Perry Mason manual
- Perry Mason
- manual
Perry Mason Manual
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PERRY MASON
The Case of the Mandarin Murder (TM)
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GETTING STARTED
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Loading Instructions
FOR THE IBM(tm):
Before using this disk for the first time, you must install a copy of
DOS (Disk Operating System) 2.0 or higher onto the disk. If you have
a PCjr. only use DOS 2.1 or higher,
If You Have One Disk Drive:
1. Put the DOS disk into the disk drive and close the drive door.
2. Turn on the monitor and computer.
3. Follow the instructions on the screen. Press the RETURN key if
you don't want to enter the time and date.
4. When A> appears, remove the DOS disk and put the program disk
into the disk drive and close the disk drive door.
5. Then type INSTALL1 and press the RETURN key.
6. Press any key when the message "Strike any key when ready"
appears.
7. Respond to the series of prompts on the screen.
. In response to prompts for drive B:
Insert the DOS disk and close the drive door. Then strike any
key.
. In response to prompts for drive A:
Insert the Game Disk and close the drive door. Strike any key.
When the A> prompt appears on the screen with a flashing
cursor after it, DOS has been added to your disk.
8. Place a write protect tab on your Game Disk.
If You Have Two Disk Drives:
1. Put the DOS disk into drive A and put the Game Disk into drive
B; close the disk drive doors.
2. Turn on the monitor and computer.
3. Follow the instructions that appear on the screen and press
RETURN if you don't want to enter the date or time.
4. When the A> prompt appears, type B:INSTALL2 and press RETURN.
5. Press any key when the message "Strike any key when ready"
appears.
6. When the A> prompt and a flashing cursor appear, Dos has been
added to your disk.
7. Remove the Game Disk from drive B and place a write protect tab
on it.
8. Remove the DOS disk from drive A.
To Load Your Game Disk After Adding DOS:
1. Place Game Disk A in drive A and close the drive door.
2. Turn on the computer, or if it already is on, press the CTRL,
ALT, DEL keys simultaneously. The program loads automatically.
Disk Drive Configuration on the IBM:
You may use one or two drives while playing on an IBM. Your computer
will automatically recognize how many drives are currently attached.
However, SAVE disks are not interchangeable between one and two drive
systems. Any gameplay that you SAVE on a Save Disk created under a
two drive system, for example, can only be RESTORED when using two
drives.
You may want to use fewer drives than are connected to maintain
compatibility with another system. For this purpose, the SETUP
command is available.
1. Type SETUP when the first cursor appears on the screen.
2. Follow the screen instructions to indicate how many drives you
want the computer to recognize.
3. Follow all screen instructions on which disk to insert during
gameplay.
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FOR THE APPLE II SERIES:
1. Make sure the computer is turned off.
2. Insert Game Disk side A into the disk drive.
3. Turn on the computer and the program loads automatically.
Using Two Disk Drives on the Apple
This program automatically assumes you are using one disk drive. To
use two disk drives, follow these instructions at the at the [sic]
beginning of play:
1. Type SETUP when the first cursor appears on the screen.
2. Follow the screen instructions to indicate how many drives
you're using.
3. Follow all screen instructions on which disk to insert to
continue gameplay.
NOTE: Do not attempt to interchange Save Disks between one and two
disk drive systems. Any gameplay you save on a Save Disk created
under a two drive system, for example, can only be RESTORED using two
drives.
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FOR THE COMMODORE 64(tm):
NOTE: This game uses one disk drive.
1. Arrange your computer with one disk drive and a monitor or
television. Do not connect the printer.
2. Turn on the disk drive and the computer. Make sure the SHIFT
LOCK key is up.
3. Insert Game Disk Side A into the disk drive and type
LOAD "DISK",8.
4. When the computer responds with "READY", enter RUN. The program
will load automatically.
FOR THE COMMODORE 128(tm):
1. Turn on the disk drive and monitor or television.
2. Depress the COMMODORE KEY (lower left) on the keyboard and turn
on the computer.
