The Dig walkthrough
The Dig Walkthrough The Beginning Outside the Shuttle, examine the tool chest. It is called a flying pig. Use PenUltimate (in your inventory) to talk to Cora about the pig. She'll deploy the pig into space. In space, use the pig. You should pick up all the tools inside it. Then use PenUltimate to talk to Borden, ask him about the nuclear explosive. He will tell you where the first bomb should be set up. Go to quadrant 2. You'll find a target surface. Use zero-g digger to smooth the rough surface. Then you can set up the bomb. Remember to use the arming key to active the bomb. Talk to Borden again, he'll tell you where the second bomb is placed. Go to quadrant 3. A boulder is blocking the target surface. Use the shovel to remove the rock. Then set up the bomb. Remember to use the arming key to active the bomb. Now go back to the shuttle. Talk to Borden and watch the explosion. You and your team will go back to the asteroid. Examine the odd projection. Use zero-g digger on the projection. A metal plate is found. Push the metal plate. Push the metal plate on the right too. You can find another 2 odd projections on the left. Dig and push them. A dark tunnel appears. Go inside. Inside the asteroid, a pedestal is found. Move towards it. Put the plates on the square indentations... Alien Planet You are now on an alien planet. Go to the clearing. You'll find 3 '?'s. First go to the one at the left. There is an alien space ship. Inside the ship, there is a chest. Open it and you'll find a device. Then take the hanging wire. A ghost appears. After the ghost has gone, take the wire and the engraved rod. Then go to the '?' at the top. There are some graves. Use the shovel to dig the grave. Pick up the jawbone and the tusk. Then go to the rightmost '?'. Use the device, it points at the dirt. Use the shovel to dig. You can find a bracelet. Back to the dais. The ghost appears again. Dig the small hole. Brink will fall into the hole and die. There's nothing you can do to stop this, so don't sweat it. You and Maggie will go down to the nexus. Maggie will go away, leaving you to work alone. Walk around the room; you'll find a plate and a purple rod on the ground. Examine the purple rod; there are four shapes on it. It is the key to open those sealed doors. You try to enter the code, but you don't succeed because there is no power. Go to the dark tunnel. Open the airlock. It is a command center. There is a glowing panel. A lifeless crystal is found, but you don't know what it's for. Go to the ramp. Look down from the edge. You can see a loose lens. You need to put it onto the lens slot to repair the power machine. You notice there are two panels. Use the control panel, input the following code: 4 purple, 2 yellow and 1 red. Then use the triangular button on the left. A robot comes down and picks up the lens. Input the code again: 5 purple, 4 blue and 1 red. Use the triangular bottom again. The robot will repair the lens. Before you leave the power room, remove the loose plate and take the blue crystal. Now use the purple rod to open the door left to the dark tunnel. It will open and you can go on the tram. The Museum There is a weakened door beside the tram call, but you can't open it. Walk outside. There is a fossil on the ground. Study it carefully; it is useful! Go to the water. A sea monster eats an alien turtle. Examine the water; you can find an underwater cave, but you can't go there because the sea monster is blocking your way. Go up. There is a strange device. Use it. If the lens (just under the strange device) is at the right position, when you push the switch, a crystal appears. Hold down the switch for one or two seconds, and a light bridge is created. (You can see a beam appear at the map too) Go into the door. Pick up the glowing crystal and the tablet. Look at all the displays. You'll learn more about life crystals and an explosive canister. You'll find a red rod on the floor. There is a door. Go inside and find Maggie working there. Go back to the nexus. Use the life-crystal (the glowing green crystal) on Brink. Brink is revived. Then use the red rod to open the door left to the column. But when you press the tram call, no tram appears! You know the glowing panel in the command center is the tram control. You need to repair the lifeless crystal. You and Brink go to the museum. Brink will help you to open the weakened door. Inside the door is a pool of life crystals! Pick up the canister on the floor, and pick up some life crystals, too. Go to the water. The