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Perry Mason manual

Perry Mason Manual
------------------

=====================================================================
                             PERRY MASON
                  The Case of the Mandarin Murder (TM)
=====================================================================

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                           GETTING STARTED
---------------------------------------------------------------------

                        Loading Instructions

FOR THE IBM(tm):

Before using this disk for the first time, you must install a copy of
DOS (Disk Operating System) 2.0 or higher onto the disk. If you have
a PCjr. only use DOS 2.1 or higher,

If You Have One Disk Drive:

   1. Put the DOS disk into the disk drive and close the drive door.
   2. Turn on the monitor and computer.
   3. Follow the instructions on the screen. Press the RETURN key if
      you don't want to enter the time and date.
   4. When A> appears, remove the DOS disk and put the program disk
      into the disk drive and close the disk drive door.
   5. Then type INSTALL1 and press the RETURN key.
   6. Press any key when the message "Strike any key when ready"
      appears.
   7. Respond to the series of prompts on the screen.
      . In response to prompts for drive B:
      Insert the DOS disk and close the drive door. Then strike any
        key.
      . In response to prompts for drive A:
      Insert the Game Disk and close the drive door. Strike any key.
        When the A> prompt appears on the screen with a flashing
        cursor after it, DOS has been added to your disk.
   8. Place a write protect tab on your Game Disk.

If You Have Two Disk Drives:

   1. Put the DOS disk into drive A and put the Game Disk into drive
      B; close the disk drive doors.
   2. Turn on the monitor and computer.
   3. Follow the instructions that appear on the screen and press
      RETURN if you don't want to enter the date or time.
   4. When the A> prompt appears, type B:INSTALL2 and press RETURN.
   5. Press any key when the message "Strike any key when ready"
      appears.
   6. When the A> prompt and a flashing cursor appear, Dos has been
      added to your disk.
   7. Remove the Game Disk from drive B and place a write protect tab
      on it.
   8. Remove the DOS disk from drive A.

To Load Your Game Disk After Adding DOS:

   1. Place Game Disk A in drive A and close the drive door.
   2. Turn on the computer, or if it already is on, press the CTRL,
      ALT, DEL keys simultaneously. The program loads automatically.

Disk Drive Configuration on the IBM:

You may use one or two drives while playing on an IBM. Your computer
will automatically recognize how many drives are currently attached.
However, SAVE disks are not interchangeable between one and two drive
systems. Any gameplay that you SAVE on a Save Disk created under a
two drive system, for example, can only be RESTORED when using two
drives.

You may want to use fewer drives than are connected to maintain
compatibility with another system. For this purpose, the SETUP
command is available.
   1. Type SETUP when the first cursor appears on the screen.
   2. Follow the screen instructions to indicate how many drives you
      want the computer to recognize.
   3. Follow all screen instructions on which disk to insert during
      gameplay.

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FOR THE APPLE II SERIES:

   1. Make sure the computer is turned off.
   2. Insert Game Disk side A into the disk drive.
   3. Turn on the computer and the program loads automatically.

Using Two Disk Drives on the Apple

This program automatically assumes you are using one disk drive. To
use two disk drives, follow these instructions at the at the [sic]
beginning of play:
   1. Type SETUP when the first cursor appears on the screen.
   2. Follow the screen instructions to indicate how many drives
      you're using.
   3. Follow all screen instructions on which disk to insert to
      continue gameplay.

NOTE: Do not attempt to interchange Save Disks between one and two
disk drive systems. Any gameplay you save on a Save Disk created
under a two drive system, for example, can only be RESTORED using two
drives.

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FOR THE COMMODORE 64(tm):

NOTE: This game uses one disk drive.
   1. Arrange your computer with one disk drive and a monitor or
      television. Do not connect the printer.
   2. Turn on the disk drive and the computer. Make sure the SHIFT
      LOCK key is up.
   3. Insert Game Disk Side A into the disk drive and type
      LOAD "DISK",8.
   4. When the computer responds with "READY", enter RUN. The program
      will load automatically.

FOR THE COMMODORE 128(tm):

   1. Turn on the disk drive and monitor or television.
   2. Depress the COMMODORE KEY (lower left) on the keyboard and turn
      on the computer.
   3. When the screen displays the words "****COMMODORE 64****",
      insert Game Disk Side A into the drive and follow the
      instructions above beginning with the LOAD command.

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                               Create

NOTE: The program will erase any contents of a disk created as a Save
Disk.