3. When the screen displays the words "****COMMODORE 64****",
insert Game Disk Side A into the drive and follow the
instructions above beginning with the LOAD command.
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Create
NOTE: The program will erase any contents of a disk created as a Save
Disk.
The CREATE command will create a Save Disk, which enables you to save
at any point in the game. You must create a Save Disk before you can
save a game. This should be done as soon as you boot Perry Mason. To
do this:
1. Enter CREATE. Follow all instructions on the screen.
2. The words "CREATE complete" will appear when the Save Disk is
ready.
3. Remove the Save Disk and replace it with the Game Disk in the
drive.
Save
You can save at any point in the game, and restore to that point
later on. To save a game:
1. Enter SAVE.
2. Follow all screen instructions. (type up to 30 characters
identifying your location when you save). When the save is
completed, you may continue investigating your case.
R e s t o r e
You can restore to any point saved on the Save Disk at any time
during the game. To do so:
1. Enter RESTORE.
2. Follow all screen instructions. PERRY will resume from the
point you selected and you can continue your game.
R e s t a r t
Enter RESTART any time you want to return to the beginning of the game.
Q u i t
Enter QUIT if you want to end the game before completing it.
PICTURESON/PICTURESOFF
The game can be played without graphics. To play using text only,
enter PICTURESOFF. Recall the graphics to your screen at any time by
entering PICTURESON.
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STRATEGIC CONSIDERATIONS
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Your primary objective is to gain an acquittal for your client;
secondarily, try to bring the real murderer to justice. Bear in mind
that you must remain conscious of your client's best interest at all
times.
Using Paul & Della
Be selective about what you send Paul to investigate, as each job
takes time. Also be aware of Della's limitations. She is too busy to
take shorthand notes during the trial, so you should note the
significant details which come up during direct and cross-examination.
Use Paul to investigate places or people which make use of his
detective skills. Della is more helpful in sticky personal matters.
She is especially good at persuading reluctant people to submit
depositions on the defense's behalf.
Direct Examination Strategies
Don't be afraid to object to a question when you believe the answer
will present evidence damaging to your client and ground for
objection exists. Remember, however, that objections are
interruptive, and often perceived by juries as attempts to withhold
evidence from the court. Use your discretion in deciding not only
when to object, but also in determining the proper legal grounds for
objection.
Cross-Examination Strategies
The following are a few questions to help you decide whether or not
to cross-examine a witness:
. Has the witness hurt your case?
. Was the witness' testimony believable?
. What do you expect to get out of the cross?
. What is the risk involved if other damaging evidence surfaces?
Consider both the incriminating evidence brought forth by a witness
and the witness' believability. If both factors rate high, then
consider the amount of ammunition you have to crack the witness'
testimony. What is the risk involved. Do you stand to gain or lose in
the cross-examination. Be careful with expert witnesses. Questioning
them too harshly will not assist the defense of your client.
Introducing Evidence Strategies
Introducing key items into evidence will greatly assist the defense
of your client. Remember, however, to introduce each item at the
appropriate moment. The following may be a useful step-by-step guide
to _cracking_ a witness:
1. Ask a question which you know will provoke a dishonest response
from the witness.
2. Introduce a key item into evidence which discredits the
witness' testimony.
3. Show that item to the witness. To simply show the item to the
witness before provoking a dishonest response, lessens
opportunity to force the witness into making contradictory
statements, which scores points with the jury. Remember,
though, that not all witnesses can be _cracked_. Attempting to
discredit some witnesses, especially expert witnesses, will
anger the jury and discredit your defense.
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INVESTIGATING THE CASE
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Moving Between Game Locations
Type GO TO followed by your destination. For example, to go to the
scene of the crime:
GO TO THE APARTMENT or GO TO APARTMENT.
Once in the apartment, you may go from one room to another by typing:
GO TO LIVING ROOM
or any other room you want to investigate. To go to the courthouse to
begin the trial, type
GO TO COURTHOUSE or GO TO COURT.
