William Shatner's TekWar manual
- William Shatner's TekWar
- manual
TEKWAR MANUAL
WINDOWS 95
Installation Instructions:
To Install:
1. Double-click on the My Computer icon.
2. Double-click on the Control Panel icon.
3. Double-click on Add/Remove Programs.
4. Click on the Install button.
5. Click on the Next button.
6. Click on the Finish button.
7. Follow the prompts on the screen.
8. When done click on the X in the top right corners to close all
windows to return to your desktop.
To Run Setup:
1. Restart your PC in MS-DOS Mode.
2. Switch to the directory in which you installed the game & hit enter.
(Example: CD\CAPSTONE\TEKWAR)
3. Type Setup and hit enter, then follow the prompts on the screen.
4. When done, type exit and hit enter to restart Windows 95.
To Run the Game:
1. Click on the Start button.
2. Click on the Run line.
3. In the white box, type the path where the game is located and
add \tekwar.exe at the end of it.
Example: C:\CAPSTONE\TEKWAR\TEKWAR.EXE
4. Click on the OK button.
GRAVIS ULTRASOUND
Gravis Ultrasound users must run the GRAVIS.EXE file after they have
installed the game to their hard drive. Once you have done this, simply
run the SETUP.EXE program again and your Gravis Ultrasound should work
properly. (You may not here MIDI during the test, but it will work in
the game.)
Inventory:
The following items are included with TekWar:
One (1) TekWar CD-ROM
One (1) Manual
One (1) Registration Card
System Requirements
Computer: IBM 486/ DX50 Mhz; MS-DOS version 5.0 or higher with a 2X speed
CD-ROM. (Pentium Recommended for SVGA mode)
Memory: 8 MB RAM
Video Card: VESA SVGA
Hard Drive: minimum of 50 MB.
Running the Installation Program:
To install TekWar on your hard drive:
1) Insert the CD into your CD-ROM drive, and switch to the CD-ROM drive.
2) Type INSTALL.
Following the installation, the install program takes you directly to
TekWar's Setup program.
Type TEKWAR ? for options (Ex. TEKWAR NETNAME JAMES)
options: PRACTICE (Choose any map to practice on)
NOGORE (No blood in game)
NOBRIEFS (No Shatner cut scenes)
NETNAME [YOUR PLAYER NAME] (Name your player for network)
NOENEMIES (No enemies in game)
NOVIDEOID (Skips SVGA check)
CYBER 1:2:3:4 (Cybermaxx enabled on COM port)
IGLASS 1:2:3:4 (I-Glasses! enabled on COM port)
SPACEBALL (Spaceball Avenger enabled)
VFX1 (VFX1 Headgear enabled)
Keyboard Mapping
This option allows you to customize the controls for TekWar.
Audio Setup
This option executes the audio configuration program. This program allows
you to select your audio output device and test it for compatibility.
Sound Notes:
Select the sound card that is most compatible with your own. If you have a
generic card, select a SoundBlaster 8 bit card and move down the list until
you find a card that does not work. Then go back to the previous selection.
CD Music Controls
Once in the game, use the following controls for CD Quality Music:
Alt-P Play
Alt-S Stop
Alt-R Reset
Alt-F Advance Track
Alt-B Reverse Track
Video Mode
TekWar supports several video modes. NOTE: The 640x480 video mode requires
a 512 K Vesa compatible video card. If you do not have a VESA driver loaded
the game will display the message VANILLA VGA after the intro. has been
played. YOU MUST AT THIS POINT EXIT TO DOS VIA THE ESC KEY FOLLOWED BY A Y
AND THEN LOAD A VESA DRIVER. If you have a VESA driver loaded, it will
display the message VESA VGA. If your screen at any point goes black, yet
you can still here the music, it is a video driver conflict.
What is a VESA driver and how do I get one?
VESA is a standard for programming SVGA cards. For most systems, it requires
that a "VESA driver" be loaded on your system before using any of the high
resolution SVGA modes. Each SVGA card requires a custom VESA driver which is
usually shipped with your card. If you do not have a VESA driver for your
video card, refer to the \TEKWAR\VESA directory on the CD and type DETECT.
This will tell you what video card you have and you then must type the
appropriate driver from within that directory.
Communications
TekWar supports one active, 2-16 player game on a LAN, and one head to head
modem game at 9600 baud rate or better. An IPX or compatible network driver
is required for the network game. Make sure to set Communications to IPX
if you want to play network play; Also choose the correct number of
participating players.
Additional command line parameters for multiplayer games:
COOP - this option enables computer controlled opponents on
each of the 7 multiplayer levels.
SWITCHLEVELS - this allows you to switch to the next level by flipping
a switch hidden somewhere on the level.
