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Power Drift manual

POWER DRIFT
===========

It's fast . . . it's furious . . . it's POWER DRIFT!

Choose from twelve wacky drivers, like Jason the Skinhead or Jeronimo
the Mohican and rev your way through 27 stomach churning circuits!
Watch the dust fly and the wheels spin as you screech over a 'roller
coaster' track and wave goodbye to your opponents! Roar over mounds of
mud, drive through the desert, slip 'n' slide on snow covered tarmac
and race your way through the night to face the final lap!

COMMODORE AMIGA
---------------

To load the program, insert game disk A into df0: and reset the
computer by pressing the CTRL key and the 2 Amiga keys.  (A1000 owners
will need to load Kickstart first).  The game will start to load and
after a short while will announce itself.  If you have 1 megabyte of
RAM or more, then the game will ask for game disk B so that it can
load in the course data to shorten disk accesses.

OTHER DISK ACCESS

The game will make disk accesses when a new course and stage are
started.

Whenever the game cannot find the disk in drive df0: (because there is
no disk present, or because the wrong disk is inserted) it will
indicate this and prompt the user to insert the correct disk.

MENU OPTIONS

The following options are available from the game menu:

1) Sensitivity Adjust

In joystick/keyboard control mode, this causes a cycling of
the three sensitivities (speed with which the car turns from
side to side).  In mouse control mode, this enables the user
to define the required scaling for the mouse and a separate
instruction screen is displayed.

2) Control Adjust

This toggles between mouse and joystick/keyboard control.
Control selected at startup is mouse.

To start the game, click either mouse button if mouse control mode is
selected, otherwise press the joystick fire button or either SHIFT
key.

The course selection screen will then be entered.  This is used to
select the course which you wish to play.  Use left and right to
select the course you wish.  Press the gear change control when the
driver arrow points to the driver that you want to select.
Alternatively, press SPACE instead to select, without game music.
After this, the course will be loaded off disk and the game will
begin.

GAME CONTROL

In joystick control mode, the following controls apply:

   Turn left         Joystick Lef
   Turn right        Joystick Right
   Accelerate        Joystick Forward
   Brake             Joystick Back
   Gear change       Joystick Fire Button

The keyboard can also be used at the same time as the joystick.  The
following keys are used:

   Turn left         , (; on French Keyboard)
   Turn right        . (: on French Keyboard)
   Accelerate        CTRL
   Brake             Space Bar
   Gear change       either SHIFT

In mouse control mode, the following controls apply:

   Turn left/right   The turn is determined by the mouse
                     horizontal position
   Accelerate        Mouse Left Button
   Brake             SPACE bar, Keypad Enter, or any joystick
                     direction
   Gear change       Mouse Right Button

In joystick control mode, if it is possible for the user's joystick
to register both left and right together (or if left and right on the
keyboard are held down together), then the car will keep its current
turn position.

The gear change control is used to toggle the current gear  between
high 'H' and low 'L'.

The game may be paused at any stage by pressing the HELP key.  It may
be resumed by pressing the RETURN key, or abandoned by pressing the
ESC key.

To enter a high score into the table, use left and right movement of
the selected control device to choose the desired character.  This
character can then be selected by pressing the gear change control.
Characters can be deleted using the BACKSPACE or DELETE keys on the
keyboard.  The fourth character cannot be deleted as it is the final
one.

IMPORTANT NOTES

If you boot the Workbench or CLI and insert either game disk into one
of your disk drives, the system will say that the disk is bad.  Do not
worry, because the disk is not bad, it's just that the Amiga can't
understand the format used to store the game.

Due to the upsurge in Amiga 'Viruses', the following should be noted:
The game uses its own custom 'Boot Block' to load and so some Virus
detectors will warn you that the game disks are infected with a virus.
Do not worry because they are not infected.  Be very careful to never
allow the game disks to become infected because the game will not load
if they are.  If you do unfortunately infect disk A, a spare copy of
the boot block is stored in sectors 2 and 3 on track 0, side 0 of the
disk.  These should be copied to sectors 0 and 1 on track 0, side 0 of
the disk to remove the virus and repair the disk.  Most disk sector
editors should allow you to do this although you may have trouble
getting some to accept the disk because of its non-standard format.

ATARI ST
--------

To load the program, insert game disk A into drive A: and reset the
computer by pressing the reset button on the back.  The game will
start to load and after a short while will announce itself.  If you
have 1 megabyte of RAM or more, then the game will ask for game disk B
so that it can load in the course data to shorten disk accesses.

OTHER DISK ACCESSES

The game will make disk accesses when a new course and stage are
started.

Whenever the game cannot find the disk in drive A: (because there is
no disk present, or because the wrong disk is inserted) it will
indicate this and prompt the user to insert the correct disk.

MENU OPTIONS

The following options are available from the game menu:

1) Sensitivity Adjust

In joystick/keyboard control mode, this causes a cycling of
the three sensitivities (speed with which the car turns from
side to side).  In mouse control mode, this enables the user
to define the required scaling for the mouse and a separate
instruction screen is displayed.

