Abandonware DOS title

Space Rogue manual

                                SPACE ROGUE

The Stars of Opportunity by Neil Shapiro

     My father is a jeweler famous throughout the Far Arm for
precious settings.  He can bring out the luster of a Denbian Zil
pearl or gather in the light from a Sigurian flame diamond and
send it in bright bursts to the eyes of a dazzled beholder.  My
family's been in the jewelry business for years, and my father
dreamed of a time when his only child would join him in the
workshop, learn how to fashion cabochons and necklaces.  But I
wanted none of it -- I wanted to go into space.
     This nearly broke my father's heart, but he supported me in
a future he could not imagine for himself.  He even paid my entry
into the Merchant Guild.  And many's the night he would indulge
me in my fascination with space.  He always found the time to
stand with me in the Arcturian twilight as I peered through my
telescope and regaled him with obscure facts about the Far Arm.
     On one such night, I centered the scope so that the star
Deneb shone in the middle of the field.

     "This is the home of the Duchess Avenstar," I said, moving
away from the telescope so father could look.  "Deneb used to be
the wildest system in the Far Arm -- the place used to be
swarming with pirates.  She tamed it, she and her Imperial
Guardsmen.  Now only the Scarlet Brotherhood dares approah.  And
even they think twice about it."
     Father looked up from the eyepiece and shifted restlessly
from foot to foot on the hard, pebble-strewn ground of our
estate, but I continued.
     "Avenstar's as tough as her cousin, Emperor Hiathra, was in
his prime.  But unlike the Emperor, Avenstar is genuinely
concerned about her people.  That's because she's blessed with
psionic ability and knows their innermost needs.  I wonder if
that is truly a blessing...but here, look again."
     "I don't know why you're so fascinated by all of this,"
father said.  "I hold stars in my hand every day--you dream about
those you can never touch..." Sighing, he bento over the
telescope once again, but I saw him shoot a guilty look toward
his workroom.  His work called to him as the stars called to me
and I knew that I would soon be alone under the stars of the Far Arm.

     Some time later, my dream of a spacefaring life became a
reality.  Father drove me to the starport and we stood together
in the boarding area beneath the prow of the trading vessel,
Princess Blue--my first ship!  He wore the old-fashioned formals
that the jewel-buying public thought so grand.  I was in my new
merchant-marine uniform.
     Father placed his hand on my shoulder and then smiled.
     "This is what you want," he said.  "Who knows?  Maybe some
of the things you learned in our shop will help you out there
among the stars."
     Then the ship's klaxon sounded and I hugged my father before
shouldering my kit bag.  Stepping onto the Princess Blue's
autoramp, I was whisked into the ship.

     Now, adrift in space, my comrades gone, I stare blankly at
the main viewscreen of my small scout vessel.
     The stars swim outside, diamonds scattered on a black velvet
cloth.  I wish father could see them.  Then, he might understand
what drove me here.

