Red Storm Rising manual
- Red Storm Rising
- manual
Red Storm Rising
Automated Loading
When the program loads, it asks a variety of questions about your
computer system. You can automate this process by adding addtional parameters
to REDSTORM.
Automated Loading Options Include:
/J Joystick
/NJ Keyboard
/GE EGA w/16 colors
/GC CGA w/4 colors
/GT Tandy 1000 w/16 colors
/GM MCGA or VGA w/256 colors
/GH Hercules
/AI IBM sounds
/AT Tandy 1000 sounds
/AB Innovation sounds
/AA Ad Lib sounds
/AX No sounds
Starting Options
================
Activity With keyboard With joystick
-------- ------------- -------------
Move Arrow or Highlight Cursor keys Push Joystick
Select Option Return key Either trigger button
Quit game Alt Q Alt Q
Strategic Transit - Only available in the RED STORM RISING Scenario
=================
Color Key - Big Map
-------------------
EGA/Tandy CGA Meaning
--------- --- -------
dark blue black Deep water
light blue cyan-black mix Shallow water
green cyan NATO-controled land areas
red purple Warsaw Pact-controled areas
white white Mountains and polar ice pack
white dots white dots Drifting ice
red-brown dot purple-black dot US Sub base at Holy Loch
The "V" icon on the map is Your Sub and the Diamond Icons are the
enemy. Usually the main targets icon is a filled diamond.
Battle Map
==========
Symbol EGA CGA Meaning
------ --- --- -------
Open Rect. light blue cyan Your Sub
Box dark purp. purple Enemy Sub, Course Unknown
Open Rect. bright red purple Enemy Sub, Course Known
dark red purple Enemy Sub, last know position
yellow flashing Enemy, using active sonar
Box purple purple Helicopter
Dotted line light blue cyan Track of your weapon
Dark dotlight blue cyan your weapon (not activated)
Bright dotflashing white Your weapon after activation
Dotted line green purple Track of your weapon
Dark Dot green purple Enemy weapon not activated
Bright dot yellow white Enemy weapon, actived
Dotted hex light blue cyan Enemy sonobuoy
Small sub dark blue cyan Decoy
Starburst dark blue cyan Noisemaker
"S" Symbol dark blue cyan Knuckle in water
Attack Center Controls
======================
Activity keyboard
-------- --------
Map Overlay (toggles on/off) shift F8
Zoom Map "Z"
Unzoom Map "X"
TACTICAL DISPLAY F1
SEA CONDITIONS F8
COMPARE SONAR F6
Change enemies on display "C"
WEAPON CONTROL F2
Change to another weapon "N"
DEFENSE DISPLAY F3
PERISCOPE F4
Manually rotate scope left/right cursor keys
Snap scope to contact "C"
Identify periscope image backspace key
ACOUSTIC SIGNATURE F5 key
Compare vessel signature shift & letter key
Make identification positive return key
SHIP DATA BASE F7
Select ship shift & letter key
VIEW CONTACTS "C"
WEAPONS LOADOUT "V"
DAMAGE REPORT "B"
TORPEDO CONTROL "N"
THREAT WEAPONS "M"
Increase speed level "=+"
Decrease speed level "-_"
Set depth F9 and three digits
Set course F10 and three digits
Silent Running "0"
Left Rudder ",<"
Right Rudder ".>"
Straight and Level "?/"
Active Sonar "8"
Active Radar "9"
Load Torpedo shift 4
Load Sealance shift 5
Load Harpoon shift 6
Load Tomahawk shift 7
Fire Stinger SAM "3"
Fire Torpedo "4"
Fire Sealance "5"
Fire Harpoon "6"
Fire Tomahawk "7"
Move PAP point cursor keys
Run Shallow (Torp) shift F1
Run Deep (Torp) shift F2
Left Search Pattern shift F3
Right Search Pattern shift F4
Activate Torpedo shift F5
Steer torpedo cursor keys
Drop Torpedo shift F9
Drop Noisemaker "1"
Drop Decoy "2"
Cancel an order in progress ESC
Normal/Accelerated Time Alt T
Pause Alt P
Help from Computer Alt H
Action Track Alt A
Sound Alt V
Replay battle Alt R
Quit Alt Q
RED STORM RISING
TECHNICAL SUPPLEMENT
Package Contents
Your Red Storm Rising should contain a manual, this
technical supplement folder, two 5 1/4" disks or one 3 1/2"
disk, keyboard overlays, a map of the Norwegian Sea Theater,
a registration card, and an order card for backup disks.