Getting a Description of Your Environment
Type SURROUNDINGS or SURR. For specific information about anything
described in the text, type EXAMINE, EX or INSPECT followed by the
name of the object. For example:
EX JURY or INSPECT GOLD STATUE.
Taking Evidence
Type TAKE followed by the name of the object. For example:
TAKE GOLD LEAF.
Reviewing Your Inventory
Type INVENTORY or INV at any time to see a complete list of the items
you have taken and are carrying with you.
When the SYMBOL *** appears, press any key to continue your
investigaiton [sic].
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USING YOUR ASSISTANTS
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Paul Drake
Paul Drake is a top-notch detective, experienced in investigating
nearly any situation, no matter how dangerous or complex. If at any
time you would like a report on a certain character or place, type
PAUL, followed by a comma, and then INVESTIGATE, followed by the name
of a character or place. For example:
PAUL, INVESTIGATE VICTOR KAPP or
PAUL, INVESTIGATE THE MANDARIN RESTAURANT
While Paul is out investigating, continue presenting your case. Paul
will return with his report when he has completed his investigation.
Della Street
Della Street is a highly skilled legal assistant, available to help
you in any telephone investigation you deem necessary. Once in the
courtroom, Della can also summarize topics covered in the direct
examination. For example:
DELLA, CALL JANE WINSLOW or DELLA, CALL DR. ERICHSON
Continue presenting your case until Della returns with the phone call
report.
To ask Della to summarize the direct examination of a witness, type:
DELLA, SUMMARIZE.
Della will summarize topics covered by the prosecution for your use
during a cross-examination.
To ask Della to assist you in formulating a cross-examination
strategy, type:
DELLA, TIP.
She'll suggest a brief strategy for approaching the witness currently
under cross-examination. She will also include a list of questions
which you may ask the witness.
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THE DIRECT EXAMINATION
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During the direct examination the prosecuting attorney, Hamilton
Burger, will call a witness to the stand for questioning. You, as
defense attorney Perry Mason, can either object to Burger's questions
or allow the witness to answer. Either choice will carry weight in
determining the outcome of the trial.
Direct Examination Procedures
Following the text in which Hamilton Burger calls his witness to the
stand, or following a witness' answer to a question, *** will appear.
Press any key to continue. Burger will then ask a question. When the
cursor appears, you can either object to the question by typing: OBL
[sic] or OBJECTION or allow the witness to continue by typing:
ANSWER or A or LISTEN.
Type REPEAT at any time during the direct examination to get Burger's
last question to reappear on the screen.
To enter commands such as SAVE, RESTORE, or EXAMINE, type the command
when the cursor appears, as you would at any other point in the game.
Some commands will cause the last question Burger asked to scroll off
the screen.
Objecting to Hamilton Burger's Questions
If you type OBJ or OBJECTION, Judge Northrup will either overrule you
[sic] objection, or ask you to state the grounds for the objection.
Permissible grounds for objecting are as follows:
. IRRELEVANT - Use this objection when Burger's question asks for
evidence that would have no bearing on the trial. For example:
JULIAN, WHERE WERE YOU BORN?
. HEARSAY - Use this objection when the question asks for evidence
based on a statement made by someone other than the defendant,
and is beyond the witness' direct experience. The statement may
be oral, written, or non-verbal contact. For example:
JULIAN, DID MARGOT TELL VICTOR ABOUT THE GUN?
. LEADING - Use this objection when the question suggests a
specific answer. For example: JULIAN, DID THE DEFENDANT STEAL
THE MONEY?
. OPINION - Use this objection when the witness does not possess
the necessary expertise to answer. Only witnesses who qualify as
experts may offer opinions in their area of expertise. For
example, COULD ANYONE FIRE A GUN FROM CLOSE RANGE? is a question
which could only be asked of ballistics expert Bill Dorset, as
it concerns his area of expertise. This objection may also be
used when you feel the witness' answer cannot be substantiated
by facts. For example, SUZANNE, DID VICTOR LOVE LAURA?