The CREATE command will create a Save Disk, which enables you to save
at any point in the game. You must create a Save Disk before you can
save a game. This should be done as soon as you boot Perry Mason. To
do this:
   1. Enter CREATE. Follow all instructions on the screen.
   2. The words "CREATE complete" will appear when the Save Disk is
      ready.
   3. Remove the Save Disk and replace it with the Game Disk in the
      drive.

                                Save

You can save at any point in the game, and restore to that point
later on. To save a game:
   1. Enter SAVE.
   2. Follow all screen instructions. (type up to 30 characters
      identifying your location when you save). When the save is
      completed, you may continue investigating your case.

                            R e s t o r e

You can restore to any point saved on the Save Disk at any time
during the game. To do so:
   1. Enter RESTORE.
   2. Follow all screen instructions. PERRY will resume from the
      point you selected and you can continue your game.

                            R e s t a r t

Enter RESTART any time you want to return to the beginning of the game.

                               Q u i t

Enter QUIT if you want to end the game before completing it.


                        PICTURESON/PICTURESOFF

The game can be played without graphics. To play using text only,
enter PICTURESOFF. Recall the graphics to your screen at any time by
entering PICTURESON.

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                     STRATEGIC CONSIDERATIONS
---------------------------------------------------------------------

Your primary objective is to gain an acquittal for your client;
secondarily, try to bring the real murderer to justice. Bear in mind
that you must remain conscious of your client's best interest at all
times.

                       Using Paul & Della

Be selective about what you send Paul to investigate, as each job
takes time. Also be aware of Della's limitations. She is too busy to
take shorthand notes during the trial, so you should note the
significant details which come up during direct and cross-examination.

Use Paul to investigate places or people which make use of his
detective skills. Della is more helpful in sticky personal matters.
She is especially good at persuading reluctant people to submit
depositions on the defense's behalf.

                  Direct Examination Strategies

Don't be afraid to object to a question when you believe the answer
will present evidence damaging to your client and ground for
objection exists. Remember, however, that objections are
interruptive, and often perceived by juries as attempts to withhold
evidence from the court. Use your discretion in deciding not only
when to object, but also in determining the proper legal grounds for
objection.

                   Cross-Examination Strategies

The following are a few questions to help you decide whether or not
to cross-examine a witness:
   . Has the witness hurt your case?
   . Was the witness' testimony believable?
   . What do you expect to get out of the cross?
   . What is the risk involved if other damaging evidence surfaces?

Consider both the incriminating evidence brought forth by a witness
and the witness' believability. If both factors rate high, then
consider the amount of ammunition you have to crack the witness'
testimony. What is the risk involved. Do you stand to gain or lose in
the cross-examination. Be careful with expert witnesses. Questioning
them too harshly will not assist the defense of your client.

                  Introducing Evidence Strategies

Introducing key items into evidence will greatly assist the defense
of your client. Remember, however, to introduce each item at the
appropriate moment. The following may be a useful step-by-step guide
to _cracking_ a witness:
   1. Ask a question which you know will provoke a dishonest response
      from the witness.
   2. Introduce a key item into evidence which discredits the
      witness' testimony.
   3. Show that item to the witness. To simply show the item to the
      witness before provoking a dishonest response, lessens
      opportunity to force the witness into making contradictory
      statements, which scores points with the jury. Remember,
      though, that not all witnesses can be _cracked_. Attempting to
      discredit some witnesses, especially expert witnesses, will
      anger the jury and discredit your defense.

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                       INVESTIGATING THE CASE
---------------------------------------------------------------------

                    Moving Between Game Locations

Type GO TO followed by your destination. For example, to go to the
scene of the crime:
   GO TO THE APARTMENT or GO TO APARTMENT.
Once in the apartment, you may go from one room to another by typing:
   GO TO LIVING ROOM
or any other room you want to investigate. To go to the courthouse to
begin the trial, type
   GO TO COURTHOUSE or GO TO COURT.

            Getting a Description of Your Environment

Type SURROUNDINGS or SURR. For specific information about anything
described in the text, type EXAMINE, EX or INSPECT followed by the
name of the object. For example:
   EX JURY or INSPECT GOLD STATUE.

                        Taking Evidence

Type TAKE followed by the name of the object. For example:
   TAKE GOLD LEAF.

                    Reviewing Your Inventory

Type INVENTORY or INV at any time to see a complete list of the items
you have taken and are carrying with you.

