIMITED TO ISP DISRUPTIONS, SOFTWARE OR HARDWARE FAILURES OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations may not apply.
9. Equitable Remedies. You hereby agree that Fox and/or Sierra would be irreparably damaged if the terms of this License Agreement were not specifically enforced, and therefore you agree that Fox and/or Sierra shall be entitled, without bond, other security, or proof of damages, to appropriate equitable remedies with respect to breaches of this License Agreement, in addition to such other remedies as Fox and/or Sierra may otherwise have available to it under applicable laws. In the event any litigation is brought by either party in connection with this License Agreement, the prevailing party in such litigation shall be entitled to recover from the other party all the costs, attorneysÕ fees and other expenses incurred by such prevailing party in the litigation.
10. Limitations on License. Nothing in this License Agreement shall preclude you from making or authorizing the making of another copy or adaptation of the Program provided, however, that (1) such new copy or adaptation is created as an essential step in your utilization of the Program in accordance with the terms of this License Agreement and for NO OTHER PURPOSE; or (2) such new copy or adaptation is for archival purposes ONLY and all archival copies are destroyed in the event of your Transfer of the Program, the Termination of this Agreement or other circumstances under which your continued use of the Program ceases to be rightful.
11. Miscellaneous. This License Agreement shall be deemed to have been made and executed in the State of California and any dispute arising hereunder shall be resolved in accordance with the law of California. You agree that any claim asserted in any legal proceeding by one of the parties against the other shall be commenced and maintained in any state or federal court located in the State of California, County of Los Angeles, having subject matter jurisdiction with respect to the dispute between the parties. This License Agreement may be amended, altered or modified only by an instrument in writing, specifying such amendment, alteration or modification, executed by both parties. In the event that any provision of this License Agreement shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision will be enforced to the maximum extent permissible and the remaining portions of this License Agreement shall remain in full force and effect. This License Agreement constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes any prior oral or written agreements.
I hereby acknowledge that I have read and understand the foregoing License Agreement and agree that the action of installing the Program is an acknowledgment of my agreement to be bound by the terms and conditions of the License Agreement contained herein. I also acknowledge and agree that this License Agreement is the complete and exclusive statement of the agreement between Sierra and I and that the License Agreement supersedes any prior or contemporaneous agreement, either oral or written, and any other communications between Sierra and myself.
D) Sierra Warranty & Legal Information
--------------------------------------
Sierra's end user license agreement, limited warranty and return policy is set forth in the EULA.txt, found on the CD, and is also available during the install of the product.
Copyright (2001 Sierra On-Line, Inc.)
Uses Miles Sound System
Copyright © 1991-2001 by RAD Game Tools, Inc.
Uses Binks Video Technology
Copyright © 1994-2001 by RAD Game Tools, Inc.
MPEG Layer-3 playback supplied with the Miles Sound System
from RAD Game Tools, Inc. MPEG-3 audio compression technology licensed by Fraunhofer IIS and THOMPSON Multimedia.
© 2000-2001 Monolith Productions, Inc.
LithTech ™ Game Engine © 1998-2001 Monolith Productions, Inc. All rights reserved.
Fox, Fox Interactive, No One Lives Forever, The Operative and their associated logos are registered trademarks or
trademarks of Twentieth Century Fox Film Corporation.
LithTech is a trademark of Monolith Productions, Inc.
Windows® is a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries.
The ratings icon is a trademark of the Interactive Digital Software Association.
Sierra is a trademark of Sierra On-Line, Inc.
Thanks for playing The OperativeTM: No One Lives ForeverTM Game of the Year edition and watch for more Cate Archer
adventures in the future!