MODEM PLAY
You must turn data compression off in your init string for your modem.
For some modems append "%C0" to the init string. Others, such as USR
modems, use "&K0". A few examples follow:
non U.S. Robotics: AT&F&C1&D2%C0
U.S. Robotics: AT&F&C1&D2&K0
To begin a modem play game type "modem" from the Tekwar DOS prompt.
One computer must select "dial" and type in the phone number and the
other computer should select "answer". Once both computers are connected
you may type messages to each other to decide which game to play. Press
F10 to start the game.
Some modems will not work with 14400 as the baud rate. If you have
14400 selected as the baud rate and your modem is not responding with
"OK" once the init string is sent to it try 9600 or 19200.
The answer command for most modems is "ATS0=1". This only needs to be
typed in for the modem that is answering.
The dial command for most modems is "ATDT". This only needs to be typed
in for the modem that is dialing.
Manual
This option browses the MANUAL.TXT file.
How do I make TekWar run faster?
1) Set your screen resolution to 320x200.
2) Minimize screen using the - (minus) key while the auto map is off.
3) Turn off uneeded displays such as the health meter or rear view display.
Technical Support
IntraCorp Entertainment, Inc.
501 Brickell Key Drive 6th Floor
Miami, FL. 33131
(305) 373-3770
A City in Turmoil...
The year is 2045. The place is the Greater Los Angeles Metropolitan Area
(GLAMA). The threat: Tek. The most psychoactive mind alterant ever devised
by the human mind is peddled daily on the streets of the inner city. This
trade resists all efforts by the poorly funded local authorities to halt its
distribution, and it brings in enormous wealth for those in control: the
TekLords. The mafia kingpins of the 21st century, the TekLords have divided
the city into seven boroughs to minimize infighting and maximize their profit.
A New Threat...
Recently, an informant within the organization of TekLord Sonny Hokori, the
most powerful TekLord in the city, has come forth with a story too
frightening to ignore. He swears that the TekLords have put aside their
differences to increase the level of Tek addiction to disastrous proportions.
Their vehicle: the Matrix. Nicholi Petrovski, a noted cyberbiologist and
Miyoshi Nakahara, a Nobel prize winning cyberneticist have mysteriously
disappeared. It is believed that their skills are being used by the TekLords
to develop a means to distribute Tek across the Matrix. This would addict
the hundreds of thousands of people who use the Matrix in their daily
business; and once the flow of Tek on the Matrix is stopped, these addicts
will rely on the TekLord Consortium in the physical world to get their fix.
Recently Thawed....
Who will save the city from this enslavement? You will. An ex-cop framed for
dealing Tek, you have spent the last five years in cryogenic suspension in an
orbiting prison platform called "the Freezer". When you return to earth you
discover that you have been granted a 'special parole' on the condition that
you work for Walter Bascom, head of the Cosmos Detective agency. You must
investigate the efforts of the TekLords to use the Matrix and find a way to
stop them. If you succeed, thousands of innocents escape the mind-ravaging
effects of Tek. If you fail, the addiction spreads, but you won't see that in
the freezer...
Game Play
Once the game has started and you are standing in the subway, hit the ESC key
to bring up the TekWar Menu.
TekWar Menu
New Game
This starts a new game. There are three difficulty levels to choose from:
Easy: 1,000 health and consciousness.
Medium: 750 health and consciousness.
Hard: 500 health and consciousness.
In addition to health and consciousness changes, each increasing difficulty
level contains stronger TekGoons.
Load Game
This allows you to load a saved game. There are five game slots to choose
from.
Options
This brings up the interface options. There are several sub-menus here:
Mouse Sensitivity
This option allows you to increase or decrease motion sensitivity of the
mouse.
Sound/Music Volume
This option allows you to adjust the sound and music volumes.
Head Bob On/Off
This toggles the head bob option, a realistic feature that simulates
perspective in human motion.
Abort Mission
This option will allow you to go back to the Main Menu.
Function Keys
Many of the options in the TekWar Menu can be accessed through the keyboard
function keys. These keys are:
F1 TekWar Online Help
F2 Save Game
F3 Load Game
F4 Quit Game
F5 Toggle Messages On/Off
F6 Mouse Sensitivity
F7 Toggle Monitor Overscan
F8 Sound and Music Volume
F9 Screen Brightness
F10 - Scrapped -
F11 Joystick Centering
F12 Screen Capture
Function Key Notes
F5: The Toggle Messages On/Off key only applies to a network or modem game.
F7: Monitor Overscan is a screen effect that indicates you have taken damage
or picked up an item. There are two ways to display this, a flashing red
border effect and a red fading palette effect. The F7 key toggles between
the two.
