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Prince of Persia 2: The Shadow and the Flame manual

------------------- 
- GETTING STARTED -
------------------- 

WINDOWS® CD-ROM* 

To play Prince of Persia 2: The Shadow And The Flame you must have: 
Windows 95 or Windows 98 
33MHz 486DX or faster 
16MB RAM 
Minimum 8MB hard disk space 
CD-ROM drive for installation 
640x480 display, 256 colors 
100% Sound Blaster compatible sound card 

Installing and starting from Windows 95 / Windows 98 

Prince of Persia 2: The Shadow And The Flame must be installed to your hard 
drive from your CD-ROM drive. To install, follow these instructions: 

 - Begin at the Windows desktop.  
 - Insert the CD-ROM into your CD-ROM drive. 
 - The Prince of Persia 2: The Shadow And The Flame startup window appears. 
 - Click the Install Prince 2 button and follow the on-screen instructions to install 
   the programs. If the Prince of Persia 2: The Shadow and the Flame startup window does not 
   appear automatically on-screen, you can install the program manually: 
 - Click the Start button on the taskbar and choose Run . 
 - Type D:\Launcher.EXE in the line labeled Open (If your CD-ROM drive uses a 
   letter other than D , substitute that letter for D ). 
 - The Prince of Persia 2: The Shadow And The Flame startup window appears. 
 - Click the Install Prince 2 button and follow the on-screen instructions to install 
   the programs. 

To Play 

 - Click the Start button on the taskbar, and navigate to Programs/Red Orb 
   Entertainment/Prince of Persia 2: The Shadow And The Flame. 
 - Click the Install Prince 2 menu item.  
 - After the Prince of Persia 2: The Shadow And The Flame launcher window 
   appears on screen, click the Prince of Persia 2 buttons to launch the game. 


MACINTOSH® CD-ROM* 

In order to play Prince of Persia 2: The Shadow And The Flame on a Macintosh 

you must have: 
Macintosh or PowerPC 
System 7.1 or higher 
68030 processor or faster 
2.5MB RAM free 
Minimum 18MB hard disk space 
CD-ROM drive for installation 
640x480 display, 256 colors 

To install the Prince of Persia 2: The Shadow And The Flame, insert the Prince 
of Persia 2: The Shadow And The Flame disc into your CD-ROM drive, then double-
click the Prince of Persia 2icon. Now, drag the Prince of Persia 2icon and the 
Data Folder to a folder on your hard drive. 

To play the game, double click the folder on your hard drive that contains the 
Prince of Persia 2files. Then double-click the Prince of Persia 2icon in the folder 
to launch the game. The opening title sequence will begin, followed by a prologue 
and a self-running demo. When you are ready to begin play, press the mouse button 
to access the Menu Bar. Then, select New Game from the File menu, or press -N to 
start a new game. 

*System Configuration: May require minor adjustments to the configuration of your operating system, additional 
hard disk space, and/or updates to hardware component drivers. 


---------------------------------------------
- PRINCE OF PERSIA : The Shadow & The Flame -
---------------------------------------------

WHEN YOU STOWED AWAY ON A SHIP BOUND FOR PERSIA, little did you dream 
that you would fall in love with the Sultan’s beautiful young daughter. Still less could 
you have imagined that you, an unknown adventurer with neither wealth nor title, 
would win her hand and be hailed by an adoring population as the new Prince of Persia. 

In fact, the Sultan had counted on marrying his daughter, if not to a king, then at least to a 
prince whose wealth and stature would favorably complement his own. The thought of giving 
her up to someone such as yourself upset the Sultan so much that he nearly ordered your 
head cut off on the spot. 

Only the Princess’s quick intervention saved your life. And only by means of the most eloquent 
pleading (backed by copious tears) was she able to persuade her father to grant your 
request. So it was that Persia gained a new Prince. 

This, at least, is how you remember it. 

Until, one morning, you enter the throne room and find your place at the Princess’s side 
already taken by someone who bears a disturbing resemblance to you. Worse, even the 
Princess doesn’t recognize you. 

At a word from the “Prince,” the Sultan’s guards lay hold of you. This is no time to argue. You 
break free and leap through the stained-glass window on the rooftop of the palace. With every 
guard in Persia after you, you barely escape with your life by jumping onto a merchant ship. 