Monster eats another turtle. Brink runs away. In order to go to the underwater cave, you must kill the monster. You examine the loose bones and find you can rebuild the turtle. The head goes at the top left, with the blunt (without bumps) end of the head facing north east. Attached to the head is a small, thin neck bone with the thinner end attaching to the head. That neck bone attaches to the first (and largest) set of fins, which look sort of bent forward, and have two very large joints. The second and third set of arms come immediately afterward, moving downward in size. After that is back/rib bone section, followed by the pelvis, then a thick, large bone, which attaches to the tail, the pointed end of which faces lower right. If you've done it right, you can put the canister into the turtle and apply the life crystal. The sea monster will be killed when it eats the "turtle bomb." You can go to the cave now. If you still don't understand, refer to the image: In the cave, you can find an orange rod and a plate. The Plateau Use the orange rod to open the door right to the dark tunnel. Walk along the path. There is a crack on the path. Jump to the other side. Use the shovel to push the boulder over to form a bridge. Continue walking. You can see another strange device. Adjust the lens and create the light bridge. Then walk across the waterfall and enter the crevice. In the cave you can find a blue crystal. Then go to the plateau behind the light bridge. A rat-like creature (critter) steals a part of the door. You need to find it. Pick up the cover, rib, dowel and rod on the floor. Use the dowel on the wheel-like thing's hole. Then use the pole on the pin. And then use the rib on the hook. Finally put the rod on the cage to form a trap. Walk to the hole in the upper right part of the screen, and search through the holes until the little critter runs out. Taking care NOT to come too close, move downward and left, back around the wheel shape and up again once you pass it. Move right and scare the creature in that direction. It will walk right into the trap. Use the bracelet on the critter, then let it go. Use your shovel on the cave a little to the left of you, widening it enough for you to enter. Go inside and use the device. There will now appear an indicated spot by the device. Dig there to retrieve the machine part. (Remember to take the rod with you.) Back to the sealed door. Use the machine part and the cover on the panel. The door will open. Inside the room, pick up the plate and the green rod. Pick up the twin scepters. Use them on the faint light. A moon map appears. The blue scepter controls the small moon, the gold controls the large moon. You need to make the two moons eclipse. To do this, move the large moon to the 2 o'clock position. Move the small moon between the planet and the large moon. If you've done it right, a cutscene will happen. Push the button to open the door. Go to the command center. Put the blue rod into the hole. Another 2 crystals appear. Click on the lifeless crystal; you will notice that the crystal is a little bit brighter. Slide the crystals and watch the brightness carefully, until the crystal becomes blue again. Map spire Use the green rod to open the door beside the column. But the panel is not working. Use the tusk to open the panel. Use the wire on the panel and connect it to the sparks. Now the door will open. Get off the tram. You notice that the map spire is quite a large area. Here is a brief map. Tram - ledge -beach (with strange light) | Cavern - nest - waterfall source - beach | Pit - map panel - light bridge. Go to the map panel. Enter the code of the tomb (oh! You haven't been there yet! That is the red rod). You'll get a message. Now turn on the light bridge. The Tomb Back to the nexus. Now get on the tram leading to the tomb. (The door is opened with the red rod.) Go to the plateau. There is a stone plate on the floor. Use the shovel to dig it. A hole appears. Go inside the hole. Use the blue crystal on the hole. Then walk to the two-moon mark on the floor. The shutter will open. Use the rod to fix the plate. Go outside, you'll find some dirt at the left of the tomb. Clear the dirt and a statue appears. Touch it and it will disappear. Get on the crypt and you will go down. Go left. There is a door. When you walk towards the door and touch the panel, a guard dog is revived. Use a life crystal on the bones beside the door. The two dogs will fight and kill each other. Use the engraved rod to open the door. Go into the