F12: The screen capture feature only works in 320x200 resolution. It saves
the screen shot as a PCX file in your TekWar directory.
TekWar Interface
Map
The overhead map is activated by pressing the TAB key. Use the plus + and
minus - keys to zoom in and out of the map. There are 2 variations of the
overhead map. A see through map, and a textured map.
Rear View Display
This device allows you to view the area behind you. Activate it by pressing
the R key.
MATEC
While in the Matrix, you are subjected to extreme amounts of sensory
information. To prevent damage to your nervous system, the Matrix Station
will revive you when your energy gets low. The MATEC, or MAtrix Time Energy
Continuum display, shows the amount of time/energy remaining before the Matrix
Station forcibly ejects you. Standard time is 6 minutes, but this decreases
with each energy expenditure, and can be increased with items found in the
Matrix. Activate the MATEC by pressing the M key.
ALT-Q Quit Matrix and start over.
X Up
C Down
Use SHIFT + X or C to move Up or Down faster
CTRL Shoot
SPACEBAR Activate wall switches
Inventory
Carried items can be displayed on the right side of the screen. To activate
the inventory display, press the I key.
Weapon
To change the selected weapon, press the corresponding number key:
1 Kralov CEG 15 Electro-Stunner
2 C & W Model 2040
3 Shrike DBK Pistol
4 Orlow 34s
5 EMP Anti Android Pistol
*********************************
6 Force Charge
7 Stun Grenade
8 Flamethrower
9 Rocket Launcher
Note: Force Charge & Stun Grenades have been changed so that they are picked
up with the space bar and then thrown with the Enter key; They are no longer
weapons 6 & 7. Weapons 8 & 9 have now been moved to the 6 & 7 locations
respectively.
To draw the selected weapon, press the Left Ctrl key, and to put the weapon
away press the / key. Note: Drawing a weapon has an effect on civilians and
attracts the attention of the GLA Police Force.
Aiming Reticule
A crosshair can be activated by pressing the A key.
Ammunition/ Recharging
Many of the weapons in TekWar require ammunition or charging. Ammunition can
be found in certain city areas and scavenged from TekGoons.
Health Meter
You have two values representing your physical condition in TekWar:
Consciousness and Health. Both enemy attacks and falling remove health and
consciousness. If your consciousness reaches zero, you are rendered
unconscious. If your health reaches zero, you die. Your remaining health can
be displayed in two ways: numerically at the bottom of the screen, or
graphically in the Health Meter. The H key toggles between the two display
methods.
In the Health Meter, there are three colored bars, a green one, a yellow one,
and a blue one. They represent:
Green bar: health
Yellow bar: consciousness
Blue bar: ammunition
Note: Score & Time remaining keys have been replaced with the E key so as to
not interfere with matrix symbols at the bottom of the screen.
Movement
Walking
Use the appropriate ARROW keys, the RIGHT MOUSE BUTTON or UP on the joystick.
Running
Hold down the SHIFT key while walking, or press BUTTON 1 on the joystick.
Strafe
Strafing is a quick movement to the side.
To strafe Right: press the . key or CTRL ALT RIGHT ARROW.
To strafe Left: press the , key or CTRL ALT LEFT ARROW.
Jump/Crouch
Jump: press the X key.
Crouch: press the C key.
Look Up/ Look Down
Look Up: press the PAGE UP key
Look Down : press the PAGE DOWN key
Center View: press the HOME key
Open/Use
To open doors and use various items such as keycards, energy outlets and
matrix stations, press the SPACEBAR.
The Matrix
The Matrix is a virtual landscape comprised of all networked electronic
communication systems. Across this abstracted terrain, a digitized humanity
flows and conducts daily tasks. Individuals and mega-corporations participate
side by side in a virtual marketplace, trading each and every second the most
volatile and precious of commodities: information.
Place Matrix Symbol Keys by pressing the space bar.
Weapons
Kralov CEG-15 Stunner
This pistol fires a ball of highly charged particles that will short out its
targets nervous system and render them unconscious for a short period of
time.
C&W Model 2040
This semiautomatic pistol fires caseless rounds. It is the choice weapon of
most TekGoons, so scavenged clips will serve to reload.
Shrike DBK
This weapon fires energy rounds that expand on impact, violently ripping its
target to pieces. This weapon must be recharged at an energy outlet.
Orlow 34s
An aggressive upgrade from the Shrike DBK, the Orlow 34s is a semiautomatic
energy round weapon. Like the Shrike, it must be recharged at an energy
outlet.
EMP Pistol
This pistol fires an electromagnetic pulse designed to stun androids. It must
be recharged.
Force Charge
A cannister of liquid plastic explosive equipped with a kinetic detonator.
