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Star Trek: 25th Anniversary manual

                  Star Trek 25th Anniversary Dox

* On the Bridge *
   Each character on the bridge of the U.S.S. Enterprise has one or
   more functions.  Place the cursor on the desired character and
   simply select him or her.  You must then select the appropriate
   icon.  Many of the commands have a keyboard equivalent which
   directly activate an icon:

   S - Shields: Toggles shields on and off.

   O - Orbit: Enters or exits orbit around the nearest planet.

   N - Navigation: Takes you to the main star map; refer to the .GIF
                   file and referenc.map.  Simply position the cursor
                   around the star you wish to go to and select it.

   D - Damage Control: This brings up the Repair Icons.  You must
                       select the icon you want Scotty to concentrate
                       on from here.

   E - Emergency Power: This activates emergency power if it is available.

   H - Hail: Activates Uhura's Communications Icon.

   T - Talk Spock: Ask Mr. Spock for advice.

   C - Computer: Activates Spock's Library computer.  Type in the
                 subject you wish and press .  You may wish to
                 take notes on names, places and things during the game!

   K- Kirk: This brings up Kirk's Options Icons.  Select "Transporter,"
            "Captain's Log,"
            "Save Game,"
            "Load Game,"
            "Music Off/On," or
            "Sound Effects On/Off."

   W - Weapons: Toggles Phasers and Photon Torpedoes on and off.

* Space Combat *
   Ship Movement: When using a mouse or joystick, press  or 
                  to toggle between movement control and icon selection

   Mouse: When in ship movement mode, the cursor will be restricted to
          the main view screen.  Move the cursor in the direction you
          wish to go.  The further away from the center of the screen,
          the faster your rate of turn.  You can center the cursor by
          pressing "5" on the numeric keypad only.  The left mouse
          button fires photon torpedoes.  When using the mouse, you gain
          the advantage of off-angle targeting:  simply put, your weapons
          fire towards the cursor rather than dead ahead.

   Joystick: Fire button #1 fires your phasers and button #2 fires the
             photon torpedoes.  Your shots will be aimed for the middle
             of the view screen.  Movement is handled in classic flight
             simulator style: pull back on the stick to go up, push
             forward to go down, left to go left, right to go right.

   Keyboard: Fire your phasers with  or  and photon torpedoes
             with  or .  Your shots will be aimed for the
             middle of the view screen.  Both the arrow keys an numeric
             keypad (with the Num Lock off) can be used to control
             direction.  Press and hold the key in the direction you wish
             to move.  You can turn more sharply by simultaneously pressing
             and holding a direction key and the  key.  Release the
             direction key and the Enterprise will return to flying
             straight ahead.

   Speed: Use the number keys to select your speed.  "1" is a dead stop
          with speed increasing as you choose higher numbers. "0" is top
          speed (think of it as ten).  You can check your current speed
          by looking at the middle monitor above the view screen.
          Remember, power may not be sufficient to go as fast as you

* Additional Controls *
   V - View: This toggles between the normal bridge view and a close-up
             of the main view screen.  You don't have access to the bridge
             crew, but you get a more panoramic view of the actions.

    - Rolls the Enterprise counterclockwise.

    - Rolls the Enterprise clockwise.

   5 - (from the numeric keypad): Centers the flight controls and stops rolls.

   < - Reduces main view screen magnification.

   > - Enlarges main view screen magnification.

    - turns off the sound effects.

    - turns off the music.

   P - Pauses the game.

* Ship Position Monitor *
   This is just above Kirk and below the main view screen.  It shows
   the relative position of enemy ships to the Enterprise.  A dot on
   the left of the screen indicates a ship is to the left of the
   Enterprise.  If the dot is at the extreme edge of the monitor,
   it indicates the enemy is almost directly behind the Enterprise.
   The quickest way to get an enemy in your view is by steering
   directly towards the dot!

* Phaser Ready Monitor *
   This is above and to the left of the main view screen.  A yellow
   light indicates the phasers are armed and charging.  A green light
   means the phasers have charged and are ready to go.

* Photon Torpedo Ready Monitor *
   This is above and to the right of the main view screen.  A yellow
   light indicates the photon torpedoe tubes are being loaded.  A
   green light means the torpedoes have been loaded and are ready to

* Ship Systems Monitors *
   These are to the left and right of the main view screen.  As systems
   are damaged, they will glow red.  There are six shields: front, rear,
   right, top and bottom.  As they become damaged they will glow red and
   then get dimmer as damage increases.

* Landing Party Controls *
   The basic interface for mouse, joystick and keyboard applies here.
   To bring up the Command Icon press the right mouse button (fire
   button #2, or  or ) and make your selection.  Additionally,
   there are direct keyboard commands for the following:

   T - Talk: This will change the normal cursor to the talk cursor.
             Select the character you wish to talk to as normal.

   L - Look: This will change the normal cursor to the look cursor.
             Select what you wish to look at as you normally would.

   G - Get: This will change the normal cursor to the get cursor.
            Select as normal.

   U - Use: This will change the normal cursor to the get cursor.
            Select as normal.

   I - Inventory: This can only be chosen after you are in the "Get" or
                  "Look" modes.

* Commendation Points *
  The better you do in a given mission, the more commendation points
  Star Fleet Command will issue to you and your crew.  This will help
  in your final evaluation, but also in a more practical sense.  The
  performance of your crew in combat will increase: Scotty will be able
  to maneuver the ship more adroitly, Checkov will be able to target
  vital areas of enemy ships more accurately and increase damage.  It
  will be very difficult in the latter combats without these increased