Abandonware DOS title

Star Trek: Starfleet Command other - readme file

                     Star Trek(r): Starfleet Command(tm)
                                 Readme File
                                 14 Jan 2000

Installation Instructions
Run SETUP from the Starfleet Command CD-ROM.  Follow the on-screen

Note that Starfleet Command requires DirectX 6.1 or later and it is
highly suggested that you have the DirectPlay 6.1a Update if you are
not using DirectX 7 or later.  See: www.microsoft.com/directx

This version of Starfleet Command is the most recent version
available, 1.02.01.

For the latest updates and information, point your web browser to:



See the Supplemental Manual.pdf file in the Manual folder for more
detailed gameplay information about this version.

Bonus Files for Star Fleet Battles
A series of .pdf files in the SFB Folder give you the complete
Cadet's Handbook for Star Fleet Battles, the board game that
SFC is based on.

See www.starfleetgames.com for more information about Star Fleet Battles.

Manual Corrections
The following changes were made after the manual went to print:

Briefing Button: The button to display your mission briefing
 during a mission is actually located on the communications panel.

Weapon Groups: Weapon Groups are saved by each unique ship class.
 These groups are saved across all save games.

Shipyard: Right-click on a ship to jump to that Vessel Library entry.

Nebulas: You cannot reinforce shields in a Nebula.

Capturing: A ship is captured when all enemy marines have been
 defeated and after a period of time (as your marines capture
 control stations and the bridge).  Captured ships become part
 of your team, but cannot be controlled and will automatically
 attempt to disengage.

SHIFT-0 (or SHIFT-COMM OFFICER, if you change the defaults)
 displays a summary of the mission briefing during a mission.  This
 is just like pressing the Briefing button on the comm panel.

F12 saves a screenshot file (24-bit .BMP) in the Starfleet Command
  root folder.

Credits Errata:
Ron Austin - Special Guest Artist/One Heckuva Guy
Dave Demaio - Interview Video Director of Photography
Michael "Spriggan" Motoda - QA Manager
Chris Goff - Manual Lookover
Brian Roney - Testing

Our apologies to:
 Mark Means, Darrell Jones, and Ismael "Ishtar" Quijano

Beta Tester Credits:
Thanks to all the beta testers for their help and assistance.
Starfleet Command would not be the game it is without their
time, energy and reports.

Michael Alfaro, Ross Allen, Gerald Barber, Jas Batra, Brian Belz,
John Benner, Philip Billington, Bob Bingham, Chris Blough, Terry
Bluhm, Jim Boegman, Tobi Bonthrone, Jason Bowman, Barr Bradley,
Cary Brown, Glen Bucher, Donald Burns, Patrick Burnside, Andrew
Burton, Tim Callahan, John Carrasquillo, Jason Carter, Jeff Chan,
Kasey Chang, Marc Chinitz, John Chodera, Claude Cimon, Geoff Conn,
Lee Contini, Ferril Crosby, Anthony Daly, MacInnes Darcey, James
Davie, Michael Deluca, Pete Dennett, Jacob Dodd, Brian Downer, James
Duncan, John Dunkelberg, Kevin Eberwein, Daniel Eberwein, Kevin
Elhart, Bradley Ellison, David Finan, Jody Ford, Marcelo Gaitan, Rob
Girard, Christopher Goff, Jeffrey Goggans, Scott Gorring, Barry
Hales, Andrew Harding, James Hicks, Steve Hunter, Chris Isaacson,
Earnie Juan, Scott Karr, Eric Kelley, James Kenagy, Edward Kilburn,
Elliot Kravitz, John Lang, Chris LaRusso, Brian Lewis, Christopher
Lewis, Marty Liddell, Rich Matheson, Mark McAdams, Robert McClure,
Marcus McCreless, Kimberly McDaniel, James McLean, Mark Means,
Christopher Meyer, James Miller, Herb Mohns, Graham Moore, Bill
Moore, Joshua Morris, Sean Mudge, Mike Mulka, Chris Nelson, William
Oettinger, Tvedten Oystein, Jim Pierce, Brian Pruitt, Roderick Que,
Steve Quick, Steck Randall, Scott Randall, Stan Rejczak, Matthew
Reynolds, John Roberts, Patrick Rowley, Darrel Rudolph, Michael
San Jose, Micheal Sears, Stephen Smith, Jamie Smith, Rian Snider,
Alex Soto, Steve Spiller, Dean Stow, Jay Sutton, Jeff Taylor, Chris
Taylor, Will Todd, Jay Tourigny, Joe Turbyfill, Chris Tyrell,
Bradley Upson, Eric Vasbinder, Michael Walsh, Dwayne Webb, Brent
Werness, Mike Westbrook, Brian Wiley, Joseph Wilkey, Harris William,
Robert Willis, Jeff Willis, Bradley Wohlenberg, Dave Womer, Kevin
Yasumura, William Young, and Dave Zimmer.