. UNQUALIFIED - Use this objection when the question asks for a
fact, but the witness is unqualified to give the information.
For example: BURNS, DID THE GUN KILL VICTOR?
. BROWBEATING - Use this objection when Burger is intimidating the
witness or using unseemly conduct. Often browbeating arises from
a series ofintimidating [sic] questions designed to make the
witness suffer emotional stress. For example: MILLER, DIDN'T YOU
DESPISE THE VICTIM?
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THE CROSS EXAMINATION
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After Hamilton Burger has finished questioning a witness in the
direct examination, you have the opportunity to cross-examine the
witness, when you may ask any question that pertains to the subject
matter introduced during the direct. If you ask a question outside
the subject matter covered in the direct examination, Burger will
object, and you'll have to withdraw the question.
Cross Examination Procedures
At the end of the direct examination, Burger will signal that he is
finished questioning: YOUR WITNESS, COUNSELOR. When the cursor
appears, begin your cross-examination by typing a question. If there
are no objections, the witness' answer will automatically follow.
When the cursor appears, proceed to your next question. You may
continue to ask as many questions as you like, until your [sic]
satisfied with the information provided.
To restate your previous question and therefore, press a witness for
the truth, type: REPEAT or CONTINUE at any time during the cross. To
end the cross-examination, type: END or NO FURTHER QUESTIONS.
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INTRODUCING EVIDENCE
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To introduce an item from your inventory into evidence, type:
INTRODUCE AS EVIDENCE
For example: INTRODUCE THE CIGARETTE AS EVIDENCE.
Using Evidence
To use the evidence to make a point in the courtroom, type:
SHOW or GIVE- TO
For example: GIVE THE CIGARETTE TO MARGOT
To list all objects entered in evidence, type: EXAMINE EVIDENCE
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COURTROOM THEATRICS
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Occasionally you might want to adopt certain poses and change the
expression on your face in order to score points with the jury or
intimidate a witness. To do so, type:
SMILE AT, SNEER AT, CURSE, etc..
You may also: STAND, SIT, FACE, WHIRL TOWARDS, etc.
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CONVERSING WITH OTHER CHARACTERS
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The following Chinese Restaurant Menu will assist you in solving THE
CASE OF THE MANDARIN MURDER. When questioning witnesses you must
phrase your questions in the format outlined in the chart (choose one
from each column).
Phrase your questions by choosing words listed in columns A,B, and C
(each of the 3 columns contain ALL the possible words you may use).
The possible verbs (column D) and object phrases (column E) are
listed in the word list. Additional rules:
1. The first time you address someone, you must begin your
question with his or her name followed by a comma. For example:
BURNS, WHAT IS YOUR OCCUPATION? After you've addressed the
character once, it's not necessary to address him or her again
unless you want to speak to a new character. For example, your
next question to Burns might be: HOW MANY GUESTS ENTERED THE
BUILDING?
2. You may use one prepositional phrase in column E. For instance,
you may say: DID YOU STUDY BALLISTICS IN SCHOOL? You may not,
however, use more than one prepositional phrase, for instance:
DID YOU GO TO THE APARTMENT ON FRIDAY NIGHT? as it would not be
understood by the game.
3. Use single verbs in column D. Compound verbs, however, should
not be used. For example: COULD MARGOT HAVE KILLED VICTOR?
wouldn't be understood by the game.
4. You may use the first name, last name, or both first and last
names of the subjects in column C. Please note, however, that
the subjects in column C are the _only_ subjects which can be
used.
5. Here are the only exceptions to the above rules. You may type:
DESCRIBE
EXAMINE
TAKE
GO TO
PAUL,INVESTIGATE
DELLA,CALL
DELLA,SUMMARIZE
DELLA,TIP
SURR
INVENTORY
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Memo:
Chief-
Here's some info I dug up for the Kapp case. These are all of the
important people involved as far as I can tell. If you ask me, Victor
Kapp was a real snake, with enough enemies to fill up Dodger Stadium.
