Star Trek: Starfleet Command other
Star Trek(r): Starfleet Command(tm) Readme File 14 Jan 2000 ------------------------- Installation Instructions ------------------------- Run SETUP from the Starfleet Command CD-ROM. Follow the on-screen instructions. Note that Starfleet Command requires DirectX 6.1 or later and it is highly suggested that you have the DirectPlay 6.1a Update if you are not using DirectX 7 or later. See: www.microsoft.com/directx This version of Starfleet Command is the most recent version available, 1.02.01. For the latest updates and information, point your web browser to: www.interplay.com/sfcommand or www.starfleetuniverse.com See the Supplemental Manual.pdf file in the Manual folder for more detailed gameplay information about this version. ---------------------------------- Bonus Files for Star Fleet Battles ---------------------------------- A series of .pdf files in the SFB Folder give you the complete Cadet's Handbook for Star Fleet Battles, the board game that SFC is based on. See www.starfleetgames.com for more information about Star Fleet Battles. ------------------ Manual Corrections ------------------ The following changes were made after the manual went to print: Briefing Button: The button to display your mission briefing during a mission is actually located on the communications panel. Weapon Groups: Weapon Groups are saved by each unique ship class. These groups are saved across all save games. Shipyard: Right-click on a ship to jump to that Vessel Library entry. Nebulas: You cannot reinforce shields in a Nebula. Capturing: A ship is captured when all enemy marines have been defeated and after a period of time (as your marines capture control stations and the bridge). Captured ships become part of your team, but cannot be controlled and will automatically attempt to disengage. Hotkeys ------- SHIFT-0 (or SHIFT-COMM OFFICER, if you change the defaults) displays a summary of the mission briefing during a mission. This is just like pressing the Briefing button on the comm panel. F12 saves a screenshot file (24-bit .BMP) in the Starfleet Command root folder. Credits Errata: --------------- Ron Austin - Special Guest Artist/One Heckuva Guy Dave Demaio - Interview Video Director of Photography Michael "Spriggan" Motoda - QA Manager Chris Goff - Manual Lookover Brian Roney - Testing Our apologies to: Mark Means, Darrell Jones, and Ismael "Ishtar" Quijano Beta Tester Credits: -------------------- Thanks to all the beta testers for their help and assistance. Starfleet Command would not be the game it is without their time, energy and reports. Michael Alfaro, Ross Allen, Gerald Barber, Jas Batra, Brian Belz, John Benner, Philip Billington, Bob Bingham, Chris Blough, Terry Bluhm, Jim Boegman, Tobi Bonthrone, Jason Bowman, Barr Bradley, Cary Brown, Glen Bucher, Donald Burns, Patrick Burnside, Andrew Burton, Tim Callahan, John Carrasquillo, Jason Carter, Jeff Chan, Kasey Chang, Marc Chinitz, John Chodera, Claude Cimon, Geoff Conn, Lee Contini, Ferril Crosby, Anthony Daly, MacInnes Darcey, James Davie, Michael Deluca, Pete Dennett, Jacob Dodd, Brian Downer, James Duncan, John Dunkelberg, Kevin Eberwein, Daniel Eberwein, Kevin Elhart, Bradley Ellison, David Finan, Jody Ford, Marcelo Gaitan, Rob Girard, Christopher Goff, Jeffrey Goggans, Scott Gorring, Barry Hales, Andrew Harding, James Hicks, Steve Hunter, Chris Isaacson, Earnie Juan, Scott Karr, Eric Kelley, James Kenagy, Edward Kilburn, Elliot Kravitz, John Lang, Chris LaRusso, Brian Lewis, Christopher Lewis, Marty Liddell, Rich Matheson, Mark McAdams, Robert McClure, Marcus McCreless, Kimberly McDaniel, James McLean, Mark Means, Christopher Meyer, James Miller, Herb Mohns, Graham Moore, Bill Moore, Joshua Morris, Sean Mudge, Mike Mulka, Chris Nelson, William Oettinger, Tvedten Oystein, Jim Pierce, Brian Pruitt, Roderick Que, Steve Quick, Steck Randall, Scott Randall, Stan Rejczak, Matthew Reynolds, John Roberts, Patrick Rowley, Darrel Rudolph, Michael San Jose, Micheal Sears, Stephen Smith, Jamie Smith, Rian Snider, Alex Soto, Steve Spiller, Dean Stow, Jay Sutton, Jeff Taylor, Chris Taylor, Will Todd, Jay Tourigny, Joe Turbyfill, Chris Tyrell, Bradley Upson, Eric Vasbinder, Michael Walsh, Dwayne Webb, Brent Werness, Mike Westbrook, Brian Wiley, Joseph Wilkey, Harris William, Robert Willis, Jeff Willis, Bradley Wohlenberg, Dave Womer, Kevin Yasumura, William Young, and Dave Zimmer. --------------- Troubleshooting --------------- The following may help if you are having problems running Starfleet Command: 1. Starfleet Command will not run if the Virtual Memory feature of Windows has been disabled. 2. Install the most recent video and audio drivers. 3. Flickering graphics on TNT-based cards: try disabling V-Synch. 4. ATI Rage Pro Turbo AGP 2x: Do not ALT-TAB out of Starfleet Command. There is a driver problem that will hang the machine. 5. The tutorials are time sensitive. If you play faster than the default speed, the tutorials may get out of sequence. There are no problems playing the tutorials at a slower speed. 6. Your desktop resolution setting must be at least as large as the resolution setting you are trying to play the game as. For example, if your Windows desktop is set to 800x600, don't try to play the game in 1024x768. 7. Attemping to play an audio CD without a full install may cause a lock-up while playing SFC. 8. ATI Rage 128 Expert or Extreme: If you do not see text in the 3d tactical view, try software mode. 9. Multiplayer on LANs: If you are playing simultaneous LAN network games, press UPDATE before joining a game if you have identical session names. 