The following may help if you are having problems running Starfleet Command:

1. Starfleet Command will not run if the Virtual Memory feature of
   Windows has been disabled.

2. Install the most recent video and audio drivers.

3. Flickering graphics on TNT-based cards: try disabling V-Synch.

4. ATI Rage Pro Turbo AGP 2x: Do not ALT-TAB out of Starfleet Command.
   There is a driver problem that will hang the machine.

5. The tutorials are time sensitive. If you play faster than the default
   speed, the tutorials may get out of sequence. There are no problems
   playing the tutorials at a slower speed.

6. Your desktop resolution setting must be at least as large as the
   resolution setting you are trying to play the game as.  For example,
   if your Windows desktop is set to 800x600, don't try to play the
   game in 1024x768.

7. Attemping to play an audio CD without a full install may cause
   a lock-up while playing SFC.

8. ATI Rage 128 Expert or Extreme: If you do not see text in the 3d
   tactical view, try software mode.

9. Multiplayer on LANs: If you are playing simultaneous LAN network
   games, press UPDATE before joining a game if you have identical
   session names.

10. If you install on a system without a version of DirectX installed,
    of if you are having trouble installing, double-click SETUP.EXE on
    the CD-ROM.

11. If a player is dropped, DirectPlay may take up to one minute at
    the end of a multiplayer session to clean up.

12. If you have trouble with a Modem game, go to Start:Control
    Panels:System:Device Manager:Modem.  Remove any bogus serial

Technical Support
Interplay Entertainment Corp. Technical Support now offers troubleshooting
guides with complete installation and setup instructions as well as
information that will help you overcome the most common difficulties.
If you have access to the World Wide Web, you can find these at:


Here you will find troubleshooting information on as well as
information on regular system maintenance and performance.

 DirectX		www.interplay.com/support/directx/
 Joysticks		www.interplay.com/support/joystick/
 Modems and Networks	www.interplay.com/support/modem/
 (For game-specific information and additional troubleshooting,
  visit our main page at www.interplay.com)

If you have questions about the program, our Technical Support Department
can help. Our web site contains up-to-date information on the most common
difficulties with our products, and this information is the same as that
used by our product support technicians. We keep the product support pages
updated on a regular basis, so please check here first for no-wait


If you are unable to find the information you need on our web site, please
feel free to contact Technical Support via e-mail, phone, fax, or letter.
Please be sure to include the following information in your e-mail message,
fax, or letter:
	Title of Game
	Computer manufacturer
	Operating system (Windows 95, DOS 6.22, etc.)
	CPU type and speed in MHz
	Amount of RAM
	Sound card type and settings (address, IRQ, DMA)
	Video card
	Mouse driver and version
	Joystick and game card (if any)
	A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive
	A description of the problem you're having

If you need to talk to someone immediately, call us at (949) 553-6678
Monday through Friday between 8:00AM-5: 45PM, Pacific Standard Time with
24 hours, 7 days a week support available through the use of our automated
wizard.   Please have the above information ready when you call. This will
help us answer your question in the shortest possible time. When you call
you will initially be connected with our automated wizard.  For
information pertaining to your specific title, press "1" on the main
menu and listen carefully to all prompts.  All titles are listed
alphabetically.  After you have selected your title, the most common
difficulties will be listed.  If the difficulty you are having is not
listed or you need additional assistance, you may press "0" on your games
main menu, and you will be transferred to a Technical Support
Representative.  No hints or codes are available from this line.  