Let me know if you need anything else.
Laura Kapp- released from the institution only to find her
world turned upsidedown.
Victor Kapp- The dead restaurateur. I guess he got stiffed for
the last time, huh Perry?!
Sgt. Holcomb- Mr. Long Arm of the Law himself. He'd rather arrest
you than the murderer any day!
Russell Miller- the restaurant critic who finds himself in an
occasional cash bind. I don't like this guy...a
real wimp.
Julian Masters- His money made Victor's dreams come true. My
operatives tell me Victor didn't need him for the
Mandarin. I wonder why?
Suzanne Masters- Julian's wife and Laura's friend... a kept woman
who seems to be keeping a few of her own secrets.
Ed Burns- doorman at the St. James Apartments
Margot Dubuq- What a curvy little croissant! Who knows what her
relationship with Victor was all about?
Bill Dorset- police ballistics expert - a good man.
Jack Crossman- medical examiner- tops in his field.
Lt. Tragg- Chief of Homicide. He may work for the prosecution,
but I know he likes and respects you.
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THE MANDARIN RESTAURANT
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NOUNS
action Daphne Jack range
affair death jail reason
affidavit debt Jane record
afternoon deceased jealous registration
age decedant jealousy relationship
alibi defendant judge report
alien degree Julian resident
Andrew delirious jury responsibility
anger Della Kahlua restaurant
angle den Kapp results
anyone dent kennel review
apartment deposition key rights
appearance detective kitchen room
Argos deterioration landlord rig
arrival diploma Laura rum
Arthur disease leading Russell
ashes dish leaf sample
asylum distance leaves Saturday
attorney divorce letter scene
automatic Doberman lieutenant schizophrenia
autopsy doctor lightswitch school
ballistics document liqueur scotch
ballroom dog liquor scratch
bar doll list search
Barstow door litter sergeant
bathroom doorman lobby sgt
bedroom Dorset location share
behavior dr lock sheet
bill Drake love shift
blood Duboq magazine sickness
bloodstain earring man sink
Bob Ed Mandarin snapps
body editor mantle sofa
bone elevator Margot someone
book employee marriage sound
bookshelf entry Masters speaker
bottle envious me spot
box envy medicine stain
Bradford Epicure men stair
brandy Erichson Midori stand
Brannigan evidence Miller state
briefcase examination mirror statue
browbeating examiner mistake step
building exit Monday stereo
bullet experience money street
bureau expert motive struggle
Burger expertise murder Sunday
Burns feet murderer Suzanne
business file name switch
butt finances next table
cabinet fingerprint night telephone
cafe fired noise television
call fireplace Northrup tenant
career Flamingo note terms
case floor occupation terrace
cause food office Terry
ceiling Forbes officer test
chair force opening threats
chalk foyer opinion Thursday
chef Frank outline time
chief Friday palmtree today
cigarette friend partners toilet
citizenship friends partnership towel
closet friendship Paul trainer
clothes Fritzie paw tree
clothing fury pen Tragg
club gambler penalty trash
cognac gambling penthouse Tuesday
college gin people Tufts
Colt glass percentage type
conclusion guest perjury university
condition gunshot permit unstable
confidante Harvard philharmonic unqualified
conscious hate phone victim
contract hatred photo Victor
contusion hearsay pillows vodka
cook Holcomb pinscher voice
cooking hole plant wall
coroner home plate water
corpse homicide police warm
couch honor position Wednesday
counsel illness post wife
court immigrant profit window
courtroom institute prison wineglass
crime institution prosecution Winslow
critic intimidating purse woman
cross investigation qualification women
Crossman investment qualified work
cut irrelevant radio wound
cuts
ADJECTIVES
accompanied clove golden mental
accurate coffee guest miss
any Colt gun more
apartment cooking gun's murder
Argos cross headless not
ballistics dining her oriental
Barstow district highball other
blood dog's his palm
Bradford door's human partnerships
breakfast Epicure illegal phone