door and you'll find a pyramid in there. Use the engraved rod to open the pyramid. Use a life crystal on the alien body. But you don't understand what the alien says. So you decide to stop talking to it and find Maggie. Maggie is kidnapped! Maggie is kidnapped by a monster. You need Brink's help. Go outside. Walk to along the path. You find a light bridge, but this bridge is broken. Open the panel. There are a light source and 4 prisms. Repairing it is easy. The rule is: a light beam only pass 2 crystal, all prisms should be used. So you should switch the source, find out which prism can deliver the light to other prisms. (Don't understand? Never mind, switch the light to the prism between the red and green.) After creating the light bridge, don't leave. Go to the cave interior. You can see Brink working there; he's acting really strange. Talk to him. But he won't help you. But you notice a crystal stash on the ground. Go to the cave, use the flashlight on the bat-like creatures. Then Brink will run away. Dig the crystal stash and get all life crystals. Brink will make a deal with you. Now go to the map spire. Go to the nest. Maggie is kept here. Talk to Brink; he will draw the monster's attention. You'll go to the waterfall source. Push the boulder to block the water. Back to the nest. Talk to Brink. Brink and Maggie will open the grate and kill the monster. Brink will steal all the life crystals. Go to the beach with the strange lights. Examine the lights, and give the tablet to Maggie. Maggie will find the hidden island. Go into the island and you will find the last plate. Go back to the nexus. As you arrive, Brink asks for help from you. Go to the plateau. Brink's arm is stuck inside the crevice. Use the jawbone to cut Brink's hand off. Alien Lab Back to the nexus. Put the plates into the alcove. The sealed door will open. Take the tram to the lab. Examine the device at the bottom. There is a missing part. Then go up, you can find the final light bridge. Remove the nest and create the bridge. You decide to ask the alien about the missing part. (Remember to take a life crystal from the crystal pool at the museum spire.) Go to the tomb through the light bridge. Revive the alien. Ask him about the alien device. He will tell you about the Eye and give you a rod. Go to the map room. Enter the code in the map machine. It shows the beach where the missing part can be found. Go to the beach and get the Eye part. Then go back to the lab. Ending 1 When you get back to the lab, Brink is waiting for you. He takes all of your life crystals. Fortunately Maggie has another one. Put the Eye part into the gap. But you still need more life crystals. You decide to talk to Brink. (Don't bother going to the crystal pool; all crystals have been taken by Brink.) Take the Eye part with you. (Brink is still working at the cave on the tomb island.) When you see Brink, show him the Eye part and make a deal with him. Put the Eye part into the slot on the relic. By starting a fight, Brink will get killed. Take the Eye part back to the lab. Put the Eye part and the crystals into the panel. Talk to Maggie about the alien device. She will operate the machine. But Maggie will die. You walk alone to the light bridge. Go to the Eye. A guard dog suddenly appears. Turn off the light bridge; the dog will fall into the sea. Walk into the Eye and watch the ending animation! Ending 2 When you get back to the lab, Brink is waiting for you. He takes all of your life crystals. Fortunately Maggie has another one. Put the Eye part into the gap. But you still need more life crystals. You decide to talk to Brink. (Don't bother going to the crystal pool; all crystals have been taken by Brink.) Take the Eye part with you. (Brink is still working at the cave on the tomb island.) When you see Brink, show him the Eye part and make a deal with him. Put the Eye part into the slot on the relic. By starting a fight, Brink will get killed. Take the crystals. Put the Eye part into the slot again. The machine will produce two more life crystals. Take them also and the Eye part back to the lab. Put the Eye part and the crystals into the panel. Talk to Maggie. She will operate the machine. But Maggie will die. Use a life crystal on Maggie. Maggie will be revived, but she will jump down from the cliff. You walk alone to the light bridge. Go to the Eye. A guard dog suddenly appears. Turn off the light bridge, the dog will fall. Walk into the Eye and watch the ending animation!
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