As the wind carries you away from Persia, ever further away from the Princess and the happiness 
that was all too briefly yours, you vow that from this moment on you will live only to find 
your way back. You don’t know who your enemy is, nor how you will defeat him . . . but 
between you and the solution to this mystery lies your greatest adventure yet. 



----------------------------
- OPTIONS AND SPECIAL KEYS -
----------------------------

Macintosh 

The Menu Bar can be accessed at any time during game play by pressing the mouse 
button. 

To start a new game, select New Game from the File menu. 

To load and play a saved game, select Open Game. . . from the File menu, then double-
click on the name of the saved game you wish to resume. 

To save the current game, select Save Game. . . from the File menu. 

To end the current game and return to the title screen, select End Game from the File 
menu. 

To quit the application and return to the desktop, select Quit from the File menu. If, while 
playing the game, you find yourself trapped with no way out, select Restart Level from the 
Game menu. 

By pulling down the Game menu, you can also Pause the game, turn the Sound or Music 
off or on, select Full Screen, Compress Data, or Restart Level. 

You can also use the following special keys: 

Esc/Clear Pause the game. Press any other key to resume play. 

-T Turn all sound off/on. 
-M Turn ambient music off/on. 
-F View program in desktop window/full screen. 
-N Start a new game. 
-O Open a saved game. 
-R Restarts play from the beginning of the current level or the last 
   rebirth point. 
-S Saves the current game to disk. 
-E Ends the game and returns you to the opening title sequence. 
-Q Quit the game and return to the desktop. 
-H View Hall of Fame. 


Windows 95/Windows 98 

Press the Alt and O keys (Alt-O) to access the Options screen during game play. From the 
Options screen you can use the TAB key or the cursor keys to highlight a selection, press 
ENTER to change it, and press ESC to return to the game. 

In addition to the Options screen, the following Special Keys are available during game play: 

ESC Pause the game. Press any other key to resume play. 
Alt-S Turn all sound off/on. 
Alt-M Turn ambient music off/on. 
Alt-K Select keyboard control. 
Alt-J Select joystick control. Also recalibrates the program to match your 
      joystick. Make sure that when you press this key the joystick is in 
the center (released) position. 
Alt-R Ends the game and returns you to the opening title sequence. 
Alt-A Restarts play from the beginning of the current level or the last rebirth point. 
Alt-G Saves the current game to disk. 
Alt-L Load a saved game. 
Alt-O Access the Options screen. 
Alt-Q Quit game and return to DOS/Windows. 
Control-Q Quit game and return to DOS/Windows. 
Alt-H View Hall of Fame. 


Storytelling Sequences 


At certain points in the course of the game, you will be presented with short, non-interactive 
sequences that advance the story without requiring your active participation. If you 
wish to skip past one of these sequences, press the ESC key or the space bar. 

Controlling Your Movements 
Keyboard Play 

The following instructions assume that you are using the numeric keypad. If you wish to 
use one of the alternative sets of keys, refer to the keyboard diagrams below. If you wish 
to use the joystick, read the “Joystick Play” section instead. 


RUNNING, JUMPING, CLIMBING AND CRAWLING

Use the following keys to control your movements. Note that certain keys perform 
different functions when used in conjunction with the SHIFT key. For example, the "4" key 
changes from “run left” to “careful step left” when the SHIFT key is depressed. 

SHIFT = pick up items or hang from a ledge 
        in combination with 4 or 6 = take careful steps. 

CONTROL/(0) = draw your sword 

 -8 jump up/climb up
 -7 jump left 
 -9 jump right 
 -4 run left (+ shift key = careful step left)
 -6 run right (+ shift key = careful step right)
 -5 climb down/ crouch 

To turn around: Quickly press and release the 4 or 6 key depending on which direction you 
want to turn. 

To run: Press and hold down the 4 or 6 key. Release the key to stop running. 

To take careful steps: Press the 4 or 6 key while holding the SHIFT key. You can use careful steps 
to move right up to the edge of a chasm or a suspicious-looking floor section. 

To jump up: Press the 8 key. 

To jump forward: When you are standing still, press the or 7 or 9 key. 

To run and jump forward: You can jump farther with a running start. For a running jump over a 
chasm, back up at least two full strides from the edge. Press a key to start running left or right, 
then, with the running key still depressed, press the 8 key to jump. Don't be afraid of pressing 
8 too early; the Prince will wait until the last possible moment to jump. 

To climb up onto a ledge: Stand facing the ledge and press and hold the 8 key. If necessary, 
use careful steps to position yourself below the ledge. 