When the SYMBOL *** appears, press any key to continue your
investigaiton [sic].

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                       USING YOUR ASSISTANTS
---------------------------------------------------------------------

                            Paul Drake

Paul Drake is a top-notch detective, experienced in investigating
nearly any situation, no matter how dangerous or complex. If at any
time you would like a report on a certain character or place, type
PAUL, followed by a comma, and then INVESTIGATE, followed by the name
of a character or place. For example:
   PAUL, INVESTIGATE VICTOR KAPP or
   PAUL, INVESTIGATE THE MANDARIN RESTAURANT
While Paul is out investigating, continue presenting your case. Paul
will return with his report when he has completed his investigation.

                           Della Street

Della Street is a highly skilled legal assistant, available to help
you in any telephone investigation you deem necessary. Once in the
courtroom, Della can also summarize topics covered in the direct
examination. For example:
   DELLA, CALL JANE WINSLOW or DELLA, CALL DR. ERICHSON
Continue presenting your case until Della returns with the phone call
report.

To ask Della to summarize the direct examination of a witness, type:
   DELLA, SUMMARIZE.
Della will summarize topics covered by the prosecution for your use
during a cross-examination.

To ask Della to assist you in formulating a cross-examination
strategy, type:
   DELLA, TIP.
She'll suggest a brief strategy for approaching the witness currently
under cross-examination. She will also include a list of questions
which you may ask the witness.

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                      THE DIRECT EXAMINATION
---------------------------------------------------------------------

During the direct examination the prosecuting attorney, Hamilton
Burger, will call a witness to the stand for questioning. You, as
defense attorney Perry Mason, can either object to Burger's questions
or allow the witness to answer. Either choice will carry weight in
determining the outcome of the trial.

                  Direct Examination Procedures

Following the text in which Hamilton Burger calls his witness to the
stand, or following a witness' answer to a question, *** will appear.
Press any key to continue. Burger will then ask a question. When the
cursor appears, you can either object to the question by typing: OBL
[sic] or OBJECTION or allow the witness to continue by typing:
ANSWER or A or LISTEN.

Type REPEAT at any time during the direct examination to get Burger's
last question to reappear on the screen.

To enter commands such as SAVE, RESTORE, or EXAMINE, type the command
when the cursor appears, as you would at any other point in the game.
Some commands will cause the last question Burger asked to scroll off
the screen.

             Objecting to Hamilton Burger's Questions

If you type OBJ or OBJECTION, Judge Northrup will either overrule you
[sic] objection, or ask you to state the grounds for the objection.
Permissible grounds for objecting are as follows:
   . IRRELEVANT - Use this objection when Burger's question asks for
     evidence that would have no bearing on the trial. For example:
     JULIAN, WHERE WERE YOU BORN?
   . HEARSAY - Use this objection when the question asks for evidence
     based on a statement made by someone other than the defendant,
     and is beyond the witness' direct experience. The statement may
     be oral, written, or non-verbal contact. For example:
     JULIAN, DID MARGOT TELL VICTOR ABOUT THE GUN?
   . LEADING - Use this objection when the question suggests a
     specific answer. For example: JULIAN, DID THE DEFENDANT STEAL
     THE MONEY?
   . OPINION - Use this objection when the witness does not possess
     the necessary expertise to answer. Only witnesses who qualify as
     experts may offer opinions in their area of expertise. For
     example, COULD ANYONE FIRE A GUN FROM CLOSE RANGE? is a question
     which could only be asked of ballistics expert Bill Dorset, as
     it concerns his area of expertise. This objection may also be
     used when you feel the witness' answer cannot be substantiated
     by facts. For example, SUZANNE, DID VICTOR LOVE LAURA?
   . UNQUALIFIED - Use this objection when the question asks for a
     fact, but the witness is unqualified to give the information.
     For example: BURNS, DID THE GUN KILL VICTOR?
   . BROWBEATING - Use this objection when Burger is intimidating the
     witness or using unseemly conduct. Often browbeating arises from
     a series ofintimidating [sic] questions designed to make the
     witness suffer emotional stress. For example: MILLER, DIDN'T YOU
     DESPISE THE VICTIM?

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                       THE CROSS EXAMINATION
---------------------------------------------------------------------

After Hamilton Burger has finished questioning a witness in the
direct examination, you have the opportunity to cross-examine the
witness, when you may ask any question that pertains to the subject
matter introduced during the direct. If you ask a question outside
the subject matter covered in the direct examination, Burger will
object, and you'll have to withdraw the question.