broken expert intimidating police
browbeating faithful jury prosecuting
bullet fatal kennel's restaurant
bullet's financial lady's sign-in
business's Flamingo leading sliding
cafe's forensic lethal steak
card Friday living two
chalk Fritzie's Mandarin unaccompanied
chef's furthur marriage wet
cigarette glass master wine
closet gold medical your
closet's
PREPOSITIONS
about during near through
after for of to
as from off towards
at in on under
before into over with
behind
VERBS
admit drink keep saw
agree drop kill say
am eat killed search
answer employ knock see
appear end know sell
are enter leading serve
arrest entered learn shoot
arrive examine leave shot
ask exit left show
asks expert let sift
attack face lie sigh
attract fail lift sign
become fall light sit
been feel like skip
begin fell listen sleep
belong finance live smile
blackmail find lock smoke
break finish look snarl
bring fire love sneer
browbeating fired marry spend
call flush mean spin
came found meet spit
cause frown miss split
caused gamble move stand
certain get murder stare
change give murdered start
check glare no study
chuckle go obj summarize
climb grab objection surr
close graduate open surrounding
conclusion growl opinion suspect
collide had owe swear
come happen own take
comfort has owned talk
commit hate pause taste
complete have perform tell
conduct having pet test
continue hear pick think
cook hearsay proceed threaten
could hesitate punch time
cover hide put train
curse hire qualified tune
date hit rant turn
describe injure rave unlock
despise inspect read unqualified
deteriorate insult reassure use
dial intimidating recognize visit
did introduce register wait
die inventory release was
dissolve invest rest were
divide involve review whirl
divorce irrelevant ruin wink
do is run witness
does join said work
doing jump saved would
COLUMN A COLUMN B COLUMN C COLUMN D COLUMN E
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Interrogative Interrogative Subject _Any_ Verb _Any_ Object
Pronoun (opt.) Verb (opt.) ------- ---------- Phrase or Word
------------- ------------- anyone look --------------
when did Burger speak At the apartment
how do Burns take Ballistics
where were Crossman admit On Friday night
why could defendant entered Any blood
who weren't dog kill The gun
how many are Dorset happen Broken glass
what is Fritzie came At Victor
was guests smile On the couch
wouldn't Julian turn In the closet
didn't Laura fired The bullets
Margot let Near the table
murderer commit To school
Police doing In the restaurant
residents grab
Russell
Suzanne
Tragg
Victor
You
BUILDING SENTENCES WITH THE CHART
1. Choose a question phrase from column A and column B:
WHEN DID, COULD, WHO WERE, WHAT WAS, HOW MANY
2. Choose a subject from column C:
THE DOG, CROSSMAN, THE DOCUMENT
3. Choose one verb from column D: LOOK, TAKE, ADMIT
4. If needed, construct a phrase for column E:
- Find a noun on the noun list: APARTMENT GUN ARGOS
- If needed, find an adjective from the list: LAURA'S BROKEN
FRIDAY
- Choose one preposition from the list: TO IN AT
These can be combined into an object phrase: ON THURSDAY NIGHT
IN VICTOR'S APARTMENT
THE GUN
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IBM is a registered trademark of International Business Machines Corp.
Commodore 64 and Commodore 128 are registered trademarks of Commodore
Electronics Ltd. Apple is a registered trademark of Apple Computers
Inc. PERRY MASON & The Case of the Mandarin Murder is a registered
trademark of Spinnaker Software Corp. This software product is
copyrighted and all rights are reserved by Spinnaker Software
Corporation. The distribution and sale of this product are intended
for the use of the original purchaser only and for use only on the
computer system specified. Lawful users of this program are hereby
licensed only to read the program from its medium into memory of a
computer for the purpose of executing this program. Copying,
duplicating, selling or otherwise distributing this product is hereby
expressly forbidden.
Copyright(c) 1987 Spinnaker Software Corp., One Kendall Square,
Cambridge, MA, 02139. All rights reserved.