     The Princess Blue was a good ship to start a career upon,
with a good Captain and crew.  Her powerful Hawking Drives thrust
her effortlessly from one end of the Arcturian system to the
other.  The vibration of those drives was ever-present, like a
heartbeat, permeating everthing abourd ship.  We ate, we drank,
we lived and we slept to the sound of the engines.
     Then, the sound stopped.
     At first I was alarmed -- the sudden silence was unnerving.
Then I realized that the Captain had simply shut the Hawking
Drives down in preparation for a hyperspace jump -- my first
     The doors that covered the ship's glassine nose drew back
slowly and I viewed space directly rather than through an
electronic viewscreen.  Much of the crew was gathered here to
watch as we made our approach.  The view we shared was like a
gigantic, living painting that stretched from floor to ceiling
and wrapped around the curving walls of the fore deck.  I felt
for a moment as if I were falling into the star-strewn expanse
of space.
     There was a Malir gate somewhere out there and, though I
couldn't yet see it, I knew that the Princess Blue was drifting
toward it like a spear thrown at a target.  The Second Mate
looked at me, smiled, and pointed straight ahead.
     "There," he said, "where the stars shimmer and the light
bends and colors change.  If you squint your eyes, it'll soon
come into view."
     I gazed for several minutes, searching for a glimpse of the
still -distant gate.  I knew that in space the stars shone like
beacons, undisturbed by cloudy atmosperes, but the stars dead
ahead of the Princess Blue twinkled like the stars at night on
my own MiCon II.  That made me think of the nights with m,y
father and the telescope.  Now here I was at last.
     "I see it," I whispered. "I see the Malir Gate."
     The Second Mate turned and raised his glass of Zedian
champagne to me.  The light of the foredeck had been dimmed, but
the starlight streamed in and reflected rainbow spectra from the
sparkling liquid.  Colorful ribbons of light flickered on the
walls around us.
     "To your first gate," the Second Mate declared.  The crew of
the Princess Blue raised their glasses and echoed him.  The
crystal goblets shone like the stars shimmering beyond the gate.
     The Princess arrowed closer and closer until the stars
around the gate seemed to move -- as if a God had lit a celestial
fire below them hotter than their own nuclear flames.  They
shuddered like firefly lights in the heated air from a bonfire.
     In the center of this maelstrom, the Malir Gate tumbled like
a huge, six-sided cylinder.  I imagined the Captain of the
Princess Blue, with the First Mate standing beside him, huddled
in the ship's Go Room, his fingers dancing along the control
panel.  Then, the drives cut in again as the Captain made last
minute course corrections.  Knowing that we were seconds away
from the gate, my throat went dry -- a nervous dryness that even
the good Zedian champagne could not quench.
     The Princess Blue manuevered so that the open-end of the
cylindrical gate faced us.  At this angle, I could see the gate's
pulsating heart of orange, flaming energy.  We were so close to
the gate the stars were cut off from view by its sides.  The
gateway to the wormhole pulsated and flickered and the Princess
Blue inched toward it like a moth to a brilliant candle.
     "To the Captain, may he preserve us all!", the Second Mate
cried in a toast no less sincere for all of its ceremony.
     Even as he spoke, we were out of the universe of N-space and
into hyperspace.  We were in the wormhole, falling between the
stars.  In place of the stars, the wormhole surrounded us with
immense rings of light, hoops through which the Princess Blue
dove and weaved under her master's guidance.
     If the Captain went too fast or misjudged the convolutions
of the hyperspace trail, we would return to where we had entered
the gate, our fuel depleted.  If he did not travel swiftly enough
through the three-dimensional maze, then the strange, corrosive
atmosphere of H-space would eat its way through our hull -- we
would smell the sweetness of the gas with our last breath.
     Passage through the Malir Gates is tricky, and I was glad
the Captain was experienced in the ways of hyperspace travel.  My
senses reeled as we tumbled in a controlled spiral through the
corruscating hoops of the Malir Gate's H-space wormhole.  Then,
as I shuddered at the time it was taking, the hoops vanished and
the normal universe reappeared.  We emerged from the jump
unharmed and with plenty of fuel.  Then and there I made a vow
that I would become as accomplished a Malir jumper as the Captain
of the Princess Blue.

     In the year to come, all of the gates linking the Far Arm
network of nine planetary systems would become familiar to me.
Unlike other gates, familiarity with a Malir Gate breeds neither
contempt nor contentment.
     The gates are the cornerstone of human space.  They are as
necessary as ships themselves, for without these gates our ships,
with their limited speeds, would be unable to traverse the vast
reaches of space.  The Hawking Drives push our ships to almost
unimaginable speeds, but the speed of light is a barrier we
cannot yet pass on our own.
     Luckily, there are networks of interconnected Malir Gates
throughout human space.  Each net has from nine to twelve
interconnected gates which enable starships to travel rapidly
from star to star.  But each net is almost totally isolated from
all other nets -- while some LongSleep ships move from net to net
without benefit of the Malir Gates, it can take such a ship many
years, even generations, to make its journey.  It is hardly a
surprise that the Emperor Hiathra himself has offered an imperial
Baronetcy to any Captain who discovers a gate linking one net to
     So far, no Imperial Barons have been made through this
offer.  Each net of stars stands alone and nearly all of
mankind's worlds lie close to a net.