                   Cross Examination Procedures

At the end of the direct examination, Burger will signal that he is
finished questioning: YOUR WITNESS, COUNSELOR. When the cursor
appears, begin your cross-examination by typing a question. If there
are no objections, the witness' answer will automatically follow.

When the cursor appears, proceed to your next question. You may
continue to ask as many questions as you like, until your [sic]
satisfied with the information provided.

To restate your previous question and therefore, press a witness for
the truth, type: REPEAT or CONTINUE at any time during the cross. To
end the cross-examination, type: END or NO FURTHER QUESTIONS.

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                      INTRODUCING EVIDENCE
---------------------------------------------------------------------

To introduce an item from your inventory into evidence, type:
   INTRODUCE AS EVIDENCE
For example: INTRODUCE THE CIGARETTE AS EVIDENCE.

                         Using Evidence

To use the evidence to make a point in the courtroom, type:
   SHOW or GIVE TO
For example: GIVE THE CIGARETTE TO MARGOT

To list all objects entered in evidence, type: EXAMINE EVIDENCE

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                       COURTROOM THEATRICS
---------------------------------------------------------------------

Occasionally you might want to adopt certain poses and change the
expression on your face in order to score points with the jury or
intimidate a witness. To do so, type:
   SMILE AT, SNEER AT, CURSE, etc.. 

You may also: STAND, SIT, FACE, WHIRL TOWARDS, etc. 

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                 CONVERSING WITH OTHER CHARACTERS
---------------------------------------------------------------------

The following Chinese Restaurant Menu will assist you in solving THE
CASE OF THE MANDARIN MURDER. When questioning witnesses you must
phrase your questions in the format outlined in the chart (choose one
from each column).

Phrase your questions by choosing words listed in columns A,B, and C
(each of the 3 columns contain ALL the possible words you may use).
The possible verbs (column D) and object phrases (column E) are
listed in the word list. Additional rules:

   1. The first time you address someone, you must begin your
      question with his or her name followed by a comma. For example:
      BURNS, WHAT IS YOUR OCCUPATION? After you've addressed the
      character once, it's not necessary to address him or her again
      unless you want to speak to a new character. For example, your
      next question to Burns might be: HOW MANY GUESTS ENTERED THE
      BUILDING?

   2. You may use one prepositional phrase in column E. For instance,
      you may say: DID YOU STUDY BALLISTICS IN SCHOOL? You may not,
      however, use more than one prepositional phrase, for instance:
      DID YOU GO TO THE APARTMENT ON FRIDAY NIGHT? as it would not be
      understood by the game.

   3. Use single verbs in column D. Compound verbs, however, should
      not be used. For example: COULD MARGOT HAVE KILLED VICTOR?
      wouldn't be understood by the game.

   4. You may use the first name, last name, or both first and last
      names of the subjects in column C. Please note, however, that
      the subjects in column C are the _only_ subjects which can be
      used.

   5. Here are the only exceptions to the above rules. You may type:
                   DESCRIBE
                   EXAMINE
                   TAKE
                   GO TO
                   PAUL,INVESTIGATE
                   DELLA,CALL
                   DELLA,SUMMARIZE
                   DELLA,TIP
                   SURR
                   INVENTORY

=====================================================================

                             Memo:

Chief-
Here's some info I dug up for the Kapp case. These are all of the
important people involved as far as I can tell. If you ask me, Victor
Kapp was a real snake, with enough enemies to fill up Dodger Stadium.
Let me know if you need anything else.

      Laura Kapp- released from the institution only to find her
                  world turned upsidedown.
     Victor Kapp- The dead restaurateur. I guess he got stiffed for
                  the last time, huh Perry?!
    Sgt. Holcomb- Mr. Long Arm of the Law himself. He'd rather arrest
                  you than the murderer any day!
  Russell Miller- the restaurant critic who finds himself in an
                  occasional cash bind. I don't like this guy...a
                  real wimp.
  Julian Masters- His money made Victor's dreams come true. My
                  operatives tell me Victor didn't need him for the
                  Mandarin. I wonder why?
 Suzanne Masters- Julian's wife and Laura's friend... a kept woman
                  who seems to be keeping a few of her own secrets.
        Ed Burns- doorman at the St. James Apartments
    Margot Dubuq- What a curvy little croissant! Who knows what her
                  relationship with Victor was all about?
     Bill Dorset- police ballistics expert - a good man.
   Jack Crossman- medical examiner- tops in his field.
       Lt. Tragg- Chief of Homicide. He may work for the prosecution,
                  but I know he likes and respects you.