Interplay Entertainment Corp. Support Fax: (949) 252-2820
Interplay Entertainment Corp. Technical Support
16815 Von Karman Avenue
Irvine, CA  92606

    INTERNET E-MAIL:	support@interplay.com
     WORLD WIDE WEB:	www.interplay.com
		FTP:	ftp.interplay.com

Technical Support in the UK & Europe
Virgin Interactive
Customer Support
74a Charlotte Street

Tel: 0171 551 4266
Fax: 0171 551 4267

Web: www.vie.co.uk
Email: customer_support@vie.co.uk

Legal Stuff
Copyright 1999 by Interplay Entertainment Corp.  All Rights Reserved.
Portions copyright 1999 Amarillo Design Bureau.  Some elements
based upon the board games created by Amarillo Design Bureau.

Starfeet Command Copyright 1999 Interplay Entertainment Corp.  All
Rights Reserved.  Registered and Copyright 1999 Paramount
Pictures.  All Rights Reserved.  Star Trek is a registered
trademark of Paramount Pictures and Starfleet Command and
related marks are trademarks of Paramount Pictures.  All
Rights Reserved.  Interplay, the Interplay logo, "By Gamers,
For Gamers", 14 East and the 14 East logo are trademarks of
Interplay Entertainment Corp.  Quicksilver Software and the Quicksilver
logo are trademarks of Quicksilver Software, Inc.  Exclusively
licensed and distributed by Interplay Entertainment Corp.  All other
trademarks and copyrights are the property of their respective


General Product License.  This copy of Star TrekŪ: Starfleet Command
(the "Software") is intended solely for your personal non-commercial
home entertainment use.  You may not decompile, reverse engineer, or
disassemble the Software, except as permitted by law.  Interplay 
Entertainment Corp. and its licensors retain all right, title and 
interest in the Software including all intellectual property rights 
embodied therein and derivatives thereof.  The Software, including, 
without limitation, all code, data structures, characters, images, 
sounds, text, screens, game play, derivative works and all other 
elements of the Software may not be copied, resold, rented, leased, 
distributed (electronically or otherwise), used on a pay-per-play, 
coin-op or other for-charge basis, or for any commercial purpose.  
Any permissions granted herein are provided on a temporary basis and 
can be withdrawn by Interplay Entertainment Corp. at any time.  All
rights not expressly granted are reserved.

Modem and Network Play.  If the Software contains modem or network 
play, you may play the Software via modem transmission with another 
person or persons directly without transmission through a third party 
service or indirectly through a third party service only if such 
service is an authorized licensee of Interplay.  For the purpose of 
this license, a "third party service" refers to any third party service 
which provides a connection between two or more users of the Software, 
manages, organizes, or facilitates game play, translates protocols, or 
otherwise provides a service which commercially exploits the Software, 
but does not include a third party service which merely provides a 
telephonic connection (and nothing more) for modem or network play.  
Authorized licensee services are listed on the Interplay Entertainment 
Corp. World Wide Web Site located at http://www.interplay.com.  This 
limited right to transmit the Software expressly excludes any 
transmission of the Software of any data streams thereof on a commercial 
basis, including, without limitation, transmitting the Software by way 
of a commercial service (excepting those specific commercial services 
licensed by Interplay) which translates the protocols or manages or 
organizes game play sessions.

Acceptance of License Terms.  By acquiring and retaining this Software, 
you assent to the terms and restrictions of this limited license.  If 
you do not accept the terms of this limited license, you must return the 
Software together with all packaging, manuals and other material contained 
therein to the store where you acquired the Software for a full refund.