To climb down from a ledge: Step up to the edge, turn around, then press the 5 key. 

To hang from a ledge: Press and hold the SHIFT key while climbing down. To let yourself drop, release 
the SHIFT key. To pull yourself up onto the ledge, press the 8 key. Remember, if 
you hang and swing from a ledge too long your arms will tire and you'll lose your grip and fall. 

Any time you jump or fall within reach of a ledge, you can grab onto it by pressing SHIFT. 
Remember, though, when you release the SHIFT key, you let go of the ledge. 

To crouch: Press the 5 key. Release the key to stand up. 

To crawl: In certain situations, pressing the 5 key followed by the 4 or 6key will 
cause you to throw yourself flat on the floor. When this happens, press the 
4 or 6 key to crawl in the direction you want to go (left or right). To crawl 
backwards, press a key to move in the opposite direction. To stand up while 
crawling, press the 8 key. 

Note: You cannot draw your sword while crawling. 

To pick something up: Stand in front of the object you want to pick up and press the SHIFT key. 


SWORD FIGHTING

To draw your sword: 

Press the CONTROL key (or 0 on the numeric keypad) to draw 
your sword—if you have one—and go en garde. 

When you are en garde, the keys perform somewhat different 
functions: 

 -8 block/parry 
 -4 advance/retreat (+ shift key = turn to face left)
 -6 advance/retreat (+ shift key = turn to face right)
 -5 put away sword


while en garde while en garde SHIFT or DEL (in combination with 4 or 6) = turn around 
CONTROL/(0) = strike with your sword 

To strike: Press the CONTROL key (or 0 on the numeric keypad). Each press of a key represents one 
sword strike. 

To advance or retreat: Press the 4 or 6 key. 

To block your opponent’s strike: While facing your opponent, press the 8 key just as he is striking. 
It may take some practice to get the timing right so watch your opponent carefully, and wait for 
him to strike. 

To turn around: Usually if an opponent attacks you from behind, you will automatically turn to 
face him. However, there are situations in which you may wish to deliberately turn your back on 
an opponent -- for instance, when you find yourself sandwiched between two opponents, or 
when you simply wish to run away. To turn around while en garde, press 4 or 6 while holding down 
the SHIFT key. 

To put away your sword: Press the 5 key. Once you have put away your sword, you are free to run, 
jump and climb as usual. To draw your sword again, press the CONTROL key (or 0 on the numeric keypad). 


MAGIC 

In the course of the game, the Prince may gain certain magical abilities. 

Becoming Shadow Man 

As a result of an experience with a magic mirror in Jaffar's dungeons, the Prince has 
gained the ability (though he has not yet realized it) to separate himself from his body, and 
move through the world in his shadow form. To do this, you must alternate between pressing the 
4 or 6 keys in rapid succession, turning again and again until your shadow starts to shake loose 
from your body. To survive this transition, you must have at least nine units of strength. 

When you become Shadow Man, your body will crumple to the floor and lie there motionless 
while you roam around in shadow form. To everyone else, it will appear that you are dead. To return 
to your body, stand next to it and press 5 to crouch. This will cause you to rejoin your body. 

Throwing the Fireball 

At a certain point, you may come into possession of a magic fire. You know you have the 
fire when you see a bluish glow surrounding you as you move. You must have at least 
three units of strength to throw a fireball. To throw a fireball at an enemy, turn to face him 
and press the CONTROL key (or 0 on the numeric keypad). You will lose one unit of 
strength each time you throw a fireball. 