=====================================================================

                   THE MANDARIN RESTAURANT
                   -----------------------

                           NOUNS

action          Daphne          Jack            range
affair          death           jail            reason
affidavit       debt            Jane            record
afternoon       deceased        jealous         registration
age             decedant        jealousy        relationship
alibi           defendant       judge           report
alien           degree          Julian          resident
Andrew          delirious       jury            responsibility
anger           Della           Kahlua          restaurant
angle           den             Kapp            results
anyone          dent            kennel          review
apartment       deposition      key             rights
appearance      detective       kitchen         room
Argos           deterioration   landlord        rig
arrival         diploma         Laura           rum
Arthur          disease         leading         Russell
ashes           dish            leaf            sample
asylum          distance        leaves          Saturday
attorney        divorce         letter          scene
automatic       Doberman        lieutenant      schizophrenia
autopsy         doctor          lightswitch     school
ballistics      document        liqueur         scotch
ballroom        dog             liquor          scratch
bar             doll            list            search
Barstow         door            litter          sergeant
bathroom        doorman         lobby           sgt
bedroom         Dorset          location        share
behavior        dr              lock            sheet
bill            Drake           love            shift
blood           Duboq           magazine        sickness
bloodstain      earring         man             sink
Bob             Ed              Mandarin        snapps
body            editor          mantle          sofa
bone            elevator        Margot          someone
book            employee        marriage        sound
bookshelf       entry           Masters         speaker
bottle          envious         me              spot
box             envy            medicine        stain
Bradford        Epicure         men             stair
brandy          Erichson        Midori          stand
Brannigan       evidence        Miller          state
briefcase       examination     mirror          statue
browbeating     examiner        mistake         step
building        exit            Monday          stereo
bullet          experience      money           street
bureau          expert          motive          struggle
Burger          expertise       murder          Sunday
Burns           feet            murderer        Suzanne
business        file            name            switch
butt            finances        next            table
cabinet         fingerprint     night           telephone
cafe            fired           noise           television
call            fireplace       Northrup        tenant
career          Flamingo        note            terms
case            floor           occupation      terrace
cause           food            office          Terry
ceiling         Forbes          officer         test
chair           force           opening         threats
chalk           foyer           opinion         Thursday
chef            Frank           outline         time
chief           Friday          palmtree        today
cigarette       friend          partners        toilet
citizenship     friends         partnership     towel
closet          friendship      Paul            trainer
clothes         Fritzie         paw             tree
clothing        fury            pen             Tragg
club            gambler         penalty         trash
cognac          gambling        penthouse       Tuesday
college         gin             people          Tufts
Colt            glass           percentage      type
conclusion      guest           perjury         university
condition       gunshot         permit          unstable
confidante      Harvard         philharmonic    unqualified
conscious       hate            phone           victim
contract        hatred          photo           Victor
contusion       hearsay         pillows         vodka
cook            Holcomb         pinscher        voice
cooking         hole            plant           wall
coroner         home            plate           water
corpse          homicide        police          warm
couch           honor           position        Wednesday
counsel         illness         post            wife
court           immigrant       profit          window
courtroom       institute       prison          wineglass
crime           institution     prosecution     Winslow
critic          intimidating    purse           woman
cross           investigation   qualification   women
Crossman        investment      qualified       work
cut             irrelevant      radio           wound
cuts

                        ADJECTIVES

accompanied     clove           golden          mental
accurate        coffee          guest           miss
any             Colt            gun             more
apartment       cooking         gun's           murder
Argos           cross           headless        not
ballistics      dining          her             oriental
Barstow         district        highball        other
blood           dog's           his             palm
Bradford        door's          human           partnerships
breakfast       Epicure         illegal         phone
broken          expert          intimidating    police
browbeating     faithful        jury            prosecuting
bullet          fatal           kennel's        restaurant
bullet's        financial       lady's          sign-in
business's      Flamingo        leading         sliding
cafe's          forensic        lethal          steak
card            Friday          living          two
chalk           Fritzie's       Mandarin        unaccompanied
chef's          furthur         marriage        wet
cigarette       glass           master          wine
closet          gold            medical         your
closet's