     The Second Mate nudged my elbow as the stars, now in
different patterns and designs, flickered and then steadied as we
left the influence of the gate.  I coughed, reddened in
embarrassment, as I remembered my ceremonial duty and lifted my
newly-filled glass to toast the stars just outside the Princess
     "To the universe," I said somberly, "to the stars, to the
Malir to whom we owe so much, to the Captain, to the crew, to the
good ship Princess Blue."  My heart beat faster as the rest of
the crew, in one great roar, closed the ceremony of my initiation
as a spaceman with their full-throated, chorused reply: "To the
Princess Blue!"

     The ship is a memory.  It tumbles through my mind in a crazy
pattern of regret and longing that twists and weaves more than
ever did a wormhole highway.  I remember the Princess Blue and
her crew.  I will not forget her.

     It was during my twelfth month on the Princess that the
derelict ship was spotted.  I was on the watchteam as we swung
toward the Malir Gate in the Karonus System.  We had just sold
some exotic pets to the crew of Imperial Starbase Hiathra and had
realized quite a good profit.  I was already thinking of the trip
home and six months of leave, but my reveries were interrupted by
the Watch Officer's strident voice:
     "Manchi ship ahoy, Captain!"
     Instantly, all eyes turned toward the ship's computer
viewscreen.  The Manchi had been preying on ships in human space
for the past few months -- no one knew why.  Though a merchant
ship, the Princess blue was decently equipped.  We were hardly a
warship, but a merchant vessel must be prepared to defend itself.
We were nervous, but ready.
     Then, curiously, the Manchi ship passed us by like a huge
ghost.  Our sensors tracked it as it left visual screen range
but, finally, even the sensors could no longer detect its
     The Second Mate breathed a sigh of relief and pushed his
chair away from the sensor control console.  The Captain's hands
relaxed from their grip on the ship's throttles and the First
Mate leaned back from the Targeting Acquisition Computer console.
     "Secure from General Quarters," the Captain announced from
the Go Room.

     In the Go Room an inertialess shield protected the Captain
from the effects of the Princess Blue's maneuvers.  Beside him,
the First Mate sat at the combat T.A.C.  During high speed
maneuvers the weapons systems would be under his command, safe
within the Go Room from the forces that would batter the rest of
     This kind of shield works only on a limited area, the exact
size of the area determined by complex quantum math.  Some scout
vessels are small enough that their entire interiors can be
protected by such a shield, resulting in great maneuverability;
not so the Princess Blue.
     As part of my training, I had spent days in the Go Room
learning how to fly the Princess manually, using both her Cruise
Flight Mode and her Newtonian Flight Mode.  In cruise mode the
pilot only has to worry about the ship's direction and speed.  In
newtonian mode, the engines thrust only dead ahead, and course
changes, while swift and sure, must be made by rotating the ship
and firing the engines.  It's rather like doing vector
mathematics in your head.  Like most new pilots, I preferred the
cruise mode.
     The Captain of the Princess Blue actually preferred
newtonian flight because of the increase in maneuverability.  The
thought of doing so much vector addition and subtraction gave me
a headache.  Only after many months of practice was I able to
swing the Princess Blue in a clean 180-degree turn in anything
other than cruise mode.