2) Control Adjust

This toggles between mouse and joystick control.  Control
selected at startup is mouse.

3) Scan Rate Adjust

This toggles the screen display scan rate between 50Hz and
60Hz.  Its use is for certain monitors (e.g. Philips CM8833)
which cause a 60Hz screen to be taller that a 50Hz one.  This
enlarges the game screen without having to alter the monitor's
vertical height setting which would otherwise alter the aspect
ratio.  On some monitors (e.g. Atari colour monitor), this
option will have no visual effect because the monitor has
constant scan line spacing instead of constant frame sizing.
Scan Rate selected at startup is the value set by the ST after
reset.


To start the game, click either mouse button if mouse control mode is
selected, otherwise press the joystick fire button.

The course selection screen will then be entered.  This is used to
select the course which you wish to play.  Use left and right to
select the course you wish.  Press the gear change control or SPACE
when the driver arrow points to the driver that you want to select.
After this, the course will be loaded off disk and the game will
begin.

GAME CONTROL

In joystick control mode, the following controls apply:

   Turn left         Joystick Left
   Turn right        Joystick Right
   Accelerate        Joystick Forward
   Brake             Joystick Back
   Gear change       Joystick Fire Button

In mouse control mode, the following controls apply:

   Turn left/right   The turn is determined by the mouse
                     horizontal position
   Accelerate        Mouse Left Button
   Brake             SPACE bar, Keypad Enter, or any joystick
                     direction
   Gear change       Mouse Right Button

In joystick control mode, if it is possible for the user's joystick to
register both left and right together, then the car will keep its
current turn position.

The gear change control is used to toggle the current gear  between
high 'H' and low 'L'.

The game may be paused at any stage by pressing the HELP key.  It may
be resumed by pressing the RETURN key, or abandoned by pressing the
ESC key.

To enter a high score into the table, use left and right movement of
the selected control device to choose the desired character.  This
character can then be selected by pressing the gear change control.
Characters can be deleted using the BACKSPACE or DELETE keys on the
keyboard.  The fourth character cannot be deleted as it is the final
one.

SPECTRUM CASSETTE
-----------------

Insert cassette in your tape recorder and type LOAD"" then press
ENTER.  Press play on the tape recorder.  After this, follow on screen
instructions.

CONTROLS
Joystick

<--    -- Left
-->    -- Right
/|\
 |     -- Accelerate
 |
\|/    -- Brake
FIRE   -- Gear Change
P      -- Pause
G+H    -- Together to abort track.
KEYBOARD
All keys totally definable, including pause & quit.

AMSTRAD DISC
------------

Insert the disc in the drive.  Type RUN"DISC and press ENTER.
The games will now load.  Follow on screen instructions from now.

AMSTRAD TAPE
------------

Press CTRL and the small ENTER key.  Press play on cassette recorder.

CONTROLS
As spectrum

C64 CASSETTE
------------

Insert the cassette in your data cassette.  Hold down the SHIFT key
and press RUN/STOP.

C64 DISC
--------

Insert the disc in the drive.  type LOAD"*",8,1 then press RETURN.

CONTROLS
Joystick (only)
<--    -- Left
-->    -- Right
/|\
 |     -- Accelerate
 |
\|/    -- Brake
SPACE BAR -- To pause (toggle)
FIRE Button -- Gear Change
NOTE: This game is not a multi-load, so once this game is loaded no
other tape/disc access will be necessary!

GENERAL NOTES

To choose which course you wish to play, use the left, right & gear
change controls of your currently selected control option.  The 12
different drivers can be selected by pressing gear change as the
cycling indicator passes the desired driver.  This will select the
driver and course simultaneously.

LOADING DIFFICULTIES

We are always seeking to improve the quality of our product range, and
have developed high standards of quality control to bring you this
product.  If you experience any difficulties whilst loading, it is
likely to be a fault other than the product itself.  We therefore
suggest that you switch your computer off and repeat the loading
instructions carefully, checking that you are using the correct set of
instructions for your computer and software.  If you still have
problems, consult the User handbook that accompanied you computer or
consult your software dealer for advice.  In the case of continued
difficulty and you have checked all of your hardware for possible
faults, may we suggest that you return the game to the place of
purchase.

Customer Enquires/Technical Support 0734 310003

ACTIVISION UK LTD, Blake House, Manor Farm Road, Reading RG2 0JN

CREDITS

Spectrum/Amstrad
Programmed by:    John Mullins
Graphics by:      Clive Paul
Music by:         Uncle Art
Commodore 64
Programmed by:    Chris Butler
Graphics by:      Chris Butler
Music by:         Uncle Art
ST/AMIGA
Programmed by:    Z.Z.K.J
Graphics by:      Saul
Music by:         Uncle Art

Produced by Neil Jackson and Nick Dawson.

A Software Studios Production.
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