                        PREPOSITIONS

about           during          near            through
after           for             of              to
as              from            off             towards
at              in              on              under
before          into            over            with
behind

                           VERBS

admit           drink           keep            saw
agree           drop            kill            say
am              eat             killed          search
answer          employ          knock           see
appear          end             know            sell
are             enter           leading         serve
arrest          entered         learn           shoot
arrive          examine         leave           shot
ask             exit            left            show
asks            expert          let             sift
attack          face            lie             sigh
attract         fail            lift            sign
become          fall            light           sit
been            feel            like            skip
begin           fell            listen          sleep
belong          finance         live            smile
blackmail       find            lock            smoke
break           finish          look            snarl
bring           fire            love            sneer
browbeating     fired           marry           spend
call            flush           mean            spin
came            found           meet            spit
cause           frown           miss            split
caused          gamble          move            stand
certain         get             murder          stare
change          give            murdered        start
check           glare           no              study
chuckle         go              obj             summarize
climb           grab            objection       surr
close           graduate        open            surrounding
conclusion      growl           opinion         suspect
collide         had             owe             swear
come            happen          own             take
comfort         has             owned           talk
commit          hate            pause           taste
complete        have            perform         tell
conduct         having          pet             test
continue        hear            pick            think
cook            hearsay         proceed         threaten
could           hesitate        punch           time
cover           hide            put             train
curse           hire            qualified       tune
date            hit             rant            turn
describe        injure          rave            unlock
despise         inspect         read            unqualified
deteriorate     insult          reassure        use
dial            intimidating    recognize       visit
did             introduce       register        wait
die             inventory       release         was
dissolve        invest          rest            were
divide          involve         review          whirl
divorce         irrelevant      ruin            wink
do              is              run             witness
does            join            said            work
doing           jump            saved           would



  COLUMN A        COLUMN B     COLUMN C  COLUMN D     COLUMN E
---------------------------------------------------------------------
Interrogative  Interrogative   Subject  _Any_ Verb  _Any_ Object
Pronoun (opt.)  Verb (opt.)    -------  ----------  Phrase or Word
-------------  -------------   anyone     look      --------------
   when           did          Burger     speak     At the apartment
   how            do           Burns      take      Ballistics
   where          were         Crossman   admit     On Friday night
   why            could        defendant  entered   Any blood
   who            weren't      dog        kill      The gun
   how many       are          Dorset     happen    Broken glass
   what           is           Fritzie    came      At Victor
                  was          guests     smile     On the couch
                  wouldn't     Julian     turn      In the closet
                  didn't       Laura      fired     The bullets
                               Margot     let       Near the table
                               murderer   commit    To school
                               Police     doing     In the restaurant
                               residents  grab
                               Russell
                               Suzanne
                               Tragg
                               Victor
                               You


                   BUILDING SENTENCES WITH THE CHART

   1. Choose a question phrase from column A and column B:
      WHEN DID, COULD, WHO WERE, WHAT WAS, HOW MANY

   2. Choose a subject from column C:
      THE DOG, CROSSMAN, THE DOCUMENT

   3. Choose one verb from column D: LOOK, TAKE, ADMIT

   4. If needed, construct a phrase for column E:
        - Find a noun on the noun list: APARTMENT  GUN  ARGOS
        - If needed, find an adjective from the list: LAURA'S  BROKEN
          FRIDAY
        - Choose one preposition from the list: TO  IN  AT
      These can be combined into an object phrase: ON THURSDAY NIGHT
                                                IN VICTOR'S APARTMENT
                                                   THE GUN

=====================================================================

IBM is a registered trademark of International Business Machines Corp.
Commodore 64 and Commodore 128 are registered trademarks of Commodore
Electronics Ltd. Apple is a registered trademark of Apple Computers
Inc. PERRY MASON & The Case of the Mandarin Murder is a registered
trademark of Spinnaker Software Corp. This software product is
copyrighted and all rights are reserved by Spinnaker Software
Corporation. The distribution and sale of this product are intended
for the use of the original purchaser only and for use only on the
computer system specified. Lawful users of this program are hereby
licensed only to read the program from its medium into memory of a
computer for the purpose of executing this program. Copying,
duplicating, selling or otherwise distributing this product is hereby
expressly forbidden.

Copyright(c) 1987 Spinnaker Software Corp., One Kendall Square,
Cambridge, MA, 02139. All rights reserved.