Required Equipment
Computer: This simulation requires an IBM PC, XT, AT,
PS/2, Compaq 386, Tandy 1000, or a computer 100% compatible
with one of those models. The machine must have at least
384K of RAM and DOS 2.x or 3.x. When using higher versions
of DOS, more RAM may be necessary.
Controls: The simulation can be run entirely from the
keyboard, or with a joystick and keyboard.
Display: The simulation requires a color monitor with an
IBM CGA, EGA, MCGA, VGA or Tandy 1000 graphics system. EGA
systems must have 256K on the graphics card (standard on all
but the earliest boards).
The simulation will run on a system with a monochrome
monitor if you have a Hercules Monochrome Graphics card. If
you are using a compatible graphics card/monitor, it must be
100% hardware compatible to one of the above.
DOS: You must have IBM or MicroSoft DOS, version 2.0 or
higher. A version between 2.11 and 3.31 is recommended (3.1
or less on 384K machines).
Saving Games
Red Storm Rising can save games only if you follow the
installation procedure and "run" the game from copies on
either floppy disks or a hard disk. If you run the game
using the disk(s) in the box, no games can be saved. The
original MicroProse disks are write-protected to avoid
inadvertent damage.
Accelerated Time
This is a new feature for the IBM version of Red Storm
Rising.
If you find the pace of action too slow, or are pursuing a
slowly-developing strategy, press ALT and the T key to
accelerate time. Press it again to restore normal time rate.
This option only functions during a battle.
Tandy 1000 Keyboards
On Tandy 1000 computers, do not attempt to use the numeric
keypad for cursor key movements. Instead use the marked
cursor keys. For diagonal movements, use two keys in
combination.
Installation Concepts
Red Storm Rising is copy-protected using a "key disk"
technique. This means you can copy the game files from the
original disks however you prefer - to other floppy disks,
and/or to a hard disk. These files are normal in all
respects. They can be backed up, restored and optimized on a
hard disk.
However, the original disks have special "invisible"
markings that cannot be copied or removed. The program will
ask you to insert temporarily the original Disk A into your
floppy drive. MicroProse regrets that continuing casual and
organized software piracy within the USA and around the world
requires that we copy-protect this product.
Remember, you cannot save games or final scores unless you
install Red Storm Rising on floppy disk or hard disk.
Installation on Floppy Disks
This simulation is designed to run using copies of the
original (distribution) disks supplied in the box. You can
run the game using the distribution disks, but no information
will be saved. We suggest you format new disks and then copy
the game onto them.
If you're using 5.25" 360K drives (standard for PCs and
XTs) format two disks. If you're using any other type of
drive (5.25" 1.2MB, or any 3.5" size) format just one disk.
Format a Floppy Disk: Formatting a disk requires that you
boot your computer with DOS, then at the ">" prompt type the
appropriate format command. For example, on most machines
type FORMAT A: to format a floppy disk in the A: drive. For
details, consult the description of "FORMAT" in your DOS
manual.
Copy to Newly Formatted Disks: After formatting the
disk(s), use the DOS "COPY" command to copy the disks with
*.* as the file designators. Typically this command is
entered as COPY A:*.* B:*.*, even if you just have one floppy
drive. For details, consult the description of "COPY" in
your DOS manual.
Avoid Diskcopy: Do not use the "DISKCOPY" command to copy
disks. You must use the "COPY" command.
Installation on a Hard Disk
You can copy the original (distribution) disks onto a hard
disk. The files copied are standard DOS files. They can be
copied, erased, and optimized as desired.
Install Program: For you convenience, a batch file called
"INSTALL" is included on disk B. It automatically installs
the program onto your hard disk. To use the program, insert
your disk (if using 5.25" disks, insert disk B) into a drive.
Type A:INSTALL and press Return if you put the original
disk into drive A. Type B:INSTALL and press Return if you
put the original disk into drive B. The install program will
then ask which disk you wish to install onto. Most hard
disks are set up as drive C. Type the appropriate letter and
follow any instructions that appear.