     "The Manchi has left sensor range," the Second Mate
reported, " but there's another ship, just coming into range
     "Manchi?" the Captain asked.
     "The Mate looked at the image forming on the viewscreen.
     "No," he said, "it appears to be an independent -- a scout
ship."  He threw a toggle switch.  "Automatic hailing frequencies
opend."  A pause as he checked his console.  "No reply."
     "Keep sending," the Captain said, "and I'll maneuver to
within 30 klicks.  Shields to max.  Go Room to take control of
the weaponry."
     On the electronic screen a small blue dot grew closer and
assumed the sleek, wedge shape of a scout vessel.  The scout
appeared to be adrift but undamaged.  The Second Mate confirmed
this via his instrumentation.
     "No sign of Hawking energies," the Mate read out.  "Main
reactors appear functional, however.  Shields are down.  I get no
indication of bio-electricity."  He tapped a few of this
console's switches.  "None at all."
     "Keep on the hailing frequencies," the Captain replied.
"We'll move to two klicks.  Put a remote on the screen."
     The Second Mate threw another switch and the viewscreen
showed us closing in on the scout, courtesy of one of the cameras
aboard the remote sensors that hovered like a loos cloud around
the Princess Blue.
     "A Manchi kill?" the Captain asked.
     "No, sir." The Second Mate shook his head.  "Sensors
indicate no damage to the hull or interior systems.  Whatever
happened to the scout probably wasn't the result of combat."
     "Your opinions, gentlemen?"
     "I don't like this," the First Mate responded, "not so soon
after stumbling upon a Manchi ship..."
     "You think it might be a trap?"
     "I don't know..." The First Mate leaned forward in his
cocoon chair, checking the status of the Princess' onboard
weaponry.  "If it is a trap, we can hold our own against two,
even three, bug ships long enough to dive into the Malir Gate and
get away."
     "It's true, Captain.  The bugs aren't about to follow us
there," the Second Mate chimed in.  A grim smile accompanied his
words as he added, "I've seen what happens to the bugs if the try
to Gate.  Ther isn't much left of them afterwards that isn't
     "Moving to one klick," the Captain said.  Almost
imperceptibly, the Princess inched forward.  "Anything?" he
     The Second Mate checked his console again.
     "No sir.  Still no life readings, no attempt to communicate
or acknowledge our communications.  It seems to be abandoned,
sir.  Either that or the crew is dead."
     "All righ, thank you." the Captain answered.  "Who has EVA
     I cleared my throat, "I'm on the duty roster today for
extra-vehicular assignment," I said.
     The Captain glanced at me.  For a moment I feared he was
going to question my competence, but all he did was nod.  "Suit
up and get over to the derelict," he said.  "Check it out and
report back."
     "Yes, sir!  Permission to leave the watchroom?"
     I tore down the corridors to the engineering department and
suited up.  Trying to ignore my sweaty palms and dry mouth, I
locked the suit's permaglass helmet into place.
     This would be my first solo mission, but I had trained for
EVA.  I determined that I would be as quick and professional as
     Suited up, I made my way to the airlock.  As soon as the
airlock doors opened, I jetted toward the scout ship.  The
derelict grew larger and clearer as I approached.  I felt as if I
were falling toward it, although up and down were, of course,
     Then, I noticed something.
     "EVA Unit One to Princess Blue," I called.  "I have a good
visual on the scout vessel.  Her name is Jolly Roger and..." I
squinted to be sure.  "She looks intact.  No sign of damage or
obvious malfunction."
     "Carry on with your mission EVA One."  The Second Mate's
voice filled my helmet.  "Enter the Jolly Roger and report back.
I've conferred with the Captain -- if the vessel is not manned it
falls under the laws of salvage."  He laughed.  "That should make
the Princess' owners happy and increase all our shares as well."
     Above me the Princess Blue floated.  She dwarfed the tiny
scout ship.  I imagined that I could feel her gravity pulling me
to her, but any pull was simply that of longing to be home again
with my mates.
     Then, I heard a shrill voice:  "Manchi!"
     I glanced involuntarily around but the shouted voice was, of
course, coming through my helmet radio -- it was the Second Mate.
     "Princess Blue to EVA One," he said, his voice strained and
hurried.  "Sensors show Manchi ships closing in, armed and ready.
ETA... within minutes.  No time for you to return before shields
are raised and battle alert is sounded.  The Captain says ride it
out in that scout.  The bugs'll be targeting us.  It's unlikely
they'll bother a derelict.  We'll pick you up right after.  Going
to radio silence.  Acknowledge!"
     "Acknowledged," I replied, "and godspeed."
     "And to you."  The Second Mate's voice was a whisper.
"We'll tilt a few when this is over.  This is the Princess Blue
to EVA One -- out."
     I rushed through the airlock and into the Jolly Roger.  The
doors slid closed behind me.  The ship's sensors picked up my
presence and automatic life-supports began humming throughout the
ship.  A moment later, my suit gauges showed breathable air had
been restored so I removed my helmet.  Whatever had gone wrong
onboard Jolly Roger, it was not mechanical, for which I was very
     I was alone inside the cramped scout.  Throwing myself into
the driver's seat, I switched on the master control console.  The
console's electronic viewscreen was functional and I toggled to
a true visual -- the Princess was so close there was no need ofr
electronic enhancments.  I gasped at what I saw.
     The Manchi had arrived, and not just two or three -- ten
Manchi ships dove out of the distance to surround the Princess
Blue.  The spaced themselves all around the merchant vessel,
their overlapping shields creating and impenetrable force sphere.
To maneuver directly into one of the Manchi shields would be
suicidal.  For the first time, I realized these were not mindless
bugs, but sentient, and quite ruthless, beings.
     I was just outside the Manchi encirclement.  The Princess
Blue was a goldfish trapped inside an invisible but deadly bowl.
     Switching on the ship's Target Acquisition Computer, I found
that the scout's missile bays were empty, and her weak garnet
lasers would be totally ineffective against such Manchi vessels.
I pounded my fists on the console and watched helplessly as the
battle began.
     The first Manch ship fired her lasers directly at the
Princess Blue.  The Princess' bow shield flickered visibly as it
absorbed the deadly beam.  Then a second Manchi fired, and a
     The Princess Blue twisted and spun, and I knew that the
watchroom crew would be pressed hard in their seats as the
Captain tried desperately to maneuver away from the deadly
blasts, hoping against hope for some small opening in the globe
of enemy shields.
     Within seconds, all of the Manchi were firing their lasers
at the twisting, helpless merchant ship.  The Princess made a
desperate attempt to fire her missiles, but it was far too late
for that.  Her shield flickered one last time and then gave out.
All I could do was hold my breath.
     Suddenly, all the Manchi fired directly into the center of
their deadly sphere.  With a tremendous release of energy, as if
space itself had been ripped apart, the Princess Blue was
transformed int a rolling ball of energy, a miniature sun.  Then
the imitation sun cooled and vanished into dispersed vapors,
molten chunks and scattered clouds.
     The Manchi sphere pulled back, seperating into its component
ships.  I braced myself for the quick assault I was certain would
come.  Instead, the Manchi ships turned on their drives and dove
away through N-space leaving me alone.