This weapon is thrown and explodes on impact.
Flamethrower
This rifle fires long gouts of a volatile chemical mixture that bursts into
flame on contact with air. The fluid also has a glutinous consistency,
causing it to stick to its target and inflict horrendous burn damage. This
weapon requires fuel canisters to reload.
Rocket Launcher
This shoulder-mounted weapon fires short range rockets that explode on
impact, obliterating its target and much of the surrounding infrastructure as
well. Originally designed as heat-seekers for aircraft, the targeting acuity
of these rockets has been increased to track a human target.
Characters and Enemies
Civilians
Though accustomed to living in a dangerous world of urban violence, the
hardened citizens of GLA want only to stay clear of all TekLord-Police
altercations and continue their business with some feigned degree of
normality.
Cops
Losing the war against Tek, the GLA Police Force finds itself hopelessly
outmanned and utterly outgunned. Seeing their uniformed comrades shot down
day after day in the line of duty has embittered them and instilled within
them a deep hatred for Tek, the Tek Lords, and especially those 'Rogue' cops
that leave to work for the Consortium.
Kamikaze Androids
These mechanized assassins home in on their programmed targets and attempt to
touch them. Their tactile detonators cause them to explode on contact. These
androids can appear as Civilians, Cops or TekGoons, and are notoriously
difficult to damage with conventional weaponry.
TekGoons
The wealth and power of the Tek Consortium allows it to hire agents superior
to the GLA Police Force in both armament and number. These loyal soldiers
serve as the arms of the TekLords, doing the 'dirty work' associated with
organized crime. They carry a varied assortment of weapons and guises,
allowing them to infiltrate all aspects of city life and quickly terminate
any threats to the boroughs.
The TekGoons are ruthless; their willingness to fire on civilians has numbed
the populace of GLA into submission, and detracted much support for the
local authorities. As a result., the average citizen relies on TekGoon favor
as much as the GLAPD to stay out of harm's way.
TekLords
The real power in GLA, these local warlords control the distribution of Tek,
the most addictive psychoactive drug created. As the local authorities fail
miserably to slow the trade of Tek, the TekLord Consortium increases its area
of control and makes plans to harness the power of the Matrix to spread Tek
addiction to the entire world.
Conrad Lowell Dallas Di Marco Miles Connor
Marty Dollar Janus Carlyle Rossi
Sonny Hokuri
As the most powerful member of the TekLord Consortium, Sonny Hokuri is the
major force behind the plan to distribute Tek through the Matrix.
Software Creations BBS
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"Home of the Authors"
Executive Producer
Amy Smith "Topcat" Boylan
Producer
James "Go Canes!" Wheeler
Product Manager
Judy "FSWHO" Melby
Design
Brandon "Burn Another CD" Chamberlain
Executive Story Consultant
William Shatner
Story and Script
Brandon "Burn Another CD" Chamberlain
Tony "I Get No Respect" Panaccio
3D Engine Licensed From 3D Realms Entertainment
3D Engine and Tools
Ken Silverman
Programming
Jeff "Hosehead" Schulz
Les "Can I Go Home" Bird
Sound and Additional Programming
Joe "I Need A Woman" Abbati
3D Animation and Artwork
Ken "Thumper" Loyd
Ruben "Scorpion" Cabrerra
Carlos "Hooked On Phonics" Ibarra
Scott "Puppet Boy" Nixon
John "Scuba" Potter
Ernie "I'm At School" Roque
Gonzalo "Mo' Money" Montes de Oca
Original Map Design
Ken "Thumper" Loyd
Mike "Witchaven" Pitts
Coordinator of Extended Lunch Breaks
Jeff "No Treats" Schulz
Late Night Dinner Payee
Tag "The Big Boss" Tognalli
Map Editors
Ken "Thumper" Loyd
Jeff "Hosehead" Schulz
Ruben "Scorpion" Cabrerra
John "Scuba" Potter
QA Manager
Ray "Boomer" Boylan
QA Coordinator
Carlos "RX7" Munoz
Actors
William Shatner as Walter Bascom
Other TekWar Characters
Kirsten Marshall
Scott Amos
Sydney Sproule
Toby Sax
Lee Ann Emery
Rick Knight
Shawne Williams
Orry Skrypec
Jeff Wachsmann
Aaron Okada
Beta Testers
Trevor "Travis" Talbird
Michael "Wolverine" Goldman
Alex "Fashion Statement" Solano
Michael "DeWiner" DeMarco
Katie "Lil' Yma" Gangi
Sean "Father" Potter
With special thanks for video production assistance to:
Sherri Saito
Alex Dawes
Sherry McMorran
Sydney Sproule
Kirsten Marshall
Lemli Productions
Cardigan Productions