Technical Notes: If you have problems with the install
program, use DOS commands to make a subdirectory titled RSR
and then copy all the files from all original disks into that
subdirectory. Finally, copy the RSRLOADR file into the root
directory and then rename it REDSTORM.BAT. The install
program simply automates this process.
If you're an experienced IBM user, feel free to modify or
move "REDSTORM.BAT". Note that Red Storm Rising requires all
its files to be in the same subdirectory, and that
subdirectory must be the default while the program is
running.
Loading from Floppy Disks
(1) Boot you machine using a DOS disk (version 2.11 to
3.31 recommended).
(2) Insert Disks: When the "A:>" prompt appears, remove
the DOS disk and insert Red Storm Rising disk A. If
you have two floppy drives, put disk B in the second
drive. Use the copies made in the install
instructions above.
(3) Set Speed: If you have a "turbo" or multi-speed
computer, use your normal speed setting. Actually,
you can use any speed, but do NOT change speeds during
the game.
(4) Load Program: Type the following:
REDSTORM
and press Return. The simulation will begin loading.
It will ask you to insert your original disk A (the
key disk) at some point, and then press a letter key
indicating which drive contains this disk. When the
screen after that appears, replace the original disk
with your copy disk.
Loading from a Hard Disk
This assumes your machine runs under DOS when it boots,
which is true of 99+% of all IBM and compatible machines with
hard disks.
(1) Turn on your machine. If it is already on, exit all
programs and return to the root directory with the
"cd" DOS command. For example, if your hard disk is
C: then "cd C:\" does this.
(2) Set Speed: If you have a "turbo" or multi-speed
computer, use your normal speed setting. Actually,
you can use any speed, but do NOT change speeds during
the game.
(3) Load Program: Type the following:
REDSTORM
and press Return. The simulation will begin loading.
Graphics Options
When Red Storm Rising loads it asks you to select a
graphics option. The current options include the following:
EGA: Select this option if your machine has an EGA
graphics board. This option provides 16 colors. Any RGB
monitor can be used (a special high-resolution EGA monitor is
not required).
CGA: Select this if you have a CGA graphics board. This
option provides 4 colors.
Tandy 1000: Select this option if you have a Tandy 1000.
This option also provides 16 colors.
VGA/MCGA: Select this if you have a PS/2, or any other
machine with a VGA graphics board and monitor.
Hercules Monochrome: Select this if you have a Hercules
Monochrome Graphics board, or a compatible monochrome
graphics board, sometimes termed "MGA". Note that the
original IBM graphics board and IBM MGA compatibles won't
work, since that design only supports text.
A Suggestion to CGA Users: We suggest that you purchase an
EGA graphics board (which are now quite inexpensive) and
attach your CGA RGB monitor to that. Red Storm Rising, other
MicroProse products, and most other IBM EGA games run in this
fashion. A new, expensive EGA monitor is not required if the
board has a standard output. Of course, it's true that
certain high-resolution and special-color-palette modes are
not available without a new, expensive monitor. However, in
that case we'd recommend a VGA board and monitor instead.
Sound Driver Options
When Red Storm Rising loads it asks you to select a sound
option. The current options include the following:
IBM sound: This default sound is appropriate to all IBM
PC, XT, AT and PS/2 and compatible machines with no special
sound hardware.
Tandy 1000 Sound: Only use this option on Tandy 1000
computers, which include a special music chip.
Innovation Sound Board: Only use this option if your
computer contains the Innovation music/joystick board.
Ad Lib Sound Board: Only use this option if your computer
contains the Ad Lib music board.
No Sound: This makes the entire simulation silent.
Automated Loading
When the program loads, it asks a variety of questions
about your computer system. You can automate this process by
adding additional characters after the "REDSTORM" loading
command. Separate "REDSTORM" and each of these command with
a space.
Automated loading options include:
/J if you use a joystick
/NJ if you use a keyboard without a joystick
/GE if you use EGA with 16-color graphics capability
/GC if you use CGA with 4-color graphics capability
/GT if you use Tandy 1000 with 16-color graphics
/GM if you use MCGA or VGA with 256-color graphics
/GH if you use Hercules monochrome graphics
/AI if you always use IBM sounds
/AT if you always use Tandy sounds
/AB if you always use Innovation sounds
/AA if you always use Ad Lib sounds
/AX if you always use no sounds
Examples: If you use a standard PC or XT without joystick,
CGA graphics, and standard PC sounds you would load the game
with "REDSTORM /NJ /GC /AI". If you have a Tandy 1000 with
joystick, you would load the game with "REDSTORM /J /GT /AT".