10. If you install on a system without a version of DirectX installed, of if you are having trouble installing, double-click SETUP.EXE on the CD-ROM. 11. If a player is dropped, DirectPlay may take up to one minute at the end of a multiplayer session to clean up. 12. If you have trouble with a Modem game, go to Start:Control Panels:System:Device Manager:Modem. Remove any bogus serial connections. ----------------- Technical Support ----------------- Interplay Entertainment Corp. Technical Support now offers troubleshooting guides with complete installation and setup instructions as well as information that will help you overcome the most common difficulties. If you have access to the World Wide Web, you can find these at: www.interplay.com/support/ Here you will find troubleshooting information on as well as information on regular system maintenance and performance. DirectX www.interplay.com/support/directx/ Joysticks www.interplay.com/support/joystick/ Modems and Networks www.interplay.com/support/modem/ (For game-specific information and additional troubleshooting, visit our main page at www.interplay.com) If you have questions about the program, our Technical Support Department can help. Our web site contains up-to-date information on the most common difficulties with our products, and this information is the same as that used by our product support technicians. We keep the product support pages updated on a regular basis, so please check here first for no-wait solutions: www.interplay.com/support/ If you are unable to find the information you need on our web site, please feel free to contact Technical Support via e-mail, phone, fax, or letter. Please be sure to include the following information in your e-mail message, fax, or letter: Title of Game Computer manufacturer Operating system (Windows 95, DOS 6.22, etc.) CPU type and speed in MHz Amount of RAM Sound card type and settings (address, IRQ, DMA) Video card CD-ROM Mouse driver and version Joystick and game card (if any) A copy of the CONFIG.SYS and AUTOEXEC.BAT files from your hard drive A description of the problem you're having If you need to talk to someone immediately, call us at (949) 553-6678 Monday through Friday between 8:00AM-5: 45PM, Pacific Standard Time with 24 hours, 7 days a week support available through the use of our automated wizard. Please have the above information ready when you call. This will help us answer your question in the shortest possible time. When you call you will initially be connected with our automated wizard. For information pertaining to your specific title, press "1" on the main menu and listen carefully to all prompts. All titles are listed alphabetically. After you have selected your title, the most common difficulties will be listed. If the difficulty you are having is not listed or you need additional assistance, you may press "0" on your games main menu, and you will be transferred to a Technical Support Representative. No hints or codes are available from this line. Interplay Entertainment Corp. Support Fax: (949) 252-2820 Interplay Entertainment Corp. Technical Support 16815 Von Karman Avenue Irvine, CA 92606 HOW TO REACH US ONLINE INTERNET E-MAIL: support@interplay.com WORLD WIDE WEB: www.interplay.com FTP: ftp.interplay.com Technical Support in the UK & Europe ------------------------------------ Virgin Interactive Customer Support 74a Charlotte Street London W1P 1LR Tel: 0171 551 4266 Fax: 0171 551 4267 Web: www.vie.co.uk Email: customer_support@vie.co.uk ----------- Legal Stuff ----------- Copyright 1999 by Interplay Entertainment Corp. All Rights Reserved. Portions copyright 1999 Amarillo Design Bureau. Some elements based upon the board games created by Amarillo Design Bureau. Starfeet Command Copyright 1999 Interplay Entertainment Corp. All Rights Reserved. Registered and Copyright 1999 Paramount Pictures. All Rights Reserved. Star Trek is a registered trademark of Paramount Pictures and Starfleet Command and related marks are trademarks of Paramount Pictures. All Rights Reserved. Interplay, the Interplay logo, "By Gamers, For Gamers", 14 East and the 14 East logo are trademarks of Interplay Entertainment Corp. Quicksilver Software and the Quicksilver logo are trademarks of Quicksilver Software, Inc. Exclusively licensed and distributed by Interplay Entertainment Corp. All other trademarks and copyrights are the property of their respective owners. SOFTWARE USE LIMITATIONS AND LIMITED LICENSE General Product License. This copy of Star TrekŪ: Starfleet Command (the "Software") is intended solely for your personal non-commercial home entertainment use. You may not decompile, reverse engineer, or disassemble the Software, except as permitted by law. Interplay Entertainment Corp. and its licensors retain all right, title and interest in the Software including all intellectual property rights embodied therein and derivatives thereof. The Software, including, without limitation, all code, data structures, characters, images, sounds, text, screens, game play, derivative works and all other elements of the Software may not be copied, resold, rented, leased, distributed (electronically or otherwise), used on a pay-per-play, coin-op or other for-charge basis, or for any commercial purpose. Any permissions granted herein are provided on a temporary basis and can be withdrawn by Interplay Entertainment Corp. at any time. All rights not expressly granted are reserved. Modem and Network Play. If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. 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