     For a time it seemed to me as if my entire world had died,
but I have made certain decisions, taken certain actions.  Under
the laws of salvage, I have taken possession of the scout ship
Jolly Roger in my own name and for my own purposes.  She is a
good, serviceable vessel, though I still do not know what
happened to her Captain or crew.
     I have spent the time since the Princess Blue's destruction
studying my ship, learning her capabilities, her limits, her
idiosyncracies.  Onboard, I found a book, an owner's manual,
complete with hand-written notes, apparently the work of the
ship's previous owner.  The manual has served me well as a course
in the running of this vessel.
     Now that I am the master of my ship, I will investigate why
the Manchi did what they did -- it makes no sense for them to
have destroyed a merchant vessel and its cargo.  I know that
uncovering the meaning of any Manchi act will prove difficult.
It may even be impossible, but I must try.  my resources are
limited, but there are ways to change that -- an independent
scout can thrive in the Far Arm if he uses his head.
     There are numerous outposts and bases scattered amongst the
nine systems of the Far Arm.  As a member of the Merchant Guild,
I will be able to buy and sell goods.  The long hours spent in my
father's showroom as a child, watching him haggle with diamond
merchants, listening to his sales banter with the customers, all
will prove useful, I am sure.
     I'll begin my career as a trader (and my investigations)
here in the Karonus System.  The Hiathra Imperial Starbase is
nearby and will be my first port of call.
     I have heard that the Imperium has placed bounties on the
heads of some of the more notorious pirates.  Perhaps I'll
augment my income by becoming a bounty hunter.  Then I will be
begin the refitting of my ship.  Her missile bays cannot -- must
not -- remain unstocked.  Her garnet lasers must be replaced by
more powerful beams.  Once I'm better equipped, I can move to the
Gryphon-Arcturus trade run.
     One way or another, I will survive and learn what must be
learned, do what must be done.  My path may be a long and arduous
one, but I will follow it to the end.  Survival is the only thing
that matters now -- if I do not survive, there can be no revenge.
     The Princess Blue will be avenged.  There are ghosts among
the stars, and I will lay them to rest.    I swear it.