If you have an AT with EGA graphics, but wish to select
joystick and sound options normally (at the start of each
game), you would load with "REDSTORM /GE".
Loading Problems?
The latest notes regarding this program and problems with
"compatibles" can be found on disk B, in an ASCII file named
"READ.ME". You can read this file using standard DOS
commands, such as "TYPE READ.ME".
If the program does not load or run correctly, turn off
your entire machine and restart it. Make sure DOS and Red
Storm Rising are the only programs loading into memory.
Certain RAM-resident programs or tools can conflict with Red
Storm Rising.
If you continue to have trouble, try the original Red
Storm Rising disks. Your copies may be bad. If the original
doesn't work, try the original Red Storm Rising disks in
another PC. If the disks do work in another machine, then
your machine has compatibility problems (i.e., some aspect is
not entirely IBM compatible). Try a different machine speed,
or a different keyboard/joystick, graphics, or sound option.
Sometimes an alternate setting will work.
If you have trouble loading on other machines as well
as your own, you may be one of the tiny percentage with a
defective disk. In such a case contact MicroProse Customer
Service at (301) 771-1151, Monday through Friday, 9am-5pm
Eastern time. Please have a pencil and paper handy when you
call.
STARTING OPTIONS
Activity with keyboard with joystick
Move Arrow or Highlight cursor keys push joystick
Select Option return key either trigger button
Quit Game alt Q (exits to DOS) alt Q (exits to DOS)
STRATEGIC TRANSIT
Only available in the RED STORM RISING Scenario
Strategic Map Color Key
EGA/Tandy CGA Meaning
dark blue black Deep water
light blue cyan-black mix Shallow water
green cyan NATO-controlled land areas
red purple Warsaw Pact-controlled land areas
white white Mountains and polar ice pack
white dots white dots Drifting ice
red-brown dot purple-black dot US Submarine base at Holy Loch
Strategic Map Symbols
Feature EGA/Tandy CGA Meaning
SOSUS flashing flashing Enemy ships and subs passing over
Seabed white cyan a "SOSUS line" are detected
Sensors
Your yellow cyan The current location of
Submarine your boat
Enemy flashing flashing Contact accurate to this instant
Surface red-purple white-purple
Force
light red purple Contact not accurate, but very recent
cyan purple Contact old
light gray purple Contact very old
Enemy flashing flashing Contact accurate to this instant
Subs-only red-purple white-purple
Force
red purple Contact not accurate, but very recent
cyan purple Contact old
light gray purple Contact very old
NATO flickering flickering Friendly aircraft that can spot
P-3C "Orion" yellow white-purple enemy forces which it flies near
USSR flickering flickering Enemy aircraft that can spot you
Tu-142 red purple if it flies close enough to
"Bear-F" your position
NATO flickering flickering Satellite will spot enemy forces
Satellite yellow cyan beneath its orbital path
USSR flickering flickering This satellite will spot you
Satellite red purple if you're under its orbital path
Map Movement
Activity with keyboard with joystick
Drifting no keys down joystick centered
(0-5 kts) (hands off keyboard)
Cruising cursor keys push joystick
(12-18 kts)
Flank Speed hold down shift and trigger down and
(25-36 kts) cursor keys push joystick
Pause return, space bar, return, space bar,
or alt and p key or alt and p key
Menu Options
Activity with keyboard with joystick
Move Arrow or Highlight cursor keys push joystick
Select Option return key either trigger button
Quit Game alt Q (exits to DOS) alt Q (exits to DOS)
BATTLE
Tactical Map Symbols
Symbol EGA/Tandy CGA Meaning
Open light blue cyan Your submarine
rectangle (open side is your stern)
Box dark purple purple Enemy, course unknown
Open bright red purple Enemy, course known
Rectangle dark red purple Enemy, last known position
yellow flashes Enemy, using active sonar
white
Box purple purple Enemy helicopter when
your periscope is above water
(Invisible) (none) (none) Enemy helicopter when