--------------
- GAME HINTS.-
--------------

• In the course of your adventures you will find various potions. 
Some are healing potions 
that will restore your strength. Other potions have different effects. With experience, 
you can learn to recognize which potions are which. Make every effort to find as many 
life enhancing potions as possible. This will not only increase your strength, but also 
allow you to come into possession of magic “powers” that you will need later on. 
• To get the maximum distance from a standing jump across a chasm, use careful steps 
to move right up to the edge of it before you jump. 
• If you jump a chasm but fall short, you may still be able to grab onto the opposite edge 
by pressing the SHIFT key (in keyboard mode) or a joystick button (in joystick mode). 
Remember, when you let go of the key or button, you let go of the ledge. 
• Every time you block an opponent’s sword strike, the force of the blow pushes you back 
slightly. If you adopt a defensive strategy, you will find yourself steadily losing ground. 
Try following up a successful block with a strike. 
• Test for loose floor sections by jumping up and down. 
If a section of the floor wobbles, 
you can bet it’s loose. You can also cause loose floor sections to fall by standing nearby 
and jumping up and down to shake them repeatedly. 
• You can knock out a loose floor section by standing directly beneath it and jumping up. 
Try not to be there when it lands. 
• If a loose floor section is about to fall on your head, you can protect yourself by crouching 
down. The floor will break harmlessly over your back, which hurts much less. 
• Look for the pressure-activated floorplates that open and close gates. 
There are three 
kinds of pressure plates. One kind opens gates, another closes them, and a third both 
opens and closes them. With experience, you can learn to identify the different kinds of 
pressure plates, and often to guess what they will do before you step on them. 
• Look out for pressure plates that trigger hidden dart shooters. 
• Watch out for spikes that spring out of the wall. 
If you want to climb a wall that is 
booby-trapped with spikes, first take a careful step to trigger the spikes. Once the 
spikes have been triggered, you can climb the wall without getting hurt. 
• A two-story drop will hurt you. 
A three-story drop will kill you. Instead of stepping 
straight off a high ledge, it is often wiser to reduce the distance you must fall by turning 
your back to the ledge, climbing down to hang from it, and letting yourself drop. 
• When you let yourself drop from a ledge, you can often influence the direction of your fall 
by choosing the right moment to let go. If you let go while you are swinging forward, you 
will fall forward. If you let go while you are swinging backward, you will fall backward. 
• Not all swords are created equal. Some are more equal than others. 
• If you encounter an opponent whom it seems impossible to beat, perhaps you're not 
using the right weapon. Or perhaps there is a way to avoid the fight entirely. 
Life and Death 

The row of red potion bottles in the lower left corner of the screen indicates your current 
strength. Every time you get hurt, you lose one unit of strength. When the last of your 
strength disappears, you die. 

You start the game with three units of strength. Later on, you will be able to increase your 
strength beyond this limit by finding life enhancing potions. The more you can find, the 
better off you will be. 

Things that cost you one unit of strength include a blow by a guard’s sword, two-story 
falls, and having a section of the floor collapse on your head. Other, more serious accidents 
can kill you outright. 

An opponent’s strength is indicated by a row of blue potion bottles in the lower right corner 
of the screen. To kill an opponent, you need to take away all of his strength or find some 
other way to dispose of him. 

--------------------------
- Death and Continuation -
--------------------------

When you die, the message “PRESS KEY TO CONTINUE” will appear on the screen. Press 
any key or a joystick button to return to the beginning of the current level or the last rebirth 
point. 

If you don’t press a key, the message will start to flash in warning, accompanied by a 
chime. After ten chimes, the game will end and you will be returned to the opening title 
sequence. 

If you get yourself into a situation where you can find no way out, press 1-R (Macintosh) 
or Alt-A (Windows) to restart the level from the beginning of the current level or at the last 
rebirth point. 

Time Limit 

During the first few levels, there is no time limit, and you can die and continue the game as 
many times as you want without penalty. 

Sometime after you have completed the third level, a certain event will occur back in 
Persia that will start the clock ticking. You will know when it happens. From this moment 
on, although you can still die and continue the game as many times as you want, the clock 
will be ticking. When time runs out, the game will be over. 

To find out how much time you have left at any point after the timer starts, press the 
space bar. 

--------------------
- Saving Your Game -
--------------------

Macintosh 

To save your game in progress, select Save Game. . . from the File menu. More than one 
game can be saved by entering a unique name for each game to be saved. If you would 
like to resume a saved game, you can either double-click on the saved game icon, or select 
Open Game from the File menu and double-click on the saved game you wish to resume. 



Windows 95/Windows 98 

To save a game in progress, press Alt-G at any time during play to access the Saved 
Games screen. Use the TAB key to select a vacant Saved Game slot, then type in a unique 
name for the game you want to save. When you have finished, press ENTER to return to 
the action. 

Ten games can be saved at any one time. If you wish to save a game when all of the 
saved game slots are filled, you will have to replace a previously saved game. To save 
over an existing saved game, select the occupied saved game slot, delete the saved game 
name, and then enter the new name. 

If you would like to resume a saved game, instead of pressing any key or a joystick button 
to start a new game, press Alt-L to access the Resume Saved Game screen. Use the TAB 
key to select the game you wish to resume, then press ENTER. The game will resume 
from the beginning of the level or from the rebirth point you were at when you saved it. 
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