You begin the game in the deep space of the Karonus star system.
Follow these steps to reach the nearest starbase.

1)  Plot a course.  Press N for Navigation mode, then use the
joystick or keyboard cluster to select the CHART command.  Press
return or the joystick button.  Move the cursor across the map of
the Karonus star system until you find Hiathra Starbase.  The
green square symbol at coordinates 13,19.  Press return or
Joystick button.

2) Select the HELM command.  Autopilot will guide your ship to
the new coordinates.

3) If a ship attacks you on the way, the journey stops.  Select
COCKPIT to fight the battle.  Press T to target the enemy, and
the space bar or joystick button to fire a weapon.  Consult next
section for other commands.

4) After your ship arrives at its destination, (sector 13,19),
select COCKPIT to return to the space view.  If you haven't done
so already, press T to activate your targeting computer.  It
displays the range (in meters) and direction to the starbase.
Move your ship so that the arrows on the edge of your viewscreen
are centered and point inward.  The starbase should appear
onscreen as two pyramids connected by a light colored axle.  To
dock, slowly maneuver your ship to touch the axle.

5) At the base, walk around, talk to everyone you meet, and buy
some cargo.  To leave the base, return to your ship.  You're on
your way...

During Play, press Ctrl-S to save the game's current position
onto a previously made backup copy of the disk.  You can only
save the game while you are in space, not at a base or while
using the Navigation computer.

Joystick movement

Ctrl-J in space activates the Joystick!

To turn push the stick in the direction you want to turn

To accelerate, push the plus key (+)

To decelerate, push the minus key (-)

To fire a weapon, press the button.

Keyboard Movement and attack.

      W--Nose Down
      C--Roll Clockwise
      X--Nose Up
      Z--Roll counterClockwise
      A--Left Turn
      D--Right Turn
      S--Stop Rotation
(Space)--Fire weapon

Additional Keyboard Command (Details in the Sunracer Manual to come)

     G--Give up; try to surrender to attackers. (Semper Fi)
     J--Jettison all cargo
     L--toggle between manual and automatic laser fire
     N--go to Nav control
     R--ready a new weapon
     T--Target bas/ship with Target Acquisiton Computer (TAC)
     V--Toggle between camera views
Ctrl-E--toggle between Cruise and Newtonian Flight
Ctrl-S--Save Game
Ctrl-T--Toggle TAC display between graphic and data

Commands Used when Docked at Bases

Push stick in direction you want to walk.
To talk to someone or inspect something, stand next to it,
push the stick in its direction, and press the button.

Push button to call up command menu

In conversations, highlight response and press button.  Select
the "OTHER..." option allows you to type in messages, code words,

Use the KEYs Centered around the S Key to move yourself and the

           \       |       /
            Q      W      E

           -A      S      D-

            Z      X      C
           /       |       \

Press return to select.

NOTE: You may also use the Keypad.

Commands in Nav.

Highlight command with cursor using the above cluster.
Press Return to select.

Commands used in Hive

Use Joystick or Keyboard cluster to move

Use button or Space to fire.