your periscope is below water
Dotted line light blue cyan Track of your weapon
Dark dot light blue cyan Your weapon not activated
Bright dot flashing white white Your weapon after activation
Dotted line green purple Track of enemy weapon
Dark dot green purple Enemy weapon not activated
Bright dot yellow white Enemy weapon, activated
Dotted light blue cyan Enemy sonobuoy
hexagon (dropped from helicopter)
Small sub dark blue cyan Decoy
appears as long as it's active
Starburst dark blue cyan Noisemaker
appears as long as it's active
"S" Symbol dark blue cyan Knuckle in water
appears as long as it's active
No Drop Bar medium blue white Underwater pack ice to 50' depth
1 Drop Bar medium blue white Underwater pack ice to 100' depth
2 Drop Bars medium blue white Underwater pack ice to 150' depth
3 Drop Bars medium blue white Underwater pack ice to 200' depth
4 Drop Bars medium blue white Underwater pack ice to 250' depth
Number dark blue white Shallow bottom;
number indicates depth of the
bottom in hundreds of feet
ATTACK CENTER CONTROLS
The Primary Displays
Activity with keyboard with joystick
Tactical Display F1 key F1 key
Map Overlay (toggles on/off) shift & F8 key shift & F8 key
Zoom Map z key z key
Unzoom Map x key x key
Sea Conditions F8 key F8 key
Compare Sonar F6 key F6 key
Change enemies on display c key c key
Weapon Control F2 key F2 key
Map Overlay (toggles on/off) shift & F8 key shift & F8 key
Zoom map z key z key
Unzoom map x key x key
Change to another weapon n key n key
Defense Display F3 key F3 key
Map Overlay shift & F8 key shift & F8 key
Zoom map z key z key
Unzoom map x key x key
Periscope F4 key F4 key
Manually rotate scope left/right cursor keys left/right joystick
Snap scope to contact c key c key
Identify periscope image backspace key backspace key
Acoustic Signature F5 key F5 key
Compare vessel signature shift & letter key shift & letter key
Make identification positive return key return key
Ship Data Base F7 key F7 key
Select ship shift & letter key shift & letter key
The Secondary Displays
View Contacts c key c key
press again for another contact
Weapons Loadout v key v key
press again for store list
Damage Report b key b key
Torpedo Control n key n key
press again for next active torpedo
Threat Weapons m key m key
Navigation Controls
Increase Speed Level =+ key =+ key
Decrease Speed Level -_ key -_ key
Set Depth F9 key, F9 key,
then three digits, or then three digits, or
finish w/return key finish w/return key
Set Course F10 key, F10 key,
then number keys, then number keys,
finish w/return key finish w/return key
Silent Running (min speed) 0 key 0 key
L. Rudder (5, 10 or 15 deg) ,< key ,< key
R. Rudder (5, 10 or 15 deg) .> key .> key
Straight and Level /? key /? key
Active Sensor Controls
Active Sonar (on/off toggle) 8 key 8 key
Active Radar (on/off toggle) 9 key 9 key
Weapon Loading & Firing
Load Torpedo into tube shift & 4 key shift & 4 key
Load Sealance into tube shift & 5 key shift & 5 key
Load Harpoon into tube shift & 6 key shift & 6 key
Load Tomahawk into tube shift & 7 key shift & 7 key
Fire Stinger SAM 3 key 3 key
Fire Torpedo 4 key 4 key
Fire Sealance 5 key 5 key
Fire Harpoon 6 key 6 key
Fire Tomahawk 7 key 7 key
Torpedo Controls
Move PAP point (if inactive) cursor keys joystick
Run Shallow shift & F1 key shift & F1 key
Run Deep shift & F2 key shift & F2 key
L/(Left) Search Pattern shift & F3 key shift & F3 key
R/(Right) Search Pattern shift & F4 key shift & F4 key
Activate Torpedo shift & F5 key shift & F5 key
Steer Torpedo (if active) cursor keys joystick
Drop Torpedo shift & F9 key shift & F9 key
Countermeasures
Drop Noisemaker 1 key 1 key
Drop Decoy 2 key 2 key
Other Controls
Cancel an order in progress escape (ESC) key escape (ESC) key
Normal/Accelerated Time alt & t key alt & t key
Pause (on/off toggle) alt & p key alt & p key
Help from tactical computer alt & h key alt & h key
Action Track (on/off toggle) alt & a key alt & a key
Sound (on/off toggle) alt & v key alt & v key
Replay battle (at end only) alt & r key alt & r key
Quit (exit to DOS) alt & q key alt & q key